@ Tinman, let us not talk about Philosophy concerning what is Truth and what is opinions...
You started it...
Ok there are some minor bug fixes, but the major bugs that has been appeared in 1.2 haven't been addressed. Name me one, if you can. I mean a major bug fix. I am not talking about correcting typos in commodities descriptions or reducing the ramming value of T-7.
To name just a few:
Wings are not working properly and a few "exploits'" that appeared which haven't been addressed either. (I can elaborate but if you indeed play the game as much as you participate in the forums then you know what I am talking about). I hear in TS my group reforming their trade wings at least 5 times to get it working. And if you dare entering the hangar ---> no trade dividends /
Faction influence-take overs of stations etc, a major characteristic of 1.2 is NOT working. We had 3 times already bugged community goals. Still ofc no fix.
Assasination missions
Kill authority missions
Turrets
combat logging
exploits
etc etc etc
1.2 has many more bugs than 1.1.
But all good, I know that 1.3 will address a lot of the above issues.
Patience is a virtue
On the other hand patience has its limits
Nice! Specifics instead of sweeping statements! Well done!
Ok let's go through them.
Wings - Have been working almost perfectly for me the last couple of weeks, but I'm not really pushing this feature to it's limits with my playstyle. It is an extremely complicated piece of engineering that was debuted in 1.2. It will take them months to sort out all the possible things that might break, expecting anything else is unrealistic.
Faction influence take-overs of stations - Haven't had time to test this out myself. Seems reasonable that these kind of mechanics are part of Powerplay and therefore improved/fixed on the main trunk.
Assassination missions - Mission overhaul incoming, ineffective use of manpower to fix a system that is going to be replaced.
Kill authority missions - Mission overhaul incoming, ineffective use of manpower to fix a system that is going to be replaced.
Turrets - More WIP rather than bugged IMO. Changes coming in 1.3.
Combat logging - Not really a bug as such. Very hard to solve fully within the constraints of the networking model. There are ways this could potentially be improved. A NPC ghost arbiter from their server could join every instance and "listen in" for example. This might prove to be to costly for them though in terms of server capacity. These issues are far from a simple "fix" we can expect in a .0x patch.
Exploits - Constant arms race...will always be there in some form.
1.2 has many more bugs than 1.1.
I rather think that 1.2 have more bugs than 1.1
that you have noticed and care about, AKA opinion.
The pattern for major releases and minor patches is exactly the same as it has always been since the first Alpha build. Major fixes and new features/content is always delivered in a major build. Smaller patches never make big changes because that might break something else instead. These smaller patches will come thick and fast just after the main release, but as time goes by they will appear less frequently due to how the "branch" we are playing have become to out of synch with the main trunk.
Quite often there are lots and lots of fixes for issues implemented on their internal trunk even if we don't have access to it. Something that can easily be seen by looking on previous change logs for major builds.
Yes, the Powerplay update might be taking a bit longer that the average release pattern, but that is hardly surprising. This upcoming release will (after bugfixing) be what they lock down as the XboxOne release candidate. It is also an update that will have huge impact on the background simulation and how the game world evolves from now on. Way more than what Wings and CG ever did. Making sure that everything works as intended is therefore extra important. There will still be bugs of course, but Powerplay could easily make the whole thing tip over completely...so if they need more time...let them.
This is what you have to live with when buying a game in constant development...something you were well aware of according to your previous posts.
