News Powerplay Beta Date Update

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Yes, yes. Rush, rush, rush. Don't get it done right, just get it done. Then you can complain that the developers released it before it was ready and that the bugs and/or broken mechanics are making you lose interest in the game.
As frustrating as the wait is... I'm glad that FDev is willing to admit that they need more time instead of pushing this thing out before it is ready. We shouldn't expect the Beta of 1.3 to be perfect but FDev is well aware that early reviews of 1.3 in Beta are going to be of huge importance.
I only wish they would have revealed a few more hints about who the starting factions will be governed by in PowerPlay. So far we have just the one picture of Denton Patreus. I'd sure like to see Hudson or Halsey.

hire more developers? it's just how it is.
 
I don't criticize the delay, but I don't really get this "we want the beta to be polished" argument. Why have a beta period at all then, with a different client as well? Of course this could apply to any game which adopted the "open beta" model, not just Elite: Dangerous. Oh well, I guess it just goes with the spirit of the time.
 
Why not have alpha and beta phases for major updates. I only backed at beta level so would expect something a little more polished than what the alpha testers have access to but still expect bugs. Just my 2 cents
 
Truth is universal dear, it doesn't depend on opinions.

Actually truth is "a statement or idea that is true or accepted as true". I don't accept your "truth"..therefore it is an opinion.

Truth says Powerplay is delayed by a season.

Truth is high...it's delayed by a couple of days...not a season. That it even passes a "seasonborder" can also be debated depending on where you live in the world, AKA opinion.

Truth also says that the bugs created in 1.2 were not addressed as we have been told they would. And I am sure you know they are toooo many. More than 1.0, more than 1.1.
We didn't have bug fixes since 1.2. (2 months+ and counting). And as said earlier, the bugs appeared were a lot with 1.2.

Yes we did...both client and server side. Check the patch log sub-forum.
https://forums.frontier.co.uk/forumdisplay.php?f=74

As much as I paid for a game that I was told would be in continuous development. Continuous development I understand frequent, not once per season.

The game IS in continuous development. That is a fact!
What is considered "frequent" is relative and very much an opinion.

The above are not opinions, are facts.

Still opinions...dear. ;)
 
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To be honest I think the whole Empire and Fed rankings were implemented WAY too early in the game's development. I'd have liked to have seen these after walking on stations had been released ; you'd have to walk to a recruitment office, apply, then get specific assignments and gain ranks when you do particularly well. Not just take bulletin board missions and randomly rank up. I seriously don't feel like a Lord in the game right now, I have no social status relative to other players or NPCs, I don't own land or make any political decision... The best they can do now is improve the evolution system, but sadly it will always be a wasted opportunity.

I'd be ready to give up my rank and start from scratch if the system was entirely redesigned in the future
 
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Jenner

I wish I was English like my hero Tj.
After listening to MMO devs since 1995, this translates (to me) to: Get it done now, because it's gonna be hella hard later.

lol! Well I just hope there is a bit more to it now. That doesn't necessarily mean harder.... Just more meaningful in both execution and in benefits received.

I'm a Knight still and although I'll probably try a bit more to advance prior to 1.3 should probably just wait. Grinding them out is grinding me down, lol. It's enjoyable to a degree but I know there is a lot of possibility for improving the system, and that is always nagging at the back of my mind as I'm grinding out reputation missions.
 
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Are we going to get reminders for where to go to get new rank missions? I remember being told to go to a specific system for the next Imperial rank-up mission when I ranked up to Knight, but I can`t for the life of me remember which one it was.

Rank missions are triggered on your standings with local factions, they are [currently] not tied to any specific place.
 
To be honest I think the whole Empire and Fed rankings were implemented WAY too early in the game's development. I'd have liked to have seen these after walking on stations had been released ; you'd have to walk to a recruitment office, apply, then get specific assignments and gain ranks when you do particularly well. Not just take bulletin board missions and randomly rank up. I seriously don't feel like a Lord in the game right now, I have no social status relative to other players or NPCs, I don't own land or make any political decision... The best they can do now is improve the evolution system, but sadly it will always be a wasted opportunity.

What I actually miss the most is that little tune they played when you got promoted in earlier titles. The game need those little emotional human moments, info screens alone can't carry the day! That, and as you say, the ranking system is rudimentary at the best of times.

I chased it to the end, only to face myself there, with those ageless existential questions.

The promotion system is a straight line, and then there is nothing more. There should be plenty of missions between the ranks. And plenty after that final one. An open ended system. Now it is a a limited and short lived thing, if one should somehow believe it leads to something. Other than that ship! So many possibilities. But they never appeared! And that is, as they say, my beef with the game as it stands. It is perhaps a niche within a niche. But it used to feel a little more involved. :)
 
He is adorable, isn't he?

I am lovely indeed ;) <3 <3 <3

@ Tinman, let us not talk about Philosophy concerning what is Truth and what is opinions... Ok there are some minor bug fixes, but the major bugs that has been appeared in 1.2 haven't been addressed. Name me one, if you can. I mean a major bug fix. I am not talking about correcting typos in commodities descriptions or reducing the ramming value of T-7.

To name just a few:

Wings are not working properly and a few "exploits'" that appeared which haven't been addressed either. (I can elaborate but if you indeed play the game as much as you participate in the forums then you know what I am talking about). I hear in TS my group reforming their trade wings at least 5 times to get it working. And if you dare entering the hangar ---> no trade dividends /
Faction influence-take overs of stations etc, a major characteristic of 1.2 is NOT working. We had 3 times already bugged community goals. Still ofc no fix.
Assasination missions
Kill authority missions
Turrets
combat logging
exploits
etc etc etc

1.2 has many more bugs than 1.1.


But all good, I know that 1.3 will address a lot of the above issues.

Patience is a virtue
On the other hand patience has its limits ;)
 
Shield Replenish is here from the start. It is considered an exploit. Why isnt FD fixing this all this time? It kills proper pvp, but no, everyone is considered exploiter but noone from FD is doing anything to fix it.

Trade dividends, wing invites, people stuck in private group status, assassination missions, naval rank missions, minor faction influence, turrets are all bugged.

And finally the combat logging and infinite shields.

Also 1.3 will bring more bugs and we havent even addressed the 1.2 ones
 

Frankfort

F
Shield Replenish is here from the start. It is considered an exploit. Why isnt FD fixing this all this time? It kills proper pvp, but no, everyone is considered exploiter but noone from FD is doing anything to fix it.

Trade dividends, wing invites, people stuck in private group status, assassination missions, naval rank missions, minor faction influence, turrets are all bugged.

And finally the combat logging and infinite shields.



Also 1.3 will bring more bugs and we havent even addressed the 1.2 ones

Go play rebith than you can complain what you want uptil now i did not encounter anny bugs so it must just be you
 
Take your time. I'm really looking forward to it. In the meantime I'll focus on the current community goals.

And count me in for the Beta test! :)
 

Frankfort

F
Go check bug section and then come back and we ll talk again

I am playing for 11 months the only real bugs where during premium beta beta and gamma and early versions of V1.0 sinds then no problems.
 
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@ Tinman, let us not talk about Philosophy concerning what is Truth and what is opinions...

You started it...

Ok there are some minor bug fixes, but the major bugs that has been appeared in 1.2 haven't been addressed. Name me one, if you can. I mean a major bug fix. I am not talking about correcting typos in commodities descriptions or reducing the ramming value of T-7.

To name just a few:

Wings are not working properly and a few "exploits'" that appeared which haven't been addressed either. (I can elaborate but if you indeed play the game as much as you participate in the forums then you know what I am talking about). I hear in TS my group reforming their trade wings at least 5 times to get it working. And if you dare entering the hangar ---> no trade dividends /
Faction influence-take overs of stations etc, a major characteristic of 1.2 is NOT working. We had 3 times already bugged community goals. Still ofc no fix.
Assasination missions
Kill authority missions
Turrets
combat logging
exploits
etc etc etc

1.2 has many more bugs than 1.1.


But all good, I know that 1.3 will address a lot of the above issues.

Patience is a virtue
On the other hand patience has its limits ;)

Nice! Specifics instead of sweeping statements! Well done!

Ok let's go through them.

Wings - Have been working almost perfectly for me the last couple of weeks, but I'm not really pushing this feature to it's limits with my playstyle. It is an extremely complicated piece of engineering that was debuted in 1.2. It will take them months to sort out all the possible things that might break, expecting anything else is unrealistic.

Faction influence take-overs of stations - Haven't had time to test this out myself. Seems reasonable that these kind of mechanics are part of Powerplay and therefore improved/fixed on the main trunk.

Assassination missions - Mission overhaul incoming, ineffective use of manpower to fix a system that is going to be replaced.

Kill authority missions - Mission overhaul incoming, ineffective use of manpower to fix a system that is going to be replaced.

Turrets - More WIP rather than bugged IMO. Changes coming in 1.3.

Combat logging - Not really a bug as such. Very hard to solve fully within the constraints of the networking model. There are ways this could potentially be improved. A NPC ghost arbiter from their server could join every instance and "listen in" for example. This might prove to be to costly for them though in terms of server capacity. These issues are far from a simple "fix" we can expect in a .0x patch.

Exploits - Constant arms race...will always be there in some form.

1.2 has many more bugs than 1.1.

I rather think that 1.2 have more bugs than 1.1 that you have noticed and care about, AKA opinion. ;)

The pattern for major releases and minor patches is exactly the same as it has always been since the first Alpha build. Major fixes and new features/content is always delivered in a major build. Smaller patches never make big changes because that might break something else instead. These smaller patches will come thick and fast just after the main release, but as time goes by they will appear less frequently due to how the "branch" we are playing have become to out of synch with the main trunk.

Quite often there are lots and lots of fixes for issues implemented on their internal trunk even if we don't have access to it. Something that can easily be seen by looking on previous change logs for major builds.

Yes, the Powerplay update might be taking a bit longer that the average release pattern, but that is hardly surprising. This upcoming release will (after bugfixing) be what they lock down as the XboxOne release candidate. It is also an update that will have huge impact on the background simulation and how the game world evolves from now on. Way more than what Wings and CG ever did. Making sure that everything works as intended is therefore extra important. There will still be bugs of course, but Powerplay could easily make the whole thing tip over completely...so if they need more time...let them.

This is what you have to live with when buying a game in constant development...something you were well aware of according to your previous posts. ;)
 
Go check bug section and then come back and we ll talk again

Can be said about any game/product really...

Enter any given forum for any product and you will see lots of people with problems and this is forums that doesn't even have a dedicated bug section where all the issues are made public. Based on reading forums like this it would seem like these products are completely unusable...eventhough I might have been using the product in question for months already without having issues myself...

If you have problems you write about it in a forum.
If you DON'T have problems you might not even visit the forum in the first place.

Creates a rather skewed image in the end.
 
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