Favour
Fantastic! This would make the exploration bonus from Sirius worthwhile, as I find it hard to believe anyone could explore decently and reap the Ranking 5 rewards. I was one that supported the percentage based merit grading, especially after seeing what is apparently hundreds of players doing anything they can to get merits, whether it helps their Power or not. I much prefer a system that discourages anyone from attempting to "maintain" Ranking 5, except those most dedicated to contributing towards the Power. (It might also make supposed 5th column activity more apparent.) The favour system should encourage some level of participation, but no need to participate every single week. Additionally, have y'all thought about spending an amount of favour, rather than credits, to fast track your deliveries? Honestly, doing that might make Ranking 5 an endlessly maintainable cycle (which would be a bad thing), but it sounds like something that should be a possibility.
Additionally, connected to the rest of the thoughts further down, I believe a player should retain favour with the specific Power, even if they 'Leave Power'. Merits and benefits expire over time, and when you 'Leave', but favour stays throughout. However, maybe 'Defecting' could eliminate any favour earned with the Power, but the merits and Ranking still transfer to the new Power?
Power Play Flag
Interesting idea. We've already got evidence of players 'false-flagging' around the galaxy (which I think should be an optional tactic, provided the punishment fits the level of betrayal). With the flag inactive/hidden, you lose benefits and merits, but retain favour? It sounds like a great system to cater to players who want to spend a week or a month exploring or running medical supplies up to pandemics. Great idea, and it does gel well with the favor system. A player could earn enough favor to immediately reach the Ranking they left at.
On second thought, if favour is retained when you 'Leave Power', but lost when you 'Defect'; the Power Flag isn't really necessary–you would have already built it into the system with favour.
Up/Down Vote
This does sound effective, and it might effectively enable a Power to stop Expansion into a strategically poor system. I would prefer different sorting options for the Control System tab: possibly having Income, Distance, Fortification Status, Undermine Status, Upkeep, and Cost If Undermined as sorting options for the Control System list. As it is, we have to take all that information into spreadsheets in order to attempt to sort through them. While voting does sound like a great option, I would greatly appreciate also being able to sort the list myself. Personally, I think Voting would be most effective in prioritizing Expansion targets.
I would love if there was a Power-specific aspect to GalNet which functionally served as a NewsGroup for your Power. Possibly even granting the highest ranking members editing or publishing approval. This could become an In-Character user contribution and edited GalNet auxiliary source of information. The best stories could even be cross-posted to the public GalNet feed, as they currently are. Talk about telling your own story...
Freedom Fighters
Fantastic idea! This could be especially effective if the current Powers ever do collapse, you could still have hundreds of players still fighting for Antal in his home system.
I think if you re-examine how favour works in relation to 'Leave Power' and the proposed PP Flag system, you might not require the flag system. Minor Factions should also be able to bestow favour. The more I break-down favour, I'm seeing it as a permanent form of reputation, more than a reward for completing a task. Far more limited in its capable uses than reputation, but seeing it like this could allow for Minor Factions and Powers to equally award favour.
I cannot emphasize enough how much this idea terrifies me. Right now, we have a balance between Solo and Open activities during the Fortification stage. If overwhelming undermining can collapse system without requiring Turmoil, then there would also need to be a way to 'defeat' that undermining effort: a means to have effect player-run defensive patrols of Control Systems; not simply overwhelming fortification.
More Powerful Ethos versus Government Effect
Exploited systems do factor into this! Ahah! Good to know...
With the 5x fortification trigger in the most recent patch, we're already seeing Ethos and local governments having more effect on Power Play mechanics.
Oh, that's what you mean? Yes, please do that. Also, please have a thought about how local government affects Contested Systems.
Missions, Variety and Rewards
Yay!
This is the single place where I would enjoy a decision to massively increase Authority Vessel response time. HQ systems should have stronger security of some sort.
Along this same train of thought, most Control Systems also have Power related ships patrolling in the 'Shift. Yet these ships never show up in response to interdictions of pledged players. That seems like a massive oversight to me.
Such a system would mean however, that Commanders would not necessarily have to put large amounts of constant effort in to taste the benefits a power might offer, instead building up their rewards over time in a piecemeal fashion and choosing when to execute them.
With such a system, I believe we could also consider reverting the way merits rewards are calculated back to the more competitive allocation method we started with, where rating requirements are based on success versus one’s peers as opposed to an arbitrary threshold. I know that this proved less than popular in the first instance, but I’d be interested if folk might reconsider its value if coupled with a favour system for the less competitive power supporters. Don’t worry if you strongly disagree, just say so!
Fantastic! This would make the exploration bonus from Sirius worthwhile, as I find it hard to believe anyone could explore decently and reap the Ranking 5 rewards. I was one that supported the percentage based merit grading, especially after seeing what is apparently hundreds of players doing anything they can to get merits, whether it helps their Power or not. I much prefer a system that discourages anyone from attempting to "maintain" Ranking 5, except those most dedicated to contributing towards the Power. (It might also make supposed 5th column activity more apparent.) The favour system should encourage some level of participation, but no need to participate every single week. Additionally, have y'all thought about spending an amount of favour, rather than credits, to fast track your deliveries? Honestly, doing that might make Ranking 5 an endlessly maintainable cycle (which would be a bad thing), but it sounds like something that should be a possibility.
Additionally, connected to the rest of the thoughts further down, I believe a player should retain favour with the specific Power, even if they 'Leave Power'. Merits and benefits expire over time, and when you 'Leave', but favour stays throughout. However, maybe 'Defecting' could eliminate any favour earned with the Power, but the merits and Ranking still transfer to the new Power?
Power Play Flag
Interesting idea. We've already got evidence of players 'false-flagging' around the galaxy (which I think should be an optional tactic, provided the punishment fits the level of betrayal). With the flag inactive/hidden, you lose benefits and merits, but retain favour? It sounds like a great system to cater to players who want to spend a week or a month exploring or running medical supplies up to pandemics. Great idea, and it does gel well with the favor system. A player could earn enough favor to immediately reach the Ranking they left at.
On second thought, if favour is retained when you 'Leave Power', but lost when you 'Defect'; the Power Flag isn't really necessary–you would have already built it into the system with favour.
Up/Down Vote
This does sound effective, and it might effectively enable a Power to stop Expansion into a strategically poor system. I would prefer different sorting options for the Control System tab: possibly having Income, Distance, Fortification Status, Undermine Status, Upkeep, and Cost If Undermined as sorting options for the Control System list. As it is, we have to take all that information into spreadsheets in order to attempt to sort through them. While voting does sound like a great option, I would greatly appreciate also being able to sort the list myself. Personally, I think Voting would be most effective in prioritizing Expansion targets.
I would love if there was a Power-specific aspect to GalNet which functionally served as a NewsGroup for your Power. Possibly even granting the highest ranking members editing or publishing approval. This could become an In-Character user contribution and edited GalNet auxiliary source of information. The best stories could even be cross-posted to the public GalNet feed, as they currently are. Talk about telling your own story...
Freedom Fighters
One concept that’s currently acting as a chew toy for us is the idea that Commanders could pledge to a system under the yoke of a power’s control, becoming system “freedom fighters”, ready to push back against the invader.
Fantastic idea! This could be especially effective if the current Powers ever do collapse, you could still have hundreds of players still fighting for Antal in his home system.
I think that such a feature would require the use of Powerplay flags, discussed earlier, to prevent the role of freedom fighter being a permanent death sentence across massive swathes of human space.
I think if you re-examine how favour works in relation to 'Leave Power' and the proposed PP Flag system, you might not require the flag system. Minor Factions should also be able to bestow favour. The more I break-down favour, I'm seeing it as a permanent form of reputation, more than a reward for completing a task. Far more limited in its capable uses than reputation, but seeing it like this could allow for Minor Factions and Powers to equally award favour.
(and if you’ve been reading some of our other posts on Powerplay, you’ll note that we’re also considering allowing massive undermining to force a system into collapse, allowing it to shake of power control without the power being in a CC deficit – personally, I see possibilities...)
I cannot emphasize enough how much this idea terrifies me. Right now, we have a balance between Solo and Open activities during the Fortification stage. If overwhelming undermining can collapse system without requiring Turmoil, then there would also need to be a way to 'defeat' that undermining effort: a means to have effect player-run defensive patrols of Control Systems; not simply overwhelming fortification.
More Powerful Ethos versus Government Effect
The way this works is that if more than 50% of exploited systems are aligned (either for or against) then the threshold is raised or lowered by a set percentage, around 50%.
Exploited systems do factor into this! Ahah! Good to know...
With the 5x fortification trigger in the most recent patch, we're already seeing Ethos and local governments having more effect on Power Play mechanics.
Our proposal would be to have the benefits and penalties of ethos versus government scale per exploited system rather than at a set 50%. This more granular approach would mean that Commanders could affect change without having to commit to such a large amount of work as flipping half the systems. It would also allow us to increase the overall range of effect – so that Commanders who did manage to flip loads of exploited systems could impose a much larger benefit/penalty.
Oh, that's what you mean? Yes, please do that. Also, please have a thought about how local government affects Contested Systems.
Missions, Variety and Rewards
Yay!
There are also any number of smaller changes that could pop up as well, like offering sanctuary from opposing powers at home systems that we suspect might offer reasonable benefits
This is the single place where I would enjoy a decision to massively increase Authority Vessel response time. HQ systems should have stronger security of some sort.
Along this same train of thought, most Control Systems also have Power related ships patrolling in the 'Shift. Yet these ships never show up in response to interdictions of pledged players. That seems like a massive oversight to me.