Modes Powerplay open-only

In the end FD have to evolve the game. They've done that with the BGS and now its PP's turn. Its a similar thing to exploration, some like the old ADS way, while others like the new. Is FD belittling those who liked the old system? Or are FD instead evolving the feature?

There is no new way, we were told it was just a consultation and that's what it was. Appears they decided to leave it, which they always said might happen but some chose not to hear that.
 
Because in the end it is the only reason not to at least try it, too many decent ideas have been canned out of fear of change in ED. Maybe the fear is Open might become popular and devs reassess mode parity in general?

Other forehead slappers include armour changes, shield reductions, linking gimbals / turrets with sensor grade, moving drop distances to stations, engineering balance in general...it goes on and on. They were suggested, logical and reasoned yet were yelled into oblivion.

Powerplay is becoming redundant because its coupled to modes, for once people need to be brave and say 'lets try it' rather than flip tables. Since you have two features that are very similar players have options and choice- if you don't like one there is always the other.
Ok, I'll stop beating around the bush and just state you're talking nonsense. There are many arguments and reasons on either side, and to portray your opposition as just being afraid it might actually work, is to engage in logical fallacies.

The 2 I was talking about are: OOPP being completely unfair to those who are invested right now and don't want to play in Open. You deem this a worthy sacrifice, but that doesn't make it less of a reason.

The more important reason is, making PP open doesn't magicaly turn it into a PvP game. PvE is the primary driver, PvP would be limited to a reactionary feature. You can't initiate doing PvP. The far better aproach would be to implement PvP driven mechanics. That would also negate the Open Only requirement.

Lastly to utterly debunk the "afraid of it being a success" claim as only reaspn to object: if it is a success, all subsequent arguments for Open Only BGS can be countered with: Go play Powerplay, that's what it's intended to do. If it's a failure: yeah, that worked so well with Powerplay.

Make no mistake: OOPP is a win for non-Open players who aren't involved in Powerplay at the moment.

OOPP relies on the number of PvE players willing to haul. The PvP player are depending on them because they fill the buckets. This is where the weak link in the OOPP is. You guys will not determine it's success even when there are hordes of PvP players chomping at the bit for emergent PvP content.
 
Everyone's entitled to an opinion, but some opinions carry a little more weight than others, methinks.

Like people with a "horse in the race" maybe? ;)

We are all customers, we are all equal.
Otherwise it spirals with claims over who has the most valid opinion.

If so we' get;
Would Kickstarter backers get a more weighted opinion than none KS?
How about we compare receipts, to see who has spent more, so they are worth more?
How about we tally up hours played?, What about PvE hours Vs PvP hours?
How about XB and PS4 players, do we tally them together (aka "console")or separately (aka platform) when they give an opinion?

There is no end to why anyone can claim to have a more weighted opinion.
So the best bet is to follow Joshua and not play the game.

Just count everyone equally and job done.
 
Like people with a "horse in the race" maybe? ;)

We are all customers, we are all equal.
Otherwise it spirals with claims over who has the most valid opinion.

If so we' get;
Would Kickstarter backers get a more weighted opinion than none KS?
How about we compare receipts, to see who has spent more, so they are worth more?
How about we tally up hours played?, What about PvE hours Vs PvP hours?
How about XB and PS4 players, do we tally them together (aka "console")or separately (aka platform) when they give an opinion?

There is no end to why anyone can claim to have a more weighted opinion.
So the best bet is to follow Joshua and not play the game.

Just count everyone equally and job done.

No, I prefer the opinions of experts, thank you Mr Gove.
 
There is no new way, we were told it was just a consultation and that's what it was. Appears they decided to leave it, which they always said might happen but some chose not to hear that.

Devils Advocate;

Actually, Sandro did say "nothing is ever off the table" (PP vid on WoI, link in Sig)

So while it may not have happened and there isn't any current plans (that we know about).
The idea of Open Only content is still always an option for Frontier.

Hence the contansant call for it, Frontier left a worm on the hook and people keep biting.
 
In your opinion.

Not everyone is an ub3r l33t pilot.
Not everyone has 6 hours+ per day to practice.
Not everyone can sit undisturbed while playing.

Some people have medical issues, hindering their ability to pilot even versus an NPC.
Some people play to relax and chill out after a hard day.

Just because you don't find something "fun", does not meant everyone else won't either.

I can sit for hours ferrying PP pamphlets about, I enjoy the views, I enjoy the flight mechanics, I enjoy my VR headset.
I do not enjoy being interrupted, I tolerate NPCs because they are dumb and they don't have a choice. Players did have the choice and chose to interrupt me.
So I play in my PG with friends. So we can chill, talk and mess about without having to tolerate others.

So why on Earth are you playing a feature that at times requires quick thinking and reflexes with a potential heart condition? Why are you setting an end game activity the lowest possible skill level when it should be a culmination of your collective experience in ED? You can look at nice views exploring, you can relax doing missions in the BGS and actually make money. Don't distort PP into something that it should never ever be.

I'm not a super pilot, you don't have to be- you and your ship just need to be good enough to survive along with your fellow pledges. If thats too hard then there are plenty of power wings and discords to help and give advice.

Powerplay is about opposing other groups of players in a co-ordinated way, with NPCs filling in the gaps. Sadly, in PP those NPCs do not offer any resistance if you don't actively look for it. Rival powers should be hunting you down in an organic way- do they? No the don't. At best you'll get an interdiction from a lone E grade Eagle. Even when you defect the supposedly hardcore adjusters are toothless- hence, you can be perfectly safe doing PP merit runs which defeats the object of opposition. I'm not advocating every second being interdicted, but NPCs simply can't provide the orchestrated response a player group can (and do) providing that unique experience of being a paramilitary commander putting it to the test. Solo and PG are a perfect fit for BGS because you can play at your leisure- with PP its seven days to plan, attack, defend and undercut other Powers culminating in a frenzy Wednesday evening.

Heaven forbid you might get interrupted by a rival Powerplay pledge that might actually challenge you.
 
Ok, I'll stop beating around the bush and just state you're talking nonsense. There are many arguments and reasons on either side, and to portray your opposition as just being afraid it might actually work, is to engage in logical fallacies.

The 2 I was talking about are: OOPP being completely unfair to those who are invested right now and don't want to play in Open. You deem this a worthy sacrifice, but that doesn't make it less of a reason.

The more important reason is, making PP open doesn't magicaly turn it into a PvP game. PvE is the primary driver, PvP would be limited to a reactionary feature. You can't initiate doing PvP. The far better aproach would be to implement PvP driven mechanics. That would also negate the Open Only requirement.

Lastly to utterly debunk the "afraid of it being a success" claim as only reaspn to object: if it is a success, all subsequent arguments for Open Only BGS can be countered with: Go play Powerplay, that's what it's intended to do. If it's a failure: yeah, that worked so well with Powerplay.

Make no mistake: OOPP is a win for non-Open players who aren't involved in Powerplay at the moment.

OOPP relies on the number of PvE players willing to haul. The PvP player are depending on them because they fill the buckets. This is where the weak link in the OOPP is. You guys will not determine it's success even when there are hordes of PvP players chomping at the bit for emergent PvP content.

Then we will simply have to disagree, as I think the exact same of your position.
 
Pp must to be open, i am not an expert pulot but i dont do pplay for this reason , it has no sense in the actally way
 
So why on Earth are you playing a feature that at times requires quick thinking and reflexes with a potential heart condition? Why are you setting an end game activity the lowest possible skill level when it should be a culmination of your collective experience in ED? You can look at nice views exploring, you can relax doing missions in the BGS and actually make money. Don't distort PP into something that it should never ever be.

So you're saying people shouldn't play how they want, but how you want them to play.
Well that swings both ways; why PP when we have CQC.
At least CQC rewards PvP gameplay, PP doesn't. So go get your PvP rewards from CQC and leave us doing our PvE activities in PP.

Powerplay is about opposing other groups of players in a co-ordinated way, with NPCs filling in the gaps.

Which can be done via PvE in any mode. As you well know.

Rival powers should be hunting you down in an organic way- do they? No the don't.

I've had various NPCs from rival factions pull me over.
#working as intended

Solo and PG are a perfect fit for BGS because you can play at your leisure- with PP its seven days to plan, attack, defend and undercut other Powers culminating in a frenzy Wednesday evening.

Heaven forbid you might get interrupted by a rival Powerplay pledge that might actually challenge you.

If I want a "challenge", I'll play a game without a selective mode system.
Also PP is a perfect fit for the mode system, because PvP isn't rewarded in PP, only PvE actions are.

They also seem to forget that it's meant to be competitive.

Seeing what group can push the most PvE tokens is competitive.
 
So you're saying people shouldn't play how they want, but how you want them to play.
Well that swings both ways; why PP when we have CQC.
At least CQC rewards PvP gameplay, PP doesn't. So go get your PvP rewards from CQC and leave us doing our PvE activities in PP.



Which can be done via PvE in any mode. As you well know.



I've had various NPCs from rival factions pull me over.
#working as intended



If I want a "challenge", I'll play a game without a selective mode system.
Also PP is a perfect fit for the mode system, because PvP isn't rewarded in PP, only PvE actions are.



Seeing what group can push the most PvE tokens is competitive.

Ferrying tokens in Solo/PG is not a consensual pvp system.
 
Then we will simply have to disagree, as I think the exact same of your position.

Mind you, the nonsense I was refering to was your "there's only one reason ...". As I stated, your reasoning for OOPP is not. The dismissal of opposing reasons is. Reasonable people can disagree all week long. That's different than dismissing pre-emptively what you disagree with. It would be on par with me going: the only reason you want OOPP is to have more soft targets. Which is also nonsense.
 
They also seem to forget that it's meant to be competitive.

It pretty much fails that criteria as well, since there is no win/lose state for powers. They can grow and shrink, but never beyond the amount by which the PvEers are willing to spend grinding to maintain their max reach, and they can never be destroyed even if there was nobody supporting them.

Once again, perhaps it would be for the best if PP as it stands was scrapped and rebuit with PvP mechanics instead of PvE mechanics.

Going open only will lose PP a load of PvEers who enjoy doing the hauling from PG/solo (in case someone didn't get the memo apparently PP is bad because of the hordes of players not playing in Open!) and consequently the powers will shrink without that support... unless... unless, the PG/solo players are largely just a bogeyman? I've seen a number of powers claim that all their opponents are hiding in PG/solo while they of course are all flying in open. I think some things need to be taken with a grain of salt.

PS: It can be PvE competitive you know. You ever seen Tetris Duel?
 
So you're saying people shouldn't play how they want, but how you want them to play.
Well that swings both ways; why PP when we have CQC.
At least CQC rewards PvP gameplay, PP doesn't. So go get your PvP rewards from CQC and leave us doing our PvE activities in PP.

I'm saying that a lot of players have gotten used to the challengless gameplay of PP and that some use it as a way to guarantee success. Thats not how to build a feature thats worth playing. Every trip should be uncertain and a gamble. As I said earlier, Open PP should be the equivalent of CQC, except the area is the Powers territory and that players can directly oppose each other in their own ships.

Which can be done via PvE in any mode. As you well know.

NPCs are ineffectual, as you know. Otherwise you could never wax lyrical about the view to your PG comrades.

I've had various NPCs from rival factions pull me over.
#working as intended

Yes, pulling you over using harsh language is 'challenge'. If PP NPCs were engineered Corvettes with standing orders to kill regardless of held merits I'd agree with you. The last time I hauled in serious amounts I got no interdictions at all, so every merit had a delivery success rate of 100%.

If I want a "challenge", I'll play a game without a selective mode system.
Also PP is a perfect fit for the mode system, because PvP isn't rewarded in PP, only PvE actions are.

PvP is rewarded, because its denying your opposition time because you are causing them to either avoid you, or fight you. Its one thing to Sunday drive a pile of merits, its another to do that against a credible threat to your ship at every turn. Try fighting in a combat expansion in Solo, and then in Open- its a world of difference as when you exit the combat you still face rivals picking off weakened ships holding tons of merits.

Seeing what group can push the most PvE tokens is competitive.

So what is the difference between merits and INF in the BGS? Both are time offset competitive and are conceptually the same- but, to get the BGS INF you have to do a wide range of activities and face a wide assortment of foes graded to your skill level. In PP its click (a lot) take off, press J n times and land. I'll leave out combat expansions as they may stress you.

Surely instead of having the same thing twice, you have two separate interactions that give unique experiences? One is varied and NPC based, the other is rival player based?
 
Ferrying tokens in Solo/PG is not a consensual pvp system.

Really?

Player 1 is ferrying tokens for Faction A in Solo
Player 2 is ferrying tokens for Faction B in Solo

Player Vs Player via Solo.

Who will win, who lasts longest, who can ferry the most tokens, tune in Thursday to find out more.

Once again, perhaps it would be for the best if PP as it stands was scrapped and rebuit with PvP mechanics instead of PvE mechanics.

Best idea I've seen yet.
 
I'm saying that a lot of players have gotten used to the challengless gameplay of PP and that some use it as a way to guarantee success.

I'm scratching my head at this one. I think maybe what you mean is some people don't want the PvE grind challenge (basically can you grind harder than your opposition) and instead want to assert their superiority through PvP grind superiority (can you make more kills than your opposition).

How is there any guaranteed success?

From what I see, PP success is all about your side putting in more man hours that the opposing sides. If you have more players (especially no-life players), then you should win. Same would apply if it went open only as well.
 
I'm scratching my head at this one. I think maybe what you mean is some people don't want the PvE grind challenge (basically can you grind harder than your opposition) and instead want to assert their superiority through PvP grind superiority (can you make more kills than your opposition).

How is there any guaranteed success?

From what I see, PP success is all about your side putting in more man hours that the opposing sides. If you have more players (especially no-life players), then you should win. Same would apply if it went open only as well.

In the BGS, you understake missions, trade, BH, use exploration data, kill etc to get INF. That is a varied game because you are essentially playing it. You interact more with a broad spectrum of NPCs / players / situations and the chance of failure is there.

In Solo PP, unless you boost into the dock floor every merit will succeed. So then it becomes (as you say) a matter of doing that haul longer and faster than your opponent which is not a healthy feature, because both the BGS and CGs do the same thing. People want choice, then give them choices and make each feature distinct.

In the end, PP should use more than one metric to succeed in your objectives, because you really do get emergent situations when players get involved. People fawn over the new scenarios- Open PP is often like that with immense battles and daring runs, all happening organically.
 
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