Powerplay should not be made Open-only. Here's why... [EDITED]

Goose4291

Banned
I don't think you understand.

In Solo you can sit happily and never get molested by any other ship.

In Open those merits uncashed are like a ticking timebomb, so do you risk moving about (risking destruction) or do you cash them and lose the edge?

At least in Open its fair in that you can be killed. In Solo there is no pressure as you have no peers capable of killing you.

Sidebar, I suspect merit bombs will become a thing of the past with this change.
 
I don't think you understand.

In Solo you can sit happily and never get molested by any other ship.

In Open those merits uncashed are like a ticking timebomb, so do you risk moving about (risking destruction) or do you cash them and lose the edge?

At least in Open its fair in that you can be killed. In Solo there is no pressure as you have no peers capable of killing you.

And, fortification blockades are broken as long as Solo/PG are able to fortify with no recourse. Once the fortification triggers are met that's it. It's a bad design from the start, highly criticized from day 1 - open-only is a way to address it.
 
Yup. Guess what? In open you can rack up winning amounts of merits. And that means YOU WON OVER ME!!! And never once did we meet, me staying in Solo.



And THIS is why PvP and Open itself is NOT acceptible in ED. Open players throw their morality out the door and do not care. Play CQC instead.

The issue with CQC is that it doesn't involve tactical situations, planning, blockades, etc. I'm not interested in blowing people up for its own sake. I'm interested in supporting a power and competing with other powers for control of systems through direct player interaction.

There is a suggestion floating around that the types of PP activities you can participate in can vary depend on the mode you're in. If you're solo/PG, there are the proposed mission interactions. If you're Open, it's the activities that are considered "pvp activities" such as undermining, fortifications. People seems to want to cross their arms and dig in and not consider any sort of compromise; from what I'm reading it seems mostly the "my game should be solo" crowd, but that's anecdotal. The community is at a crossroads on this issue and where it goes from here is going to result in some players either quitting, or other players that have already quit due to lack of MP integrity staying away.


Yep agreed
 
I don't think you understand.

In Solo you can sit happily and never get molested by any other ship.

No, I think it is you who don't understand. In solo I can sit happily and get molested by ships.

"In Open those merits uncashed are like a ticking timebomb"

Nope. I cashed them. While you were elsewhere. Apparently this is so easy and common, there's no risk in playing open. So I cashed them.

Meanwhile you are in Open and if I risk moving about I risk being destroyed by ships while you amass more merits than I do. Or I can hide and wait to cash them in wile you are abroad in Open and getting more merits.

Where, exactly, is the unfair here? Or are you demanding some sort of "equality" in what we face? In which case you need a partial A class cobra III, so leave your FDL and engineered ships at home, dear.
 
So, in Solo you can rack up game winning amounts of merits that can turn the tide of a weeks work.

By being in Solo you deny me the chance to kill you and deny your power those merits.

But PVP cannot stop the tide of those merits...it can only slow them down....and not by much....99.9999% of the people will still be bypassing whatever instance you are in just based on matchmaking, time of day, etc. ...
 
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The issue with CQC is that it doesn't involve tactical situations

Whats tactical about waiting with an engineered FDL for me to go through a choke point in a T6? Nothing. It's only tactical if we meet in the same ship with the same fog of war. Otherwise it's SWANT.
 
Powerplay is intended to be a pvp incentive, pledging flags you as "yes i want pvp, i have chosen to be part of the conflict" why else would c&p not punish you for powerplay fighting? It doesnt punish you for it because thats its intended purpose, both logically and as stated by the devs.

They tried it in all game modes. That fundamentally breaks how powerplay is intended to work. They seen it for almost 3 years and have that much feedback and data to know if it worked ad intended or not. They have every right to change it as they see fit.

You arent restricted to solo/pg by anyone but yourself so no. Its not taking away. Powerplay modules should be moved to a tech broker or something, but even still you could pledge, sit in solo for 3 weeks, move to open one day and move the required merits for rank 3, go back to solo and collect your modules. Literally only need to go to open for an hour every 3 or 4 weeks of you power hop.

All i see is a lot of adults throwing tantrums like crybabies who feel they are owed something they arent.
 
Powerplay is intended to be a pvp incentive, pledging flags you as "yes i want pvp, i have chosen to be part of the conflict" why else would c&p not punish you for powerplay fighting? It doesnt punish you for it because thats its intended purpose, both logically and as stated by the devs.

They tried it in all game modes. That fundamentally breaks how powerplay is intended to work. They seen it for almost 3 years and have that much feedback and data to know if it worked ad intended or not. They have every right to change it as they see fit.

You arent restricted to solo/pg by anyone but yourself so no. Its not taking away. Powerplay modules should be moved to a tech broker or something, but even still you could pledge, sit in solo for 3 weeks, move to open one day and move the required merits for rank 3, go back to solo and collect your modules. Literally only need to go to open for an hour every 3 or 4 weeks of you power hop.

All i see is a lot of adults throwing tantrums like crybabies who feel they are owed something they arent.

What are you expecting to get out of PowerPlay for Open? What affect to the game are you expecting to see?
 
But PVP cannot stop the tide of those merits...it can only slow them down....and not by much....99.9999% of the people will still be bypassing whatever instance you are in just based on matchmaking, time of day, etc. ...

And do all Aisling Duval pledges live in Germany? Do Utopians some from Iceland? Time of day might make things slightly uneven, but most of the powers I know have people from all over the world playing. Plus, hardcore Powerplayers wake up at odd times to do things. I've woken up at 4am to snipe, or to outprep a system with others.

Lastly, combat is supposed to slow down your opponent- slow them so they cannot achieve their objectives in one cycle.
 
What are you expecting to get out of PowerPlay for Open? What affect to the game are you expecting to see?

More player interaction. Rather than an unstoppable fortification train, a means to interfere. More tactially viable options as a means of offense and defense, and most importantly, more fun with people i play with as well as against.
 
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Whats tactical about waiting with an engineered FDL for me to go through a choke point in a T6? Nothing. It's only tactical if we meet in the same ship with the same fog of war. Otherwise it's SWANT.

Trying to guess which control system you will hand in your supplies in, dealing with any fighter support you would have, etc. Pretty tactical. The choke points aren't always true choke points. And with fighter support, you would probably have an even amount of firepower defending you depending on how your group prepares.
 
More player interaction. Rather than an unstoppable fortification train, a means to interfere. More tactially viable options as a means of offense and defense, and most importantly, more fun with people i play with as well as against.

You already have the "means to interfere", what you're looking for is the "means to directly engage".
 
What are you expecting to get out of PowerPlay for Open? What affect to the game are you expecting to see?

People making a conscious decision to engage in an organized conflict where there are other commanders involved. If one does not agree to those terms, wny would one pledge?

This is like asking people what do they expect when playing a game of football and half the other team vanishes to play the same game on a different field, versus the same one.

When was the last time you watched a football match where half the players on each side played the same game on dozens of different fields?

Why is two teams squaring off on the same field a logistical fault that beggars belief? Or it's impossible for a match to happen under lights (there are quite a lot of timezones but many overlap). Or any other such incredulity.

I'm not sure I follow some of the arguments presented.
 
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And everything you just outlined is available now. What's the difference?

Really?

Solo tactics:

Haul more than them.

Shoot more.

Open tactics:

Is my ship escape proof?

Protect incoming haulers

Wing tactics

Spotters

Blockade running

Keeping alive to deliver those merits

In Open you have to balance the possibility of interception with cargo hauling, jump range etc.

In Open you face nearly 50% more weapons and effects.

In Solo you simply farm.
 
People making a conscious decision to engage in an organized conflict where there are other commanders involved. If one does not agree to those terms, wny would one pledge?

This is like asking people what do they expect when playing a game of football and half the other team vanishes to play the same game on a different field, versus the same one.

When was the last time you watched a football match where half the players on each side played the same game on dozens of different fields?

Why is two teams squaring off on a field a logistical fault that beggars belief?

I'm not sure I follow some of the arguments presented.

Didnt you know the other team wanted to play in solo mode? ;)
 
More player interaction. Rather than an unstoppable fortification train, a means to interfere. More tactially viable options as a means of offense and defense, and most improtantly, more fun with people i play with as well as against.

Wait so really you are saying that you hope by making PP open only it will force people out of solo and group and force them to participate in pvp which is something they more than likely do not want to participate in and why they choose to play in solo or group in the first place.

You wish to "encourage" them to do something they don't want to by taking content away from them.
 
What are you expecting to get out of PowerPlay for Open? What affect to the game are you expecting to see?

Thank you for asking this question!

1. Reduction in merit bombing due to risk of being destroyed. Therefore a more steady influx of merits and better planning capability for all sides.

2. Player coordination tactics that can actually be effective, such as attempting to prevent fortifications, patrolling against underminers, patrolling against preppers (which also ties into the proposed changes to preparation)

3. Return of a lot of good PP players that left because of the above reasons. More engaged players means better experience all around.

4. Introduction of some "on the fence" solo players into Open. Reading the posts, they are out there. More engaged players means better experience all around.

5. If the engagement numbers warrant it, further development of multiplayer aspects of the game, including needed work on network infrastructure, more in-game social tools (some of which are coming with squadrons).

I'm sure there are more ... that's just off the top of my head. Some of the other changes proposed should lead to more targeted, focused engagements which will help with planning - such as the prep changes, ethos changes. Other suggestions I've read such as moving powerplay modules to tech broker should cut down on the mercenary power-hopping, which should cut some baggage and either refocus players on the objectives, or filter out the players that don't care. Either way a win.

Are these optimistic assessments? Yes. Was progress ever made by not trying? No. Let's take a bold step for once and see what happens.

Wait so really you are saying that you hope by making PP open only it will force people out of solo and group and force them to participate in pvp which is something they more than likely do not want to participate in and why they choose to play in solo or group in the first place.

You wish to "encourage" them to do something they don't want to by taking content away from them.

There are actually some posts around from people that say they PP in solo because they can, but would consider Open if the change was made. There are other people that say they play in Solo but the change to Open makes perfect sense to them. And there are others who say they quit PP precisely because it wasn't Open-only, and would be coming back if these changes were made. It's not all gloom and doom.
 
Really?

Solo tactics:

Haul more than them.

Shoot more.

Open tactics:

Is my ship escape proof?

Protect incoming haulers

Wing tactics

Spotters

Blockade running

Keeping alive to deliver those merits

In Open you have to balance the possibility of interception with cargo hauling, jump range etc.

In Open you face nearly 50% more weapons and effects.

In Solo you simply farm.

I'll highlight your original post and respond in a bit more depth.

More player interaction. Rather than an unstoppable fortification train, a means to interfere. More tactially viable options as a means of offense and defense, and most importantly, more fun with people i play with as well as against.

More player interaction - interact with more players, then
A Means to Interfere - utilize the mechanics available in opposition, then
More tactically viable options as a means of offense and defense - subjective, but again the same mechanics are available to you
more fun with people you play with/against - sorry but FD can't provide you with "fun" that's something you'll have to determine for yourself as it's purely subjective

As I said, all of those things already exist.
 
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