Powerplay should not be made Open-only. Here's why... [EDITED]

I was under the impression power play should be reserved for until until you're proficient at the game. Why would there be any "seals" in power play?

Personally I play all 3 modes. I believe PP should be locked to open for the simple fact it better allows counter play towards other factions. Sure a few tech savvy commanders may be able to utilize the router to bypass that, but that imo, would be a small number.

As for the console players who don't have xbl gold or ps plus, well they would be such a small number, it would be negligible, and not a big deal. This is something that benefits the whole more than it inconveniences a few antisocial commanders, or the minority living in rural areas with trash internet.

Outside of the online subscription that is required on console to utilize open, please explain how you couldn't join open yourself to participate? And if there's no tangible reason stopping you from entering open, why would it be taking anything away from solo? You can simply select the open option when you want to participate in pp. There's zero reason why it shouldn't be locked to open. If you want the pp modules, or to impact the pp system, there should be some risk to go along with the reward. There is virtually zero risk in solo.

*Disclaimer* I am not a pvper, so you can avoid throwing any pvp related comment into the reply.



Sure just take it, do you want engineers too? I'd be happy with the new vanilla ED. Let's be honest, PP was crap anyway, and it'll only be worse off with no1 in solo doing all the work, if the map moves an inch in a year I'd be shocked. Let's keep Mother upright in the rocking chair, no she's not dead, just err.. sleeping!
 
If you've "got gud" already, then why are you not playing open?

Uh, because I am good. Bruce Lee didn't go round the farmers fields beating people up to prove he was good like Chuck Norris. I don't have to go open.

Why do you have to make people go to open if you're good? They won't be a challenge for you if you were good. That you need noobs there raethr indicates what you know about your abilities. You need someone new who might lose against you.
 
The logical evolution of that reasoning is this.

This change will affect many more solo/group players, limit their content for the sake of a few pvpers and maybe a very very small number of pvers that agree with this to the detriment of the far far great whole.

Therefore PP should remain equal in all modes.

What's stopping the vast majority of these purely solo or private commanders from entering open when they want to participate actively in pp? It's not like its forcing them to only play in open. But it does force them to consider the risk vs any potential reward.

Risk v reward. That alone should be enough to put pp into open only.

/thread
 
Nope. For a start, you presume what you claim is unlikely: the chance of being hit in open and losing against another player. Secondly, all the time you sit there doing nothing, their pals have been racking up unopposed kill merits elsewhere, because unlike you, they played smart. Thirdly, they just go and get some more, so even if you luck out once, they win on average.

I think you just actually answered your own question? Like you've just explained why powerplay in open is actually much less of a deal. Space is big. People can't be everywhere at once. People will still get through, even if some fall.
 
...img...

Haha indeed.

Don't take this the wrong way as it's not meant as an insult but every time I scroll down a thread today and see your name I think Rubberduckie and can't help picturing and bunch of grown ups in the tub with bubble bath chucking rubber ducks at each other and shaking their fists at each other and water splashing everywhere!

Makes me chuckle...lol
 
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I think this makes for a (yet another?) good reason why competent, lethal NPCs have their selective places of need in the game. Powerplay conflict zones or similar that scale in difficulty for "payout" regardless of mode would be nice, I think. People still get their apt pew-pew on, get some PVP, if that's what they're after, and get a competent, meaningful challenge, rewarded accordingly regardless of mode.

These are the sort of solutions I would much rather prefer seeing in the game. I don't play in solo to be safe, I play in solo because I play by different, more challenging and apt (in my opinion) standards than what the game allows for. This isn't just a large, frivolous respawn arena for me. That isn't the sort of game I'm particularly interested in playing. Thankfully, solo at least allows me to play by more challenging and meaningful standards within the game universe.
 
Haha indeed.

Don't take this the wrong way as it's not meant as an insult but every time I scroll down a thread today and see your name I think Rubberduckie and can't help picturing and bunch of grown ups in the tub with bubble bath chucking rubber ducks at each other and shaking their fists at each other and water splashing everywhere!

Makes me chuckle...lol

I am going to admit I know all the words to the Rubber Ducky song from Sesame Street.

I think this makes for a (yet another?) good reason why competent, lethal NPCs have their selective places of need in the game. Powerplay conflict zones or similar that scale in difficulty for "payout" regardless of mode would be nice, I think. People still get their apt pew-pew on, get some PVP, if that's what they're after, and get a competent, meaningful challenge, rewarded accordingly regardless of mode.

These are the sort of solutions I would much rather prefer seeing in the game. I don't play in solo to be safe, I play in solo because I play by different, more challenging and apt (in my opinion) standards than what the game allows for. This isn't just a large, frivolous respawn arena for me. That isn't the sort of game I'm particularly interested in playing. Thankfully, solo at least allows me to play by more challenging and meaningful standards within the game universe.

Yup. ATR are already there for C&P.Just have them spawn if the commander is winged up or engineered up to find normal NPCs easy. Then there is no loss of "competition" solo, PG or Open.

For some reason Open don't comprehend that NPCs are part of both PG and Solo gameplay. Weird.
 
Sure just take it, do you want engineers too? I'd be happy with the new vanilla ED. Let's be honest, PP was crap anyway, and it'll only be worse off with no1 in solo doing all the work, if the map moves an inch in a year I'd be shocked. Let's keep Mother upright in the rocking chair, no she's not dead, just err.. sleeping!

You read my disclaimer, yes? What am I taking? There's literally zero reason you cant join open specifically when you want to engage in pp activities.

Again, risk v reward. Where's the risk in private or solo? Hint:there is none.
 
The logical evolution of that reasoning is this.

This change will affect many more solo/group players, limit their content for the sake of a few pvpers and maybe a very very small number of pvers that agree with this to the detriment of the far far great whole.

Therefore PP should remain equal in all modes.

You seem to be taking some liberties with quantities here. Many more solo/group vs. a few PvPers and very very small number of 'willing' PvErs. Where did you get this info?
In it's current form, PP is not considered equal by any of the powers that I'm in contact with on Discord, Reddit or (by the looks of it) these forums.
 
I think you just actually answered your own question?

Do you? I don;t think you have any information to lea you to that.

I explained why PP in solo is much less of a deal. Therefore there's no "lack of opposition" in solo PP. We aren't hiding there from threats, we're not interested in playing with you. Even PG feel the same. So you do you, we'll do us, and leave PP for all three modes.
 
No. Taken in the context of the date - 3 years ago - when Powerplay didn't exist, taking into account the P2P nature of the game, taking into account it was an announcement of this new fangled Thing called Powerplay which was going to be added to E: D, taking into account that Frontier repeatedly claimed "all client connectivity modes are equal", Micheal's quote was explicitly ensuring that players knew that Powerplay could be played whilst in solo or private group client connectivity mode - also, seeing as the PP gameplay basically reflects the BGS gameplay - i.e. PvE movement of tokens.

In addition, Sandro said that Powerplay was also an incentive for the players who like direct-PvP-shooty-shooty, to be able to do so within the parameters of the Powerplay game. It was an incentive and it gave PvP-shooty-shooty types an actual reason to do so.

I have seen in the intervening years, some of the more rabid PvP-pro-bros declare that the only reason they played Powerplay was for those juicy modules, but otherwise Powerplay itself was just in the way until they could grind the merits out for those modules. And now I see some familiar faces suddenly declare their undying love for Powerplay all along, and that the only reason they didn't play it was because of this pointless argument about PP being played in modes other than Open client connectivity mode. Convenient.

This week, Sandro has proposed a change to Powerplay which alters that Powerplay game, the consequences of which would mean that even if all a player wanted was to get at one of those sweet PP modules, they'd have to clamber towards that in Open, rather than "Playing The Game Their Way", which might involve not playing in the Open client connectivity mode. Amongst other things already explained in previous posts of mine (see: P2P architecture). It's also going to be rendered a pretty pointless change once people realise they can configure things such that their game client, playing in Open client connectivity mode, could be made to simply not connect with your or my game client, rendering the whole thing pointless.

In a game with peer-to-peer networking architecture, any hopes and dreams that Powerplay is going to be this Awesome Thing Wot Can Only Be Played In Open, is just that - hopes and dreams.




Genar-Hofoen, out of the two quotes we have here, by any logic I cannot see any evidence. Nor can I understand your resoning, since your arguing seems, no offense very threadbare and unspecific.

-------Taken in the context of the date - 3 years ago
-------taking into account the P2P nature of the game
-------taking into account it was an announcement of this new fangled Thing called Powerplay which was going to be added to E
-------taking into account that Frontier repeatedly claimed "all client connectivity modes are equal"

"Micheal's quote was explicitly ensuring that players knew that Powerplay could be played whilst in solo or private group client connectivity mode - also, seeing as the PP gameplay basically reflects the BGS gameplay - i.e. PvE movement of tokens".

Genar-Hofoen, I do agree, PP was meant to be a PvE activity as much as it was invented for Consensual PvP. It was and still is meant to be played over the modular sandbox, via all three modes. PP is not getting a PvP ONLY face lift, Frontier is however considering seriously the first premium mode contend, in this case exclusively in Open. If you whish, PP is (still) pure PvE for you in Open. Its still the very same thing.
Bad P2P nature isn't much of a thing not in any way related to the upcoming decision, Hell they decided to make it so (Elite) so we play it that way. Or move on.

Frontier may or may not abandon their
single shared galaxy soon, thats all.
 
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You seem to be taking some liberties with quantities here. Many more solo/group vs. a few PvPers and very very small number of 'willing' PvErs. Where did you get this info?

Got any better? There's a very very old post, as easy for you to find as anyone else, where there was a poll. 12% willing PvPers IIRC. If I don't, then go look it up and correct me.
 
I posted this as a response to Sandro's thread, but it needs discussion here where normal replies can be made without incurring the wrath of breaking that Feedback section's rules..

Hi Sandro. I did some research.

Waaaaay back in Newsletter #72, Powerplay information was released on the 23rd April 2015.

https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b0a8ebba0b

In that newsletter, there is a quote from you...



So yes, when Powerplay was designed, sure, part of the reasoning behind it was to give players a reason to engage in PvP. That's obvious.

But you also took players who don't play in Open into account - right from the birth of Powerplay - and that is the product a lot of your customers bought into.

To remove that content from users of the "Solo" and "Private Group" game client connectivity mode/filter after 3 years is, frankly, just not cricket, old chap.

Also this dispels this recent disinformation I've been reading from a number of posters that Powerplay was introduced solely for direct PvP players only. I don't know why that lie has been propagated - it's simply not true; the statement "giving players a reason to engage in PvP" did not mean "Powerplay is PvP-only content" back then. It meant only that it gave players a reason or purpose for PvP.
Nice try but quoting without context does not work :
[We're giving players a reason to engage in PVP against supporters of other factions, and a chance to feel like part of a team even if you prefer to play alone]

Knowing you can't PvP in solo, the "play alone" does not refer to this mode. It refers to feeling you are part of a team while you play as a lone wolf (not in a wing)


btw, this is what research look like
 
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