- Fixed powerplay effects on smuggling crimes
Is there further elaboration on this? What was wrong and how was it fixed?
- Fixed powerplay effects on smuggling crimes
There's always been a cap to prevent griefing by dumping canisters to kill everyone's frame rate - it's been there since beta.
Michael
Hi Michael.
It was there, in Premium Beta, yes.
But by the time final release rolled around, that cap was gone.
Flat-capping cargo to 20 tonnes is a terribly blunt instrument, applied universally to something that was only a problem very occasionally, in specific locations, eg. in the region of a station.
It's particularly disheartening that this limit (re)appeared in the very update thay delivered the long-awaited bulk cargo collecting drones!
By all means, have "excess" cargo blow up if it is inside a station NFZ, or dumped at a conflict zone. Those situations are no place for bulk cargo. But everywhere else, please, don't apply a dreadful blanket limit.
If you want a sexy in-game bit of handwavium, have station mini-lasers shoot cargo if it is inside the NFZ-ish area.
If conflict zones are regarded as a lag-dump risk, have "navy NPC" PDTs shoot down cargo canisters.Or just have them explode if a limit is breached, as it is now. Nobody will care, honest.
But as it stands now, it's a bit of a shocker. Good luck with it!
Has it? I was at big harry's monkey hang out when they dumped multiple T9's filled with palladium for an entire day back in 1.1 and I didn't see any cap then. There was no cap in Lugh and at any of the CG's before 1.3.
We all know station dumping is bad and should be stopped. This new 20t cargo limit should only be in station instances and cz.
It wasn't in the patch notes for 1.3, it was brought up as a bug in the 1.3 beta.
If this is your final word on the subject then a lot of players are going to be disappointed.
It shows you don't play your own game if you think the cap has been in place since beta.
It has broken pvp piracy and it's not just pirates who think it's silly, there's a ton of forum and reddit feedback about this change from players off all professions.
FD please update the support page https://support.elitedangerous.com/kb/faq.php?id=63 with the data.ovx and Root.ovl for the latest patch.
I can't upgrade due to validation errors.
note that doing all the steps in the KB article results with the same error.
We are looking to make a change so that the limit is higher when in deep space than when you're near a station or outpost.
Michael
We are looking to make a change so that the limit is higher when in deep space than when you're near a station or outpost.
Michael
We are looking to make a change so that the limit is higher when in deep space than when you're near a station or outpost.
Michael
Michael,
Is 127k per 10% repair sound about right for python ?? i'm looking at a 743k repair bill at the moment.
I uploaded a file, this worked for hoodini!
http://www.filedropper.com/data_7
Michael Brookes said:We are looking to make a change so that the limit is higher when in deep space than when you're near a station or outpost.
Michael
Distance said:Thank you.
Please bear in mind that some people pirate in wings of up to 4. If you're pulling over a T9 in a wing the most players would ask for would be 30-40t per win member.
In player made instances with 5-6 ships you don't get lagged from a full cargo being dropped.
Any eta? I don't want to push my luck but I've not played since 1.3 beta and wish to carry on playing my chosen profession asap.
We are looking to make a change so that the limit is higher when in deep space than when you're near a station or outpost.
There's always been a cap to prevent griefing by dumping canisters to kill everyone's frame rate - it's been there since beta.
Michael
And I just had the Auto docking computer screw up on me for the first time since I started using it in 1.3.. Was on approach just over the pad when for WHATEVER reason it goes into a slow reverse and doesn't stop. Went from pad 10 (at the back of the station) and slowly crept towards the front of the station without any indication of stopping.. So before I let the Auto dock crash my bloody ship i logged out.
We stopped doing this in Perth, Australia. It faded the curtains, and confused the cows.