We do utilise our bonus quite well, but at the same time it takes a lot of manpower that we do not have.Assuming I as a Torval pledge undermine Aisling I get up to 500 merits for ass and pol data. That's an advantage rather than a disadvantage.
We do utilise our bonus quite well, but at the same time it takes a lot of manpower that we do not have.Assuming I as a Torval pledge undermine Aisling I get up to 500 merits for ass and pol data. That's an advantage rather than a disadvantage.
Current value | Change from last cycle | |
Week | 20 | +1 |
Total System Count | 10,369 | +31 |
Stronghold Count | 636 | +12 |
Fortified Count | 1,553 | +45 |
Exploited Count | 8,180 | -26 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) | 4,486,800,000 | +46,720,000 |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) | 2,196,400,000 | +54,000,000 |
Stronghold Completion Percentage (current systems, by CP value) | 28.85% | +0.17% |
Number of Powers gaining systems | 10 | == |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 177 | +4 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 72 | +5 |
Current value | Change from last cycle | |
Week | 21 | +1 |
Total System Count | 10,388 | +19 |
Stronghold Count | 648 | +12 |
Fortified Count | 1,585 | +32 |
Exploited Count | 8,155 | -25 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) | 4,523,400,000 | +36,600,000 |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) | 2,240,000,000 | +43,600,000 |
Stronghold Completion Percentage (current systems, by CP value) | 29.03% | +0.18% |
Number of Powers gaining systems | 10 | == |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 182 | +5 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 76 | +4 |
Current value | Change from last cycle | |
Week | 22 | +1 |
Total System Count | 10,417 | +29 |
Stronghold Count | 662 | +14 |
Fortified Count | 1,624 | +39 |
Exploited Count | 8,131 | -14 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) - old strength estimations (will be retired) | 4,568,880,000 | +45,480,000 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) - new strength estimations | 2,910,130,000 | new measure |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) - old strength estimations (will be retired) | 2,292,200,000 | +52,000,000 |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) - new strength estimations | 1,853,100,000 | new measure |
Stronghold Completion Percentage (current systems, by CP value) | 19.27% | methodology updated |
Number of Powers gaining systems | 11 | +1 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 173 | -9 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 60 | methodology updated |
Reinforcement : Undermining ratio (CP) | 10.1 | new measure |
Acquistion target estimate | 12,979 | new measure |
Total net reinforcement estimate (CP) | 45,936,110 | new measure |
Minor Factions larger than smallest Power | 2 | new measure |
Powers smaller than largest Minor Faction | 1 | new measure |
Current value | Change from last cycle | |
Week | 23 | +1 |
Total System Count | 10,465 | +48 |
Stronghold Count | 686 | +14 |
Fortified Count | 1,652 | +28 |
Exploited Count | 8,127 | -4 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) - new strength estimations | 2,959,810,000 | +49,680,000 |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) - new strength estimations | 1,903,300,000 | +50,200,000 |
Stronghold Completion Percentage (current systems, by CP value) | 19.51% | +0.24% |
Number of Powers gaining systems | 12 | +1 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 181 | +8 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 60 | == |
Reinforcement : Undermining ratio (CP) | 11.5 | +1.4 |
Acquistion target estimate | 15,302 | +2,323 |
Total net reinforcement estimate (CP) | 48,187,422 | +2,251,312 |
Minor Factions larger than smallest Power | 3 | +1 |
Powers smaller than largest Minor Faction | 3 | +2 |
Current value | Change from last cycle | |
Week | 24 | +1 |
Total System Count | 10,481 | +16 |
Stronghold Count | 695 | +9 |
Fortified Count | 1,678 | +26 |
Exploited Count | 8,108 | -19 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) - new strength estimations | 2,984,960,000 | +24,880,000 |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) - new strength estimations | 1,930,650,000 | +27,350,000 |
Stronghold Completion Percentage (current systems, by CP value) | 19.64% | +0.13% |
Number of Powers gaining systems | 9 | -3 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 202 | +19 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 66 | +6 |
Reinforcement : Undermining ratio (CP) | data error | n/a |
Acquistion target estimate | data error | n/a |
Total net reinforcement estimate (CP) | data error | n/a |
Minor Factions larger than smallest Power | 3 | == |
Powers smaller than largest Minor Faction | 7 | +4 |
Current value | Change from last cycle | |
Week | 25 | +1 |
Total System Count | 10,531 | +50 |
Stronghold Count | 712 | +17 |
Fortified Count | 1,706 | +28 |
Exploited Count | 8,113 | +5 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) | 2,984,825,000 | ~~ |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) | 1,970,700,000 | +40,050,000 |
Stronghold Completion Percentage (current systems, by CP value) | 19.55% | -0.08% |
Number of Powers gaining systems | 10 | +1 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 210 | +8 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 67 | +1 |
Reinforcement : Undermining ratio (CP) | 14.5 | +3.0 (on two weeks ago) |
Acquistion target estimate | 17,234 | +1932 (on two weeks ago) |
Total net reinforcement estimate (CP) | 44,864,343 | -3,323,079 (on two weeks ago) |
Minor Factions larger than smallest Power | 3 | == |
Powers smaller than largest Minor Faction | 8 | +1 |
Current value | Change from last cycle | |
Week | 26 | +1 |
Total System Count | 10,595 | +64 |
Stronghold Count | 732 | +20 |
Fortified Count | 1,731 | +25 |
Exploited Count | 8,132 | +19 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) | 3,029,950,000 | +45,125,000 |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) | 2,013,450,000 | +42,750,000 |
Stronghold Completion Percentage (current systems, by CP value) | 19.72% | 0.17% |
Number of Powers gaining systems | 11 | +1 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 236 | +26 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 72 | +5 |
Reinforcement : Undermining ratio (CP) | 12.0 | -2.5 |
Acquistion target estimate | 17,966 | +732 |
Total net reinforcement estimate (CP) | 51,268,400 | +6,404,057 |
Minor Factions larger than smallest Power | 3 | == |
Powers smaller than largest Minor Faction | 8 | == |
Current value | Change from last cycle | |
Week | 27 | +1 |
Total System Count | 10,693 | +98 |
Stronghold Count | 761 | +29 |
Fortified Count | 1,754 | +26 |
Exploited Count | 8,178 | +46 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) | 3,090,400,000 | +60,450,000 |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) | 2,068,150,000 | +54,700,000 |
Stronghold Completion Percentage (current systems, by CP value) | 19.93% | 0.21% |
Number of Powers gaining systems | 11 | == |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 259 | +23 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 77 | +5 |
Reinforcement : Undermining ratio (CP) | 8.9 | -3.1 |
Acquistion target estimate | 18,519 | +553 |
Total net reinforcement estimate (CP) | 56,472,235 | +5,203,835 |
Minor Factions larger than smallest Power | 3 | == |
Powers smaller than largest Minor Faction | 9 | +1 |
Current value | Change from last cycle | |
Week | 28 | +1 |
Total System Count | 10,832 | +139 |
Stronghold Count | 773 | +12 |
Fortified Count | 1,783 | +29 |
Exploited Count | 8,276 | +98 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) | 3,097,350,000 | +6,950,000 * |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) | 2,062,850,000 | -5,300,000 * |
Stronghold Completion Percentage (current systems, by CP value) | 20.42% | * |
Number of Powers gaining systems | 12 | +1 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 320 | +61 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | 93 | +16 |
Reinforcement : Undermining ratio (CP) | 6.0 | -2.9 |
Acquistion target estimate | 19,014 | +575 |
Total net reinforcement estimate (CP) | 39,611,872 | -16,860,363 |
Minor Factions larger than smallest Power | 5 | +2 |
Powers smaller than largest Minor Faction | 9 | == |
Overall result: we're maybe moving from an era where Powers don't attack each other because they're too busy reinforcing to one where they don't attack each other because they're too busy claiming new uncontested/able systems.
I only count systems with a population for this, so ones currently having the first outpost under construction don't count on this measure - and that combined with limitations on EDDN data getting a ping for some systems maybe once every couple of months means that this will be lagging behind the in-game figures a bit.I'm fairly certain we are larger than all powers. We crossed the 1500 mark, passing duval.
Although its a bit silly at the same time it does partly fit EDs setting of humanity in the doldrums (much of its glory days of achievement were arguably 500 years before)- for example until now (i.e. SCO) technology really peaked when AI designed 'the best' ships before it was outlawed and that many of the designs are really, really old (Sidey, Eagle, Anaconda, Python etc).1515 systems with a combined population less than that of earth...
It will be interesting to see how many of the architects get around to moving their bags factiosn into first placeAlthough its a bit silly at the same time it does partly fit EDs setting of humanity in the doldrums (much of its glory days of achievement were arguably 500 years before)- for example until now (i.e. SCO) technology really peaked when AI designed 'the best' ships before it was outlawed and that many of the designs are really, really old (Sidey, Eagle, Anaconda, Python etc).
Back on topic, I think its not as easy to compare BGS faction and PP2 power sizes, because they are aquired and lost at different rates, and that the transition from PP1 > 2 changed how size is measured (given prior you had control / exploited automatically set up). So when you compare MoM to Aisling or Mahon, how they got there and how they hold systems against enemies is quite different.
It will indeed.It will be interesting to see how many of the architects get around to moving their bags factiosn into first place
I count 7,871,093,521 in Dukes-controlled systems, and there are still some missing from that or using old data, so probably slightly more by now.1515 systems with a combined population less than that of earth...
Yes, definitely. I'm mainly using it as a way to highlight the difference between the rate of inhabited space expansion and the rate of Powerplay expansion (along with the Total Acquirable Systems number).Back on topic, I think its not as easy to compare BGS faction and PP2 power sizes, because they are aquired and lost at different rates, and that the transition from PP1 > 2 changed how size is measured (given prior you had control / exploited automatically set up). So when you compare MoM to Aisling or Mahon, how they got there and how they hold systems against enemies is quite different.
Those who have BGS factions probably will eventually. But looking at the new systems near me (fringes of the bubble not near any big projects, seems to be just individuals taking systems they liked the look of) quite a lot of them don't.It will be interesting to see how many of the architects get around to moving their bags factiosn into first place