A little, but the effect of that was mainly confined to Anarchy factions, and the fixes were therefore a little limited because they were already working uphill.Didn’t FDev have to do some tweaking to the BGS after Odyssey was launched? Because everyone was piling in to collect new mats. Why wouldn’t they do the same here when the initial rush is over?
The main non-Anarchy BGS really wasn't affected much at all, perhaps because Odyssey actions tended to have less effect on it to start with:
- you can't trade
- bounty amounts are lower on-foot
- exobio doesn't affect the BGS but it does encourage mapping iceballs which are cheap
- Odyssey missions are generally slower for the same +INF than ship missions
Powerplay balancing is going to be similarly interesting, because the effect is very asymmetric - the BGS in non-Power systems is not noticeably affected by the increased traffic (and might not even have increased traffic), so a general reduction in input sensitivity risks breaking the other half of the bubble by slowing it to a crawl or making it near-impossible to get an expansion at all out there. And pure "BGS balancing" has its limits - the response to particular inputs can be changed, but the nature of those inputs is caused by wider incentives in the game, which is why none of the attempts to rebalance "the BGS" to give Anarchy factions an easier time have helped much at all.