PP 2.0 has sent BGS into crisis

Sounds like BGS is stepping back from its role as the foreground sim, with PP2 becoming the mainstay for group vs group activity.

Good.
But does it have to "step back" by becoming unplayable? That's the direction it's headed. Seems it would be more useful to cheer another feature getting better rather than BGS getting worse.
 
BGS groups blocking off powerplay is ridiculous, however BGS used to correlate with the powerplay and now currently it's not very much relevant. Powerplay is instead wrecking havoc and destroying a solid foundation of the game.
I've been involved with powerplay 1.0 myself and want to see powerplay 2.0 work out. I know how the powerplay community operates/used to operate, frankly a lot of those dedicated commanders that work hard for their power will probably walk is what I'm saying.
I'm with you, I'm excited to see what 2.0 brings. Colonization? Hell yeah! I think it can be better thought out though so it doesn't wreck what you and I and many others enjoy, yeah?
Here's hoping a fix is in the works.
 
But does it have to "step back" by becoming unplayable? That's the direction it's headed. Seems it would be more useful to cheer another feature getting better rather than BGS getting worse.

The meticulous and fine control of BGS mechanics over dozens of systems will probably not be sustainable if you're in a contested area where two or more Powers are contending with each other. Neither can you strip BGS effects from the current batch of Power activities which are your normal commander activities but with merit rewards.

The only long term solution I can think of is if BGS minor factions can be elevated to the status of minor powers someday - but you'd have to be under the aegis of a major power as a consequence.
 
Dealing with fallout from powerplay activity in systems is fine and easily handled if you know how the bgs mechanics work. The issue right now is a lot of the bgs mechanics have been broken by the powerplay update. By broken I mean outright bugged.
 
Dealing with fallout from powerplay activity in systems is fine and easily handled if you know how the bgs mechanics work. The issue right now is a lot of the bgs mechanics have been broken by the powerplay update. By broken I mean outright bugged.

This is serious, has anyone posted a list of BGS bugs caused by the Ascendancy patch under any related thread by Paul (Crowther)? Or filed a bug report at least.
 
there's a few tickets that exist
fixing the bgs hasn't even been acknowledged yet as far as i'm aware.
the impact it is having right now is pretty bad.
I seems like fdev don't even understand the bgs hence all the bugs, I do fear that fdev will end up destroying bgs out of ignorance in future updates
 
there's a few tickets that exist
fixing the bgs hasn't even been acknowledged yet as far as i'm aware.
the impact it is having right now is pretty bad.
I seems like fdev don't even understand the bgs hence all the bugs, I do fear that fdev will end up destroying bgs out of ignorance in future updates

PP 2.0 relies on a stable BGS foundation underneath to work. If somebody can highlight the ways a flawed BGS can adversely affect PP then they'll listen for sure.
 
I think fdev ruining the BGS will be very bad for the future prosperity of the game. BGS players/squadrons make up a lot of the long term player base.
I'm pretty sure most of these "returning" players are set to drop off, we've pretty much seen the same thing with the thargoid content. A whole lot of casual gaming from streamers and other commanders on the most part.
I find it hard to understand the logic, you roll the dice and revamp a certain aspect of the game in order to bring in players and create interest however by doing this you opt to destroy the long standing community that has been with the game long term.
Is this odyssey all over again?

If these returning players are just a temporary blip, then it's hardly "ruining" BGS, since player numbers will return to baseline and the effects of PP on BGS will likewise subside and become more manageable.

The players who engage in the non-BGS portions of the game are just as valid an audience for developer attention as anyone else. If the BGS players have managed to become complacent in their play-styles, despite the fact that they've been playing a game that has been receiving gameplay updates for near enough a decade now, then I fail to see how that anyone's fault except that of the BGS players themselves.
 
If these returning players are just a temporary blip, then it's hardly "ruining" BGS, since player numbers will return to baseline and the effects of PP on BGS will likewise subside and become more manageable.

The players who engage in the non-BGS portions of the game are just as valid an audience for developer attention as anyone else. If the BGS players have managed to become complacent in their play-styles, despite the fact that they've been playing a game that has been receiving gameplay updates for near enough a decade now, then I fail to see how that anyone's fault except that of the BGS players themselves.
you've clearly no idea how bgs works, also like was said managing is easily handled but it's near impossible if 90% of it is broken
 
regarding "complacent in playstyles" I & many others do everything from dropping cartographic data to running missions, that's called be crack at bgs ;)

thus far i'm seeing people comment on a bgs and powerplay thread that have no idea how bgs works lol
 
you've clearly no idea how bgs works, also like was said managing is easily handled but it's near impossible if 90% of it is broken

The only concrete issue that's been explicitly mentioned so far is a sharp rise in INF gains due to player activity, resulting in Expansion states undesired by the BGS players who have complained about it. That to me sounds like a lack of adaptability. I thought different BGS groups had diplomatic channels with each other that they could use for negotiations. Can't you talk to each other and coordinate your activities?

regarding "complacent in playstyles" I & many others do everything from dropping cartographic data to running missions, that's called be crack at bgs ;)

thus far i'm seeing people comment on a bgs and powerplay thread that have no idea how bgs works lol

OK, but admonishing me for my ignorance does nothing to state the case for BGS players.
 
As of now, the BGS is simply the generator for PP. The BGS pumps out the missions, and fills the appropriate buckets, but PP is the reason for it all. I saw the writing on the wall, and abandoned my 1-man minor faction. I got a that MF in the initial wave of applications, and held it until the recent changes.

It's ok, games change loops and ask for different things over time. All you have to do is adapt your game, to the current situation. Simple, right?
 
I have not had an election recently to contest, but the wars seem ok. As for missions, even if the data missions are broken, there are other simple missions like fetch/deliver, salvage that can pay 2 or 3 inf at a time.
Well it's looking like election missions do nothing toward winning elections. Exploration dumps look like the key. We'll maybe add BVs after we're sure.
 
lol this forum is such a joke, it's so toxic here.
cool so all the squadrons will just talk to each other and be like "we share systems now because we can't control our expansions". Sharing systems with other pmfs is a headache.
what do you mean "lack of adaptability" you CAN'T prevent these expansions because of bugs, I'm getting tired of having to explain that here.
Just keep pooping on all the posts and threads, push the player community further away that's it.
What business do you have arguing the with every single post here, people are simply saying things aren't good and for some reason I'm reading that we need to suck it up as the bugs are here to stay.
 
lol this forum is such a joke, it's so toxic here.
cool so all the squadrons will just talk to each other and be like "we share systems now because we can't control our expansions". Sharing systems with other pmfs is a headache.
what do you mean "lack of adaptability" you CAN'T prevent these expansions because of bugs, I'm getting tired of having to explain that here.
Just keep pooping on all the posts and threads, push the player community further away that's it.
What business do you have arguing the with every single post here, people are simply saying things aren't good and for some reason I'm reading that we need to suck it up as the bugs are here to stay.
The systems and factions were never "yours" and allowing people to just full out a web form to get their Gamer Clan canonised in the game was a mistake.

The only toxic thing here is the attitudes that some PMFs have of being entitled to complete ownership of sections of the sandbox.
 
The systems and factions were never "yours" and allowing people to just full out a web form to get their Gamer Clan canonised in the game was a mistake.

The only toxic thing here is the attitudes that some PMFs have of being entitled to complete ownership of sections of the sandbox.
Exactamundo.

Dealing with PMFs in the past was like dealing with a neighbour who twitches curtains when you put the bins out.
 
How are we supposed to win elections? Seems the courier election missions make no difference now.
In theory, any trade, exploration or non-combat mission action. The "election" branding on the courier missions was always just flavour and didn't affect that.

There does seem to have been some recent problem where conflicts specifically would sometimes just get stuck and not accept any sort of influence - the one I saw an example of elsewhere does seem to have got moving again (and it certainly wasn't "all conflicts" by a long way), so maybe that's been fixed.

PP 2.0 relies on a stable BGS foundation underneath to work. If somebody can highlight the ways a flawed BGS can adversely affect PP then they'll listen for sure.
I can think of a few, but the catch is most of them aren't ones PMF-supporting player groups would particularly care about having fixed:
1) Super-expanded minor factions can cause a bit of Powerplay weirdness by their sharing of bounties faction-wide. So you undermine system A and get a (perfectly fair) bounty for it, then return to your own power's space which turns out to be controlled by the same minor faction so you have to find an IF somewhere. There are probably more proportionate fixes to this than "retreat every minor faction back to its home system" (and it's really a C&P issue more than it is a BGS one)
2) The "high profit trade" action in Powerplay (and to extent a few others) is made way more interesting with a diversity of BGS states, and I do think that the state sliders could use a bit of loosening up in lower-traffic systems in that regard, especially for non-controlling factions. But most PMF supporters aren't that picky about what state they're in to start with, since they're more about the influence.
3) BGS wars can take Odyssey settlements out of scope for Powerplay use temporarily, which matters for several action types. The apparent issue of conflicts occasionally getting "stuck" means that this isn't just a "well, now you have to think a bit more" situation. This is certainly one where there's a bit of common ground ... though I don't see any formal attempts to report it yet.
4) Lockdowns would be a really interesting state - closing markets - and deliberately causing one might be used by Power supporters to shut down a rare producer they can't use but their enemies can, or as part of an undermining attack to stop enemies reinforcing a system. If Lockdowns are too hard to do this can't happen. Similarly other states can introduce extra POIs to a system or change the distribution of USSes, which might make certain Powerplay actions easier or harder.

Broadly the issue is that Powerplay likes state effects (though I doubt there's much deliberate attempt to manipulate them) so the BGS needs to be tuned to keep the states moving. PMF supporters mainly care about influence and often ignore most states, but Powerplay doesn't really care about influence levels or which specific faction runs the system at all.

Sharing systems with other pmfs is a headache.
It's worked fine for most of a decade in Colonia (where there's not much but PMFs and plenty of systems which are solely full of PMFs); provided everyone agrees not to care what happens to their influence in the other system, the PMF "owning" the system can just treat the second PMF like any other NPC faction, and the PMF accidentally getting into the system can completely ignore their presence there and not care about it either.

(There are still some actual fights too, of course, but they're the ones people deliberately and knowingly start)
 
Well it's looking like election missions do nothing toward winning elections. Exploration dumps look like the key. We'll maybe add BVs after we're sure.
I found a non power system with an election and did about a dozen data missions for one of the native factions involved. I had a hasty check before the shut down this morning, and it seems those missions produced a result.
 
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