Practically chasing people away from the game

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I actually agree with your point! :)

I just wanted to add that, in addition to the lack of sympathy towards those with few credits - there also seems to be a lot of disinterest (from parts of the community and maybe parts of Frontier?) towards players that want a living breathing galaxy that they can simply explore and interact with whilst at the same time remaining outside of the credit chasing loop. In the early proposals there was a lot of content documented for that type of player. So far we haven't seen any of it at all...

Ah gotcha, I misinterpreted!
 
Nope - just another I crashed my ship and can't afford to continue whine.

If you want to buy that next ship, but crashing it will "wipe you out" then YOU CAN'T AFFORD TO BUY THAT SHIP.

Its not the game's fault that you're too impatient to progress wisely.

Game is bad, community is worse, catchya later.

<spits dummy out, "I hate you all", flounces out of room>
 
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Legitimate opinions, until the crying on the net part.
Man up, damn it.
If you're going to walk away, at least do it with some dignity Commander.
It's a game.
If the game is not for you please don't complain about it to the world, you may deter someone with the capacity to actually succeed and enjoy the game.

As the door is "Off it's hinges" and therefore preventing the boot in the backside you so desperately require, please allow my foot to suffice.
 
op:
- Your 'punitive' game design regarding money/insurance/crashing (or being griefed) has wiped months of playing.
- Your 'punitive' game design regarding reputation decay will also wiped months of playing.
- Your gaps or omissions in coding and have allowed griefers to run rampant, in everywhere but solo play.

I cant agree more, but what I detest is their heavy handed out of tough control of the forums. I rarely post here anymore, seems a waste of time. Go to Reddit
 
Oooo a 'I lost my progress because I flew without insurance' and 'Now I am quitting' and 'ED will fail becuase of this' thread.

Haven't seen one of these for a while.
 
I'm just glad I'm not one of the OP's Facebook/Steam friends that were scared away from the game. I would have lost out on a couple hundred hours of enjoyment, with only one or two frustrating moments. Show me an MMO where there are no griefers and the forums have no trolls or whiners. You hardly ever come across or learn to avoid the former, and should ignore the latter (ironic maybe that I'm posting here!?).
No the game's not perfect but they've made a damn fine effort so far, and there is no substitute for it until we see how Star Commander turns out.

I'm not playing as much right now as I got a little bored, but will give 1.3 a good seeing to and my EDTracker bits should be arriving soon, w00t!
 
Bit of a strange OP. Not that there haven't been plenty of aggrieved folks who lost their ships and couldn't affored the insurance or could but were left with almost nothing. But heck, I've gotten myself destroyed a truly shameful number of times. And that's what I get for being a reckless hotshot. But one thing I'm never risky about is my finances. I don't fly without my insurance cost several times over.

Grinding is not the most fun thing in the world, I grant you. But I don't think it should be made easier. I don't my achievements to be cheapened by making the best ships easier to get. What I would actually like is some more variety in how the credits can be made, which, for me, would break up the occasional monotony of the credits grind (trading gets to me if I'm on it for more than two days consecutively, and on exploration I start fantasising about flying into dock after two weeks).

I'm a bit baffled about the comments regarding the bad community. I've seen a few mildly inappropriate posts here and there, and a few people getting a little too angry, but nothing that concerns me. This sure ain't no CoD hangout. And I ought to be a prime target for any trolls trying to pick on people, but I haven't actually encountered anyone. I also haven't encountered any griefers in-game, though I've heard reports of them and obviously that needs to be dealt with - and it is - hit the Report Player button.

All in all this is one of the best produced games I've ever played, from a team that listens to feedback, and with a community that is in the vast majority decent and a great place. I'm part of my own clan, and none of us have walked away or are bored or frustrated yet. On the contrary we've become ever more engrossed, getting involved in making our own site, doing Elite related stuff outside of the game too.

Sure, the game could add in a lot more material, there's potential for a lot more variety and things to do in the game... but I'm even happy with it the way it is now, and I'm happy to wait until those additions come along. Got no complaints here.
 
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What is it with grinders? I just fail to understand that i must have the biggest best thing in the game ASAP mentality.

Then you either get the ones who do it and then moan there's nothing else to do. Or the reckless ones who cry when it goes wrong

Whatever happened to just enjoying the experience, immersing yourself in the game. Most of the fun in this game can actually be had with the cheaper ships.
 
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What is it with grinders? I just fail to understand that i must have the biggest best thing in the game ASAP mentality.

Then you either get the ones who do it and then moan there's nothing else to do. Or the reckless ones who cry when it goes wrong

Whatever happened to just enjoying the experience, immersing yourself in the game. Most of the fun in this game can actually be had with the cheaper ships.

What happened is that games started aiming their gameplay towards grinding mechanics and moved away from fun / open-world / open-ended play. Yes Elite does have open ended play - that is how I play, but the galaxy isn't alive enough to support that in a truly dynamic way. Many things that would allow open-ended dynamic play were promised in the game design:

Selling exploration data to the highest bidder, inciting a conflict over discovered resources or even a bounty on the player's head as punishment for selling data to a foe.
NPC wingmen that may on occasion betray you at a key moment.
Famines that would change the economic and military structure of a given system.
Assassination missions where one player would be the assassin and another would be giving a protection detail mission.
Discovering jump pathways / points before it was even possible to jump into an unexplored system.
Salvaging destroyed / damaged ships.

These things (and many others) do not require "grinding" gameplay mechanics, instead they create a galaxy that is alive and responsive - one which a player participates in a changing dynamic galaxy, where persistent NPC's have their own existence and impact. This is very different to a galaxy that changes based purely on arbitrary numbers determined by the number of hours any one player has put into the game.
 
Nearly, but not quite.

Nearly but not quite enough what? Money.

If you lose everything but your ship then downgrade your ship (or sell equipment) so you have cash until you can upgrade again. Progression in ED isn't linear (like it is often in xp/level mmos). Sometimes things don't go to plan. Get over it and get on with it.

Personally I don't fly a ship I cannot avoid losing a few times.

If your ship isn't worth downgrading, you didn't have anything in the first place.

I have many games I bought that weren't for me. That is just the way it goes. No need to throw your toys out of the pram. Just move on.
 
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Hello there

Attacking the community at large is always a daft idea imho.

As with any community there are shades of grey.

I myself don't play now due to the "grind", but then again Elite always was grindy, I think we just forgot that in our old age and imagined "More".

I don't feel ripped off or bitter, rather sad that the game isn't quite what I had hoped for (at this stage).

Ill give it time to mature, it's not like I'm forced to play now.

That said, even if it continues to be "not for me", I've had my moneys worth and was pleased with my playtime

Rgds

LoK
 
I think someone attaches too much time and importance to computer games, if you had the correct life balance you would just shrug off your disappointments. Sure the game is flawed, its still fun and we all hope it improves which is why we all blow off steam on the forums including you! What you are really annoyed about is crashing your ship and losing a lot of insurance money that you now realise you wasted a few months of your life grinding for and making personal home/life sacrifices for. Most of us understand this, we have all done the same and now in my late 40s I am still a gaming geek but now I don't worry about it so much, I won't grind for hours/days/weeks like I used to do - my wife and kids wouldnt let me!
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I play a good few nights a week but for an hour or 2 maybe at weekends. I haven't stretched my self to buying a really expensive ship, I have a couple of Vultures and Eagles and 40 mil in the bank which will see me through many insurance claims should I have a bad week. Only the real grinders can run with condas etc, unless you have a life that allows this sort of dedication, stick to smaller cheaper ships and don't take your sour grapes out on the rest of us, we all can see that you are most annoyed with yourself and not us.
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So, sell your Conda, put a few mil in the bank, take a chill pill, buy a vulture and come back and have some more laid back fun! And don't play for more than 2 hrs a night and go to bed on time and make sure you get outside in the fresh air everyday and speak to some real people ;-P
 
I love threads like this. Instead of a simple rage-quit, the OP puts lots of time and effort into trying to appear like an intelligent, reasoned human being when in reality it's just a "Hey, I hate you all but I still want you to pay attention to me. ATTENTION! TO MEEEEEEEEEEEEEEEEEEE!!!!!!!!!!".

I think my daughter grew out of that when she was about 7.
 
For every player lost because they are afraid of the possibility of facing consequences, another is attracted or retained.

I know I would not have stayed long if there was no penalty for doing things, no incentive not to smash my ships to pieces, and no incentive for other players to have some vague semblance of caution and foresight.
 
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