∞ probes?

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Someone else who doesn’t understand that synthesis of any kind is not possible for non-Horizons players. Seems like over half the folks proposing an ammo limit miss this.
And with the same tone back at you you must really think little if FDs ability if you do not think they have the ability to allow 1.x players to collect the specific gear needed to build probes?
 
And with the same tone back at you you must really think little if FDs ability if you do not think they have the ability to allow 1.x players to collect the specific gear needed to build probes?

Nobody here seems to have cared until it was pointed out? Cue special pleading and bargaining. lol. I'm happy to see how Beta goes. Of all the things to get worked up over, it's how many probes people are allowed in a video game played across multiple versions and platforms.

Life is to short to argue this to be honest. Sometimes it just seems like people need something to complain about and this week its probes. Itll be something else next week. Never ends. It's very low on the totem pole given how many OTHER changes there are, I reckon.
 
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An alternate idea to make everyone happy?

Original DSS can stock 1000 probes synthesizable with common materials.

Not happy with that? Go to Felicity Farseer to engineer your DSS and she (he?) will modify your DSS to add an automatic probes synthesizer so you always have infinite probes.

This is the best solution in my opinion. Addresses the horizon / non horizon issue while also providing players with both infinite and limited probe options. It's ideal and covers all the concerns, everyone is happy.
 
This is the best solution in my opinion. Addresses the horizon / non horizon issue while also providing players with both infinite and limited probe options. It's ideal and covers all the concerns, everyone is happy.

Not really. Folks are wilfully ignoring the current situation, including disparity between versions by introducing even more, which suggests such a thing would just perpetuate the hate, really.

Good on Frontier finally sorting that out. Frontier have made it universal and here we are, people help bent on undoing that.

And again 1.x cannot engineer so just what is being achieved? I sort of think as much as it's meant well, it's a solution looking for a problem.
 
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Maybe it's a UI placeholder from where they had the counter initially, but do we really need the ∞ symbol there? Seems a bit silly.
 
I cringed when first told of the infinite probes, and the there's the UI placeholder... I'm still not a fan, yet let's think about synthesis for a moment - we shoot rocks, magically giving us refined materials that have insignificant mass and volume (I can fit 250 'units' of iron, zinc, etc in my space suit), which allows us to 3D print complex items like multiple 1 ton limpets, heat-seeking missiles, SRV fuel, etc. ED took that "step too far" from realistic to fantasy game when Frontier introduced materials and synthesis, so infinite probes isn't such a leap in comparison.

ps - I have no doubt Frontier did this because of non-Horizon owners not being able to gather materials. Personally I think they now have a problem of justifying limited prospector limpets (weighing in at 1 ton each), which do way less than these planetary probes, but whatever..
 
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I wouldnt mind seeming some kind of enhancement to the baseline probes done with materials and synthesis. Maybe faster, better coverage. Make special probes something that is limited through material gathering.
 
....ps - I have no doubt Frontier did this because of non-Horizon owners not being able to gather materials. Personally I think they now have a problem of justifying limited prospector limpets (weighing in at 1 ton each), which do way less than these planetary probes, but whatever..

Now, that is good thinking. That would be seriously conveniant isn't it ?
 
Wait a sec...

Why is everyone bothered with the impact on Non-Horizons players?

They are not supposed to have access to Beyond contents!

And Beyond is not purchasable anyway!

[video]https://clips.twitch.tv/GoldenHomelyCocoaWholeWheat[/video]
 
My first thought about the unlimited probes was actually something around "How?!?", because I am a sucker for immersion, but there _is_ actually a pain threshold that can be reached where gameplay reasons win. So this might be one of these rare cases. But actually, why not make it a fake limit? Something like... 1 Million probes! See! It's limited! You can't have unlimited numbers on board! Ha!

Nah, I'm fine with it. It's not like I can 3D print fighters in my bay, right? ;)
 
Yeah, it isn't realistic at all. It would have been far more realistic to have us drive around and shoot rocks to collect hundreds of materials that have no mass, and then stuff them into our magic space pockets so we could create things with mass out of them later.

Fair point. I don't like magic pockets either but that ship has sailed. I am Hoping this one is still in port (like magic ship transfer which got improved at the 11th he)
 
Wait a sec...

Why is everyone bothered with the impact on Non-Horizons players?

Because updates should never take away existing gameplay, and right now non-Horizons players can explore the same way Horizon players can. Now an interesting question is - do the probes replace current exploration gameplay or introduce new gameplay? At first I thought it was the former, but it seems like the new DS replaces the old ADS and DSS, and the probes are something entirely new (mapping POIs to our nav panel). If this is the case, then your point is valid IMO.
 
so infinite probes isn't such a leap in comparison.

ps - I have no doubt Frontier did this because of non-Horizon owners not being able to gather materials. Personally I think they now have a problem of justifying limited prospector limpets (weighing in at 1 ton each), which do way less than these planetary probes, but whatever..

TBH I don't care about the lore explanation, I care more about the gameplay and having unlimited probes removes the challenge from the mapping mini-game. Everyone will literally start bombing planets with probes.
 
Fair point. I don't like magic pockets either but that ship has sailed. I am Hoping this one is still in port (like magic ship transfer which got improved at the 11th he)

The game isn't realistic. Requiring ammo for these would cause needless pain. I'd rather not be forced drive around hoping RNG finally gives me the materials I need so I can continue my journey.

TBH I don't care about the lore explanation, I care more about the gameplay and having unlimited probes removes the challenge from the mapping mini-game. Everyone will literally start bombing planets with probes.

That's why they have the efficiency bonus.
 
I thought probes were not so much of a hunk of metal, but more of a pulse of energy that relays telemetry.

Think the infinite probe idea is good. One of my original fears was having to grind to explore. This sees to that, and as such 'probing' is more of a directed energy info scooper.

Must say I'm quite happy about this.
 
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