With time spent collecting mats to make those bullets....
Which is like nothing. I have stacks and stacks of ammo mats, that I ironically found, exploring.
Wish they would allow actual planetary surface mining.
With time spent collecting mats to make those bullets....
You know that railguns here in ED reflect electro-magnetical coil guns,
not chemical guns to my knowledge?
You just needs some form of metal or shrapnell to propel.
A probe requires multiple parts including sensor arrays,
a communication device, FSD propulsion and the hull.
Because synthesising requires Horizons, and while most people have it as long as ED supports just the base game then none horizons players wont be able to get the mats.
Everything else that is a consumable is able to be replaced at a station
Would you have it return automatically or do you have to collect it?
If its manually that seems like an awful waste of a players time having to fly and pick them up all the time. Also what happens if you drop connection do they automatically return or do you lose them? If its auto returned then it would probably be quicker to relog to collect them.
If its automatically why not just have the DSS essentially work like it does now instead of developing probes? As the player would just be sat around waiting for a probe to return.
Even if they worked like a mini SLF and you had to fly around the body scanning it it seems like it would take a long time and get boring really quickly.
The system now seems like a decent'ish compromise - fairly fast with little time sat doing nothing with
The internal consistency of this game is severely broken![]()
I'd make the return automatically after a single circumnavigation, requiring the explorer to stay put.
But you would be able to use the gravity of the body and the ui-elements to fire off the probe in a set orbit.
And here starts an idea for a compromise between both sides, those who argument validly with
having a finite amount of probes can lead to explorers left in the open without any means to DSS anymore,
and the immersive ones who want ammo consistency:
Probes act like a ship and are propelled via FSD, while gravity influences their flightpath.
Since the influence is dictated by the planet gravity, FD have the option to annul this influence,
this is important for the suggestion.
Make the DSS scanner a hybrid module.
Allow to launch probes, but also retain the ability to scan the body, when in probing range.
If you have no more probes you can scan the planetary surface, while staying put and focussing the
reticule on a single spot.
This will work as if a probe had been started, but way slower and with a reduced sensor spread upon "impact".
The "shadow probe" just isn't animated, doesn't require ammo, is immune to gravitation influence, flies straight
and is the backup option for when the real probes are empty.
So you can basically shoot probes the normal way, but with ammo cap and auto return after circumnavigation,
which will scan a ring area along their low orbit, while the backup option just scans a certain reduced radius
around the focal point of backup DSS scan.
All could be happy with that.
What they essentially are ... are slugs they are shooting at the planet to have it detonate on the surface and kick up energy that will reflect back on the sensors. Different images can capture what sorts of materials are spewed up into the sky.
So essentially they are mini supercruise engines with a bomb on them. The ship records all the telemetry and reflected data.
So really they are dumb probes and can be small and compact.
I just want to collect materials to make them.
You actually travel without an SRV? Thats insane. SRV's in the future should have a multitude of tools to help you survive out in the deep. They just haven't added them yet.
Exploring the galaxy SHOULD NOT BE "jump win, jump win, jump win". It should be like "lost in space" where you are always patching your hull and finding ways to survive and thrive.
Honestly, they need to bring Horizons into the base game. From what I hear this is the direction that Fdev is going, away from the seasons and DLC walls. So it might be that you non-horizons owners will finally get it.
From what I've read, Fdev makes more money on the cash store sales anyways. So Im down with giving everyone horizons if it means bringing those mechanics into the game proper and using them as part of the "Master Plan"
Have you considered not worrying about it ?.
2. The need to collect materials was a reason to land on the planets during exploration and to alternate the routine activity of scanning planets with something a bit different. I still think that a better compromise could have been found.
THIS!Which is like nothing. I have stacks and stacks of ammo mats, that I ironically found, exploring.
Have you considered the contrary?
There never was internal consistency to begin with. Because its a game. But we accept a maximum range for lasers in a vacuum, unlimited instant teleportation upon death, an insurance system that would bankrupt any insurance company in hours, the inane notion that spaceships in the future are piloted by actual humans, the fact you can get shot in the face by a huge multi-cannon when your canopy is breached with just a loss of some hull etc etc etc.
Any game that is consistent, sensible and realistic will instantly be no fun at all. As you say: its nothing new. Its just an argument people use when they dont like something in and of itself, but feel they need a more convincing argument. Well, this ain't it.![]()
I'd make the return automatically after a single circumnavigation, requiring the explorer to stay put.
But you would be able to use the gravity of the body and the ui-elements to fire off the probe in a set orbit.
And here starts an idea for a compromise between both sides, those who argument validly with
having a finite amount of probes can lead to explorers left in the open without any means to DSS anymore,
and the immersive ones who want ammo consistency:
Probes act like a ship and are propelled via FSD, while gravity influences their flightpath.
Since the influence is dictated by the planet gravity, FD have the option to annul this influence,
this is important for the suggestion.
Make the DSS scanner a hybrid module.
Allow to launch probes, but also retain the ability to scan the body, when in probing range.
If you have no more probes you can scan the planetary surface, while staying put and focussing the
reticule on a single spot.
This will work as if a probe had been started, but way slower and with a reduced sensor spread upon "impact".
The "shadow probe" just isn't animated, doesn't require ammo, is immune to gravitation influence, flies straight
and is the backup option for when the real probes are empty.
So you can basically shoot probes the normal way, but with ammo cap and auto return refuelling
for a fraction of your ship's fuel after circumnavigation,which will scan a ring area along their low orbit,
while the backup option just scans a certain reduced radius around the focal point of backup DSS scan.
Last but not least make the probe a pilotable object in multi-crew,
so MC explorers can enjoy their time and we will see some probing
shenanigans in MC
All could be happy with that.
On this, as I say I don't really care one way or another, but for the love of God don't force me to grind to explore, or literally stop playing the game before I can continue (ship timers) we have enough of this in the game already and it's awful.
I made a suggestion on Feature and suggestion request. But here the basis of the idea.
Ok. My idea is you can have 250 probes already made. When you use a probe it takes 5 minutes to have a new probe made. That the Unlimited part. Now your Surface scanner is in a Module 5 slot. you can have up to 1,250 already made probes. This would work for non-Horizon players or Horizon player.
Now You can bypass the 5-minute timer by using common materials. When you run out of 250 probes it will automatically refill up to 150 times if your common materials resource is full. So you can have 37,500 probes.
Or an added idea. Any unclaimed module space could be used for Probe storage but Weight might be a factor.
So you all get your unlimited But you have to wait for them to be made if you run out.
Probe idea Unlimited with drawbacks