∞ probes?

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Votes or not, if you had done a poll with Pacman back then, the enemies would have been patched out. Nonsense as usual here.
2.8% of players would have whined that the ghosts are OP & keep griefing them. The devs would have laughed and ignored such comments :)
 
Strawberries?

iu
 
I didn't say that.

But I do think having a community polarized into two camps on a feature, prior to trying that feature, is really not very helpful at all.

And I would have liked to think OA has been around long enough to understand that. I mean he knows polls were removed from the forum because of the issues they caused, but went ahead anyway.

People like OA and other known figures will inevitably get more stick, simply because they have much more sway over the community.

If some noname created a poll and 10 people voted it would be a non-issue.

Likewise, the forums are actually a very small segment of the Elite Dangerous community. Yet, for some reason, people still point out that something should / shouldn't be done because of "forums".
 
Likewise, the forums are actually a very small segment of the Elite Dangerous community. Yet, for some reason, people still point out that something should / shouldn't be done because of "forums".

People point out that things should or shouldn't be done because of (in no particular order) forums, reddit, your streams and anything else that happens to coincide with their own opinion.

Such is the internet, it seems to be populated largely by people who don't have the confidence to say 'this is my opinion, here's why I hold it' and leave things at that without needing to drag what they perceive as backup along for the ride.
 
People point out that things should or shouldn't be done because of (in no particular order) forums, reddit, your streams and anything else that happens to coincide with their own opinion.

Such is the internet, it seems to be populated largely by people who don't have the confidence to say 'this is my opinion, here's why I hold it' and leave things at that without needing to drag what they perceive as backup along for the ride.

Im gonna do it!!!!

Right I think having finite probes and or synthesis would be daft!!!!


and lots of people agree with me
 
I feel sorry for FDev to be honest. They keep trying to reign in some of the worst excesses of the seemingly desperate need some players have for everything to involve some form of grind, presumably because they realise it limits the game's appeal, but it seems there is a cohort that are determined to trash it.

I don't want to talk for "everybody" so please correct me if I'm wrong, but it's my understanding that all people complaining for infinite probes believe anyway that the exploration contents shown in the livestream are pretty damn cool and will improve the general experience by far so FDEV can only be proud of their own work. The beta will confirm this.
 
I feel sorry for FDev to be honest. They keep trying to reign in some of the worst excesses of the seemingly desperate need some players have for everything to involve some form of grind, presumably because they realise it limits the game's appeal, but it seems there is a cohort that are determined to trash it.

I think most of the stuff shown so far got an overall very positive reception, only a couple of things were divisive, which seems normal as expecting everybody to like all of the changes is pretty much impossible, and expecting such is utopical.

Speaking for myself, even though I believe the new planet pointing minigame to be a turd sandwich for various reasons, I do like pretty much all of the other things shown so far, the lighting changes, the day/night cycles, night vision, the codex, the added POIs and the fact eyeballing planets is gone, the fact exploration will be a shared experience across all players, etc.
 
I want infinite probes.

I want them because I think crafting is a lazy game mechanic used in the absence of a better idea.

In real life when you need something you buy it or you build it on you own (if you can).. What other mechanics would you suggest here? I'm not polemic, truly interested...
 
You only have to look at the instant transfer poll to see how it plays out when you ask people to vote on game features they haven't tried.

I am still 100% convinced that timed ship transfer is better for the elite I want to play. Maybe it is not for the game you want to play and that is fine but please don't make out that vote was somehow wrong. My vote now would be exactly the same then as it is now.for the same reasons

As for material collection.... It may not be perfect but in ED it's as close as we get to construction
Where some see grind i see gameplay. WRT managing probe use I just want consequences other than a few credits for innefficient use. Some don't and that is cool too but please don't tell me I don't know the kind of features I want in a game
I know what i like and i know what grabs my interest

I wish materials had mass too and we lost them on destruction.. but at the same time I would like to be able to store them.
Funnily data I could get behind keeping. Having a flash drive in our jacket with bounty vouchers and exploration data makes sense to me, and yet we do lose that... But I can live with it either way.
TLDR I am not saying exploration won't be fun.. I am quite hopeful but one can predict in advance whether feature a) is preferable to you than feature b) before trying and I was really interested in the 1st proposal for numbered probes

But then add salvage options as well as material collection as well as skilled use to get the most out of them
 
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In real life when you need something you buy it or you build it on you own (if you can).. What other mechanics would you suggest here? I'm not polemic, truly interested...

Hmm, good question. I don't profess that I have all the answers but then I don't make games for a living!

Perhaps the key would be to have multiple options like finding them (probes) on crashed ships, being able to scavenge them in space by entering big derelict megaships, trading them or being able to buy them by visiting deep space shipping lanes or remote stations. Delicately handled, nervous encounters with alien species perhaps trading exploration data for more probes? Even dropping a nav-beacon on a planet, and waiting a while for a supply drop to be frame-shifted in on some small disposable cargo ship would be cool. Would certainly be a strange feeling watching this come crashing down, breaking the loneliness of deep space travel for a bit but then making you really feel like you're in the middle of nowhere once the dust settles. I don't actually disagree with finite probes, I just think the alternative at the moment (crafting) is a boring alternative.

I wish we could move on from crafting in games, I think that finding something special or unique in a game is interesting and exploration in many forms is a good thing, but repeatedly having to find multiple things to make another thing gets dull very quickly.
 
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So did those people advocating finite probes actually watch the live stream? Par for a single gas giant is around 25 probes.

Yep, watched it, and that was what the devs said.
However, would it not be beneficial to both parties,
to have an area scanned of the size a probe showed in the livestream
just using the DSS scan "manually" at close range, without a probe,
so infinite scanning, just no probe launch.

Leaving a space to install ammo based probes, as alternate firing mode,
that also are "craftable" which in return will yield way better scan results and are reusable,
like limpets should have been in the first place?

Also this adds the option to add in on gameplay,
namely the new USS detection, to find left probes
and bring them back to operational levels using an AFMU,
or chopping them for spare parts, for reduced material cost
on synthesizing a probe.

We have the option to provide decontamination, repair of hull
and refuel via limpets. Why not have the ability to transfer probes, too?

Why does everything in this game need to be single use,
instead of becoming an efficiently usable addition that rewards,
planned and skillful use?
Of course that would require some more coding on the probe stuff,
changing them from crashing little pings into probes that orbit, scan and return.

They already are FSD capable.
Also MC is left out on a deeper level from the gameplay perspective.
 
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