I think the option people are really looking for is Zero Probes. Just press a button and get the surface POIs you're looking for immediately.
I keep saying the same stuff, so I'm just going to do that again....
I've been playing a bit of KSP again recently.
It's got a funky mod' available called "ScanSat".
ScanSat comprises a bunch of modules which you unlock gradually and allow you to map planet surfaces.
You
can just nail the modules to a ship, fly around and get a map of the bits of planet you fly over.
A more involved method is to build satellites fitted with
all the modules and then build a ship to deploy them.
You unlock the science to gain access to the modules.
You then design and build the satellites.
You then design and build a ship to carry and deploy them.
You
then figure out a procedure for launching them (different altitudes and orbits to scan a planet more thoroughly) and recover them efficiently.
Finally, you can sit back and wait while the satellites compile a detailed map of a planet surface.
The whole process, from start to finish, is involving, challenging, requires skill and is rewarding.
Obviously, you probably wouldn't want something
too similar to this in ED cos nobody's going to want to wait around for half an hour while "probes" do their thing but FDev could learn a lot from the challenging
and rewarding nature of the process.
FDev only seem to know how to make players accomplish things using "brute force".
You want upgrades, keep pounding the engineers until you get them.
You want mat's, keep pounding USSs and other POIs until you gather them.
And now, if you want to discover things, keep launching probes until you find them.
Personally, I'd rather have a system that's more nuanced and rewards skill and experience.
Why not have something like the "honk" which reveals basic information about a system and then allow players to use their judgement and experience to decide whether there's anything IN that system worthy of further investigation?
And then they have to use some skill to locate POIs in an efficient manner.
Which brings us back to unlimited supply of probes.
FDev made a big deal about how it'll be possible to do all sorts of clever things with probes in order to maximise their potential usefulness.
What's the point of that if a player has an unlimited supply of probes available?
If one player makes the effort to learn how to do all sorts of clever things with probes so they can scan a planet using only a few of them, how does that grant them any kind of reward for their skill if any rock-ape can just dump probes like confetti and achieve the same result?
I thought the whole point of games was to
reward skill, rather than try and negate the usefulness of it?