Programmable Ship Loadout Presets

You've just come back to your home station after a long exploration time outside the bubble. You are equipped with lightweight everything, no hardpoints, etc. How nice would it be to open a list of presets you've created with all the models with that ship and to just be able to click "Bounty Hunting" and switch over all your modules at once instead of doing it one by one? Cause I think that'd be cool. :D
 
I would assume that if a module you are trying to load is missing (i.e. was sold previously, or is fitted on another ship you own) it just ignores that module but loads everything else from storage and puts what you have loaded into storage.


i like the idea.
 

Lestat

Banned
You've just come back to your home station after a long exploration time outside the bubble. You are equipped with lightweight everything, no hardpoints, etc. How nice would it be to open a list of presets you've created with all the models with that ship and to just be able to click "Bounty Hunting" and switch over all your modules at once instead of doing it one by one? Cause I think that'd be cool. :D

I do like the idea. But I could buy 7 Anaconda in my last exploration mission. How hard is it to move your mods to a new ship.
 
Would be nice. Or at least be able to package them up. For now, I store each loadout at different stations to sort of try to keep them organized. Inevitably I will swap in the wrong thing or accidently sell instead of store an object to great frustration.
 
If I'm changing loadouts that often I'd just buy several ships.

I would recommand that too, if having enough money for several modules, than the ship itself shouldn't be the problem since it makes around 20% of the overall costs. The really expensive things on a ship are at the end the modules. And since 3.0 the mods are all the same so no need anymore to switch a god module..

To OP:
Better buy moar ships^^ i count myself atm 32 ships :D
 
Oh yes please.... The outfitting page needs a complete overhaul...it is so unclear now, you have to check each single module to see the details instead of having a simple overview.

They should just integrate Coriolis.io into it to make it more simple.
 
This has been asked for many times before. It won’t happen.

Why?

Where’s your incentive to go out and grind / play the game if you only need a certain number of engineered modules and you can punch a button to get you a new ship choice configured?

I think it’s a great idea personally and I, amongst others, have requested this before.
 
Where’s your incentive to go out and grind / play the game if you only need a certain number of engineered modules and you can punch a button to get you a new ship choice configured?

Because you still have to grind/play the game to obtain and engineer all those modules?

The configuration only saves all the needless time of swapping out modules to reconfigure your ship.
 
Just buy another ship and outfit it in the new loadout design. I mean, who can't afford three Anacondas these days? I am not even kidding.

​EDIT: (Okay, maybe a tiny little bit ...)
 
As described I think it is just a very "nice to have" feature.

Also, with engineering, I would agree it makes most sense to have more than one ship for very specialized purposes (except the $100m+ ships). Even different ships maybe.

I think a better fix here would be:

- Allow us to unequip all hardpoints with one click, and and optional modules with one click.

- Allow us to equip a module or hardpoint and continue equipping without forcing us to watch the retract and deploy animations.
(Seriously, it's a total waste of time. Still play the animation, but don't force us to wait through it for the millionth time while we have no input control...)

I think these two fixes would speed things up to where we wouldn't need "preset" loadouts. And besides, theres always one tiny thing I want to change on my typical role loadouts depending on specific circumstance, like equipping a Wake Scanner on my miner if I'm mostly going for materials.

So I'm sure we'd wind up swapping a few modules before Launching even if we had presets. Really the whole Outfitting menu just needs to be snappier and less watching-grass-grow-ish if I had to boil down the issue to the core.
 
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Just buy another ship and outfit it in the new loadout design. I mean, who can't afford three Anacondas these days? I am not even kidding.

​EDIT: (Okay, maybe a tiny little bit ...)

I work full time so I don't have time to earn enough to outfit multiple anacondas. Some days I want to go bounty hunting and other days I want to do trading or mining or exploring or thargoid hunting. Not having to waste 10-15 minutes refitting (and remembering) my loadouts before I get started would be a really nice time and give me more time playing the game instead of outfitting my ship.
 
If I'm changing loadouts that often I'd just buy several ships.

So that means you have to engineer all those modules all over again. If we skip the obvious difference between exploration and combat ship.
But if you have several Combat loadouts, You would share lots of modules

Thrusters
FSD
Hull
Powerdstributor
LifeSupport
Shields
etc
etc

So now you need to buy all those again, A-rated stuff quickly builds up on the credits, but that is not the main problem here. you have to engineer all those modules multiple time for each of your ships.



Instead of the suggestion

Load preset loadout:
Combat outfit 1
Combat outfit 2
Exploration
Cargo hauling
Pirate outfit


This also makes it easier to actually move weapons/modules between ships. Instead of having to engineer lots of modules/weapons to have the multiple copies of the same weapon on several ships. Ofcourse, if you have the time and materials, you would of course make more copies of your more popular modules/weapons to have on several ships.


So having multiple ships is not the problem, outfitting and engineering of those modules is the problem. As you need to spend ALOT of time gathering material for all those rolls...
 
So having multiple ships is not the problem, outfitting and engineering of those modules is the problem. As you need to spend ALOT of time gathering material for all those rolls...

What else are you going to do with your time once you're fairly well off? :) It doesn't actually take that much time, much easier with the new storage limits and mats traders. As I type this I'm waiting for 12 A grade thrusters to transfer to Palin, having got there with 200 Cd, 100 PIs and 167 CIF. :D If I only had 3 or 4 ships I'd be done by now.
 
You've just come back to your home station after a long exploration time outside the bubble. You are equipped with lightweight everything, no hardpoints, etc. How nice would it be to open a list of presets you've created with all the models with that ship and to just be able to click "Bounty Hunting" and switch over all your modules at once instead of doing it one by one? Cause I think that'd be cool. :D

I think that is a nice idea. Would be very convenient.
 
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