Very sweet video, and to echo what was stated earlier, "is that TrackIR we see on top[ of one of the monitors?".
Stewart Forgie said:I too would love to get an answer as to whether TrackIR will be implemented.
Guys, that was indeed the TrackIR v5 sitting on top of the screen there. So, here is my thinking. If they've got it in the office where the games being designed, it's pretty much a cert that they've been playing with it in game there. The long term folks here on the forum and in the DDF have been throwing out the; "We want TrackIR, we want Oculus" line for quite some time now, and if theres one thing FD do ... they always listen.
Okay, so if you look at 2.02 in the video you'll see they are testing the head tracking movement with a graphically scaled down version of the cockpit. The head action.motion as you can see is a very smooth movement as the dev is looking around the cockpit, very much like using a TrackIR unit, yes? Now, if you pause the vid and look you'll see on the top left part of the scree two plastic nubs, these are the screen holding arms of the IR device for the TrackIR.
So, put two and two together and you can bet your bottom dollar they are going to be supporting the TrackIR in some sense, even if they haven't said it yet. They seem to have been using it right there in that bit of filming.
2.02-2.10 see for yourself. Then again of course, I could be wildly wrong. Anyone wanna a take a bet?