How many new games came out? Oh yeah more COD a new HALO, and more, of course we're gonna see less players with those two franchises having big releases.
Some also like to spend it with family, rather than gaming. I have many friends who play Elite who are currently taking a break from it for the Holidays so they can spend time with their family, and friends in RL who didn't test positive for COVID (I haven't to clarify; I just am not close to anyone in my family aside from my mum whos 800+ miles away and I don't have the funds to visit nor was Canada allowing non essential travel).
To me it is, then again I've done a ton of first footfalls, witnessed some amazing sights on planets, had tons of fun in the combat zones, switched it up on when I'm sneaking and stealing stuff from shooting my way through, to seeing how far I can get without getting caught. The amount of time I've spent on Odyssey has made up for the 40... then again like my original and horizons copies, it was gifted to me so I haven't had any RL cost in the game yet, my Epic account I'm debating on getting it ody.
The other part as well with those numbers, those were steams numbers, do we have the number from Epic? Or Standalone players? Prior to Ody launch I actually was using Standalone with my main account, since it's an older account that can switch between steam and standalone.
Steam charts are never referenced as a measure of absolute player numbers.
Steam charts are a sample used as an indicator of trends in the overall population.
Imagine you are an actual biologist trying to get a handle on the population of birds in a geographic area. You don't capture every bird. You capture several samples over a period of time, look at the number of recaptures of previously caught birds, then estimate the total population based on the ratio.
Steam charts is never referenced in these forums as an indicator of absolute numbers, and anyone suggesting that is an absolute dope.
Samples like this can be applied to the entire steam player base:
You can see an oscillating pattern based on a 24 hour cycle pretty commonly across all steam users.
Here is a trend for the year:
https://backlinko.com/steam-users
It is my speculation that a contributing factor to increased Steam participation are the widespread lockdowns and movement of people to more insular lifestyles due to the pandemic.
If EDO was truly a successful offering, we would not have seen the overall decline in users since release.
There has been a recovery, and the improvements in the product have certainly contributed to that very modest recovery.
Sales on Steam can't have hurt either.