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I suppose a renewed emphasis on PP might drive people away and thus reduce botting, so maybe you're onto something!
Agreed, simple things like a cargo delivery mission not rewarding the same as a 50 ship kill massacre mission, or something that instantly fails on a ship scan would go some way to fixing it.And I'd laugh myself silly if they did. What I don't like seeing is that 'bots' get all the attention when there are gaping mile wide problems which are much more destructive get passed on by. There are far too many ill thought trough / outdated systems in ED that overlap and cause issues. Fix those and I bet a fair chunk of bot problems would vanish.
So the ideas that have come up so far centre around providing players with better information regarding activity in a system beyond the existing in-game panels, including:
The reason there are bots is because people play the game. And some people like to cheat.
I suppose a renewed emphasis on PP might drive people away and thus reduce botting, so maybe you're onto something!
Bot threads so hot right now.
Is it because of a massive influx of bots or the usual forum desire to blow minor things out of proportion?
Nah - some of them know. They just don't spend all their time trying to out-think their player base. Because there are more players than devs.No, its because FD don't seem to know how each part of their game interacts with other parts.
I think that the idea is to do just that - put it out there and let people consider it, raise issues. I am minded of an attempt I made a couple of years back, to go beyond the endless circular mode discussions to ask WHY people calling for it were calling for it, not if it should happen. and despite 33 pages, there were only 3 basic reasons at the time - repeated here with non-mode restricting possible solutions that were mentioned in the thread.Have you considered how this granular level of detail on the activities of other players can and will be abused by bad actors and griefers?
Knowing who is undermining my faction/who to contact for diplomatic resolution |
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Make PvP more relevant in player group BGS conflicts/Be able to take more direct action against players we know are working against us, rather than indirect grinding |
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I want the game to feel more alive/adds to emergent gameplay |
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Nah - some of them know. They just don't spend all their time trying to out-think their player base. Because there are more players than devs.
Bots are the dark-side of all the "we're amazed by the things CMDRs do in the game!" posts. Hopefully all this publicity will get them to look at the few instances of botting that actually exist. Not that we will (or should) hear anything about it.
Just a note though. Negative security and economy and their relevant states aren't necessarily bad. For example, famine is a great state.Do we know enough about the economy/security meters? If not, I would suggest research specifically into them and how they interact - especially in simulated traffic. Most public research seems to have been focused on influence. As far as I know most, if not every influence action will also impact one of either, including the negative ones.
I feel like those meters already gives a good peek at what's getting done in the system. It lets you see random noise, or if your actions were fully unopposed on that tick, and if you do a lot of positive actions and still see the meter fall, you can know that A LOT of negative actions were done.
No so guilty M'Lud...this time.
Got picked up by Polygon and an OA vid.
Impressive 20K signatories on the ABA though, but absolutely no idea how that relates to player base or unique players as dont have that info.
Logically, probably some bots are in play, but a lot more are worries that even if right now it doesnt affect them it may well do in the future and either way just isnt good for the game. How to identify and how to have confidence in the reporting is what drives the headlines and sudden interest.
Yup. 99% of any "bot" issue is because of bottable activities needing a redesign, not the inability to prove botting or some agreement not to bot.For example AFK turretboats- just by removing (or simply nerfing) heal beams they'd be more secure. Or update Powerplay to use new CZ mechanics. Or actually balance shields.
Good example - but in this case an even easier thing is to look for AFK turret-boats, maybe adding more telemetry to identify them - and then ban them if they look 'botty' (however you define that).For example AFK turretboats- just by removing (or simply nerfing) heal beams they'd be more secure. Or update Powerplay to use new CZ mechanics. Or actually balance shields.
Just a note though. Negative security and economy and their relevant states aren't necessarily bad. For example, famine is a great state.
Good example - but in this case an even easier thing is to look for AFK turret-boats, maybe adding more telemetry to identify them - and then ban them if they look 'botty' (however you define that).
The problem with all your suggestions is fdev ends up in a race against the botters - and the botters have nothing else to do, where fdev are supposedly doing an update sometime.
Drama. People like drama. Ive lost the ability to be surprised any more.Well ofc it did nothing gets clicks like a good ol outrage thread.
Theyre fairly open and explicit about their counting methods and accepting group 'leaders' to represent their groups ethics. I wouldnt stay in my group if they signed up to something I disagreed with though.20k signatures or player groups claiming to represent 20k players?
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