The extra information is too much. Remove your own inputs and you know exactly what your opposition is doing. At that point the whole thing becomes pointless.
If anything you'll encourage bots because you'll know exactly what values to aim for to beat your opposition without it appearing excessive.
I think that's a real concern too and something worth keeping in mind. However the bots are either excessive, or useless. Using slightly more effort than the real players doesn't translate in 100% of the maximum influence swing per day, if that makes any sense. It's not just that the bots do more than you, that much is obvious, but they do so much that the contributions of the biggest groups in the game translate into a result that is similar to them doing nothing at all!
If the bots are not excessive... that's a win. Because being excessive is the way that they get to beat people. This would be relevant in things like wars an elections, yes, but in general influence movements, it would be a win for the real players and a loss for the cheaters.
All of this being said, the main thing that I'm looking forward is a more detailed traffic report. The fact that you can't determine the difference between 200 cutters jumping into the system once, as opposed to 1 cutter jumping into the system 200 times, is rather silly, imo. And it raises eyebrows either way.