stormyuk
Volunteer Moderator
I'm guessing (hoping) the yaw, and maybe other flight controls, can be mapped to the motion control axis.
I have never found the DS4 motion controls to be that great to be honest. I guess we shall see, maybe it would work as Yaw actually and then thrust could be all on one stick.
I think by default motion controls are set to free look which I am not sure how I will take to if I am bobbing all over the place while trying to fly
From FAQ:
Will the DUALSHOCK®4 touch pad button be utilised at all?
Elite Dangerous supports the DUALSHOCK®4 controller in the following ways:
•Fast Headlook. Quickly track your enemies in the heat of combat with optional motion-based headlook controls powered by the DUALSHOCK®4 wireless controller.
I'm not worried about the control config for PS4. I'm sure FDev has got a handle on it for the PS4 version. What I'm really curious about is what they'll use the touchpad button for.. Guessing off hand that a press of the touchpad will bring up the galaxy map... perhaps the touchscreen on the pad will help navigate the map like a mouse would minus the zoom. Or if the controllers motion controls are utilized for ship movement.. etc...
Yeh, I think it will be something like that, they also say the four corner "zones" will be customisable. I guess they could be used for non-critical stuff like cargo scoop, landing gear etc etc.
From FAQ:
•Touch Navigation. Explore Elite Dangerous’ map of the Milky Way with a swipe using touch pad button controls that make navigation fast and easy.
•Extra Control. Customize four additional touch pad button ‘hotkeys’ to suit your own play style.
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