PS4/ Xbox One Version of the Game?

yeah it would be a freaking nightmare, though i must say, Ark: Survival Evolved figured it out, its not a sim game, but it is def one of those games you would think would not work well, but people enjoy it.

but i think angelis is right though.
 
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It would be really difficult to play a game with such a great amount of possibilities on a console. I think it would be frustrating to operate such a game with the limited input devices of consoles.
but honestly the game would be great on the Xbox and play station. The controls won't be that difficult. I mean look at how the controls was for "Thrillville" it's really similar. It wasn't hard at all.
 
In computing, FLOPS or flops (an acronym for floating-point operations per second) is a measure of computer performance, useful in fields of scientific calculations that make heavy use of floating-point calculations.

A teraflop is a measure of a computer's speed and can be expressed as: A trillion floating point operations per second. 10 to the 12th power floating-point operations per second. 2 to the 40th power flops.

its like GHz
 
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I'm sorry but this is a really bad idea.

First, if simulation games were successful on consoles they'd still be making them. There's a reason why SimCity and Theme Park games are not made for consoles anymore and why EA, a console-focused publisher, doesn't put any effort into the genre. Simulation games normally fail hard on consoles. Even simulation games that are designed for console controls tend to fail on consoles. Let's face it -- consoles are primarily a shooter and action-adventure game platform.

Second, console performance pales in comparison to even today's budget PCs. The processing power of a PC doesn't always eclipse what a console can do, but the internal component bandwidth normally does. Memory tends to be more abundant on PCs too. Sure, you could port a game like Planet Coaster to consoles, especially XBone due to the UWP system. However, the game will absolutely chug trying to get in and out of object menus and rendering parks of the beauty that gets celebrated in the community creations forum.

Third and finally, were you paying attention to MIghty No. 9? That game got stretched to basically every platform available. This caused the developer to change from focusing on mechanics and updated visuals to watering things down to the least-common denominator. The game and development suffered greatly as a result of targeting too many platforms. Stretching a game like Planet Coaster to consoles would be an absolute disaster for the PC product because of all the required compromises.

tl;dr Consoles limit the game's potential and are unlikely to make bank.
 
What are you all talking about!? The controls would be a problem? How could they port it? Really? We are playing games like Tropico 5 on the XBox One. How on Earth would they have made those controls? It isn't that hard people. We played Rollercoaster Tycoon on the original Xbox. We are used to having menus in games, we could simply use that method again. Yes, please bring Planet Coaster to consoles. PC games are just whining because they cant use a joystick well.
 
Okay, there's no need to bring this down to insults. High profile disaster ports like Batman AC rightly make people committed to PC games wary of being overlooked if their games come to consoles. I don't think Frontier would make the same mistakes, PC should always be where the best experience is, perhaps even moreso if it becomes a niche, the main attraction being to have the latest and greatest.

There used to be not such a need to get a 'gaming pc' ten years ago, most people had desktops anyway, so the extra expenditure if you wanted to play games was often just a better graphics card. Now thin and light laptops do most of what people require from their computers, this is why many current PC games are designed for less powerful machines, not simply consoles. You could say the same about the mobile market drawing attention of many publishers away from consoles (eg Konami), but it's in the context of a growing market overall.

It puts an ambitious game like Planet Coaster in a strange position, I think, because it is clearly technically demanding but also has a potential broad appeal beyond stereotypical PC gamer genres. Steam can be taken as some estimate of the PC gaming market, at 125m active users it's bigger than the current gen console base of about 64m, but the majority of those PCs are less powerful than the consoles (Almost half with 2 CPU cores, integrated Intel chipsets are reported on most machines, but could be reporting that on machines with discrete GPUs also).

If Planet Coaster could run on the majority of PCs sitting in people's homes, it would not look up to scratch or match the developer's vision, but to publish only for the high-performance PC market to the exclusion of the consoles is to ignore half of the potential market. Piracy is currently a non-issue on these consoles, so I regard that as a conservative estimate. If you don't think the cash from that market can make for more content and expansions feeding back into the PC edition, the only reasonable argument is that a decent enough port can't be made to make it a success on consoles, that it would just be a distraction.

I disagree but it is at least an unproven point. I don't think it's as easy, or as applicable to past examples as Darthhippie says, but you can read plenty of thoughts and ideas on that in this topic already. This is the place for the most ardent fans, I doubt anybody here who could afford it wouldn't buy a PC to play this game. But we should want as many people to play it as possible.
 
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I've been watching the Developer Logs and I suggest that there should be a PS4 and Xbox One versions of the game. There hasn't been a good rollercoaster tycoon game on console and if this came to PS4 and Xbox One; it could have potential. :3

Well if you have ever heard of thrillville if you ask me that was a pretty good theme park/roller coaster tycoon planet coaster is actually based off of thrillville therefore it wouldnt suprise me if a console version was released. [yesnod]
 
Performane wise I think Planet Coaster would run very smooth on both PS4 and Xbox One, specially with the new PS4.5 Neo and the other (don't remember the name) imprived Xbox.

The only thing that would stop me is the controls. However, you can use a mouse and keyboard on your PS4 by simply pluging it into the USB-ports. So if there'd be a way to change the game interface to the PC version, it wouldn't be a problem at all!

It would specially be great for people who don't have an up to date computer at the moment, but do have a console. They wouldn't have to buy a new computer in order to play the game.
 
Play Station has made a game with creating tools that can help with building the parks and coasters.

Mod Nation is a game where you can create race tracks and cars, but there is a section where you can create a track. In this section you can build terrain and place props easily with no trouble.
 
lol polarbear- sure consoles have games with user created terrain, but Planet Coaster will just never be on a console. Its going to stay as steam only so that we can utilize the workshop features. It would be way too much effort to port the game to consoles for a smaller market of gamers, and ps4/xbox users would not be able to share content with PC so you would be extremly limited in many of the features. It took over a decade but they finally ported RCT3 to tablets but its without any of the expansions, so any console version will be extremely stripped down. Theres just not enough of a market there for the effort of development
 
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Please understand that I don't intend to bash on console gamers, they have a right to their opinion, and while I am part of the PC "master race" if you will, I respect if people want to play on consoles.

However... aside from controls, custom content, etc. there's also the matter of money. If the engine works on PC, then developers can simply release for PC. But to release for consoles, developers need access, plus additional developer hardware (special versions of the consoles). I know Sony is very strict, especially towards indies (you have to be based in the US to get a license). Microsoft is a little less strict, but then again, I only know how either company provides access for indie games.

And answer me this: there are plenty of games exclusive on either consoles or PCs. Why is it that every time a PC gamer wants a console exclusive on PC, almost every console gamer replies with "buy a console" or something similar? Why shouldn't PCs have exclusives? Why should console gamers have more right to have a PC exclusive ported to console and not the other way around?

In light of the controls, PS4's touchpad could work, but what about XBOne? Multi-platform games have to be developed with every console in mind. XBOne and PS4 have comparable controllers, but if VR should be included, or the touchpad or whatever, this adds to the work needed. Then we have the simulation aspect. No matter what hardware a console has, it's mostly aimed at graphics rendering. Running complex simulations like in Planet Coaster, Cities Skylines, etc. can often be too much for the console to handle. Even medium-end PCs can have trouble with that. So even if controls weren't a problem, Frontier would have to triple their work on optimization and dumbing down the graphics so the consoles can handle the game, so that the PC still has the full graphics available. Look at GTAV; it took Rockstar a considerable amount time (even a delay) to dumb-up the game so it wouldn't be a simple port but a full PC game.
 
It would be way too much effort to port the game to consoles for a smaller market of gamers,

It's unfortunate that I have to repeat myself, I'll try to be brief. The largest figure stated of active steam users is 125 million. Last month's steam hardware survey showed, among other things, that 46% of users have less than the 8GB minimum RAM for Planet Coaster. The number of current generation consoles in homes is 65.7 million. Even making immensely charitable assumptions from the basic specs that the survey tells us (my macbook air has 8gb of RAM), you can only conclude that the number of computers capable of playing Planet Coaster are at most, similar to the number of current-gen consoles out there.

The best way to play will always be on a PC, but most people are just playing with the machine they have, not a 'gaming pc.' Low-power chips and svelte laptops are increasingly 'good enough' for work and can even play some great indie games. The biggest gaming markets in terms of users are PC and mobile, but while it is difficult to quantify accurately, the 'AAA' PC gaming market is a great deal smaller. I think if you were able to have all the information to draw a bell curve, consoles would clearly show the biggest concentration of reasonably up-to-date hardware. As I said I wanted to be brief, you can look back in the thread if you want sources.
 
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Petition !

FR :
Coucou ! J'ai lancé ma pétition pour que le jeu sorte sur console ! Venez signer ! Cliquez ici

EN :
Hello ! I launched my petition for the game to be released on console! Come and sign! Click here

Good Bye / Bonne journée !
 
Current gen consoles will be outdated very soon. It would be better to have the devs continue work on the PC version, and then maybe in a couple years next-gen consoles will be ever better
 
I've been watching the Developer Logs and I suggest that there should be a PS4 and Xbox One versions of the game.

I got a better idea. How about we get to keep one PC game where the devs do not waste their time and gimp the game to make it run on inferior hardware?

#pcmasterrace
 
Honestly it won't come to console anytime soon unless they are looking to put it on the Xbox Scorpio by xmas next year cause that console is the only one that provides recommended specification and thus might be able to play it. However I don't see it happening in honestly. The controls required would be nuts.

Since Microsoft haven't confirmed support yet (seems to have been forgotten about) for mouse and keyboard I feel there would be issues. However if that did happen then I feel the stance and with the new system it may change tbh. I don't actually feel the game would have to be gimped to play on console, just locked to 1080p at 30fps with settings on medium to high which lets be honest would be excellent in terms of console.

In that regards also. Although I don't think it would happen, I wouldn't be upset if Frontier did support in future because it's a big revenue stream they could have income from. Of course with that comes the requirement for devs for the xbox version, however that is something at least a year down the line anyways then I don't see it affecting anything.
 
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