You miss the most crucial thing here.
The PS4, PS4 Pro and Xbox One are no where near powerful enough to run this game. FACT!
This was also confirmed by developers.
The SIms games have never been too taxing on hardware, so it's no surprise they ran on consoles.
That is why I only mentioned the Xbox Scorpio which actually is above recommended specification based on the information with have
They would not need to create a dumbed down version of the game and Microsoft have already said they are not blocking Scorpio exclusive games. So yeah, what would be interesting is if Microsoft and Frontier talk about an exclusive in future because that would be a good way to pick some sales up.
In terms of CPU, The scorpio all we know is that it will be 8 core. nothing more at moment but I would expect it to break the 2.5GHz mark again so feel that would be fine as that puts it above what the FX-8350 is.
You miss the most crucial thing here.
The PS4, PS4 Pro and Xbox One are no where near powerful enough to run this game. FACT!
This was also confirmed by developers.
The SIms games have never been too taxing on hardware, so it's no surprise they ran on consoles.
If it breaks the 2.5GHZ mark, It is still slower than an FX 8350 as they run at 4GHZ stock speed. However, it is going to need a relatively powerful CPU to push 4K gaming and to power the GPU which is roughly going to be as powerful as a GTX 980ti. We know nothing yet of the architecture used, as some architectures can push more data through them at lower clock speeds.
Yes and no. The fact is that currently microsoft (or more importantly Phil Spencer) said it would launch with the latest hardware and not a jaguar architect CPU so this is almost certain to be Ryzen. Now bearing in mind the CPU will release with an 8 core 16 thread 3.4Ghz + CPU I don't see them pushing clock speed that much. Maybe 3Ghz is closer to the mark but they are significant improvements over the current AMD lineup.
Again I believe with the new Architecture and the 8 cores at 2.5GHz would put performance above the FX8350 in honesty.
So this is likely to be a Ryzen & Vega setup. I don't see any issues with that. The big news really is that they more instructions to be completed per clock cycle which would be ideal for PC.
To be more specific I feel the core will be an SR-5 (Summit Ridge series). The only thing of concern is that it is looking like an 8 core - 16 thread SR-7 is only on par with Intels current i7-6700k although that is 3.4Ghz to 4.0Ghz matching up so if it can clock well maybe it can gain later.
But yeah that is about where we are at the moment from what I have read.
I dont think this is about the performance of the consoles hardware, but the fact that console platforms have a shorter life span then PCs and steam. I cant see the devs putting in time and effort to convert the game to a different operating system when they are still working to improve the base game. Even if they did take the time to port the game, chances are certain features would not be compatible, like sharing blueprints (at least cross platforms)
lets say they make some add-ons for PC over the next year, and then begin working on a port for consoles which wouldnt release for another year. By then there will already be talk about a new console and people clamoring about the port being outdated. It just doesnt make sense logically why anybody would want a port of this game rather than to see more additions made for this version
I find it so funny that there are some idiots like you who think it's not powerful... They are most powerful computers in the world. Why on earth do you think US Air Force's super computer is made up of PS3s? For fun? No because they are powerful and having loads 100x the power.
The best theme park game on a PS was "Themepark world" back on the PS1 and PS2: https://en.wikipedia.org/wiki/Theme_Park_World I remember playing it and spent hours and hours on it. I can't find anything more about it anymore but I believe it was a best seller behind Final Fantasy at one point.
Super computer: https://www.cnet.com/uk/news/playsta...supercomputer/
Final Fantasy the best PS4 game has sold millions:
2006 Final Fantasy XII: sold more than 1,764,000 copies in its first week in Japan | sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006 release. | In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week.
2016 Final Fantasy XV: Within the first twenty-four hours, Square Enix reported that Final Fantasy XV had shipped five million units worldwide in both physical shipments and digital sales. In Japan, the PS4 version topped Japanese gaming charts, selling 690,471 units. The Xbox One version sold 3,791 units. --- PS4 sales is 100x more than the PC Microsoft's Xbox sales.
MikeD, I am well aware they PS3's were used a super computer. Why? Because the original version of the original PS3 allowed them to be linked together and work as a super computer. This made it relatively cheap to build a relatively powerful super computer as PlayStation's were quite cheap, in terms of super computer costs. Not because they are the most powerful on their own, because they are not. The PS3's cell broadband processor is basically a custom IBM chip anyway.
The cell broadband processor that was inside the PS3 was and is very powerful yes, but only when code is written specifically right for it. It was never harnessed properly for games because of the difficultly in programming for it. Plus combined with the GPU and system RAM that was inside the PS3, the system could not even run a single game in native 1080p, every single game was upscale.
You need more than just a powerful CPU to run games, and you can have the most powerful processor in the world, but if no one specifically optimises it for consumer applications and games or ever writes those for it anymore then it is useless, like the cell broadband processor is today, when talking in terms of games. The cell broadband processor may have been very fast, but it was never properly used due to it being so complicated to write code on and even then it wont run modern games well because the system ram is very very low by todays standards and so is the GPU. Thanks for the post though, I needed a laugh.
I've made huge arguments for console ports for games for years. As a person who just recently got back into pc gaming and bit the bullet on an expensive PC build. AS pc gaming can be very expensive hobby. But this is one of those games that I can't see happening. At least not in a way that looks positive for the brand.
Sure they did the SIms, but almost everyone universally panned those games. Does any one even remotely remembers Thrillville ? (Outside of this group) Games like this are heavily carried on two really big pillars. Heavy CPU performance & custom content. Its hard for console to mass up the amount of CPU needed to run these games. Let alone give the tools needed to build decent custom content.
For those who mentioned then Scorpio and Ps4 Pro. While these are "updates" to existing hardware. Many people have already confirmed both the ps4 Pro and Xbox One Scorpio are just getting new GPU components to their APUs. Their CPU will remain remotely the same.... So if the current "standard" machines can't handle PC there newer counter parts won't do to much better...
Yes and no. The fact is that currently microsoft (or more importantly Phil Spencer) said it would launch with the latest hardware and not a jaguar architect CPU so this is almost certain to be Ryzen. Now bearing in mind the CPU will release with an 8 core 16 thread 3.4Ghz + CPU I don't see them pushing clock speed that much. Maybe 3Ghz is closer to the mark but they are significant improvements over the current AMD lineup.
Again I believe with the new Architecture and the 8 cores at 2.5GHz would put performance above the FX8350 in honesty.
So this is likely to be a Ryzen & Vega setup. I don't see any issues with that. The big news really is that they more instructions to be completed per clock cycle which would be ideal for PC.
To be more specific I feel the core will be an SR-5 (Summit Ridge series). The only thing of concern is that it is looking like an 8 core - 16 thread SR-7 is only on par with Intels current i7-6700k although that is 3.4Ghz to 4.0Ghz matching up so if it can clock well maybe it can gain later.
But yeah that is about where we are at the moment from what I have read.
Your facts are still inofficial. microsoft has not released any info about its CPU. It could likely be an APU. Xbox 360s CPU is much higher than xbox one sitting at 3.2Ghz. While the GPU will have 320GB bandwdith if the CPU is not at least as good as the minimum requirements for this game then it will be the bottleneck. Consoles also need to be affordable especially for people who cant afford high end PCs.
Microsoft's Aaron Greenberg described it as the "most powerful console you've ever seen".
"It will bring these really true 4K, really incredible visual games that we've never seen before on the console," he told Xbox FanFest attendees.
"People who have spent thousands of dollars on a high-end PC are getting that experience.
"How do we bring that to scale in a console in your living room? That's a big part of what Project Scorpio is about."