PS4/ Xbox One Version of the Game?

You are very wrong on the Scorpio side of things in regards to the CPU. See my previous posts.
Elite Dangerous is out on Xbox now and ps4 in 6 months using the same engine, so it should at least be possible to see what would need to be curtailed for it to run well. But if they went ahead it could well offer benefits to the current crop of players too like;

  • Developing joypad/motion controls and VR which may not be viable for just Oculus/Vive
  • A lean-back interface for anybody with a Steam Link or similar
  • A warm fuzzy feeling when the console version is inferior in park size/number of guests/reticulating splines than the original

Both of you miss the point. First there is a control issue, to get this kind of game to work on console you need to design it for gamepads and then you get Thrillville, which was a fine game in its own right but that's not Planet Coaster. And no, console users are never going to play with a keyboard and mouse (or other controls, VR whatever, the gamepad is the reality), not in numbers that makes a game which needs it viable anyway.

Second, consoles today are just PC's sold at a loss where the software is locked. The PS3 was the last console to attempt (sorta) to out-perform PC's with a unique architecture. Those days are gone. There is a limit to how powerful (read expensive) a PC you can sell at a loss so they will always be way behind the curve unless the console companies figure out a new business model, and they haven't.

In other words: if the devs were to make a console port without gimping the PC version to fit the lowest common denominator (both performance wise and UI wise) then they would have to maintain two separate versions of the game which would take away dev time that could be used making the PC version better (which almost no dev ever does, instead they gimp the PC version). Comparisons to for example Elite is not valid because that game is suited for console. Planet Coaster absolutely is not.
 
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Both of you miss the point. First there is a control issue, to get this kind of game to work on console you need to design it for gamepads and then you get Thrillville, which was a fine game in its own right but that's not Planet Coaster. And no, console users are never going to play with a keyboard and mouse (or other controls, VR whatever, the gamepad is the reality), not in numbers that makes a game which needs it viable anyway.

Second, consoles today are just PC's sold at a loss where the software is locked. The PS3 was the last console to attempt (sorta) to out-perform PC's with a unique architecture. Those days are gone. There is a limit to how powerful (read expensive) a PC you can sell at a loss so they will always be way behind the curve unless the console companies figure out a new business model, and they haven't.

In other words: if the devs were to make a console port without gimping the PC version to fit the lowest common denominator (both performance wise and UI wise) then they would have to maintain two separate versions of the game which would take away dev time that could be used making the PC version better (which almost no dev ever does, instead they gimp the PC version). Comparisons to for example Elite is not valid because that game is suited for console. Planet Coaster absolutely is not.

Nope, I explained a few posts ago that there is going to be support for mouse & keyboard from Microsoft so controls have no problem there. They will release offiicial items for the Xbox range because that is what they do and people will use them because it means that the console becomes a home entertainment hub with all the apps for tvs and the ability to type to search with a wireless keyboard and mouse there is no issue for that.

No one is suggesting that these will out perform a high end pc however the suggestion is hat they will be able to handle this particular game because the console system so far known for the Scorpio is actually around the same as recommended specification for the PC. Microsoft are also looking to release the scorpio only 8 months after the desktop version of the parts drop which means they likely have the chips now to be working on and so will not be behind the curve.

You have either missed all the media, the comments from Microsoft. The PS4 Pro and Scorpio are very much new business models from both Sony and Microsoft in a world where they know 10 year cycles cannot happen. The Scorpio is also touted to be released at a high cost. From reports we are talking at £500+ in the UK which could be feasible. The GPU is mid-range but seems to be suggesting a much stronger CPU to previous consoles. Take into account bulk industry scale buying and I see no reason to suggest it cannot push where the consoles are now.

The performance and UI are not the issues here. It will be if there is enough of a demographic to make the port viable. ED made sense because of what game style it is.

They already also support two versions of ED so that is not to say they couldn't do this for PC. It isn't needed as explained above but again is not a point I feel adds or changes to the view of the situation.

I also mentioned that it would give the Frontier team a year to knuckle down on the PC version, see how the market is with the console and then decide if to port.

So the only part I agree with you on really is that ED was easier to port in that the demographic was already established.
 
There are plenty of notes from Phil Spencer showing that it is not current AMD architecture and will be on the new Ryzen architecture. Be it an APU or seperate CPU/GPU changes nothing on the the fact it would be build from a core AMD are already producing such as the SR-5 which incidentally is the only noted CPU with the same core count/thread count at moment. This of course could all change but that is the information I have read through consistently over the last few months.

The 360's CPU is nothing close to what the Xbox One CPU can produce though. The base figure your reading is all good but it is not the full story. Ghz is not the only part that matters.

Further to that, Phil Spencer & Microsoft have already said they are targeting high end gaming and not the general public with this console. Rumours would suggest they are targeting a US $600 price ish with almost zero profit margin and rely on game sales as always to make the money. Microsoft have also claimed to build an equivalent PC would costs thousands of dollars.



I think that would suggest that console gaming may be pushed in a large way and honestly if they can hit a cycle of 3 years with the highest end gear at a price that works with backwards compatibility and mouse/keyboard support then my PC would be redundant.

Just because things have worked a certain way for 2 decades doesn't mean things won't move forward.

Edit: My facts are also official statements from Microsoft. I can't say if they are lying or not. That is not for me to judge but I am taking face value of what is said for now in hope we really do progress further along.

Edit 2: Further to that I may have miss-understood or similar but it appears more recent information (just took a look) actually suggests the CPU will be closer to the SR-7 with 8 true cores.

I hope you're right. I haven't seen any recent posts on the device. From the last reports I read up on sources say the scorpio was just upping to an rx480 type gpu, leaving the jaguar cpu pretty much in check.

I know this as a fact for the ps4 pro. Like I said I hope im wrong. I'd love to see xbox claim the most powerful console crown yet again. I loved the orig xbox days. Felt like a king haha. If thats the case I have no problem dropping 600 dollars on it. If they announce a new fable game, id mail my money to Microsoft tomorrow... HEAR ME SPENCER CAN YOU HEAR ME!?!?!?!?
 
I own an Xbox 360 slim, Xbox One with Kinect, and PS4 Pro, and my first custom desktop with these specs

- 6th gen Skylake, Intel Core i7-6700k (4 cores, 8 threads, high base speed 4Ghz turbo boost 4.2Ghz, and that's not overclocked, pretty impressive clock speeds, 8MB cache)
- AMD R9 390 (8GB GDDR5 @ 384GB/s bandwidth, 512-bit bus).
- 16GB DDR4 2400 HyperX system RAM
- Kingston Fury HyperX SSD for OS and games

I'd say the RX480 was meant to be like an entry level 4k GPU. It has a lower bandwidth and smaller bus than the AMD R9 390. Also the Intel Core i7-6700k is one great powerful beast of a processor. It has like the highest STOCK clock speed out of Intel's entire 6th gen processors line up. 4Ghz base speed. Xbox Scorpio will have 320GB/s bandwidth. But the original and S versions of Xbox One are too weak to run this game. And Microsoft have implied there will be no exclusive games for Xbox Scorpio and not for Xbox One. But maybe Microsoft and Frontier could come to an agreement or something.

I got a PS4 Pro when it came out last month so that I could play Final Fantasy XV. The PS4 Pro version has noticeably better anti-aliasing and higher resolution and better textures than the Xbox One version. But PS4 Pro only has a 2.13Ghz clocked AMD APU. 2.13Ghz is rather a low clock speed. Sure the quality and when the processor was made counts, but so too does the clock speed. My Intel Core i7-6700k is like only a year old and is currently a high end desktop processor according to notebookcheck and other sources and it has a high clock speed. And has hyperthreading technology too including 4 cores 8 threads. The Xbox Scorpio will not beat my desktop PC. But Xbox Scorpio's could be good enough to run this game even on a bit of a dumped down version of this game. Sony set a RRP of PS4 Pro in NZ of only NZ$638. The original Xbox One only has 68GB/s DDR3 (not even GDDR5) bandwidth. Xbox to me has the best online features. It has XBL Parties (especially on Xbox 360), avatars, voice messaging, picture messaging, etc. Even the Sims 4 is not made for PS4 nor Xbox One and there have been no confirmed plans from EA to bring it to consoles yet.

However I do have two games made by Frontier on Xbox One and Xbox 360, 1) Screamride 2) Zoo Tycoon.
 
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I think Sony has also implied there will be no exclusive PS4 Pro games too, and why Frontier may not be dedicated to creating a console version. More people use Windows, than they do Xbox or PS or even Mac. Windows is actually more widely used than Mac. Otherwise Frontier would have provided official support for Mac. It's the same with EA and some of their various versions of The Sims games where a PC version would normally be released earlier than a Mac version. But when you compare the hardware revisions which Sony and Microsoft have made, there is a bit of a difference and performance boost with the hardware revision. Xbox Scorpio with some images released by Microsoft of a brief image of it, some speculate what may look like 12x1GB GDDR5 modules. Also Xbox Scorpio will have 320GB/s bandwidth GDDR5, which is a massive improvement from the 68GB/s bandwidth DDR3. And I think game developers may favor making games for the revised console versions rather than the original, even though Microsoft and Sony may not allow it, or want to.
 
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I own an Xbox 360 slim, Xbox One with Kinect, and PS4 Pro, and my first custom desktop with these specs

- 6th gen Skylake, Intel Core i7-6700k (4 cores, 8 threads, high base speed 4Ghz turbo boost 4.2Ghz, and that's not overclocked, pretty impressive clock speeds, 8MB cache)
- AMD R9 390 (8GB GDDR5 @ 384GB/s bandwidth, 512-bit bus).
- 16GB DDR4 2400 HyperX system RAM
- Kingston Fury HyperX SSD for OS and games

I'd say the RX480 was meant to be like an entry level 4k GPU. It has a lower bandwidth and smaller bus than the AMD R9 390. Also the Intel Core i7-6700k is one great powerful beast of a processor. It has like the highest STOCK clock speed out of Intel's entire 6th gen processors line up. 4Ghz base speed. Xbox Scorpio will have 320GB/s bandwidth. But the original and S versions of Xbox One are too weak to run this game. And Microsoft have implied there will be no exclusive games for Xbox Scorpio and not for Xbox One. But maybe Microsoft and Frontier could come to an agreement or something.

I got a PS4 Pro when it came out last month so that I could play Final Fantasy XV. The PS4 Pro version has noticeably better anti-aliasing and higher resolution and better textures than the Xbox One version. But PS4 Pro only has a 2.13Ghz clocked AMD APU. 2.13Ghz is rather a low clock speed. Sure the quality and when the processor was made counts, but so too does the clock speed. My Intel Core i7-6700k is like only a year old and is currently a high end desktop processor according to notebookcheck and other sources and it has a high clock speed. And has hyperthreading technology too including 4 cores 8 threads. The Xbox Scorpio will not beat my desktop PC. But Xbox Scorpio's could be good enough to run this game even on a bit of a dumped down version of this game. Sony set a RRP of PS4 Pro in NZ of only NZ$638. The original Xbox One only has 68GB/s DDR3 (not even GDDR5) bandwidth. Xbox to me has the best online features. It has XBL Parties (especially on Xbox 360), avatars, voice messaging, picture messaging, etc. Even the Sims 4 is not made for PS4 nor Xbox One and there have been no confirmed plans from EA to bring it to consoles yet.

However I do have two games made by Frontier on Xbox One and Xbox 360, 1) Screamride 2) Zoo Tycoon.

They retracted the no exclusives for Xbox scorpio in June

http://www.gamespot.com/articles/some-games-could-be-exclusive-to-new-xbox-scorpio-/1100-6440815/
 
This doesn't make sense to me. You will never be able to control everything properly without a mouse and keyboard

it makes complete sense to put this on ps4 and xbox , , playstion and xbox are both lobbying for mouse and kb and even released there own hey why not Bundle the game with mouse and keyboard for ps4 , Planet coaster works perfectly on a steam controller ,
 
It could be possible...

It could be possible but I doubt it, it would be very hard to build but easy to move, but they could add it for touchscreen devices such as phone, and tablet it would be quite easy to build and move such as drag the trag around bends like coaster crazy.[squeeeeee] oh and my bday is in 6 days and I'm getting planet coaster I'm so excited[big grin][squeeeeee]
 
I've been watching the Developer Logs and I suggest that there should be a PS4 and Xbox One versions of the game. There hasn't been a good rollercoaster tycoon game on console and if this came to PS4 and Xbox One; it could have potential. :3

HAHHAHAHHAHAHAHAHHAHAHAHHAHAA
It would never run on either of those (except maybe the scorpio if it is as powerful as it is said to be)
 
Lets close this thread, it will never run on a console..... time wasting... This game needs the best pc's

The best pcs that most people have are a console. You don't have to look far to find people trying to run Planet Coaster on something less powerful than what Sony and Microsoft released in 2013 (which other than RAM match the minimum specs), and clearly nothing is stopping you from running the game on a PC that is lower than that.
 
I do quite think it would be possible for Planet Coaster to be on Console though! I also don't get why people are saying rollercoaster building would be a nightmare, you could just use the joystick to choose for it to turn left and right, up and down, couldn't you?

Obviously maybe a few features wouldn't be able to be in a Console edition, but what about the players whose PC can't handle Planet Coaster? Like mine, I'm sure it would be great for those people who don't have a PC or PC isn't powerful enough to have it released on Console!

Like with all the keyboard commands, I'm sure there could be a way to implement them. There could be a separate menu for commands, or buttons for the commands? I would just really love to see Planet Coaster on console, because I am a PC and Console Gamer. Other tycoon games like Planet Coaster have been released on Consoles, haven't they?

I get that the PC gamers who have Planet Coaster might not think it is doable, if they have not played Consoles a lot, but I think with all the buttons on the controller, they could lead to different menus, each one of them maybe, to fit it all in. I am not an expert on proving my point or on PC games being able to be released on consoles, but I just personally think it IS A THING that could happen. Maybe not very quickly, it may take a long time to implement all of the in-depth features in Planet Coaster, but I think it is still possible! :) #HaveHopeForConsole!
 
Cities Skylines just got ported to the Xbone and will be released later this year on PS4. It turned out to be quite the abomination. It is also available on that weird Windows Store for about twice the price of the Steam version with all the limitations and shortcomings of the Xbone version. Go figure. Low framerates, simplified controls, no mod support whatsoever, only one expansion included and no hint of more content coming. It is quite literary a poor man's version at a premium price. I think it is perfect example of why we should put this discussion to rest. [happy]
 
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Hi, hello, it's me foiler.

Just wanted to say that consoles were never meant to have good quality or CPU or any of that stuff, it was meant to multiply or add to it. A newer T.V. that can support a console of this age (such as the xbox one) has all the things you listed were missing fromthe console in the TV. A console is meant to make it so you can play games on it, like how a satalite is needed to watch certain channels. Most T.V.s go past what windows have in all the stuff mentioned (not using technical terms to make it so all can understand, also don't want to make this longer than it has to be), or even just a normal PC. Theefore the reason that planet coaster should be able to go console.

Also, if you are worried about the coding not being right, the web has tons of free code translators that could speed up the process, then check and edit.


And I you are concerned about controls, Xbox has the chat controller that has a keyboard that can work for games. I have even it on my friends pc. There are ven games out that require the keyboard use on xbox. It could also use menus as mentioned above or even voice control or options with kenex.


That comment on city skylines, not true or it has been fixed as I can install all the mods or whatever you call them. Tons of other games can also have mods and other stuff.


Now on the topic of money and sales, console sales are increasing over the past years. It was predicted that both mobile and console will both sepertaly serpass PC by 2030, 12 years. I think we will still have planet coaster by then, do you not?


Now many of you PC gamers say it won't be possible, I think it is because you just don't use console much or know as much as we do in the console world. Maybe you don't just see the possibilities that many other games have made possible without keyboard. Tons of games have been made more suscessful by console aswell, ever adding new features because of it.

If anyone sees gaps or has questions about this comment, please post them as I will try to answer them.

Sincerely,
foiler64
 
Clock speeds arent always what counts. Take a look at xbox 360 which has a 3 core 3.2Ghz CPU and the xbox one x which IS MORE POWERFUL THAN A PS4 PRO. PS fans love dissing xbox. The xbox one x has an 8 core 2.3Ghz processor. Although that processor is slower than the faster clocked 3.2Ghz 3 core CPU on the xbox 360 the xbox one processor is better despite the slower clock speed. Microsoft being the biggest software company in the world can create software which pushes the limits of hardware. But they can only do it to a certain extent. Xbox also has kinect just like ps4 has that camera thingy. However most consumers dont buy those peripherals (ps camera/kinect).
 
I just want to say that in the meantime you can do what i do. Steam machine + Gigantic TV + bed/couch and a steam controller!!!! works great. OR you can try to get your PS4 controller setup and use some custom binding magic to try to get it functional. but steam controller is magic itself.
 
I just want to say that in the meantime you can do what i do. Steam machine + Gigantic TV + bed/couch and a steam controller!!!! works great. OR you can try to get your PS4 controller setup and use some custom binding magic to try to get it functional. but steam controller is magic itself.

why not just plug an hdmi cable from the pc to the tv? isnt steambox like streaming?

also how do you use the steam controller for planet coaster?? I mean the game has controller support for the camera but not for building
 
There is a reason very few games from the simulation/tycoon/management genera get developed and released to any console. The customers who enjoys these kinds of games are not console players. They may own a console (I have a PS4 Pro for example) but they would never give up the PC platform for games like that. None of these games do well for the general masses.


There are only a few out there where the biggest titles are Tropico 5 and Cities: Skylines. Both are crippled versions of the PC versions and really not the same game.
 
the steam controller is essentially a keyboard in controller form. left/right click, hold and rotate for cameras, hold & rotate other button and pad for building. i just use a community made key setup. As for your Q. yes. you could just plugin a HDMI cable, but the steambox makes it a bit easier if you want to use WIFI. or if you want to use the steam controller.
 
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