PVP/Crime Consequences required levels (Answers from PVE players please.)

Infiltrator because lol, it was super fun to pirate people in "safe space". They were very rude about it too and some of the cheated by combat logging.

They were rude? I just do not understand how pirates feelings get hurt so easily yet they can call PVErs carebears.
 
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IMO SCB could be rolled back to not over heat the ship to insane levels and HRP tanking could both be fixed by simply allowing only ONE of any one of these items. You still get to decide the class size but you only get one of any SCB and HRP. You only get one shield. Why not also limit SCB and HRP to one of each. That would kill the tanking meta and allow everyone to make choices about play styles, and maybe even make the Lakon trade ships a viable choice again.

Limiting SCB and HRP to only one might also help the crime and punishment issue if traders and explorers can fight back.

HRP should be balanced by having heavy modules actually effect your ships maneuverability, you can sometimes see a difference in the overall top-speed of a fully laden ship but if you take a FDL/FAS and fill it with B modules and HRP and you'll barely notice the turn rate difference.

The background ship mechanics are weak for something thats supposed to have a very cohesive link between the different elements.

SCB's didn't need nerfing the first time, or the second, they were manageable in both circumstances it was just a skill like any other.
 
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When two pilots are in the same power any PK's should have a LOT heavier impact in regards of penalties WITHIN this power. And this should differ significantly than when they are in opposed Powers. So the game needs aside the System specific fees also some penalties that are on power inhabitat space level.

The game needs a proper faction system where people cna align hemselves to a minor faction as well.
 

Majinvash

Banned
They were rude? I just do not understand how pirates feelings get hurt so easily yet they call PVErs carebears. LOL [haha]

You misunderstand, I found it charming but I always expected them to hold themselves to a higher standard.

Also I believe the term "carebear" is paramount to a racial slur on this forum, I would be careful with its usage.

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HRP should be balanced by having heavy modules actually effect your ships maneuverability, you can sometimes see a difference in the overall top-speed of a fully laden ship but if you take a FDL/FAS and fill it with B modules and HRP and you'll barely notice the turn rate difference.

The background ship mechanics are weak for something thats supposed to have a very cohesive link between the different elements.

SCB's didn't need nerfing the first time, or the second, they were manageable in both circumstances it was just a skill like any other.

I agree on it was a different skill but It needs a complete overhaul.

Shield cell stacking made sense for large ships, now it takes more skill to use and in some cases is even more powerful.
Hull reinforcement is totally broken and only helps the smaller ships.
When a large ships shields drops, you have to get out before your power plant is easily sniped.

Majinvash
The Voice of Open
 
So what in your minds should happen - if anything - where Mr Explorer turns up to Sag A, and is promptly interdicted and blown up (clearly for the lolz of causing grief)?

My recommendation would be that every time that happens, Majinvash gets permabanned from the game. Irrespective of who did it. Because he'll find it really rude and accuse people of cheating.

Being less flippant, though, the game would benefit massively from letting people know that trolling activity like invading Mobius won't be tolerated (or even encouraged) any more. Until that happens, large numbers will either stay in Solo or just not buy the game with such a poor reputation.
 
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Agree. The HRP and armor upgrades should increase module protection.

But they should be unique otherwise the balanc ebetween general combat (also PVP) outfit will get even a bigegr gab towards every ship carrying non combat components. because thats one of the huge problems how PVP imbalances and why ist called "seal clubbing" because the raw difference inboth types of ships meeting each other doesn't ever make a porper PVP, its just a forced runaway for the non combat outfitted ship.
 

Majinvash

Banned
But they should be unique otherwise the balanc ebetween general combat (also PVP) outfit will get even a bigegr gab towards every ship carrying non combat components. because thats one of the huge problems how PVP imbalances and why ist called "seal clubbing" because the raw difference inboth types of ships meeting each other doesn't ever make a porper PVP, its just a forced runaway for the non combat outfitted ship.

Problem is that unless they straight up buff all trade ships to incredible levels of standard hull tanking, the traders would still use the space for extra cargo.
This is the reason why indirectly the Cutter is the best trade ship.
They had to build it with HUGE amounts of internal slots, so that it could carry huge SCB's.
I think that trade ships should have much much larger internal capacity and be a huge problem to stop. Like trying to slow down an oil tanker.
Sadly if you make them too tanky, then every trade ship would just highwake out and then you have another problem.
Currently its nearly impossible to pirate a Open spec Trade conda in the time between, submit and highwake to freedom.

IanL, Love your work

Majinvash
The Voice of Open
 
Problem is that unless they straight up buff all trade ships to incredible levels of standard hull tanking, the traders would still use the space for extra cargo.
This is the reason why indirectly the Cutter is the best trade ship.
They had to build it with HUGE amounts of internal slots, so that it could carry huge SCB's.
I think that trade ships should have much much larger internal capacity and be a huge problem to stop. Like trying to slow down an oil tanker.
Sadly if you make them too tanky, then every trade ship would just highwake out and then you have another problem.
Currently its nearly impossible to pirate a Open spec Trade conda in the time between, submit and highwake to freedom.

IanL, Love your work

Majinvash
The Voice of Open

I would like to see the original Frontier/FFE ship upgrade system be implemented so that we could fit what we want to the ships. At least this way we wont know what we are getting ourselves into ;)
 
Open question to all...

I think most people agreed crime, punishment and response needs attention...


So what in your minds should happen - if anything - where Mr Explorer turns up to Sag A, and is promptly interdicted and blown up (clearly for the lolz of causing grief)?

How would any mechanism deal with that, if indeed it even can/should?

You simply die.

There is no local jurisdiction there to enforce a bounty so the Empire / Fed / Alliance won't care.

The Federation of Pilots will : huge bounty, large enough to trigger whatever FD bring in with the C&P revamp.


Reasoning:
The bubble should be relatively safe. Plenty of High Security zones with lots of police.
Anarchy systems (and uninhabited systems) - like the wild west. You take your chances.
 
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What I am interested in is the **level** of consequences that would need to be seen to get players out of the safer private/solo modes and into what will be inherently the more dangerous Open.

No level. Forget about it all, it's pointless. GTA Online has wanted levels that make you hunted by tanks and helicopters, doesn't do diddly squat, there are tons of players who are good enough at the game to stay at a five star level for hours and kill hundreds of innocent roleplayers, even when they're in passive mode (run over by cars with nobody in them and stuff like that). A killers pride and joy is to beat the system, and unless you make the game unplayable for everyone they will always be one step ahead.

To me the only option ever to solve this problem is to hide the fact, that you're a human being. This automatically drives all the killers, who need the confirmed player kill to enjoy it, out of the game and leaves only the role players who just would like some presumed NPCs to unexpectedly answer their hails.

Unless you are willing to completely remove any and all motivation for killers you are not going to get a significant number of PvEers back into Open.
 
No level. Forget about it all, it's pointless. GTA Online has wanted levels that make you hunted by tanks and helicopters, doesn't do diddly squat, there are tons of players who are good enough at the game to stay at a five star level for hours and kill hundreds of innocent roleplayers, even when they're in passive mode (run over by cars with nobody in them and stuff like that). A killers pride and joy is to beat the system, and unless you make the game unplayable for everyone they will always be one step ahead.

To me the only option ever to solve this problem is to hide the fact, that you're a human being. This automatically drives all the killers, who need the confirmed player kill to enjoy it, out of the game and leaves only the role players who just would like some presumed NPCs to unexpectedly answer their hails.

Unless you are willing to completely remove any and all motivation for killers you are not going to get a significant number of PvEers back into Open.


*cue Transponder*

:D
 
You simply die.

There is no local jurisdiction there to enforce a bounty so the Empire / Fed / Alliance won't care.

The Federation of Pilots will : huge bounty, large enough to trigger whatever FD bring in with the C&P revamp.


Reasoning:
The bubble should be relatively safe. Plenty of High Security zones with lots of police.
Anarchy systems (and uninhabited systems) - like the wild west. You take your chances.

So a new Pilots Federation mechanic would cater for such areas... That was along the lines of what I'd envisaged too.
 
So a new Pilots Federation mechanic would cater for such areas... That was along the lines of what I'd envisaged too.

IMO it should - FD always alluded to the FoP frowning upon member murder (which this would be)

Just make sure "crimes reported against me" is on :D
 
So, you derive great pleasure from attacking people in a group specifically made by and for people who do not want to be attacked? Forcing your playstyle on people who want nothing to do with it? Yeah, shining example of human behaviour right there.
The funny part is where he complains about High Waking.

I'm sure everyone is all sympathetic about the plight of the Pirate deriving glee from being a pillock in Mobius, not being able to pirate properly because of High Waking.

Swings and roundabouts.
 
No level. Forget about it all, it's pointless. GTA Online has wanted levels that make you hunted by tanks and helicopters, doesn't do diddly squat, there are tons of players who are good enough at the game to stay at a five star level for hours and kill hundreds of innocent roleplayers, even when they're in passive mode (run over by cars with nobody in them and stuff like that). A killers pride and joy is to beat the system, and unless you make the game unplayable for everyone they will always be one step ahead.

To me the only option ever to solve this problem is to hide the fact, that you're a human being. This automatically drives all the killers, who need the confirmed player kill to enjoy it, out of the game and leaves only the role players who just would like some presumed NPCs to unexpectedly answer their hails.

Unless you are willing to completely remove any and all motivation for killers you are not going to get a significant number of PvEers back into Open.

or just make every PK have to repay what he did in damage, insurances, freight and ships. Thatw a yhe will soon end in a freesidey again if he goes killing spree for no reason (like CZ's Anarchy systems PP). And he won't escape that sidey for quite a large time until having repaid all he stuff he did. Then he will think twice if he doe sit again, because this system he cnanot circumvent aside form always staying alive. And when he fails, the punishment is huge.
 

Majinvash

Banned
No level. Forget about it all, it's pointless. GTA Online has wanted levels that make you hunted by tanks and helicopters, doesn't do diddly squat, there are tons of players who are good enough at the game to stay at a five star level for hours and kill hundreds of innocent roleplayers, even when they're in passive mode (run over by cars with nobody in them and stuff like that). A killers pride and joy is to beat the system, and unless you make the game unplayable for everyone they will always be one step ahead.

To me the only option ever to solve this problem is to hide the fact, that you're a human being. This automatically drives all the killers, who need the confirmed player kill to enjoy it, out of the game and leaves only the role players who just would like some presumed NPCs to unexpectedly answer their hails.

Unless you are willing to completely remove any and all motivation for killers you are not going to get a significant number of PvEers back into Open.

A beautiful but flawed system.

If you make it too hard to work out who is human, how would the nice players be able to be all friendly and cooperative?
Transponders we would just scan for.

Majinvash
The Voice of Open

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or just make every PK have to repay what he did in damage, insurances, freight and ships. Thatw a yhe will soon end in a freesidey again if he goes killing spree for no reason (like CZ's Anarchy systems PP). And he won't escape that sidey for quite a large time until having repaid all he stuff he did. Then he will think twice if he doe sit again, because this system he cnanot circumvent aside form always staying alive. And when he fails, the punishment is huge.

Except it's nearly impossible to kill a good player who doesn't want to die.

Majinvash
The Voice of Open
 
or just make every PK have to repay what he did in damage, insurances, freight and ships.

That would certainly be effective. Unfortunately FD have included "be a pirate" in the sales blurb which kind of implies some chance to make a living from being a total pain in the posterior. That's why I suggested kill rights with compensation as a way to get it all back, if you can hunt down the perpetrator.
 
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