PvP Flag in Open Play for NOPVP players.

As it is those who don't wish to engage in this behavior with the "pirates", are just in solo or PG's already anyway.
Assumption, again. You can't possibly know why everyone in SOLO or PG is playing in those modes. I'm really going to blow your mind in a minute.
While those who enjoy it, as you and ThePirate just said, are already in Open
I have already stated, within the last few posts in this thread, that I never play in OPEN, so your assumption there, that I do play in OPEN, is wrong.

I don't play in SOLO because I'm scared of gankers, pirates or being shot at.

I play in SOLO for 2 main reasons.

One is that I love the solitude of space. I don't want to see other humans in my game, I came to the game to escape humans, not get involved with them, on any level. I don't want to even fly by a friendly CMDR who wants to o7 me, I'm simply not interested in any of that human interaction.

The second reason is, I'm on PS4, to access the OPEN mode, I would have to pay the subscription to Sony to do so. Now, I'm neither skint or a skin flint, but considering that I no longer play any online games at all, I just don't see enough benefits (given what I just said above) in paying for a subscription to enable me to access OPEN, including a theoretical PvP Flagged system type OPEN.

Here's the mind blowing bit for you Jigs.

By me being in SOLO, you earlier counted me in a group that hides in SOLO away from gankers, I told you then it was an assumption, I told you then you couldn't possibly know why all people choose the mode they do and I'm telling you once again, my choice for remaining in SOLO has nothing to do with gankers or pirates. It is for the above reasons. I suggest that many others have reasons for sitting in SOLO or PG that have nothing to do with ganking or pirates.


I really would like an answer but this isn't my first rodeo with you, so I know I won't get it.

This is a brave statement from someone who twice now I have asked for a personal definition of the term 'ganking', what that word means to you, and you still haven't provided an answer.

People in glass houses, Jigs.
 
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Except a Pirate ship is so incredibly different from a PvP ship? I cant spend internals on HRPs/SCBs, and instead have to use them for cargo, collectors, hatch breakers. Also can't use high DPS weapons or else accidentally killing them could be an issue. I suspect you dont understand how pvp piracy works.

I know how it works. you're slinging mud that's all. If you can't even admit the cargo ship is at a dissadvantage in most cases we're going to have to stop because you're just being absurd and inflammatory.

The fact that the people who play in open no longer have anything to lose by switching pvp mode off? Traders would get all the benefit and none of the cost, while PvPers, Pirates, and similar would bear the entire cost.

I guess you're missing the point. They have nothing to lose now, because you never see them. They are playing in solo or PG or they have you blocked. So, again, what changes with this suggestion? The only thing that changes is you see the players you can't F with instead of those same players who don't want to be F with in another game mode you can't see or touch.

I keep asking and you guys can't answer. I know you can't or won't, because you would have to admit this idea doesn't destroy your game or change anything for you. You're just making crappy excuses for your bad in-game behavior.
 
Difference between Mobius and your suggestion is that there are no gameplay changes in Mobius. You can still shoot and kill other players, its just in that case you promise not to. I think thats great. What I don't agree with is changing mechanics involved to make non-PvPer's invincible in everyone's experience for not everyone's benefit.
Like many others you're not following the thread. I'm not saying that is still the only way. That would merge this thread on the double open play where one is PVP allow the other NOT allowed. It could be done without changing mechanics simply is forbidden like they do on Mobius, and developers ban you from the Non PVP channel (using product Key so you're forced to buy another license if you want to exploit this, that's a some level of serious inhibition). I don't want at all to ruin the game of people who like it as it is
 
This is a brave statement from someone who twice now I have asked for a personal definition of the term 'ganking', what that word means to you, and you still haven't provided an answer.

People in glass houses, Jigs.

Nobody could possibly be asking that question who has a good-faith argument to make. By this point you should have some feeling that I have experience in gaming in general. There's no possible way that's an honest question or that you really feel we have different definitions for "ganking". Everyone knows what it is and has the same idea of what that word means.

You constantly ask me questions then refuse to answer mine. You wasted hours of my life doing this yesterday and I'm quite sure this is the same game by you today.
 
Or go play PG or solo or better yet mobius, there you will find others who see open as a pvp nightmare when really it isnt. If ppl spent time more on upgrading their ship and learn to evade then they wouldn't have anything to worry about.
You're not reading all the thread. the position strongly changed through it.
 
No, there is no proof players enjoy being made content of. It is in fact quite a bold claim.
Here a article of us taking a cmdr hostage, now bare in mind everyone roleplayed it out including the hostage who has a number of options to get out of the situation, self destructing, menu logging(i discourge it) or just simply try to flee.
 
I know how it works. you're slinging mud that's all. If you can't even admit the cargo ship is at a dissadvantage in most cases we're going to have to stop because you're just being absurd and inflammatory.
The advantage they have is that they have something the pirate wants, and the pirate won't get by killing them.
I guess you're missing the point. They have nothing to lose now, because you never see them. They are playing in solo or PG or they have you blocked. So, again, what changes with this suggestion? The only thing that changes is you see the players you can't F with instead of those same players who don't want to be F with in another game mode you can't see or touch.
Ok. What if I told you the majority of players play in open as opposed to mobius, pg, or solo. Clearly they see some benefit of open that they cannot get from solo or PG. Lets say they can play in open without getting the downsides of it. Ever. Clearly there is something that keeps the majority of people there, and not being able to touch them will be an overall loss for the game and gameplay as a whole.
Like many others you're not following the thread. I'm not saying that is still the only way. That would merge this thread on the double open play where one is PVP allow the other NOT allowed. It could be done without changing mechanics simply is forbidden like they do on Mobius, and developers ban you from the Non PVP channel (using product Key so you're forced to buy another license if you want to exploit this, that's a some level of serious inhibition). I don't want at all to ruin the game of people who like it as it is
Then why is the status quo with mobius insufficient?
Why would anyone want to roleplay with you or any other strangers?
some find it enjoyable, idk.
 
I can only assume there's some larger disconnect at this point.

If you are asking me to compromise on my position about ganking being griefing, I cannot. Because that is a personal values/morals code. You can no more demand a compromise on that than you could if you demanded I don't view murder as being wrong. That is an ethical debate, not a game-mechanics one.

But as far as methods to curb ganking? I have TOTALLY compromised over and over again on that while you and others have not.
The issue of your or my definitions of griefing would seem secondary in a sense, because the point of contention is more broadly what people enjoy about the game and how they think it should be played and it is, of course, going to be pretty subjective as we've seen. The discussion would be better spent on how to cater to the broadest range of E : D players' tastes with the fewest number of toes-stepped-on... which I think many have been trying to do, to be honest, but if we're going to get into semantics:

You asserted earlier in the thread that a player shooting another player on the opposite side of a CZ counts as 'a d-bag ganker':
You're grinding on some Spec Ops in a CZ and some d-bag CMDR starts trying to gank you
Now if you assert that killing someone in a CZ = ganking, and that ganking always = griefing I'd go so far as to say you're flat-out wrong. It's legitimate, systemically supported gameplay. If you don't like that gameplay I think it's perfectly reasonable to go to a private group. I also think that you shouldn't be instanced with other people who don't share that preference, because their game will be weakened by an invulnerable player flying around them directly countering their efforts. If I share an instance with a player pledged to the opposing side then it's weapons free as far as I'm concerned and I would genuinely hope they'd feel the same regardless of our relative power spectrum. This includes situations in which I'm the losing party because, and this doesn't get said enough, losing can be fun too! (I honestly didn't even mind being ganked when I started, but I can see why others would, and begrudge no-one their safe space).

So, if multiple players are engaged in trying to move a game system in opposite directions, face-to-face, not shooting each other as part of a limited and private social agreement is one thing but not being able to shoot one another at all with no recourse is immersion breaking and ugly game design.

This is the most stark and obvious example of player opposition and you've already written it off as 'griefing'. The second stage, the extent to which stakes exist beyond a single CZ instance into the wider game, like Powerplay, like the BGS - stakes which many players take incredibly seriously - is seemingly a write-off to you as well:
There's absolutely nothing tying me to those "sides". There's zero mechanisms tying the player commander to the NPC factions. I can fly to any system I want, and join any "side" willy nilly back and forth. There's no storyline. There's no deeper character progression. There's nothing there.
The fact of the matter is thousands of people think otherwise, and play otherwise. So. Y'know.

For many people the strategy layers of the game being pushed a) by random players who aren't aware of it and b) by opponents in private groups without the opportunity to intervene can be frustrating, as it can seem like it robs the game of potentially interesting emergent encounters. Honestly, people just have to put up with it; even aside from private modes there are also just timezones and p2p to consider, making it impossible to meaningfully oppose those who don't want to be opposed. I'd say probably most groups are resigned to it... Every now and then however you do get to interact with someone directly adjacent to some legitimate gameplay stakes, and these are often very exciting moments. The proposed flag system would be actively detrimental to this, creating an environment where you're able to see players acting against you but not interact with them. Again, if you don't care about this, you could at least acknowledge that some do, in the same way I acknowledged that you don't want to be shot at.

Now, I assume I've already lost you by this point based on your previous dismissal, but, given the above points: if players of your preferences can already create a space where you're instanced only with friendly players who have agreed not to shoot you, and if you're otherwise able to block players in Open you don't want to be shot by, it seems to me that you already have a decent amount of recourse to solve your issues without the flag system. Players who do take the strategy layers seriously and do enjoy emergent conflict or danger would have no recourse with the flag system.

It would be fairer in my opinion, if anything were to be changed at all, if Fdev were to make an "official" Mobius mode, but again there are plenty of reasons why they probably won't do that (mentioned some in this post: https://forums.frontier.co.uk/threads/pvp-flag-in-open-play-for-nopvp-players.565981/post-8969763)
 
Here a article of us taking a cmdr hostage, now bare in mind everyone roleplayed it out including the hostage who has a number of options to get out of the situation, self destructing, menu logging(i discourge it) or just simply try to flee.
Really well played and looks extremely funny
 
Here a article of us taking a cmdr hostage, now bare in mind everyone roleplayed it out including the hostage who has a number of options to get out of the situation, self destructing, menu logging(i discourge it) or just simply try to flee.
Thanks, my interest in power fantasies died with DayZ force-feeding. No interest in that stuff.
 
Note to all participants: please discuss the topic. Other participants are not the topic. Failure to comply will result in reply bans, advisories, warnings and / or thread closure.
The PvP piracy is relevant to the topic as the op flag system would damage it, he also states it wouldn't damage PvP. We are discussing that it would and showing that it is an enjoyable aspect of the game.
 
Hey Moderators - You do a great job.

You have amazing patience to read these threads over and over and over.

I have a Forum data question for you.

How many threads have been posted requesting some sort of PVE/PVP partitioning mechanic in game?

If it is not easily searchable/calculable I understand. Keep being awesome!
 
Hey Moderators - You do a great job.

You have amazing patience to read these threads over and over and over.

I have a Forum data question for you.

How many threads have been posted requesting some sort of PVE/PVP partitioning mechanic in game?

If it is not easily searchable/calculable I understand. Keep being awesome!
Quite alot, some reasonable, others laughable.
 
I've specifically defined ganking as "unsolicited PVP" though. I've used that term several times. So I'm honestly confused why you would ask someone, several times, what "ganking" is when they've clearly defined it.

Me and you playing Counterstrike against each other: PVP. It's a competitive shooter. There's no surprises, the rules are set for PVP and everything is setup to be fair for both sides etc etc. I'm not mining rocks, or building a house or questing or doing anything other than agreeing to kill and be killed in a competitive arena.

Me flying into Deciat with a poorly engineered ship and being insta-killed by your Frag-Da-Lance camping the base = GANKING. The guy a few weeks ago who was being camped at Jameson's Crash Site by an Anaconda in his SRV, that is GANKING.

I mean I'm not sure what you want from me or why I'm even having to type all this when there's been ZERO debate on what is ganking in games for over 20 something years now.
 
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Then why is the status quo with mobius insufficient?

Cause is a Player made tool and mantained by players itself, well honestly seeing the numbers i saw only with 0.2% of share is also justified.

But c'mon you can't say that you don't understand why would be better if the PRODUCER of a product makes it instead of customer customization you know: is like buy a variation of a Versace dress made by a customer or buy it from official shop after Versace brand decide to start to produce the variant cause believe's that customer variation is good.
 
The second reason is, I'm on PS4, to access the OPEN mode, I would have to pay the subscription to Sony to do so.
really? I didn't know! that's much worse than the minority community (which i'm part) that continuosly complaint PvP issue ah ah ah ah (you have to play the open, is unfair considering that you paid the game and other platforms do not pay)
 
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