PvP (Open) commanders not welcome on this forum?...

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True, but as both you and I know there are similar posts by a plethoa of users in the past 58 pages of this thread alone.
And there are dissimilar posts by a plethoa of users in the past 58 pages of this thread alone.

So why didn't you use one of the more positive posts as illustration for this thread?

It's a good example actually. There was a conversation going on, people were actually talking to each other the last couple of pages, one post shows up and all of a sudden that one post typifies the narrative and the constructive conversation is all but forgotten.
 
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Actually, we do. Sorry to contradict ye when yer already feeling picked on but on this point you claim, Ive seen a literal plethora of threads from pvp players who claim solo play has all but destroyed the game. Specifically, pve players who have had the finger pointed at them and accused directly, insulted with innuendo and snappy catch phrases on the forums, while ingame, the salt mining has been a real eye opener. Then the surprise to the reactions to the salt that pvprs created in the first place...priceless.

And heres the thing...you demand respect yet offer none in return...then accuse everyone else of causing the issue? I have not seen 52 pages of salt mining as you suggested a while ago, and I have read every single comment. There are a few insults granted, but its working both ways. Perhaps a little more civil debate, and a little less of the egotistical nonsense...from both sides. This is called mutual respect as one way respect simply aint gonna happen, and it really doesnt matter a squat who ye are or what ye did...how ye project yerself in communication will earn respect a lot faster than being killed fer no reason while not a word spoken will earn nothing but scorn. Thats the thing about respect...works both ways. Inconvenient I know, but one deals with it the best one can.

So a little less of the martyr complex...if yer being picked on fer things said, then learn not to dish it out if ye cant take it back. Complaining about it afterwards just makes ye look immature and self centrered.

Don't worry I like being picked on, not stressed over it.

You should read the first few pages, quite salty.

What!?! I think you have quite the selective memory sir and there is enough nonsense from both sides that I could fill a T9.

PvP'ers: You have Open. Play there, fight there, blow each other up. I don't care. Do what you want...it's Open. But don't come on here and whine you that you don't have enough "emergent content", i.e. Player targets, to justify all that Engineering time and money you put into your Death Ship. And other Engineered Death Ships are not as much fun to fight? Apparently most people don't want to play with you. You made it you fix it. It's not FD's problem what Open has turned into - it's Open.

PvE'er: You have Solo and PG. If you don't desire unwanted contact from another Cmdr then stay there. If you play in Open your shiny and beloved T7 may have an encounter with an Engineered FdL. What did you think might happen? A cheery hug? The Engineered FdL is made for one thing. Look at every other online game with an "Open" mode. Stop complaining and moaning. You have modes for your play style - use them. Don't play in Open then come here and say you were "ganked"...it sounds dumb.

Why is this all so difficult for folks here? Or do people just like to post and moan?
There are 3 modes (hopefully a 4th) for every play style. Shut up and play.

The only thing the PVP'ers has been advocating to change for the last 2 years and compain about is "Combat logging", separating the "BGS" between open, solo and private groups which is why you see some of us complain that solo & private groups are killing powerplay and "crime & punishments", that's hardly complaining about other players.
 
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And there are dissimilar posts by a plethoa of users in the past 58 pages of this thread alone.

So why didn't you use one of the more positive posts as illustration for this thread?

Because those positive posts are not, in fact positive. They're neutrally presented at first with an agenda that comes later.

"Yes, BUT...."

"I agree, HOWEVER...."

"The OP's sentiment is wrong, YET......"

Are all just politely negative to soften the blow.

So when you REALLY whittle down the results and see what the typical response is, those "dissimilar" posts go from being a plethora to a rare handful.
 
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The only thing the PVP'ers has been advocating to change for the last 2 years and compain about is "Combat logging", separating the "BGS" between open, solo and private groups wich is why you see some of us complain that solo & private groups are killing powerplay and "crime & punishments", that's hardly complaining about other players.
Are you claiming that you've never directly targeted PvE players in your comments on this forum?
 
Many people complain, I do not complain (about this). Banter & insipid backchat comes from both sides. Some people are easy to offend, even if you didn't intend it. It's much easier to make an enemy than to make a friend. Yada yada blah blah blah.

You are bad guys. You are THE bad guys at the moment, and you are bored.

You are bored because you lack 'worthy' opponents, or you think you do. So fight each other. Don't be a bit part in another Cmdr's group, start your own group & take those other budding baddies under your wing, do it better than your opponents.

If you do this instead of creating a lot of frustration for your own group & the community at large, maybe you will inspire others to join you, or simply to cheer for you over that other guy that they really hate. Your enemy's enemy is your friend :)

This is all going a bit WWE so I'll stop here. Honestly though, you can be so much more.

yeah, WWE is kind of lame.

Time to gro grab some coffee, fun talk.

Sure, they're not as good.

That doesn't mean that they can't get better, or that we should bring the game down to their level and thereby shut out everyone who prefers a game with a higher skill ceiling.

Leave them room to grow. They can either choose to grow, and learn to enjoy the game even more than they were previously because new options are open to them giving them a wider variety of gameplay choices, or they can get frustrated and quit.

The people who grow help the community grow, and they contribute positively to the game and community as a whole, just like you're doing now.

Trying to be all-inclusive leads to being wholly exclusive. Being selectively exclusive leads to mutual understanding and interest between the parties that are included.

It all gets back to You're Not Special.

None of us deserve to be catered to above others. Get in where you fit in.

hmmm, solid dank post, gotta save that one. I might have to reflect on that for a while.
 
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verminstar

Banned
Don't worry I like being picked on, not stressed over it.

You should read the first few pages, quite salty.

I have and they are. Thing is, this thread asks why pvp players recieve such a salty reaction on the forums...after a multitude of threads from pvp players who are literally shovelling the salt around. One reaps what one sows...I believe this litlle truth has been mentioned a few times?
 
None of us deserve to be catered to above others. Get in where you fit in.

Yes, I agree with pretty well everything you say (quote snipped for brevity).

However players cannot all reach the bar you appear to set for them. I used to run an online community (a racing league) and there were few newbies, many experienced players who were completely familiar with the game. We split the races into divisions based on ability, and most never improved significantly. They were a fiercely competitive bunch, but they would never be the best, and a race including the fastest and one of the slowest would be no fun for either.

So we used handicaps, and split the drivers into divisions. The fast drivers had fun, so did the slower ones. There was always encouragement to try different techniques etc, but never any suggestion that they were simply not trying hard enough, or unwilling to learn (it may have been the case).

There were people who were just incredible, I would pour over their replays trying to work out just how they could do what they did, I would practice for hours, days, weeks & I pushed myself as hard as I could go. If you narrowed down the criteria enough I was ranked 45th in the world (out of around 10,000).

Everyone has their limits. Be proud that yours are at the high end. Don't diss those below your ability. Offer to help, but don't be disappointed if they don't take it, or still can't do it as well as you can.
 

Goose4291

Banned
And there are dissimilar posts by a plethoa of users in the past 58 pages of this thread alone.

So why didn't you use one of the more positive posts as illustration for this thread?

It's a good example actually. There was a conversation going on, people were actually talking to each other the last couple of pages, one post shows up and all of a sudden that one post typifies the narrative and the constructive conversation is all but forgotten.

Because in my experience of this forum, posts like the one in question tend to tipify the norm (note: I'm not saying all) of what any discussion involving the dreaded PvP descends into, which is regarded as acceptable in the eyes of the moderation team. Gtr's post highlights this quite well.

A personal attack against him is reported for moderation and very little is done.
If I or another pro-pvp player was to do something similar, but to a pve poster, infractions and bans would be handed out by the bucket load.
 
I was infracted for posting a funny Yoda picture. It caused a week long ban.

So the mods are claerly biased against Dutch explorers.

No, mods are clearly biased against Portuguese all-rounders, as I got an infraction for posting a game of thrones t-shirt where The Hound verbally demonstrated lack of caring about his king.
 
Are you claiming that you've never directly targeted PvE players in your comments on this forum?

I've calmed myself over the years, I realized you are a waste of time and delusional at best like a couple of other people here who forget that this is a video game on the inter-webz. That's why It's fair to assume that sometime I really couldn't care less about how I may come across or if I look disingenuous in the way I post.

I guess that answer your question?
 
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verminstar

Banned
I've calmed myself over the years, I realized you are a waste of time and delusional at best like a couple of other people here who forget that this a video game on the inter-webz. That's why It's fair to assume that sometime I really couldn't care less about how I may come across or if I look disingenuous.

I guess that answer your question?

Ye know why I love ziggers? He trolls himself ergo no salt can be mined from that one. To hear someone say hes a waste of time and delusional means they are exceedingly short sighted at best...hes one the sharpest posters on the forum and very few can pierce that thick hide.

Waste of time? It is if yer trying to antagonize the guy...and therein lies a truth ^
 
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Well i gotta hand it over, i think that FD should implement the Open PvE BUT, with some changes,

- First every NPC Should have the Ai difficulty of the Harmless level.

- All weapons Including turrets have the same DPS and have it clocked +100% of damage (so this will lower the time to kill, making CR/HR faster)

- In the Open PvE, all ships are unlocked and cost half of the Price.

- Fines for CMDRs and bounties are removed.

- Collision between player ships is removed, as a matter of fact, any player can hit anything and have no DMG, this will help people not die for planets or ramming by NPCs...

- Transfer of Modules and ships is now free and instant.

- Every port have all modules , since the grind to find one is somewhat frustrating.

- Missions in the Open PvE would have 300% more income ( to easy the grind)

- Federal and Imperial Rank removed.

- Engineers only require Fish.

- All syntesys are only grade 1 materials so everyone can have jumponium to go wherever they want.

- Systems would be completely explored by just using the advanced discovery scanner, no need to grind you way to the planets to scan them.

- all cargo racks will triple of cargo capacity.

- Jump range will be increased to all ships by 200%

- Trade profit will be changed to 200%.

- NPC pirates will be only small ships and no wings.

And so on...

Gotta see that some of this concepts are quite familiar huh?

Would you like to play in a game like that?
 
Yes, I agree with pretty well everything you say (quote snipped for brevity).

However players cannot all reach the bar you appear to set for them. I used to run an online community (a racing league) and there were few newbies, many experienced players who were completely familiar with the game. We split the races into divisions based on ability, and most never improved significantly. They were a fiercely competitive bunch, but they would never be the best, and a race including the fastest and one of the slowest would be no fun for either.

So we used handicaps, and split the drivers into divisions. The fast drivers had fun, so did the slower ones. There was always encouragement to try different techniques etc, but never any suggestion that they were simply not trying hard enough, or unwilling to learn (it may have been the case).

There were people who were just incredible, I would pour over their replays trying to work out just how they could do what they did, I would practice for hours, days, weeks & I pushed myself as hard as I could go. If you narrowed down the criteria enough I was ranked 45th in the world (out of around 10,000).

Everyone has their limits. Be proud that yours are at the high end. Don't diss those below your ability. Offer to help, but don't be disappointed if they don't take it, or still can't do it as well as you can.

Such is life.

Only one person gets to be President.

Only one person can be the strongest in the world.

Only one person can be the smartest.

The rest of us can only try and be satisfied with what we achieve, while retaining enough dissatisfaction to keep trying harder.

Handicaps are already in the game, that's why NPC's spawn according to your rank. It's just unfortunate that that system is completely screwed up, and thus has led to the screwing of the AI. Address that problem, and then you'll see that what you were forced to do in your racing community as a lack of good social tools already exists in ED.

I will also note that handicaps are not equivalent to bringing the skill ceiling down. By applying a handicap you are challenging the skill ceiling and raising it for the experienced drivers. Doing things like lobotomizing the AI to cater to less skilled players is the equivalent of you saying. "Eh, you're too fast. Go away. And anyone who finishes this track in under 4 minutes might as well quit."

What a video game really wants to say is "This is the mountain, and your job is to climb the mountain. Even if you don't reach the top, and you probably won't, you still climbed a mountain and that is something that others have not achieved."

Stop turning the mountain into a carousel.

Dota and LoL.... How many players do they have? How many compete professionally? How many win the championships?

So what percentage of Dota and LoL players are officially crap at the game, yet keep playing because they still have more to learn and find the challenge enjoyable?
 

verminstar

Banned
Well i gotta hand it over, i think that FD should implement the Open PvE BUT, with some changes,

- First every NPC Should have the Ai difficulty of the Harmless level.

- All weapons Including turrets have the same DPS and have it clocked +100% of damage (so this will lower the time to kill, making CR/HR faster)

- In the Open PvE, all ships are unlocked and cost half of the Price.

- Fines for CMDRs and bounties are removed.

- Collision between player ships is removed, as a matter of fact, any player can hit anything and have no DMG, this will help people not die for planets or ramming by NPCs...

- Transfer of Modules and ships is now free and instant.

- Every port have all modules , since the grind to find one is somewhat frustrating.

- Missions in the Open PvE would have 300% more income ( to easy the grind)

- Federal and Imperial Rank removed.

- Engineers only require Fish.

- All syntesys are only grade 1 materials so everyone can have jumponium to go wherever they want.

- Systems would be completely explored by just using the advanced discovery scanner, no need to grind you way to the planets to scan them.

- all cargo racks will triple of cargo capacity.

- Jump range will be increased to all ships by 200%

- Trade profit will be changed to 200%.

- NPC pirates will be only small ships and no wings.

And so on...

Gotta see that some of this concepts are quite familiar huh?

Would you like to play in a game like that?

Yes because solo play is as much of a challenge as one wants it to be...stays in small ships or plays ironman mode etc...

Make open play more lie an arcade game? Knock yerself out wouldnt bother me in the slightest as I prefer a challenge ^
 
Well i gotta hand it over, i think that FD should implement the Open PvE BUT, with some changes,

- First every NPC Should have the Ai difficulty of the Harmless level.

- All weapons Including turrets have the same DPS and have it clocked +100% of damage (so this will lower the time to kill, making CR/HR faster)

- In the Open PvE, all ships are unlocked and cost half of the Price.

- Fines for CMDRs and bounties are removed.

- Collision between player ships is removed, as a matter of fact, any player can hit anything and have no DMG, this will help people not die for planets or ramming by NPCs...

- Transfer of Modules and ships is now free and instant.

- Every port have all modules , since the grind to find one is somewhat frustrating.

- Missions in the Open PvE would have 300% more income ( to easy the grind)

- Federal and Imperial Rank removed.

- Engineers only require Fish.

- All syntesys are only grade 1 materials so everyone can have jumponium to go wherever they want.

- Systems would be completely explored by just using the advanced discovery scanner, no need to grind you way to the planets to scan them.

- all cargo racks will triple of cargo capacity.

- Jump range will be increased to all ships by 200%

- Trade profit will be changed to 200%.

- NPC pirates will be only small ships and no wings.

And so on...

Gotta see that some of this concepts are quite familiar huh?

Would you like to play in a game like that?

LOL spew coffee.
 
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