As we all know PvP suffers from a lack of targets due to most cmdrs opting for solo etc. And course I do too. Time is short do we really wanna be interdicted all the time in hotspots etc knowing it'll only go one way due to skill build etc etc etc.
So
Imagine an open where pilots cannot attack players with a lower rank. Namely an elite combat pilot can't gank a noob.
Imagine (devils in the detail here) a open where say an elite ganker attacked a deadly miner in a hotspot. There should be a responce in favour of the deadly pilot. A timer perhaps.. if he evades destruction or surrender of load a fed spec ops warps in hell bent on the elite pilots demise. Giving our miner chappy time to get out.
As previously said it's hard to get the balance right apart from the extremes and yes I see certain exploits but it's a workaround to a now deserted open chock full of carriers 1000s of players just not bothering open. All I want is as many players as possible in the same galaxy visible. Player groups bgs aside it would add a whole new feeling to the game.
This morbid fear of losing 400 Ltds in the new borann for example I get that I've grinded solo too.
But imagine say your a deadly cos most are..or dangerous, you could be ganked by lower ranked pilots who's skills I think would match yours. You would get ganked by a elite but the clocks ticking for him and you stand a good chance getting away.
There would be a skills to rank balance. Pvpers are generally Better combat pilots overall.
Offset this by not allowing em to gank say pilots below dangerous.
It's early morning and I'm knackered just an idea for what's to me a fundamental flaw in elite.
And yes l realise some just don't wanna fight at all for wotever reasons so there should be an opt out or just don't fly open.
The more players there are visible in-game I think the more immersive it'll be.
Also I think fdevs need to take a look at the whole open solo thing. I'm not saying for a minute kill one or the other...just reward those that do survive those encounters and punish those that do gank a lower rank.
I can see what you are trying to do there, and I appreciate you trying to put some creative thinking into it, and while that might have worked up until the engineers were introduced, now the engineering genie is out of the bottle and stronger than before, that's not going to work because of the massive disparity between a PvP ship and a PvE loadout.
Picture this you're doing cargo runs in a Python with 4x G5 resist modded boosters and a 5c Biweave shield genny with G5 thermal resist, lightweight military composites (kind of jack of all trades armour) like this one:
https://s.orbis.zone/7grq - and you get interdicted by a meta de lance like this one:
https://s.orbis.zone/7grr - Coriolis reckons the shields would last for 8 seconds the hull for 3 seconds - 11seconds time to kill for the Meta De Lance mince your python.
But being a capable pilot you are willing to "have a go", and as such your python has massive DPS frags, and a massive agility disadvantage against a meta de lance that is compounded by your 200+ cargo, but you still give it a go... According to Coriolis the Meta De Lance shields last four times as long as the pythons would, 32 seconds. But the hull / Armour - ouch - it has so many HP it can withstand one minute forty nine seconds of your sustained max DPS - 36 times as long as your hull will hold out if your opponent gets all guns trained on you.
FDL --> Python TTK =
011 seconds sustained fire
Python --> FDL TTK =
151 seconds sustained fire
Given such insurmountable odds, why even bother?