PvP pve in open idea

Robert my final post on this subject feel free to close the thread. It's pointless. This isn't a SIM. It's a video game.
And I'm wrong their right. I'll tip my hat and go hunt em in borann ll . Gankers that is. Once I've built a new beast...to all those in the know U dark siders...watch your back.
 

Robert Maynard

Volunteer Moderator
This isn't a SIM. It's a video game.
Indeed.
And I'm wrong their right.
It's not really a case of right or wrong - it's a case of some players wanting to change the game that all players bought - and some other players not agreeing that the proposed change would constitute an improvement to their game. It boils down to differences of opinions.

If Pandora's Box of Fundamental Game Design Decisions is opened for changes then there are, I expect, a whole load of changes that different players want - some of them diametrically opposed. Simply put, we don't all want the same things - yet we play the same game, with the same options available to us (subject to being able to play in Open at all, i.e. console players without premium platform access can't play in the multi-player game modes).
 
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It is always curious that players with an interest in PvP wish to remove the option to not play in open for all players, yet calls for the opposite, i.e. remove open play and let the options be PG or solo only, are not called for by what is actually the majority of players - those who play exclusively PvE!

Perhaps the PvE players should start hundreds of threads demanding the removal of open from the game - my gut feeling is that it wouldn't be well-received by the minority of the playerbase 😈
 
I'm pretty sure all of them do. Just like everyone else does. They don't like grinding for hours either to just lose it all.
Neither do I.
X.
Just wanted to chip in on this and say that similar to what some others have said, I don’t leave Open either.

If Open throws up an unexpected challenge then that is a good thing IMHO, and I overcome that challenge in Open.

Might have changed temporarily to Solo a few times when Outpost Landing lads are full of NPCs, but even with that I tend to wait first, and would change back to Open when in the station.

The only time I’ve really played outside of Open is when there was just one known Ancient Ruin and the Obelisks were bugged and necessitated a mode switch or instance change to reset (try aretefact combos in Open until obelisks are all locked, change to Solo to reset, try again in Solo until all are locked, change to Open to reset, try again in Open until all are locked, and so on).

Oh, and I’m not a PvPer in the sense it tends to be used. I don’t consider myself a PvEer either in the context it gets used in these discussions. I just consider myself to be an ED player.
 
ah, the bad faith troll squad has arrived!

@Dragsham

Don't bother arguing this point, all you'll end up with is smug arguments from a noisy minority who revel in the notion that the game is all about them. You've now encountered the toxic trainwreck that dominates the forums, and will understand why the vast majority of active players only show up here for one thread.

The people worth interacting with are on the activity specific sub-reddits and discord servers; theres a reason Fdev don't bother with community management... the community they see here is awful.
 
PvE and PvE don't mix well.

This is untrue. My fondest gaming memories by quite some distance are from an MMORPG that had all of the best bosses spawn in open world, pvp enabled areas, on a week long timer. (It was Race vs Race vs Race PvP, not fully open). the EPIC fights to get the bosses were brilliant.
It was also Korean, and that means that in any game since i internally chuckle when someone calls it a grind.
 
This is untrue. My fondest gaming memories by quite some distance are from an MMORPG that had all of the best bosses spawn in open world, pvp enabled areas, on a week long timer. (It was Race vs Race vs Race PvP, not fully open). the EPIC fights to get the bosses were brilliant.
It was also Korean, and that means that in any game since i internally chuckle when someone calls it a grind.
"PvP enabled areas" imply that PvE and PvP don't mix. That's why they segregate in the first place.
 
Forgive me using logic in such an emotionally charged subject...

If open is so full and dynamic (as is often claimed) why are there calls to make open more enticing to those who shun it and those same players who are often making such requests?

...something doesn't add up...

Me's thinks griefers wantz more easy targets.
 
"PvP enabled areas" imply that PvE and PvP don't mix. That's why they segregate in the first place.

No, they mix fine. In fact id argue thats how you get the best PvP, as it gives people a reason to be there beyond just spoiling for a fight, and an actual reason to not give up a particular patch of ground. However, that game provided lower levels with safe 'segregated' levelling zones so they could learn the game without getting murdered, so i specified 'PvP enabled'
 
No, they mix fine. In fact id argue thats how you get the best PvP, as it gives people a reason to be there beyond just spoiling for a fight, and an actual reason to not give up a particular patch of ground. However, that game provided lower levels with safe 'segregated' levelling zones so they could learn the game without getting murdered, so i specified 'PvP enabled'
They don't mix if you go to a PvP zone you're opting in to PvP. That is the bloody point of it.
 
Thats not ALL reasons. Some ppl want just to relax among the stars. Much easier to relax without worrying that someone might wreck u.
Surely its not... "realistic" and i totally understand ur point that u want more content and stuff BUT if ppl doesnt want it - then u shouldnt force them (as u are opting for open only but with more protection).
Cause ultimate goal of video game is to have fun.


Omg and noobs in deicat are fun to fight with?
Holy crap. You know, in the 600hrs I have on PC so far, I've gone to Deciat once to gank and was there for maybe two hours. You guys are so delusional about ganking it's breath taking.
 
As we all know PvP suffers from a lack of targets due to most cmdrs opting for solo etc. And course I do too. Time is short do we really wanna be interdicted all the time in hotspots etc knowing it'll only go one way due to skill build etc etc etc.
So
Imagine an open where pilots cannot attack players with a lower rank. Namely an elite combat pilot can't gank a noob.
Imagine (devils in the detail here) a open where say an elite ganker attacked a deadly miner in a hotspot. There should be a responce in favour of the deadly pilot. A timer perhaps.. if he evades destruction or surrender of load a fed spec ops warps in hell bent on the elite pilots demise. Giving our miner chappy time to get out.
As previously said it's hard to get the balance right apart from the extremes and yes I see certain exploits but it's a workaround to a now deserted open chock full of carriers 1000s of players just not bothering open. All I want is as many players as possible in the same galaxy visible. Player groups bgs aside it would add a whole new feeling to the game.
This morbid fear of losing 400 Ltds in the new borann for example I get that I've grinded solo too.
But imagine say your a deadly cos most are..or dangerous, you could be ganked by lower ranked pilots who's skills I think would match yours. You would get ganked by a elite but the clocks ticking for him and you stand a good chance getting away.
There would be a skills to rank balance. Pvpers are generally Better combat pilots overall.
Offset this by not allowing em to gank say pilots below dangerous.
It's early morning and I'm knackered just an idea for what's to me a fundamental flaw in elite.
And yes l realise some just don't wanna fight at all for wotever reasons so there should be an opt out or just don't fly open.
The more players there are visible in-game I think the more immersive it'll be.

Also I think fdevs need to take a look at the whole open solo thing. I'm not saying for a minute kill one or the other...just reward those that do survive those encounters and punish those that do gank a lower rank.
I can see what you are trying to do there, and I appreciate you trying to put some creative thinking into it, and while that might have worked up until the engineers were introduced, now the engineering genie is out of the bottle and stronger than before, that's not going to work because of the massive disparity between a PvP ship and a PvE loadout.

Picture this you're doing cargo runs in a Python with 4x G5 resist modded boosters and a 5c Biweave shield genny with G5 thermal resist, lightweight military composites (kind of jack of all trades armour) like this one: https://s.orbis.zone/7grq - and you get interdicted by a meta de lance like this one: https://s.orbis.zone/7grr - Coriolis reckons the shields would last for 8 seconds the hull for 3 seconds - 11seconds time to kill for the Meta De Lance mince your python.

But being a capable pilot you are willing to "have a go", and as such your python has massive DPS frags, and a massive agility disadvantage against a meta de lance that is compounded by your 200+ cargo, but you still give it a go... According to Coriolis the Meta De Lance shields last four times as long as the pythons would, 32 seconds. But the hull / Armour - ouch - it has so many HP it can withstand one minute forty nine seconds of your sustained max DPS - 36 times as long as your hull will hold out if your opponent gets all guns trained on you.

FDL --> Python TTK = 011 seconds sustained fire
Python --> FDL TTK = 151 seconds sustained fire

Given such insurmountable odds, why even bother?
 
ah, the bad faith troll squad has arrived!

@Dragsham

Don't bother arguing this point, all you'll end up with is smug arguments from a noisy minority who revel in the notion that the game is all about them. You've now encountered the toxic trainwreck that dominates the forums, and will understand why the vast majority of active players only show up here for one thread.

The people worth interacting with are on the activity specific sub-reddits and discord servers; theres a reason Fdev don't bother with community management... the community they see here is awful.


Now I think you have to give some more context here...

What minority? if you spend enouygh ttime around here, you find that every side have some very vocal persons... and there have been quite a few Open only PvP centric suggestions, which in itself is interresting thing to talk about, as FDev have the numbers and according to them, the majority of players have never engaged in PvP.... so a majority of players do not attack other players, and now you are calling these a minority! Yup, you surely have got youre facts straight here.
 
I agree on the engineering part, much as I love it as it offers variety that you can't just buy by mining LTDs for half an hour after you got the game. Unfortunately, it also means that if you really want to survive in open, you have to engineer every ship to be a murder boat to escape the sociopaths, an admittedly very tiny minority that should not in any way be called representative of the PvPers as a whole.

But it does, unfortunately, since it only takes a very small string of griefers to sour somebody on the whole idea of open, lead to a lot of players just giving up on the whole concept. And that's unfortunate.

Oh well, can't be helped now. FD obviously has no interest in even implementing the sort of crime and punishment system that the game had in 1984,because that would apparently be too much work or make the 0.000001% of players who enjoy enacting their power fantasies mad.
 
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Holy crap. You know, in the 600hrs I have on PC so far, I've gone to Deciat once to gank and was there for maybe two hours. You guys are so delusional about ganking it's breath taking.

Newbs in deciat, explorers in paper ships, traders, whats the difference? No challenge while spear giving u actual pvp.

As for deciat and "us" being delusional (just searched deciat in dangerous disscusion):

I went to deicat just few times, I went Martuuk Way, but i saw total mayhem once or twice.
 
PvP needs to be made more viable in Elite.

I propose a few things:

Resolve the network code to stop hard combat logging.

Change Open play so it affects the BGS more, say like a +20% modifier over Private Group and Solo. This will drive people to play in Open more. As a counter, allow players to hire NPC wingmen to defend themselves.

Increase the (interdicting ability) threat of NPC pirates in the more lawless systems, making it less worth playing in PG or Solo.

Make smuggling/black market gameplay more profitable, and give carriers the option to buy black market goods, encouraging PvP piracy.

Grant better rewards for Powerplay across all the major factions, and again, make it +20% effective in Open play.

Increase the bounty penalty for player criminality significantly.

Introduce some kind of rank for killing players specifically.
 
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