Python for core mining plus fighting npc pirates

Hello Commanders,

i am curently in core mining with a python. My only problem is time - i cannot mine long enough to fill my cargo within one seesion. So i log off and on again. After logging in again i very often encounter some pirates (one or two). I don't want to fly away anymore.

So what is a good setup for only core mining + fighting npc pirates?
Currently i have this . Not sure about point defense (it helped me often agains hatch breaker).

thanks in advance
 
You need to finish the engineering and thats mostly it some items dont need to be taken into the ring...
Half bake build will only last half as long...
And you will take over twice as long to drive them off...
Shields and weapons and power distro and power plant need unlocking to top tier.
If your mining in systems with a space station leave the fuel scoop and SRV bay at the station don't take them into a ring , Then fit more collectors...the less time sat collecting at a core rock the sooner you get back to pinging the next rocks...
 
Hello,
Try core mining in a T-10 Defender. Has enough hardpoints to equip it with 2 x Beam lasers and 2 x Multi-cannons, that keeps the pirates at bay. Has enough cargo space for well over 300 tonnes. On my last trip with it, a full cargo of various minerals made 250 million.
The only downside to a T-10, is it's size, it's quite tricky to manoeuvre in the tight spaces of core mining.
~Good luck~
 
i just back to core mining after engineered my fsd - it was very boring. So if there is a build without the need of fully engineering everythin it would help much :p.
i probably will leave the srv behind but i don't like to fly with fuel scoop.

@Chri5topher my problem is not space but time. i need multiple sessions to get even my 160 cargo full. Beam laser and multi cannon seems to be a good combo though.
 
i just back to core mining after engineered my fsd - it was very boring. So if there is a build without the need of fully engineering everythin it would help much :p.
i probably will leave the srv behind but i don't like to fly with fuel scoop.

@Chri5topher my problem is not space but time. i need multiple sessions to get even my 160 cargo full. Beam laser and multi cannon seems to be a good combo though.
Not if the anacondas shows up... you have to be able to take it down if you were willing to run still then yes but you wanted to stay and fight and that means taking on the biggest ship...
if you were running you only need size 5 shields not size 6 as well this gives you another 32 tons...
 
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This is my DC mining build: https://s.orbis.zone/eym1

Looking at your build, I'd suggest fitting a smaller refinery.
You're probably only going to be collecting a couple of types of ore, especially when DC mining, so you don't really need a lot of bins.

NPCs are predictable and you rarely get super-tough NPCs coming after you when you're flying a Python.
That being the case, you don't really need a lot of shield or firepower.
Main thing is to prioritise thermal protection cos NPCs will attack with thermal weapons 'til they break your shield.
Cos you don't often get tough NPCs attacking you, you shouldn't have to worry about NPCs who use weapons that inflict absolute damage.

A point-defence IS very useful, especially for protecting your precious cargo from hatchbreakers but they're easy enough to dodge or destroy and the slot might be better-used with another SB, depending on your build.

Personally, I always bung bi-weave shields on my mining ships.
They're strong enough for the sort of NPCs you're likely to encounter and they recharge more quickly, which is handy if you're bashing and scraping against 'roids while mining.

A C-rated scanner isn't really good for much.
Either fit an A-rated scanner to provide ultimate range or a D-rated scanner for lightless and power-saving.

Engineered weapons are heaps better than the basic, unengineered, weapon.
Use Coriolis to test G3/G4 mod's and you'll find they're not that much worse than G5, and a big improvement over unengineered.
Mat's for making mod's up to G3/G4 are usually pretty easy to find or trade for.
 
@GraphiteGB thanks i think i got it: either make it fast and run away or make it good enough for everything i might encounter. mhm not sure what path to go now :p
If a rebel, stand and fight... if sheep, Run... every body just boost and runs, The extra cargo space out ways fighting normally...
If you have a res site in your hot spot you get better AI ships... if your in a random space in the ring you get easier AI..
 
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Drop the cargo when requested by the NPC pirates (do not abandon).. Then launch your limpets to collect the dropped cargo before the NPC can pick them up.

The NPC will thank you and go on its way.
 
@Stealthie thanks i'll try this build, you are absolutely right about refinery. normally i go only for one specific mineral.

@GroG79 this i will keep in mind - a sound plan :-D

one question: is there a way to find stations that have all modules (relative to my position). i often find a station with a specific module (with eddb) then on outfitting i need something different and then i need to go somewhere esle
 
@Stealthie thanks i'll try this build, you are absolutely right about refinery. normally i go only for one specific mineral.

@GroG79 this i will keep in mind - a sound plan :-D

one question: is there a way to find stations that have all modules (relative to my position). i often find a station with a specific module (with eddb) then on outfitting i need something different and then i need to go somewhere esle
Eddb support Multi module searching not just single items...
Combine FSD. powerplant, and PD in a single search... and only stations with those items display...
Example...
 
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Deleted member 115407

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  1. Change those shields to Thermal resist
  2. Go get yourself at least one Resistance Augmented shield booster and one Heavy Duty
  3. You need Military Grade Composites.... unless you enjoy dying.
  4. Dump the Vehicle Hangar... you do a lot of mining in your SRV?
  5. Dump the Fuel Scoop... it takes you longer to refuel with that dinky scoop than it would to just land at an outpost and hit the refuel button.
  6. Replace the 5A Collector with two 3B Collectors
  7. Replace the 4A Refinery with a 2A Refinery
  8. Replace the 3A Prospector with a 1A Prospector
  9. Drop some useful stuff in your remaining internal slots. HRPs/MRPs are a nice option if you have trouble staying alive.
Also, if you switched over to a Krait Mk II, you could get virtually the same build and put a fighter hangar in it. Food for thought.
Also also, yes, on the PD. Make sure you place it on an underside mount.
 
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... Also, if you switched over to a Krait Mk II, you could get virtually the same build and put a fighter hangar in it. ...

Yes on the SLF.. But the python has a extra slot 6 over the Krait mk2. So you are down 128 cargo if you go for the krait + slf
 
Replace the 3A Prospector with a 1A Prospector

To be picky, this isn't an issue in a Python.

It's only got 1xC2 slot (which you're probably going to stick a Refinery in for the sake of slot-efficiency) and then it's all C3 or larger.
That being the case, you might as well bung a 3A Prospector in, even if you don't make proper use of it.

Personally, I have had times where I've found 2 DC 'roids one after the other, so using a C3 Prospecor has been worthwhile.
 
something very different ... i have a cobra mkIII and an AspS for core mining, if i don't have the time to fill my core mining clipper.
if you have a goodjumping trade ship along those (AspE pr t6 for exampel), you do a short core minign run. jump into your trader, and deliver what you got.
or - you know which Fc to deliver to :)
 
That too Geomon.. But finding sell places for core stuff is hard. Now if topicstarter is just doing this for the credits.. There are better ways ;)
 
yeah, for CR core mining is not the way to go (but you won't die starving). but as with many cases in ed, a fleet of small specialized ships is a valid option .
 
But finding sell places for core stuff is hard.

This is what killed mining for me. 😟

It's a frenzied rush from place to place, trying to flog your cargo before everybody else does, thus driving the price down.
It wouldn't be so bad if the pricing was on a "bell curve", with the majority of stations offering a half-decent price, but it's more of a "log' curve", where most stations offer peanuts and a handful offer megabucks.

For those of us lucky enough to have made credits from mining and bought an FC, I now find it far more reliable, and far less frustrating, to just buy several thousand tonnes of cheap [redacted] and flog it for a good price.
It's 2 hours of hauling to buy stuff and then 2 hours of hauling to offload it but that's about the same time I'd previously spend mining.
 
thanks for all your advices :).
Regarding money - i never had big problems finding good places to sell. i normally concentrate on one mineral that has curently good prices: now monozite (756k max in the moment), yesterday i found a station 2 jumps away for nearly 700k.

But just for sake of completeness: what is th current fastest way to make money?
 
But just for sake of completeness: what is th current fastest way to make money?
1. stacking kill pirate missions
2. laser mining platinum (i haven't checked whether odyssee patch affected that!)
3. "wing" "mining" missions for buyable commodities (e.g. 50 million for 872t of bertrandite)
4. robigo passenger missions

all 4 are not for me, even if i might do 1-3 if it matches with my daily gameplay for other reasons.
 
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