Sure, here is an excerpt from a post i made today:
And here is a part of a post made on reddit today, kindly copied by @Weps
Any other questions?
There are some genuinely great ideas there that I'd also like to see. The only criticism is probably the level of coding / modeling that most of them would entail to implement? Jumpstarters are just a handful of custom NPC ships made from existing kits/paints/modules made available to buy, so a question of how high or low the fruit is hanging I suspect.
As for the other, yeah I know, slippery slope but I'm also not certain the above lists act in a way that would draw a new tranch of players. Slightly esoteric? Me/You, "I'd like to take the spolier off my T10" .. new player perception, "what's a T10 anyway? Plus I'd be looking at 1000 hours before I could ever afford to buy one." Yes there's the road to riches but that's esoteric too, and somewhat on rails and actually a rubbish way to approach the game imo.
I don't want to see FD go ANY further down the EA route either but they do need a player base that's both large and invested enough to support (the development of) the nice things listed and right or wrong ED has a reputation for being a grind and perhaps just doesn't have the numbers. Elite 84 didn't have much competition but ED has plenty. I'd recommend a Startwinder and 1000 credits to anyone - actually I'd recommend starting on foot I think - but you're a very small fish for quite a long time and it can't be argued what they've come up with here helps that. People are still going to want a Corvette, Elite Rankings are no closer, you're still a noob pilot.
Fair warning, absolutely. It's a general direction that risks undermining the entire purpose of the game but a T6 and a Chieftain aren't a very long way down that road imho.