Ships Python Owners' Thread

@ Ozram it's interesting to compare my level 3/4 modded engineer resource collector Python with your second build as it's performance is similar here's an approximate Coriolis build

https://coriolis.io/outfit/python/0...53a2927C52f24.Iw18eQ==.Aw18WCMQ?bn=Python ERC

Actual speed is 281/366 m/s (225 m/s @2 pips), hull 1122, max range 24 LY (poor level 5 spin :(), shields 496 MJ in combat the shields are much tougher than the figures suggest and the recharge is about 12% faster than stock bi-weave.

Weapons, PD and powerplant are stock ATM I had a focused mod on the pulse turrets but the additional weapon cap drain was limiting overall weapon performance, the jitter on level 2/3 overcharged make them somewhat ineffective so I'll probably try an efficient weapon mod next.

@ratty_uk2011 although collecting the engineer materials takes a bit of time and effort the results from even a mid range build with mid range mods are impressive.
Yeah, I see what you mean. Also, I got a weapon upgrade with jitter on another ship (on a med fixed burst) and I hated it. The "jitter" is more like a "will shoot a mile wide of your target randomly" than what I expected. Ended up throwing it away before it got me killed! I hope they change jitter to "not accurate enough to pinpoint modules" as right now it's "good luck hitting anything smaller than a Python at close range".
 
Just did a quick calculation a 1 degree jitter is equivalent to 17.5 m offset at 1000 m (35 m at 2000 m...) range no wonder overcharged weapons only hit occasionally!
 
This is my expl/fast pvp/pve python:
https://coriolis.io/outfit/python/0...403C06g2f.Iw18eQ==.CwBj4yOUYRiA?bn=Python ERC
You can manage to change what you dont like, like ecm now is almost mandatory if your are facing player pirates....
With the mods you can get better speed and better Jump for sure if you are luky....
And for the weapons you can always swith the beams with 2 racks of missiles or torpedo.

Change that planetary hangar hanging in slot 5 to slot 4 and that slot 4 cargo rack to slot 5 cargo rack. ;)
 
Anyone got G5 dirty drive tunning on phyton yet? How lucky have you been and apart from better handling and higher speeds are there any noticeable downsides heat and power wise? I l'm planning on getting it, but I may need to upgrade my power plant to A7 if it is considerably more power hungry. Currently have A6 PP and would like to keep heat efficiency so overcharged PP upgrade is not an option (unless of course I'm wrong to assume that). Any thoughts?
 
Anyone got G5 dirty drive tunning on phyton yet? How lucky have you been and apart from better handling and higher speeds are there any noticeable downsides heat and power wise? I l'm planning on getting it, but I may need to upgrade my power plant to A7 if it is considerably more power hungry. Currently have A6 PP and would like to keep heat efficiency so overcharged PP upgrade is not an option (unless of course I'm wrong to assume that). Any thoughts?
Nope havnt done yet after i wasted weeks of work for some lvl 5 mods for my Anaconda I decide      engineers, and I will probably wait the update before to do other tries....
 
Anyone got G5 dirty drive tunning on phyton yet? How lucky have you been and apart from better handling and higher speeds are there any noticeable downsides heat and power wise? I l'm planning on getting it, but I may need to upgrade my power plant to A7 if it is considerably more power hungry. Currently have A6 PP and would like to keep heat efficiency so overcharged PP upgrade is not an option (unless of course I'm wrong to assume that). Any thoughts?
I'm running this Python setup since 2.1 release. Yesterday i've finnally managed to get Dirty Drives G5. Second roll was just amazing:
sSau.png


I have grade4 A7 overcharged PP and has no heat issues until i start shooting my Rails with Plasma Slug mod. It needs some control :)
 
So, after some upgrades i'm now struggle to outfit my Python right.
I will not swap my 3 large OC Multis to anything else.

Now, the HEAT.
When i 4pips to shields and 2 pips to wep and firing my plasma slug rails - it needs 2-3 shots to overheat. It's not a big deal, but sometimes that voice annoys me.
I have Overcharged 7A PP 4grade and it's heat efficiency is not so good. I have Reinforced Shields grade4 and 2 SBoosters - 1 heavy duty g3 and second thermal resistant g3.

Now i think to change my loadout to something like this , put thermal resistant shields grade4 and all heavy duty Sboosters grade 4-5 when i get permit to Didi Vaterman.

What's your thougths? And i'd like to hear your opinion on med hardpoints.
 
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So, after some upgrades i'm now struggle to outfit my Python right.
I will not swap my 3 large OC Multis to anything else.

Now, the HEAT.
When i 4pips to shields and 2 pips to wep and firing my plasma slug rails - it needs 2-3 shots to overheat. It's not a big deal, but sometimes that voice annoys me.
I have Overcharged 7A PP 4grade and it's heat efficiency is not so good. I have Reinforced Shields grade4 and 2 SBoosters - 1 heavy duty g3 and second thermal resistant g3.

Now i think to change my loadout to something like this , put thermal resistant shields grade4 and all heavy duty Sboosters grade 4-5 when i get permit to Didi Vaterman.

What's your thougths? And i'd like to hear your opinion on med hardpoints.
I put on my python 2 medium beam turrets so that when I dogfight I have constant dps even if i cant shoot with the other 3 Mc gimballed. Another solution could be 4MC imballed and 1 Large beam turret.
On my opinion only 1 Heat sink launcher is not enough... but then depends if u do pve or pvp also.....
 
Hi.

Another proud Python owner here :) I always wanted it in original Elite series but Panther Clipper.... too much... Anway...

I am currently trying to outfit it for long range trading missions. I know there are some maybe not better but faster options but I just love my python :)

Also I am new to the game. Well not completely new but I am still learning how to outfit properly, power management, etc... It is a process but I already got a lot down.

Here is my current test build for long range trading. I might change some stuff but I will do that when CR come ;)

Build: https://coriolis.io/outfit/python/0pftnFflidkssf5-----00-030305050504043302432f.Iw18eQ==.Aw18eQ==

Again, this is testing and also as said I am not really 100% informed on how to get the best outfit for each. Be it long or short range trading, combat, multipurpuse, etc...

If you could help me with some builds I would be grateful (outfitting for different purposes). I know there is a lot of videos and stuff but I am interested in up-to-date information for more quality learning.

Cheers!
 
I'd suggest adding much better shields as the current ones will be down before you can SC away from most interdictions, as the base ship is around 50 mil repairs won't be cheap either if you have Horizons engineered equipment can make a huge difference to speed, agility, range, weapons and armour and cost time not money so are the perfect upgrade.

Cargo build somewhat like the miner/hauler I use

https://coriolis.io/outfit/python/0...202022f.AwRj4yoo.Aw18aCMVA===?bn=Python CT 5A

Python Engineer Resource Collector I use for gathering the mats and commodities for the engineer blueprints

https://coriolis.io/outfit/python/0...53a2927C52f24.Iw18eQ==.Aw18WCMQ?bn=Python ERC
 
I'd suggest adding much better shields as the current ones will be down before you can SC away from most interdictions, as the base ship is around 50 mil repairs won't be cheap either if you have Horizons engineered equipment can make a huge difference to speed, agility, range, weapons and armour and cost time not money so are the perfect upgrade.

Cargo build somewhat like the miner/hauler I use

https://coriolis.io/outfit/python/0...202022f.AwRj4yoo.Aw18aCMVA===?bn=Python CT 5A

Python Engineer Resource Collector I use for gathering the mats and commodities for the engineer blueprints

https://coriolis.io/outfit/python/0...53a2927C52f24.Iw18eQ==.Aw18WCMQ?bn=Python ERC


Thanks for this! Really useful!

I was using those 3D Shields just because they give me more jump range and they protect me enough from possible small impacts and my 2xchaff and 2xPD is more than enough to even outrun Federal Gunship (Players) and Anaconda (Players and AI). Tho I might switch to your outfit and see how it works. My jump is currently (updated the buildout a bit):

VERY LONG Range Trader \ Miner (if need)

https://coriolis.io/outfit/python/0patfFflfdsssf5-----000003030505050438-02432f.Iw18eQ==.Aw18eQ==



I might have accidentally changed something on

https://coriolis.io/outfit/python/0...202022f.AwRj4yoo.Aw18aCMVA===?bn=Python CT 5A when I was AltTabing through my setup :(

Sorry.

Python is a really great ship! It is (for me atleast) similar to Multipurpuse ASP Explorer but ofc with lesser range but ASP-E is really bad in possible combat while Python will constrict you in few seconds especially with upgraded stuff ^^

Cheers.
 
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Agreed it's a great multirole ship! apart from the level 5 FSD and heavy duty hull armour my Python ERC is running mostly level 3 mods, the actual performance is somewhat better than the build figures, from an earlier post

"Actual speed is 281/366 m/s (225 m/s @2 pips), hull 1122, max range 24 LY (poor level 5 spin ), shields 496 MJ in combat the shields are much tougher than the figures suggest and the recharge is about 12% faster than stock bi-weave."

I've recently added an efficient weapon mod (+ thermal shock) to the underside gimballed pulse and this does a nice job of ripping up NPC targets.
 
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