I went out there after the 2.1.0? update, it was the one where all the NPC's had super weapons, speed etc etc. Cost me 15mcr in two days, I had previously had my hyperjumps off to an art and hadn't been bothered about interdictions but suddenly the NPC's could take down my 635mj shields and reinforced alloy bulkheads in about 10 seconds. I had been working on my lack of combat skills and was getting to grips with it working myself up to novice 85%, after the experience above I thought to heck with this and hit out for the black. Since i've been out there of course there have been a lot of changes especially in regard to weapons. What are your recommendations for weaponising the Python with the new stuff in relation to a trader/explorer with a mostly defensive outlook?. At the moment I just have the 3 medium turreted beams in the L spots and a point defence on the roof. Have dumped the mining gear I took with me, a waste of time and space as I found more on planets and could have filled up even more if I had doubled my cargo to 128T I ended up dumping the cheaper stuff and came back with 64T of expensive canisters. Not really a pile of money in exploration anyway so I think I will be going trading/exploring using the most economical routes. Not sure about the Engineer upgrades etc I have a ship full of rares and very rares, possibly much more than I will ever need, just holding onto it for a while to see if storage or trading them becomes available.Welcome back to civilizationm8, you better get used to the "Big Haul" and the "I've come a long way..." teams, they're a huge pain if you're carrying engineer commodities for upgrades, the good news is a fully engineered Python is a bit of a monster.
PS. I love my Python (It's purple... it's name is "Siphon") so much, that I'll fly it back to the bubble and leave my DBX at Jaques.
I bought a sidey and self-destructed so I could take the free sidey option and respawn in the bubble so I could take part in the exploration CG, but I'm not leaving my fave ship way out there!
Having just finally got back to having a Python again after resetting my save...
Looking at the general consensus, once you have 6A thrusters and Dirty Drive Tuning you generally have enough agility to ditch turrets?
Can anyone critique my current build? It's currently: https://coriolis.io/outfit/python/1pqtkFfliduspf51o1o0v2f2m030k04044f050504Ce6o1qP9v6.Iw18eQ==.Aw18WCMQ?bn=Python%20ERC
Looking at the general consensus, once you have 6A thrusters and Dirty Drive Tuning you generally have enough agility to ditch turrets?
I'm still looking for some hoses so I can upgrade my engines though. Once I get the Dirty Drives I think the build will change again.
What's the quickest way to get from grade 3 to 5?
Also I don't think I've got the guy who does grade 5 engines, only felicity Farseer & a couple of others...
You need to go through these engineers, each of those unlocks the next, Palin is the only one with grade 5 drive mods.
https://inara.cz/galaxy-engineer/2
https://inara.cz/galaxy-engineer/7
https://inara.cz/galaxy-engineer/3
Why do I get an unsecured site warning when I click on these links and is this happening for anyone else?.
[URL="http://s4.photobucket.com/use...or/Elite Dangerous Horizons/Unsecure Site.png[/URL][/url]