Wouldn't removing the zookeeper from the habitat just make the role of them pointless? I get the idea with the frustration of staff traversability in habitats and whatnot but almost seems like wanting to remove the zookeeper entirely.
Unless they have real interactions with animals i can live with them doing everything from the gate and only entering to add / remove animals.Wouldn't removing the zookeeper from the habitat just make the role of them pointless? I get the idea with the frustration of staff traversability in habitats and whatnot but almost seems like wanting to remove the zookeeper entirely.
My impression was that it would simply streamline the process of them caring for animals. Instead of them having to go in and check to see that there is a problem before acting on the issue, they just set off and fix the problem.Wouldn't removing the zookeeper from the habitat just make the role of them pointless? I get the idea with the frustration of staff traversability in habitats and whatnot but almost seems like wanting to remove the zookeeper entirely.
Automatic refills would be a great Sandbox toggle for PZ2, seconding this as well!Is also very annoying for sandbox mode. Like yeah i can turn off needs but i don't want to. I want my animals to eat and drink, but i don't want to deal with the restrictions of having to design the habitat so keepers can reach food throughs. I actually don't want keepers in my hábitats. At least for sandbox an autofill / autorefill option for the water and drink ítems should be posible.
+1At least for sandbox an autofill / autorefill option for the water and drink ítems should be posible.
+1 from me tooSeconding this 100%. It just confuses new players and ultimately an avoidable obstacle to actually have their needs fulfilled.
Updated my wishlist to include this segment.Better model: take a page from Warhammer games. They way they work is that DLC purchased for the older game can be registered to work for newer games. To give a PZ example, players who already bought the Australia Pack for PZ1 would be able to use the building pieces and the 5 animals from that DLC pack in PZ2 without any extra costs. This is a very pro-consumer strategy and I strongly hope that Frontier looks into this model for PZ2 - added October 23rd
+ 1 to this, North Carolina Zoo has something like this for the Chimp troops!Idk if anyone said it yet but scheduling exhibits to be rotational, and animals becoming enriched by whatever was previously in the habitat
+1 +1 +1 +1 +1Another random thing I thought of today - can we do away with zookeepers actually needing to enter the habitat?
I think one of the big issues with climbing animals is the fact that most of their enrichment, aside from the climbing equipment itself, and feeders are ground-based, because keepers can't reach anything placed high up unless you add janky ramps to things. IMO this is kind of stupid. I'd like to be able to place hanging feeders in trees or on the tops of platforms to encourage climbing animals to, you know, spend most of their time climbing (in the case of truly arboreal species - koalas, gibbons, binturong and the like). I think that if they weren't coming down for food, then it might help the algorithm keep them in the trees.
+1, actually the animals constantly moving (especially the carnivores) makes them appear to be stressed. Happy animals would relax more!In general I want animal behaviours to be more realistic, even if it is "boring". I'd be perfectly happy if my lions spend half the in-game time just sleeping, or if my crocodiles spent most of their time floating in one spot or basking under a heat lamp (by the way, can you believe we never got a heat lamp enrichment item? So many animals use them!).
+1 again, micromanaging builds because my capuchin monkey is actually the size of a 2m x 2m x 2m box is very annoying.And another thing - hitboxes. Like, we know that the reason hitboxes are so janky is because animals need be able to turn 360degrees in any given space, at least I'm pretty sure that was the stated reason. If it's possible, it would be nice if the game could figure out the next possible spot to do a turn around, and go there if it can't turn where it is. Boom, no more huge doors for tiny animals (also, I don't know how true this is, but it often seems like Frontier doesn't adjust hitboxes after using the 'base' rig, so small animals retain the huge hitbox of whatever animal they were originally).
In actual zoos, the zookeepers take an active part in educational talks and demonstrations. So I think PZ2 may be able to combine those 2 roles in a hopefully greatly expanded education aspect for PZ2.Wouldn't removing the zookeeper from the habitat just make the role of them pointless? I get the idea with the frustration of staff traversability in habitats and whatnot but almost seems like wanting to remove the zookeeper entirely.
Right, but in a real zoo, what habitats do you see the keepers actually enter? They aren't wandering around hoovering up poop with tigers wandering around, are they? The tigers get locked away, the keepers go in. Often they use pulley systems to put food up high to encourage the tigers to climb for their meal. Most often you see them either doing the job of the in-game educators or around the zoo doing their thing. We can't really temporarily lock animals away in-game because otherwise they'd always be locked away. The keepers would still be preparing food and they could add other little duties.Wouldn't removing the zookeeper from the habitat just make the role of them pointless? I get the idea with the frustration of staff traversability in habitats and whatnot but almost seems like wanting to remove the zookeeper entirely.
animals already drink from water bodies in planet zoo 1 are you saying you want to see that again or asking for something new.+1 to all you said. I have been thinking of some ideas too, for zookeepers:
- Zookeepers don't need a gate to enter a habitat where the fence is <1m high.
- Zookeepers can throw food into a habitat from a distance up to 4m.
- Animals can drink from water bodies in their habitat.
For realistic behaviours, I'd say:
- Koalas, binturongs, monkeys, gibbons, orangutans and other arboreal animals spend most of their time climbing.
- Koalas sleep most of the time. When they are awake, their approval rating skyrockets.
- Gorillas, chimpanzees and bonobo groups have one alpha male that looks physically distinct. When the alpha male dies, the healthiest male in the group takes over this role.
- Komodo dragons and pangolins are able to climb slopes up to 45 degrees.
it wouldnt they would still need to things just not enter the habitat to do itWouldn't removing the zookeeper from the habitat just make the role of them pointless? I get the idea with the frustration of staff traversability in habitats and whatnot but almost seems like wanting to remove the zookeeper entirely.
Man if people really don’t want it they can just turn it off in sandbox leave it for people who want it and want their zoos to feel alive instead of just static models. in franchise and challenge it should be on. In JWE2 they allow you to toggle that stuff in sandbox. They should do the same in pz2Man, going off that new Reddit thread I saw a good amount of the community wants more gameplay (gamification) features and others are staunchly against it! It’s kind of interesting to see play out. Was the management and building that much worse in JWE2? That’s one example I see brought up quite a bit.
Average Reddit thread then lol, there's always someone who opposes the idea or just assumes the idea Is bad because it doesn't fit the strict style of the planet series /CMS game's. Judging by jwe1 (I never bothered with jwe2 for long), the building and management aspects were bare-bones compared to what planet zoo offers. I see like a typical console style game where all the action - big dinosaurs and fun gameplay elements take priority over the little details.Man, going off that new Reddit thread I saw a good amount of the community wants more gameplay (gamification) features and others are staunchly against it! It’s kind of interesting to see play out. Was the management and building that much worse in JWE2? That’s one example I see brought up quite a bit.
Not too sure why people wouldn't want more gameplay features.Man, going off that new Reddit thread I saw a good amount of the community wants more gameplay (gamification) features and others are staunchly against it! It’s kind of interesting to see play out. Was the management and building that much worse in JWE2? That’s one example I see brought up quite a bit.