Quality of Life Improvement: Input LAT/LON Co-ords and have a Surface Waypoint appear, similar to the surface scan mission Waypoint.

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Can't really understand that we still have no useful planetary navigation, the placeholder stuff in ED really has to go.
 
The reason I have only completed a couple of 'tip off' missions and only visited a couple of Guardian and Thargoid bases is because it is a MASSIVE PITA to navigate using lat/long coordinates :(

PLEASE, please include this small QoL improvement soon I really would like to enjoy the rest of the game

See, this is the sort of thing that confuses me.

If making the navigation idiot-proof would only be a "small QoL improvement", how come the lack of it has caused a "MASSIVE PITA" and prevented people visiting more than a couple of surface locations?

It's kind of like somebody demanding that gimballed weapons should be just as powerful as fixed weapons because they can't hit their targets with fixed weapons and then, when they're told they need to improve, saying "I'm perfectly capable of using fixed weapons but it'd just be a small QoL improvement if gimballed weapons were just as powerful".

And, no.
It's not just a case of "If you don't like it, don't use it".
Ability should be rewarded.
People who're able to navigate properly should get rewards that people who can't should miss out on.

I guess I'd be okay with the sort of system in operation at places like Dav's Hope and the Thargoid bases though, whereby once you do manage to land there and scan a beacon you will, in future, get a POI appear in your navigation HUD.

Not at all keen on just dumbing down navigation to the point where it becomes a completely unskilled act though.
 
Not at all keen on just dumbing down navigation to the point where it becomes a completely unskilled act though.

Now you are confusing me. It's the 33rd century but you are saying something that is functionally equivalent to a GPS is "dumbing down" the game? Maybe it is, but then I could make the argument that shields dumb down combat or limpets dumb down mining. This is the known phenomenon of "technology", it's purpose is to make things easier and if you are trying to convince me that my spaceship in 3303 lacks functionality that my phone has in 2017 because it's better that way then I think you need to log off the forums and set your computer on fire right now. You are dumbing down your life man, computers don't do anything you can't do on an abacus if you invest the time.
 
Now you are confusing me. It's the 33rd century but you are saying something that is functionally equivalent to a GPS is "dumbing down" the game? Maybe it is, but then I could make the argument that shields dumb down combat or limpets dumb down mining. This is the known phenomenon of "technology", it's purpose is to make things easier and if you are trying to convince me that my spaceship in 3303 lacks functionality that my phone has in 2017 because it's better that way then I think you need to log off the forums and set your computer on fire right now. You are dumbing down your life man, computers don't do anything you can't do on an abacus if you invest the time.

Try to remember that this is a GAME and all should become clear. [up]

It's the same reason why FA Off yields an advantage, why fixed weapons yield an advantage, why knowledge of markets yields an advantage, why knowledge of the game's geology and astronomy yield an advantage.

In games, people who have particular abilities or are willing to make a greater effort will be rewarded in ways that others won't be.
 
Try to remember that this is a GAME and all should become clear. [up]

Which is an argument that equally applies to invalidate yours. Being able to find a location manually is not something that should give you an advantage - why should it? As has been pointed out, it is the functional equivalent of having GPS. It makes no sense that we wouldn't be able to plot to specific co-ordinates, and even if you are able to work it out manually (which all of us currently need to, so it's not really a great skill), why waste the time? I want to fly my spaceship, the computer should handle the navigation.
 
Try to remember that this is a GAME and all should become clear. [up]

It's the same reason why FA Off yields an advantage, why fixed weapons yield an advantage, why knowledge of markets yields an advantage, why knowledge of the game's geology and astronomy yield an advantage.

In games, people who have particular abilities or are willing to make a greater effort will be rewarded in ways that others won't be.

That is why everything in a flight SIM is automated, because pilots are dumb :D
 
Yes please to HUD navigation to points of interest. Both for the ships and buggy.

This would really be a lovely QoL improvement especially if combined with an update to the DSS that identifies all significant POIs and lists them in the navigation panel.

Pretty please. This would give explorers even more reason to head out into the big black, on our ongoing mission to explore strange new world's, to seek out.... ...err you get my drift...
 
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Which is an argument that equally applies to invalidate yours. Being able to find a location manually is not something that should give you an advantage - why should it? As has been pointed out, it is the functional equivalent of having GPS. It makes no sense that we wouldn't be able to plot to specific co-ordinates, and even if you are able to work it out manually (which all of us currently need to, so it's not really a great skill), why waste the time? I want to fly my spaceship, the computer should handle the navigation.

When are you going to mention the part that invalidates my argument?

As i said, things like the ability to fly FA Off yield an advantage for those who can do it, as does the ability to use fixed weapons.

Do you want those advantages removing as well?
 
When are you going to mention the part that invalidates my argument?

As i said, things like the ability to fly FA Off yield an advantage for those who can do it, as does the ability to use fixed weapons.

Do you want those advantages removing as well?

They are both optional. Currently we have no option but to blunder about. You, as a skilled navigator could no doubt choose to fly Nav com off like Cabot or Magellan. Where as I and all these other simpletons would need it switched to the 21st century setting.
 
They are both optional. Currently we have no option but to blunder about. You, as a skilled navigator could no doubt choose to fly Nav com off like Cabot or Magellan. Where as I and all these other simpletons would need it switched to the 21st century setting.

Create a system which still yields an advantage for all the skilled navigators like me but still caters to others and I'll happily endorse it.
 
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When are you going to mention the part that invalidates my argument?

Remember it's a game. I said it equally applies to invalidate your opinion - what you find fun, others don't necessarily. More accurately, I should have pointed out that it is irrelevant.

What have FA Off or fixed weapons got to do with it? You brought those up. They are also completely irrelevant.
 
Try to remember that this is a GAME and all should become clear. [up]

It's the same reason why FA Off yields an advantage, why fixed weapons yield an advantage, why knowledge of markets yields an advantage, why knowledge of the game's geology and astronomy yield an advantage.

In games, people who have particular abilities or are willing to make a greater effort will be rewarded in ways that others won't be.

Ok, so to use your (frankly not great) examples, why does Flight Assist exist at all? By your logic, shouldn't everyone be forced to learn to play the game without it because it dumbs down flying, isn't actually required to move your ship and compensates for lack of skill? As for weapons that aim themselves, simply outrageous, ruining the skill of combat. And I'm not even sure what you could possible mean by "knowledge of the markets"? If you have a browser capable of opening eddb.io you have access to up-to-date market information. "Geology knowledge" makes no sense either, what do you even mean by this? Again, if I am looking for specific mats, eddb.io or, if I feel especially industrious, I can look at %'s for individual planets ingame. What kind of "greater geology knowledge" are you saying will earn me an advantage? And Astonomy knowledge would seem to consist of learning what stars you can scoop, which will most likely have decent systems and so on. All stuff that's easily observable on your first exploration trip and none of it is skill related whatsoever.

In fact, neither is your notion that people should learn to navigate like they're sailing for America in the late 1400s. That's not fun, interesting or even especially challenging gameplay. It's not depth or realism of any kind, it's the opposite, it's shallowness.
 
150 + commentators must be wrong then.

I am amazed there has been no FD input on this thread though.

I'm not, FD are to lazy for implementing good ideas... Better to them just to ignore such posts unfortunately. But when someone will write about new skin for money, they will make it in one week :D
 
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Remember it's a game. I said it equally applies to invalidate your opinion - what you find fun, others don't necessarily. More accurately, I should have pointed out that it is irrelevant.

What have FA Off or fixed weapons got to do with it? You brought those up. They are also completely irrelevant.

It doesn't really matter whether or not people find something "fun".
What matters is that ability (either as a result of superior skill or a willingness to make greater effort) should be rewarded.
That's pretty-much a fundamental tenet of EVERY game in the world.

As to what FA Off and fixed weapons have to do with it, I mentioned them because they (like the other things I mentioned as well) are examples of where developing an ability yields a commensurate reward.
 
Create a system which still yields an advantage for all the skilled navigators like me but still caters to others and I'll happily endorse it.

Haha!

It doesn't really matter whether or not people find something "fun".
What matters is that ability (either as a result of superior skill or a willingness to make greater effort) should be rewarded.
That's pretty-much a fundamental tenet of EVERY game in the world.

As to what FA Off and fixed weapons have to do with it, I mentioned them because they (like the other things I mentioned as well) are examples of where developing an ability yields a commensurate reward.

Damn that pesky fun! Always sneaking into games, and damn those fun people who are always looking to fill their spare time with "fun"!
 
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Create a system which still yields an advantage for all the skilled navigators like me but still caters to others and I'll happily endorse it.

Exactly what advantage would you hope to gain? You can have personal satisfaction that you navigated the old-fashioned-way/hard-way/why-am-i-even-doing-this-way. But I fail to see what possible gameplay advantage balancing could play out here.

I don't know if it will ever be implemented, though. Even with the incredible simplicity of the solution requested in this thread. To me, FD seems to have both a remarkable inability to balance convenience and gameplay as well as a lack of focus as to what ED is supposed to be.
 
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