I have not tried it, due to reading how bad this part of the game is. Yes i must be missing out, but what is the point of giving this part of the game my free time from doing my job, when some lazy Devs cant be to do theirs. Fix this please, my car has a better Tom Tom.
Don't blame the ordinary troops. Blame the generals. The guys doing the actual coding are good people.
Now, come on.
Insulting the devs isn't going to get anyone anywhere. They are as far from being lazy as you could imagine. This has nothing to do with laziness, and I'd appreciate it if such comments were left off the thread.
The devs only work on the stuff they are told to work on, and if navigational conveniences such as described in this thread was not something allocated time for, then such work would not have been done.
I have no doubt Frontier will get around to doing something eventually.
It would be nice if the dev's could take a look at this though.
Dear People Who Decide What Gets Done in Frontier,
Planetary navigation is terrible.
This becomes apparent when trying to reach a set of LAT/LON coordinates on a planet surface, when there is no waypoint (like in a surface recovery mission).
Try reaching a LAT/LON from space, to glide, to the surface. It is nigh on impossible.
Sure, we can get into Orbital Cruise, and we have a display of LAT/LON. But then you're trying to change direction of orbit relative to planet surface and the coords. Trying to get the coords to go up/down/positive/negative at just the correct rate so they will converge at the desired LAT/LON.
Then, even when you're getting close to the target, you have to try and judge the right moment when to come out of orbital cruise to glide down to the surface - you'll probably overshoot badly.
In short, this is a terrible experience.
So for 2.4 - please, please allocate some dev time to marking a surface waypoint we can target, by way of the 3D surface map in the System Map.
Please!?
UPDATE:
A surface scan should bring up all the common material properties in a scanned list as it does, and anything foreign should come up as a surface signal sources, from low to high. Something along them lines would be great
... they can't keep ignoring us forever.
And I'm one of them, even though I've become good at flying to the correct coordinates. It's still faster and less aggravating to land at a marked location, like a station or the Guardian Ruins.As I read the above it is clearly obvious that alot of people want planetary navigation fixed / bettered.
Dear People Who Decide What Gets Done in Frontier,
Planetary navigation is terrible.
This becomes apparent when trying to reach a set of LAT/LON coordinates on a planet surface, when there is no waypoint (like in a surface recovery mission).
Try reaching a LAT/LON from space, to glide, to the surface. It is nigh on impossible.
Sure, we can get into Orbital Cruise, and we have a display of LAT/LON. But then you're trying to change direction of orbit relative to planet surface and the coords. Trying to get the coords to go up/down/positive/negative at just the correct rate so they will converge at the desired LAT/LON.
Then, even when you're getting close to the target, you have to try and judge the right moment when to come out of orbital cruise to glide down to the surface - you'll probably overshoot badly.
In short, this is a terrible experience.
So for 2.4 - please, please allocate some dev time to marking a surface waypoint we can target, by way of the 3D surface map in the System Map.
Please!?
UPDATE:
As I read the above it is clearly obvious that alot of people want planetary navigation fixed / bettered. Therefore I think Frontier has a duty to inform us to such extent wheter this feature is going to be implemented or not so in the near future.
Let's keep this thread at the top people, they can't keep ignoring us forever.