More importantly they don't want YOU to own a piece of the galaxy or build up a trade empire, or engage in player driven territory warfare.
I think it was explained to you in first day when you came here. So why are you here?
More importantly they don't want YOU to own a piece of the galaxy or build up a trade empire, or engage in player driven territory warfare.
No, forget it, they want no other options for other players, they just want their Elite from the 80ies and nothing added to that base concept. And since FD let these people steer the direction of the game it will most likely end up like this.
Basically they want WoW without a level cap doing exactly the same thing at level 9999999+ they already did at level 1. With different ships and a billion credits and some day, owning a player title.
More importantly they don't want YOU to own a piece of the galaxy or build up a trade empire, or engage in player driven territory warfare.
Please don't make this game to much like WoT, I've been playing that since the very start and while it is a good game and can be fun with a bunch of mates in a clan it's a total nightmare 90% of the time in public battles.
"End game" clan wars isn't that great either, a few large powerful clans hold all the best land and it's almost impossible for the smaller guys to get a foot in the door.
In fact it's pretty much the opposite of what I hope Elite will be like where an individual pilot can make his way in the universe without having to bow down and serve a large organisation to have any chance of being successful.
What might be interesting would be developer injected temporary "mass missions" that would affect large areas, be open to any player, and be completely voluntary. I'm thinking of things like escalation of war between the factions in large areas, and the opportunity that would give for players to take part in longer-term activities: Running supplies to blockaded systems ; volunteering to assist with refugee transport through contested areas ; taking part in "Dunkirk" type rescues, etc. You could always just not take part in such missions, or go somewhere else in the galaxy to avoid them.
Does anyone on the DDF know if something like this has been suggested before?
Yes, several times in various places.I both agree and disagree with you. I'm an Elite vet from the 80s but I've been gaming ever since - playing online games since the 90s and MMOs for about 10 years so yes I (and many others here) do understand the place of endgame activities.
A sandbox game, particularly one that will effectively have infinite boundaries, does not need an "end game" as long as the player's goal is just playing the game for its own sake. For me, exploration is its own reward. For another player it might be combat, trading, bounty hunting, piracy or something else. That's the whole point of a sandbox game.
In camparison, level based games in closed worlds (WoW, AoC, RIFT, etc) are not played just for their own sake. Goals are important at all stages whether it is the acquisition of skills, perks and items or the endgame content. Endgame activity, both as the final goal and reward for levelling, and as a source of repeated group activity, is essential. Chasing that rare drop of a T4 sword for your barbarian becomes the elusive goal, and perfecting the group activity of a large raiding party is a challenge in its own right.
I wouldn't object to seeing something added that could increase immersion and fulfill some of the role of endgame content, but definitely not the introduction of of tiered raids and such.
What might be interesting would be developer injected temporary "mass missions" that would affect large areas, be open to any player, and be completely voluntary. I'm thinking of things like escalation of war between the factions in large areas, and the opportunity that would give for players to take part in longer-term activities: Running supplies to blockaded systems ; volunteering to assist with refugee transport through contested areas ; taking part in "Dunkirk" type rescues, etc. You could always just not take part in such missions, or go somewhere else in the galaxy to avoid them.
Does anyone on the DDF know if something like this has been suggested before?
You've often quoted World of Tanks as an exemplar of how to do a multiplayer game right. The game involves shooting each other, person to person, in tanks. The "endgame" is a clan-based conflict where you... guess what? Yes, that's right, you shoot each other , person to person, in tanks. You don't have overlords controlling tank armies, you don't control countries as an individual, you're still just one guy in a tank.
If ED adds in that sort of ending, where core gameplay is maintained and extended (rather than changed) then that's a fair deal... and compares well to your cherished WoT, no?
Wrong, look at the sandboxes namely EvE, Darkfall or the old SWG or the upcoming Everquest Next, then tell me again about "no endgame" in sandboxes.
Wrong, I mentioned WoT only in context of the most successful titles among LoL, TF and DOTA2 which are all PvP driven. At the time people came up with the idea of PvE more profitable than PvP which is plainly wrong.
Also WoT is not a sandbox you know![]()
So once you have made money through fighting and trading , what are going to be the things that keep people playing?
But this is what the OP is asking us to do is it not?The problem here is people are arguing over concepts that aren't even yet on the radar. Can we let the game be released first before then debating how much the so called end game sucks or doesnt suck?!
I am struggling to find a polite way to point out the irony here.So what if you amass billions of credits, military ranks, multiple ships, etc. You bored? How about starting again and doing something different? Fed up of easy kills in a spanky upgraded ship? Sell it and get a real crappy ship with lowest level lasers and really test your skills.
You're limited by your imagination.
My goal is to simply travel out as far as I can, never to return to the core systems, leaving breadcrumbs for those who come after.