Question for Open players who don't like PVP/ganking... help me understand

I've never heard of that...but I am pretty old and "uncool" as it's possible to be lolol
It doesn't mean that at all. I think it means entertaining arguments/questions framed a 100 different ways like some cheeseball lawyer would do in a depostion is a lesson in futility and not worth any further discussion aside from snarky Jif (Jeff) response.
 
It doesn't mean that at all. I think it means entertaining arguments/questions framed a 100 different ways like some cheeseball lawyer would do in a depostion is a lesson in futility and not worth any further discussion aside from snarky Jif (Jeff) response.

Giving up, yes. Like "Pff, whatever...". I try to be more polite though.
 
I used to be backstabbed in multiplayer Starcraft (the old-school one) all the time by the same two friends back in the day. If it was anyone else I'd have been irritated, but when those two jokers did it I just laughed by butt off every time.
Dammit, it's all so clear now! I'm on to you, you evil gankers!

This whole thread and your general behavior on the forums is a cunning plan to make me like you so I won't get salty when you turn me into space debris!

The scary thing is... It's working! ;)
 
Dammit, it's all so clear now! I'm on to you, you evil gankers!

This whole thread and your general behavior on the forums is a cunning plan to make me like you so I won't get salty when you turn me into space debris!

The scary thing is... It's working! ;)
I've said it before in this thread and elsewhere, and I think your message above is really showing that you're picking up on my vibe in this game.

In combat flight sims, there is no rebuy. You win or you lose, your KD (if you even care) gets adjusted, and you respawn with a new plane. No big deal.

When I came to Elite, my honest impression was that they'd tried to make it almost as meaningless to die as it was in a combat flight sim. There's just enough of a "sting" to make you care if your ship gets blown up - maybe - but otherwise, I sincerely thought the devs were sending a very strong and unambiguous message to, for real, just "Don't Worry, Be Happy."

Meaning, just go for it, mix it up, and have fun, we've tried to make losing as absolutely as painless as possible while still having it mean something, but, you know, it's not a big deal. That message came through as clearly to me as a 50 foot neon sign.

Nothing I've experienced in the game so far has changed that impression. Loss still feels pretty irrelevant, especially after spending even a little bit of time earning money and building up the balance. Once you get a few hundred million, or even better, a few billion in the bank - which is, as far as Elite goes, not that hard to do - you can literally just laugh off rebuys.

Or at least, I can, and many other PVP-oriented players as well. We jokingly refer to the literal millions if not billions that we've spent on rebuys, as listed in our Codex stats. I'm only up to around 340M so far, and I know I have many, many more hundreds of millions and likely billions to go before I've felt like I've made any real progress in PVP.

But that casual attitude remains. I'm here to have fun, engage in PVP space battles with other CMDRs, and get blown up, and blow other pilots up too. It's rough and tumble, it's fun, it's competitive, but the community is also extremely helpful and encouraging.

I wish there was a way I could distill this attitude and share it more instantaneously with other players. It's probably what motivates me to keep coming back and delivering these capital class walls of text. I genuinely, honestly, and with an open heart am in a state of pure play when I'm in Elite. Adding the roleplay elements to the game has really made the whole ganking thing a lot funnier, I think for almost everyone in System chat. Although ganking is absolutely a hostile action, it's done in the same way that invading your friend's territory in Risk is a hostile action, or laughing as they have to pay some exorbitant fee for landing on the wrong square in Monopoly.

When gankers say "it's just a game!", that is truly the perspective they're coming from. It's an effort to try to remind us all that we are engaging in a leisure activity that is supposed to be fun. One where we spend countless hours doing trivial stuff so we can finally get out there and cut loose.

We are trying to say, "Jump in the water's fine!" And many of us genuinely want to help other players take that leap. We understand it's not for everyone, and that's OK. But everyone is welcome, if they're willing to take that first step.
 
I've said it before in this thread and elsewhere, and I think your message above is really showing that you're picking up on my vibe in this game.

In combat flight sims, there is no rebuy. You win or you lose, your KD (if you even care) gets adjusted, and you respawn with a new plane. No big deal.

When I came to Elite, my honest impression was that they'd tried to make it almost as meaningless to die as it was in a combat flight sim. There's just enough of a "sting" to make you care if your ship gets blown up - maybe - but otherwise, I sincerely thought the devs were sending a very strong and unambiguous message to, for real, just "Don't Worry, Be Happy."
"Sting" has been lessened over the years. When I started this game just after Horizons came, credits were hard to come by. And rebuy really hurt. Nowadays both rebuy percentage and how hard it is to get credits is lessened.
 
"Sting" has been lessened over the years. When I started this game just after Horizons came, credits were hard to come by. And rebuy really hurt. Nowadays both rebuy percentage and how hard it is to get credits is lessened.
It's true, and I do bear in mind that my perspective - as a player who only started mid 2020, during the LTD Eggsploit gold rush - is different than many other players.

With that said, my understanding is that it's been quite some time since credits were truly hard to come by. I'd imagine that veteran players have amassed quite the fortunes at this point, and that new players are benefiting much as I have from the easier availability of cash.
 
It's true, and I do bear in mind that my perspective - as a player who only started mid 2020, during the LTD Eggsploit gold rush - is different than many other players.

With that said, my understanding is that it's been quite some time since credits were truly hard to come by. I'd imagine that veteran players have amassed quite the fortunes at this point, and that new players are benefiting much as I have from the easier availability of cash.
Some have some don't, but once you got some attitude it is hard to get rid of. I for example fume over loss of some tens of millions, while well its just some little mining excursion :D
 
It's true, and I do bear in mind that my perspective - as a player who only started mid 2020, during the LTD Eggsploit gold rush - is different than many other players.

With that said, my understanding is that it's been quite some time since credits were truly hard to come by. I'd imagine that veteran players have amassed quite the fortunes at this point, and that new players are benefiting much as I have from the easier availability of cash.

Which means it benefits both ganker and gankee: Rebuys ain't hard to overcome, and having a bounty on you doesn't really do much. NPCs are a push over if you're in a dedicated combat ship, but signifigantly less so if and when you're truckin' or minin'.

I'd love to play in open, but I cannot do PVP at all. Literally, health problems prevent it; high blood pressure and adrenaline don't mix. I get interdicted by a player, I have no choice but to either do my best to escape or (more likely) eat the rebuy. Galaxy's kinda lonely in Private Groups, and even then Law breakers barely get any punishment in this game, PVP or not.
 
Which means it benefits both ganker and gankee: Rebuys ain't hard to overcome, and having a bounty on you doesn't really do much. NPCs are a push over if you're in a dedicated combat ship, but signifigantly less so if and when you're truckin' or minin'.

I'd love to play in open, but I cannot do PVP at all. Literally, health problems prevent it; high blood pressure and adrenaline don't mix. I get interdicted by a player, I have no choice but to either do my best to escape or (more likely) eat the rebuy. Galaxy's kinda lonely in Private Groups, and even then Law breakers barely get any punishment in this game, PVP or not.
Well Open in most places is exactly like solo or PG, you don't usually see anybody. And when you see its quick o7 and thats it.
 
I'd love to play in open, but I cannot do PVP at all. Literally, health problems prevent it; high blood pressure and adrenaline don't mix. I get interdicted by a player, I have no choice but to either do my best to escape or (more likely) eat the rebuy. Galaxy's kinda lonely in Private Groups, and even then Law breakers barely get any punishment in this game, PVP or not.
The skills needed to evade a ganker are honestly not that much more demanding than those required to land in a station without a docking computer. It's a pretty simple process, honestly, and anyone really can do it. If you have a ship with even lightly engineered shields, and/or some shield boosters, so much the better.

How getting interdicted by another player might affect your health, of course, is a totally different story and not something I feel comfortable commenting on. That's a totally personal thing and you must do what you know is best for you.
 
I've said it before in this thread and elsewhere, and I think your message above is really showing that you're picking up on my vibe in this game.

In combat flight sims, there is no rebuy. You win or you lose, your KD (if you even care) gets adjusted, and you respawn with a new plane. No big deal.

When I came to Elite, my honest impression was that they'd tried to make it almost as meaningless to die as it was in a combat flight sim. There's just enough of a "sting" to make you care if your ship gets blown up - maybe - but otherwise, I sincerely thought the devs were sending a very strong and unambiguous message to, for real, just "Don't Worry, Be Happy."

Meaning, just go for it, mix it up, and have fun, we've tried to make losing as absolutely as painless as possible while still having it mean something, but, you know, it's not a big deal. That message came through as clearly to me as a 50 foot neon sign.

Nothing I've experienced in the game so far has changed that impression. Loss still feels pretty irrelevant, especially after spending even a little bit of time earning money and building up the balance. Once you get a few hundred million, or even better, a few billion in the bank - which is, as far as Elite goes, not that hard to do - you can literally just laugh off rebuys.

Or at least, I can, and many other PVP-oriented players as well. We jokingly refer to the literal millions if not billions that we've spent on rebuys, as listed in our Codex stats. I'm only up to around 340M so far, and I know I have many, many more hundreds of millions and likely billions to go before I've felt like I've made any real progress in PVP.

But that casual attitude remains. I'm here to have fun, engage in PVP space battles with other CMDRs, and get blown up, and blow other pilots up too. It's rough and tumble, it's fun, it's competitive, but the community is also extremely helpful and encouraging.

I wish there was a way I could distill this attitude and share it more instantaneously with other players. It's probably what motivates me to keep coming back and delivering these capital class walls of text. I genuinely, honestly, and with an open heart am in a state of pure play when I'm in Elite. Adding the roleplay elements to the game has really made the whole ganking thing a lot funnier, I think for almost everyone in System chat. Although ganking is absolutely a hostile action, it's done in the same way that invading your friend's territory in Risk is a hostile action, or laughing as they have to pay some exorbitant fee for landing on the wrong square in Monopoly.

When gankers say "it's just a game!", that is truly the perspective they're coming from. It's an effort to try to remind us all that we are engaging in a leisure activity that is supposed to be fun. One where we spend countless hours doing trivial stuff so we can finally get out there and cut loose.

We are trying to say, "Jump in the water's fine!" And many of us genuinely want to help other players take that leap. We understand it's not for everyone, and that's OK. But everyone is welcome, if they're willing to take that first step.

In the older days it was hard to get credits. Up to when I started playing again a month or so ago after a 2 year break, I had just 200MCR in the bank and a fleet of ships, in various states of engineering.

Now, one two hour mining run nets me nearly 400MCR. And so I have been saving up a warchest of billions over the past few weeks with the intention of playing more in open now that I can afford a great many rebuys. Up until now I have only had a little PvP experience and was put off by the fact that I am not the best combat pilot. And the main problem has been that I was shy to go back into open, given the high cost of rebuys and lack of funds so was not getting any more experience. I used to play in open all the time in the early days. I fought in a Viper Mk III and traded in a sheildless T6, T7 and then Python and I was trading between Shinrarta and Bunda at one point, (consumer electronics>-<wine). This was a very long time ago. Then I took a break and came back, flew out of Jamesons Memorial in my T6 to do a quick trade run for posterity and boom. Dead in two seconds. Things had changed. And so so did my playstyle and choice of game mode after that.

You've got me really riled up now with your post here. Although I have no interest in griefing or hooking up with other griefers to gank people, I will fight the griefers and I'm probably going to lose a lot, and lose a lot of credits. But the only way to get PvP experience and get better at it is to do it. With billions in the bank and a steady stream of cash from my mining activities there is now no excuse to stay away from open.

But I tell you one thing. If I really have to get freindly with that pervert who likes to do robot prostitutes to get to those G5 Frags, if that is really all PvP is about then I'm turning right back to solo/group. Please tell me it's not just double shot frags as the only META? Because that was my last PvP experience, guy just had a Clipper tank with gimbled frags and the battle only lasted 3 minutes against my Chieftain.

Please say that open PvPers use a more varied range of weapons? That combat is more freeform?
 
Last edited:
The skills needed to evade a ganker are honestly not that much more demanding than those required to land in a station without a docking computer. It's a pretty simple process, honestly, and anyone really can do it. If you have a ship with even lightly engineered shields, and/or some shield boosters, so much the better.

How getting interdicted by another player might affect your health, of course, is a totally different story and not something I feel comfortable commenting on. That's a totally personal thing and you must do what you know is best for you.

My main proposal is do what Mobius has been doing, make it official: A separate instance of 'Open play' where PVP is much more heavily punished.
Ain't exactly a new proposal, nor very original, but I know there's a few dozen thousand that would agree on it.

Also, for escaping interdiction, what if I've a mission to do in the system I'm interdicted in, and said ganker would just keep on following and pulling me? Shields can only hold up so much, especially against the anti-shield-meta builds. That would either force me into a PG or solo, hence back to square one; Galaxy is heccin' empty.

Open PVP ain't gonna stay in San Tu or Shinrarta, much as everyone would wish it did. I don't want any part of PVP, but that don't mean jack if it's forced upon me.
 
Last edited:
Back
Top Bottom