Question for Open players who don't like PVP/ganking... help me understand

That's exactly what happened. Do you not even know what happened?
In that situation no, I have no idea as I wasn't there.

Thing is that it's worth remembering I could set up a PG where one of the rules is absolutely no mining. I then see someone mining and boot them from the PG. Suppose they then get back into the PG using an alt and start mining again. They would get a ban exactly the same as the ganker because they got kicked for ignoring the rules of the PG and then coming back into it with the express intention of breaking those rules again.
 
the devs should split open into two modes

one for those who have killed, and one for those who have not

which means that to gain access to the pvp mode, you have to gank someone innocent
I would demand a refund, which I won't get because I bought this game since before Horizons was even teased. This would make me resort to having to steal this money from a bank somewhere instead, because I would rather rob a bank irl than be forced to gank some random guy who didn't deserve it..just so I can dabble in PvP if I ever wanted to.
 
I would demand a refund, which I won't get because I bought this game since before Horizons was even teased. This would make me resort to having to steal this money from a bank somewhere instead, because I would rather rob a bank irl than be forced to gank some random guy who didn't deserve it..just so I can dabble in PvP if I ever wanted to.
BLOOD IN, BLOOD OUT, HAVVK
 
BLOOD IN, BLOOD OUT, HAVVK

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Well there is that little thing called social aspect. Like having kind of collective exploration trip. Putting one to Solo effectively makes thing solo exploration trip. AND PG's have their own limititations, plus as far as I know nothing really prevents you from firing away in PG like Mobius. You may be kicked out, but that happens AFTER shooting spree. So really only way to completely avoid "emergent content providers" is play in Solo all the time. Thing is like trying to have outdoor picnic at late summer, sooner or later wasps arrive to ruin that picnic. And well you can post signs saying "Wasps not allowed" but they can't read (and if they could I'd think they wouldn't care). Only way to completely avoid those nasties is to not take that picnic at all.

Or you can learn the really simple steps required to be able to effectively shut down or at least avoid the wasps if they bother you. Besides, with system chat you haven't lost the social aspect at all. You can meet and chat with all kinds of CMDRs, all from the safety of your own personal bubble. If you meet someone you think is cool, you can invite them to your PG - your own little bubble world where you can have amazing adventures together and learn the power of friendship.

And believe me, a good capital class Friendship is what keeps the gankers going in many respects. We have our own thriving culture that exists within the larger PVP community. I'll even let you in on a terrible secret about us evil gankers ruining your game by playing as FDEV intended - we have secret UNO nights. Lemme tell you, we take those waaaay more seriously than you guys.
 
That feels like a very FPS mentality to me. When you play a game like Battlefront or Battlefield or Overwatch or what-have-you, dying is just part and parcel of the process. It messes up your K/D ratio, it might lose you the match, but everything is happy and fun, you give as good as you get, and everything is grand. But not everyone playing Elite Dangerous is that kind of gamer, and not everyone who plays multiplayer games understands that as being an implicit part of what "online" and "open" means. Most of my MMO experience comes from MMORPGs, where PVP might happen, but it tends to be limited to specific areas or situations, and/or there are going to be consequences for people who just walk up and grief you. I'm sure a lot of people (again, myself included) are out here playing Elite Dangerous not necessarily because it is an MMO, but because it is an Elite game: I started out with Elite on cassette in an Acorn Electron, and played the heck out of Frontier when the house finally got its first PC. I - and I'm sure others - play in Open because that's the game "as intended", and while I do so well aware that there is a risk of PVP, the risk of griefing is not necessarily something I accept, because I'm not from a part of gamer culture where that is "acceptable".
First off, welcome; no need to apologize for jumping in now as opposed to earlier. Your sharing of your perspective is what's important here, as it helps to further round out the discussion.

I'll share something again I believe I've mentioned earlier, but which is sort of prescient to your comment I've quoted above. I have no background with the original Elite or any of the sequels (Frontier etc) from "back in the day." I didn't even properly understand what the current version, Elite Dangerous, actually was until a couple months ago when I finally paid attention to it. So as much as it sort of pains me to say it (because I know it may cause grief - of a fashion - for some), I literally draw a blank when people reference the original game; I'd never heard of it till recently and have no direct, personal understanding, awareness or appreciation for its cultural impact or beloved standing. Sorry. (I did watch the Youtube video about the making of Elite, but again, not the same as having lived it, obviously)

I have in fact played FPS shooters since the early-ish days; I bought Half-Life expressly and exclusively so I could download this really cool mod called "Counter-Strike." I've still never finished the Half-Life campaign, though I've played a lot of CS in all its forms since. Battlefield, CoD and Overwatch, too.

My real passion is combat flight sims, though, and that's how I came to Elite. Although I missed the glory days of Red Baron Online, I played a lot - thousands of hours - of its spiritual successor, Rise of Flight, and was an early backer for the reboot of the IL-2 Sturmovik franchise, now known as Great Battles. Own a couple planes for DCS, have IL-2 1946 as well, and played Microsoft Combat Flight Simulator back in the day, and Falcon before that. In those games - which have a much, much smaller active online population than Elite or a typical FPS - you will routinely face the same pilots night after night in every play session. They will kill you over, and over, and over again, until you "git gud," because that's the game. It's not in any way, shape or form personal.

No real MMO experience beyond a game called Naval Action, which is a Napoelonic era open world / sandbox game inspired heavily by EVE Online. In that game, I played as a solo privateer, hunting off the enemy coastline for players in trade ships, which I would interdict and try my best to capture. In Naval Action, you actually can take the other player's vessel and make it your own (you then have to get away sailing both ships at the same time, which you do by splitting your crew between them. It was difficult and exciting). Ships themselves had to be crafted following an even more involved version of our engineering material grind. So capturing a nicely "engineered" trade vessel represented taking away a significant chunk of another player's in-game time and effort, for your own benefit. I had an alt in the enemy faction that I'd use as a fence to sell back the captured ship to the nation I'd taken it from. Pretty griefy, but that was the game.

So you can imagine that, when I came to Elite and learned how you could replace your ship and all its modules & upgrades for a only a 5% rebuy cost, and how you could play in Solo or PG whenever it suited you and you didn't want to experience PVP, I was pretty taken aback. I had never, in all my time in gaming, experienced anything that was so "warm and fuzzy"; my impression was quite honestly that they wanted to make loss almost meaningless, so that players would be emboldened to fly with abandon and gusto. You know, "Fly Dangerous", as the motto goes. I assumed that everyone could look at those features and figure out that the game was actively encouraging you to live it up and go for it, because they were making it as easy to recover from loss as possible.

Well, obviously, that's not the case at all! And this thread has been educational for me in that regard, to say the least.

And that, in a nutshell, is why this thread exists. It's a place for people to share with one another our expectations around Open. As we all know, FDev have made the choices they have, and we are left to make the most of it, and some have chosen to play as villains in the RPG-ish world of Elite. I have my personal reasons and background for playing the way I do, and salt extraction has nothing to do with it. But that's just me - and I don't speak for anyone else. Though I am interested in other perspectives, and the insight and experience they bring to the table.
 
Or you can learn the really simple steps required to be able to effectively shut down or at least avoid the wasps if they bother you. Besides, with system chat you haven't lost the social aspect at all. You can meet and chat with all kinds of CMDRs, all from the safety of your own personal bubble. If you meet someone you think is cool, you can invite them to your PG - your own little bubble world where you can have amazing adventures together and learn the power of friendship.

And believe me, a good capital class Friendship is what keeps the gankers going in many respects. We have our own thriving culture that exists within the larger PVP community. I'll even let you in on a terrible secret about us evil gankers ruining your game by playing as FDEV intended - we have secret UNO nights. Lemme tell you, we take those waaaay more seriously than you guys.

I'm guessing that the sentiments behind the post quoted, had something to do with the motivation for FD to offer three modes, rather than one.

Once I figured out the ways you can avoid a PvP attack, all of that 'evading' got boring. I took my honed, and tested, evasion skills and sought out a way to evade them all, in advance. The answer came to me in a dream: A Private Group to play in. As a result of this epiphany my Block-List ts perfectly clear, my evasion skills have reached 'Over 9000!', and my galaxy better represents how the Pilots Federation would expect members to behave.

@ TheCowFellow: And, of course, I hope your little social group continues to find each other's company stimulating.
 
I do want to mention that, thanks to my membership in the Galactic Combat Initiative Discord, I've been able to connect with a bunch of PVPers, and just last night, I had a tremendously wholesome PVP experience that I'd like to share with you.

A new-ish player - who has been playing about 4 months, she says - has gotten interested in PVP. She's very enthusiastic about it, working on her ship builds, chatting about flying technique, and the like. Last night, she mentioned over the GCI Discord that she was in Shin and looking for 1v1. Myself and a number of other CMDRs showed up, as we were looking for the same.

I pleased to say that, while I was not able to beat her, I was able to give her a decent fight, and not only that, she informed me after that I was her first PVP kill. After quite a lot of attempts.

That information made my day and made that my most memorable PVP match so far. One I lost. Glad to have done it.

Hopefully I can eventually git gud and beat her - we'll see. But this is what PVP is really about for me. Helping one another progress in the very challenging game that is PVP combat in Elite Dangerous.

(Oh and PS - I was ganked a couple times in the process, but my ship and technique are good, so I was able to high wake and evade. Take that you filthy griefers! LOL)
 
I'm guessing that the sentiments behind the post quoted, had something to do with the motivation for FD to offer three modes, rather than one.

Once I figured out the ways you can avoid a PvP attack, all of that 'evading' got boring. I took my honed, and tested, evasion skills and sought out a way to evade them all, in advance. The answer came to me in a dream: A Private Group to play in. As a result of this epiphany my Block-List ts perfectly clear, my evasion skills have reached 'Over 9000!', and my galaxy better represents how the Pilots Federation would expect members to behave.

@ TheCowFellow: And, of course, I hope your little social group continues to find each other's company stimulating.

And this is a perfectly valid way to play. Good on you for knowing what you want. Though know that we always have an open invitation to come play the game with us. Come peep at the sundry underside of the Open mode, you may find your enjoying yourself more than you'd expect.
 
I assumed that everyone could look at those features and figure out that the game was actively encouraging you to live it up and go for it, because they were making it as easy to recover from loss as possible.

Well, obviously, that's not the case at all! And this thread has been educational for me in that regard, to say the least.

And that, in a nutshell, is why this thread exists. It's a place for people to share with one another our expectations around Open. As we all know, FDev have made the choices they have, and we are left to make the most of it, and some have chosen to play as villains in the RPG-ish world of Elite. I have my personal reasons and background for playing the way I do, and salt extraction has nothing to do with it. But that's just me - and I don't speak for anyone else. Though I am interested in other perspectives, and the insight and experience they bring to the table.

That really is the crux of it, and it's a conversation I'm very glad to see happening. A phrase I have been seeing a lot is "as intended", and threads like this really highlight how drastically different people's understanding and interpretation of what the game and developers' intentions are. Being mindful of how our backgrounds and biases shape those interpretations, as well as discussing the different set of backgrounds and biases that others have, is definitely a healthy and helpful thing. We're all here to have fun after all, even if our respective versions of fun don't always line up!
 
And this is a perfectly valid way to play. Good on you for knowing what you want. Though know that we always have an open invitation to come play the game with us. Come peep at the sundry underside of the Open mode, you may find your enjoying yourself more than you'd expect.

The only appropriate response I can muster is: 'Been there, Done that.'. And, then I moved on.
 
And this is a perfectly valid way to play. Good on you for knowing what you want. Though know that we always have an open invitation to come play the game with us. Come peep at the sundry underside of the Open mode, you may find your enjoying yourself more than you'd expect.
So you can gank me and tell me to thank you for ganking me, then you go to lie about me and say that I said I loved being ganked because it let me play the "true way" with PvP?


No. That's the very reason why some people never touch open. You want more players in open? Well don't let it devolve into looking like Mad Maxx on PCP. I'm sure many players in this game don't like the DayZ mentality of KoS just because one can, it's boring and the worst way to play any game period



The only appropriate response I can muster is: 'Been there, Done that.'. And, then I moved on.
If somebody doesn't want to be in open, because of certain unchecked happenings, then that is not their fault for not being your precious juicy "pvp" "content", right?
 
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