Question for Open players who don't like PVP/ganking... help me understand

I let this sit several hours to ensure that I am not responding emotionally.

Let's try this again. Sir Ganksalot claims that I am hate mongering. This thread started as a request for understanding.

Convince me that there is some reason, as your victim, that I should like having you:
  • Destroy my exploration data, resulting in loss of weeks, if not more, of activity
  • Cost me any progress on missions I might have
  • Cost me any cargo I am carrying
  • Cost me a rebuy
I really don't comprehend why any of that should make me think well of anyone that exercises it as a play style.

I am not asking for your argument, nor debating, the play style's legality, that there is some dynamic you believe it supports, or any other justification you use; you have laid forth an argument that it is wrong for me to dislike your behavior, prove that statement.

I'm not great fan of ganking either and would welcome multiplayer dedicated PVE mode. But when I do anything critical (meaning something I absolutely detest to be ruined by other players) I do it in solo-mode. That is always available. What I really hate in current mode system is that only way to have really social interactions is to choose mode where there is possibility of having "wasps at picnic table", say for example multiplayer exloring trip getting unwanted ganker attention.
 
You don't have to like it. If you click Open Play though, you're taking your chances. It's only wise to accept it. That's all there is to it. The game is working as intended.

As far as extending that to the person behind the screen and taking a personal dislike to them, you're just not being fair and keeping things in perspective. You both bought the game and are entitled to play it as you see fit within the rules set by the developers. That's it.

Heck, Braben just talked about causing trouble in Elite the "tradititional way." You can't conclude he meant anything other than ganking and other similarly antagonistic activities. If that makes you emotionally distraught or inspires loathing in other players, Elite isn't for you.

Hmm. Seems to me, your attitude is no better.

A whole lot of "your way of playing is bad, you shouldn't play your way, you should play the way I do" is what I'm seeing here.

Play your own way, let them play theirs. This thread is going nowhere.
 
'Traditional way' implies the way it has usually been done.

Elite was single player
Elite sequel was single player
The one after that was single player.
The last one is multi player with a PVE or solo mode available.

I think traditional means the way it has been done usually, not the way it is now necessarily. If you think it means ganking in a game series where 75% of releases it hasnt even been possible and traditional means since 2014 not since 1984 then Elite isnt for you.
 
'Traditional way' implies the way it has usually been done.

Elite was single player
Elite sequel was single player
The one after that was single player.
The last one is multi player with a PVE or solo mode available.

I think traditional means the way it has been done usually, not the way it is now necessarily. If you think it means ganking in a game series where 75% of releases it hasnt even been possible and traditional means since 2014 not since 1984 then Elite isnt for you.

Well the issues Phisto describes apply to any multiplayer environment, and suggesting that players that become annoyed that some other players are deliberately trying to be annoying are somehow emotionally unstable seems a bit - Chewbacca defence.
 
DB was talking about tradition in Elite, not MMOs. About causing trouble for Cmdrs in the traditional way in Elite. Which isnt ganking.
 
I dont understand why many players cant or more likely dont want to understand that there are players in elite that are having fun killing/ganking other Cmdrs.
The way they play elite is still a way to play the game and they dont violate any rules of the devs. If you are a miner trader or pve elite or an explorer it doesnt matter. They are all playing the same game without violating the rules.
Then we have the 3 gamemodes:
SOLO is basically you against the rest of the world
PRIVATE GROUP well its playing solo with extra steps
OPEN can be dangerous or awesome you got the most playerinteraction (yes ganking is a playerinteraction too)

so why not choose the right mode for the right thing to do... its simple
you want to fight against npcs and players then use open
you want to hand in a ton of exploration data use solo or a trusted private group
you want to sell you daily portion of painite do it in solo....
there are many more different situations

Every situation can be relatively ez sorted by "i dont want to be bothered right now" or into "i dont mind some playerinteraction" (yes ganking is a playerinteraction)

But we have some players that dont understand this and try to hand in exploreration data in open. Sometimes even worse they do it shinrarta.
They get ganked and of cause lose everything and make a post in the forum or reddit or some discord, but in the end it doesnt matter because its the fault of the player who died...
Ganking an explorer is evil but why selling your data in open when its a clear "i dont want to be bothered right now" situation? Its the same with minern and traiding.

If you are not able to see the situation you are in and are not able make the right choice you lose all right to complain about being shot down by a ganker.
And if you get ganked randomly you just got unlucky😅
 
You have laid forth an argument that it is wrong for me to dislike your behavior, prove that statement.

It is not wrong for you to dislike the behavior. It is also not wrong for you to use a game mode that prevents that behavior from occurring.

What is unrealistic is to expect players to adhere to the same moral code you choose to apply to your in-game activities in the mode where:
  • There is a recognition that rogue CMDRs exist and are "part of the game"
  • There are weak punishments for rogue commanders
  • There is direct evidence from the literal CEO and creator of the game series that "making things go wrong for other people" is part of the richness of the game experience he intends to deliver in his product
The fact that the original games didn't feature ganking was a function of the original games not featuring networking support.

Elite Dangerous was intended to improve on the originals and allow a fuller realization of the original goals of the franchise. Things which were not possible due technical or other limitations are now possible. Including multiplayer. And encompassing the truly additional challenge that this introduces.

But, because they want to cater to as many players as possible, FDev have also included Solo and PG modes.

Solo is, if anything, the mode that is the truest to the old games. If we are trying to stay with that original experience, in fact, it's the only mode that should be used. Because there's no multiplayer and it's truly you against the universe (there's some element of multiplayer vis-a-vis system chat and the BGS & PP stuff, but you won't be directly facing anyone).

However, if we're to take Braben's statements in yesterday's livestream into account, we need to accept that he sees multiplayer interaction - including hostile interaction - as a truly essential part of where the game's richness of experience comes from.

So, TLDR: no one is telling you that you have to like anything. No one is telling you that you have to play in Open. But ganking - hostile player interaction - is apparently the game "working as intended" when one is playing in Open.

Ganking's existence does increase the challenge. Once you can escape a gank, either by avoiding dangerous areas, or flying a ship that can withstand some hostile action while you use evasion skills, or by choosing a game mode that allows you to avoid it altogether, you have "gotten good" and learned to deal with what is, apparently, intended as a core feature of the game's difficulty.
 
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Look at the security report on Inara where most of the PvP attacks happen: best places to buy modules for your ship, lower level engineers and popular mining areas. These are all places where newer pilots and non PvP are the norm.
That's not where "newer pilots and non-PvP" are the norm. It's where "players existing at all" are the norm.
I've not seen another hollow square since I went to Shinrarta on the 7th to buy and engineer a pair of SCBs (and regret not pinning rapid charge G4 last time I was in colonia, I have no idea why I pinned specialised instead). I even went to Diaguandri and didn't see anyone.
 
DB was talking about tradition in Elite, not MMOs. About causing trouble for Cmdrs in the traditional way in Elite. Which isnt ganking.

Source: https://youtu.be/F_3opaV-cOE

"Making things go wrong for other people" can certainly include ganking, as well as any other form of PVP.

The wry smile and Stephen's barely-suppressed laugh speak to the same.

In the old games, they relied upon NPCs to do this. Today, they can rely upon other players. "Rogue Commanders" have taken the place of the NPC pirates in the old games, it would seem.

EDIT: Of course, these comments are in reference to what's coming in Odyssey, how the "traditional features" of Elite (presumably he means Elite Dangerous, here) are being carried forward to the new planetary gameplay.

Which means, I suppose, that we should anticipate FPS ganking and PVP being a thing, too.
 
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That's not where "newer pilots and non-PvP" are the norm. It's where "players existing at all" are the norm.
I've not seen another hollow square since I went to Shinrarta on the 7th to buy and engineer a pair of SCBs (and regret not pinning rapid charge G4 last time I was in colonia, I have no idea why I pinned specialised instead). I even went to Diaguandri and didn't see anyone.
Sadly, one of the flaws of Elite's networking is that you can be in a busy, high-traffic system and not, for whatever reason, instance with anyone.

It's a constant and extremely tedious thing that makes setting up arranged, fully intentional PVP a chore.

Just another RNG element that we all have to deal with. Sounds like, if you were hoping to avoid ganking/PVP, it worked out in your favor, this time.
 
Source: https://youtu.be/F_3opaV-cOE

"Making things go wrong for other people" can certainly include ganking, as well as any other form of PVP.

The wry smile and Stephen's barely-suppressed laugh speak to the same.

In the old games, they relied upon NPCs to do this. Today, they can rely upon other players. "Rogue Commanders" have taken the place of the NPC pirates in the old games, it would seem.

EDIT: Of course, these comments are in reference to what's coming in Odyssey, how the "traditional features" of Elite (presumably he means Elite Dangerous, here) are being carried forward to the new planetary gameplay.

Which means, I suppose, that we should anticipate FPS ganking and PVP being a thing, too.


They are pretty sly with the words. So everyone can understand whatever they want.
And they can afford it now more than ever, since they implemented the starter systems and the block feature.
 
Sadly, one of the flaws of Elite's networking is that you can be in a busy, high-traffic system and not, for whatever reason, instance with anyone.

It's a constant and extremely tedious thing that makes setting up arranged, fully intentional PVP a chore.

Just another RNG element that we all have to deal with. Sounds like, if you were hoping to avoid ganking/PVP, it worked out in your favor, this time.
Oh, I spend most of my time in such a backwater that it's rare for the traffic reports in the station to list anyone besides myself in any mode. As for avoiding PvP, I'd gone to Diaguandri 'cause I'd heard my old hangout near there was now pretty close to the criteria for a good LTD piracy system. It seems the faction state wasn't in my favour at the time though, but... well, let's just say that if I had seen a hollow pip I wouldn't have shied away from seeing what they were hauling.
 
try to hand in exploreration data in open. Sometimes even worse they do it shinrarta

Funny you should say that, theres a community endeavour that involves exactly this action. I assume most experienced and sensible players may know to go to Solo. A new Explorer just back from their first trip and getting Elite and deciding to visit may not know to go into Solo. So any actions atm are not 'for lolz' but can be construed as a direct action against this endeavour and a portion of the community.

I am neither new nor recently Elite, I do have experience and sense......but as Spatula007 says 'Wheres the fun in that?'

I dont understand why many players cant or more likely dont want to understand that there are players in elite that are having fun killing/ganking other Cmdrs.

Right this is overboard but it may help. A group of teenagers smash up a bus shelter because they were 'bored' and theres 'nuffink to do'. Incomprehensible? Its that line of thought but not a RL bus shelter obviously, its still the same line of thought. You are not being accused of smashing up a bus shelter.

Interestingly, if it hasnt happened (getting ganked) most people would probably say 'But whats the point of that?' or 'but theyd just get bored and do something else or play an MMO PVP game wouldnt they?' And its hard to reason against so they dont necessarily see it as an advance problem even if they 'should' or 'could'. Even game designers or devs when presented with this problem have fallen into the same trap, 'Well we dont need OP penalties because it will be so rare that anybody would actually play like that'

"Making things go wrong for other people" can certainly include ganking, as well as any other form of PVP.

The wry smile and Stephen's barely-suppressed laugh speak to the same.

We'll have to agree to disagree and put it down to perception or confirmation bias. The game hating you has been a common theme, especially to a new player and its always carried harsh penalties, and its why I love it. Perfect example, a new player with docking computer that sometimes takes longer than 5 minutes to leave a station meaning player has to take control or get blown up, this is deliberate and apparently random. Things have gone wrong as intended. Other games youd be 1st in the queue every time and never even think about it.
 
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