And here I was, thinking it was a clever play on the words "Top Hat."The forum rude-word police robot won't let me write a.s.s in front, so I had to be badly subtle. Good question though!![]()
What a bottom hat I've been.
And here I was, thinking it was a clever play on the words "Top Hat."The forum rude-word police robot won't let me write a.s.s in front, so I had to be badly subtle. Good question though!![]()
And here I was, thinking it was a clever play on the words "Top Hat."
What a bottom hat I've been.
Elite's world is supposed to have a plausibly realistic futuristic setting.I don't see a trigger.
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The fact you frame playing a game the way you do is pretty damning to your entire position. It's taking it entirely too seriously.
Elite's world is supposed to have a plausibly realistic futuristic setting.
Those are inconveniences, not consequences
And they're not inflicted to you by PvE players now, are they?
That's not even an inkling of making senseWhat? What kind of logic is this? They turned on crimes didn't they? They're inflicting me with this terrible immersion timer of NPC bounty hunters. I'm just trying to uphold Tradition.
And that's the problem.That's right.
It's still a game though. A fantasy. Blowing up any player's ship at any time for any reason does no actual harm ever.
I've tried to quote just the bits that I think are your most salient points from the above, and I hope you feel they do a fair job of summing up what you're trying to convey.What is also unrealistic is, as has been done here, to demand that people not despise you for killing them in game just because you can. (no one here, at least so far as I know, is worthy of hatred and I honestly don't think the people using the word understand it)
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When your kill is not a challenge, when there is no in-game justification, when the kill meets the criteria I put forth earlier today, specifically that you are seeking to distress the other player, then don't whinge about the negativity that YOU FARMED FOR. You are reaping what you have sewn, and you deserve the contempt heaped upon you.
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If it bothers you that I hold you in contempt for those actions, then either grow a more calloused mindset or stop attacking people "for the lulz".
I despise the fact that C&P sucks until that stupid bounty cap is removed.I've tried to quote just the bits that I think are your most salient points from the above, and I hope you feel they do a fair job of summing up what you're trying to convey.
I'm pretty sure I've not made any demands that people feel good, bad or otherwise about my own choice to participate in ganking. I didn't start this thread to defend that choice, either, though of course there's been plenty of conversation around what Frontier / Braben "intended" around PVP. As a player of the game, this thread has been excellent in an informational sense, because it's brought a lot of different viewpoints to bear, and that's been illuminating, to be sure.
Anyways, it's likely true that I must have a pretty callous attitude towards blowing up other player's spaceships, since I do it pretty much every chance I get. Said callousness is doubtless enhanced by the fact that I am blown up myself with about equal (if not even greater) frequency. The net result is that my valuation of the lives of the virtual pilots within Elite Dangerous - my own as well as those of others - is likely quite low. This I readily admit.
However, where you lose me is when you start to talk about despising other players for their actions in-game. I think back on all the multiplayer videogames I've played over the years - most of them PVP games - and try to imagine a player that I truly hated, or despise for their actions. I honestly can't come up with any off the top of my head.
Sure, there are some who use what feel like cheesy and unfair tactics, but these I take as opportunities to learn more about how the game works. How can I avoid having this happen to me? How can I acquire this power myself? Etc.
As I've mentioned before, my initial impression of Elite was that there was a very blase attitude towards loss sort of baked into the game (remember, I only started playing just a couple months ago, so I don't know what it was like "before" and, more importantly, that world no longer exists - the game rules have changed). This impression of a casual attitude towards loss was informed by the very generous rebuy insurance, the ease with which credits could be obtained, and the general impression that the stakes were not particularly high for death. These were my impressions as a brand-new player, and they've only been reinforced by everything I've learned about the game since - the various modes, where you can tailor your experience, and so forth.
My biggest takeaway from the game, enhanced by the dev talk yesterday and especially Mr. Braben's statements, was that Elite - and especially Open - is meant to be a rough-and-tumble galaxy where you get out there and "go for it" in whatever manner suits you. This may mean exploring and discovering systems and planets no one else has, or taking on hostile alien life, or whatever. The game rules and world exist to provide a pretty darn generous safety net underneath whatever it is you choose to do. Setbacks can and do happen - they provide some modicum of stakes, enough to get the blood pumping a touch from time to time. But for the most part, you can't really paint yourself - nor be painted - into anything approaching a failure state.
Now, these are just my impressions, of course. But I struggle to relate, honestly, to the notion of hating other commanders within a game in which you're being encouraged to get out there and take on the world, while having a generous insurance package and access to easy money behind you.
Maybe I've just played too many other games, games where getting killed, or suffering significant loss were more common. Heck, I'd say that even Minecraft is harsher about loss than Elite Dangerous is. And yet literal children manage to play that game all the time without despising one another or the game.
Anyways, I know everyone has different opinions, and not everyone is coming from the same background. We'll never all see things the same way, and that's just a fact of life. But sometimes we can learn from one another, and I've certainly been doing a lot of that in this thread. To be clear, I do not despise anyone, either, though I do wish some folks had a bit broader perspectives - just for their own sake, really. Because I'm certainly not bothered by playing shoot-em-up in a video game designed around "making things go wrong for other people" as an essential aspect of the richness of the experience.
Send them a friend request! You get galaxy wide tracking that's updated in realtime!No true reliable in-game ways to hunt players, whether for bounty hunting or piracy.
And that's the problem.
It feels too video gamey.
It has lost its luster.
This isn't about them.That doesn't justify the horribly toxic attitudes of the anti-gankers.
Why not have something else.Send them a friend request! You get galaxy wide tracking that's updated in realtime!
Would you believe me if I told you that I had more than 400hrs in the game before I even realized that the center portion of the screen in stations actually had click-able buttons?Why not have something else.
Like galnet..
Oh wait
This isn't about them.
Source: https://i.imgur.com/DebPAt7.gifWould you believe me if I told you that I had more than 400hrs in the game before I even realized that the center portion of the screen in stations actually had click-able buttons?
I thought they were just for decoration, or something.
Anyways, friends list is super reliable, PLUS you get preferential instancing (hah) for people on your friends list. It's a win / win for everybody.
I don't think it wasThe post of mine you replied to that continued this chain was about them.
GIF yourself, buddy. The best stories in Elite were always from players. Ending Galnet was a mercy kill.
Why not have something else.
Like galnet..
Oh wait
What does that have to do with the topic? Just throwing mud to see what sticks?