I agree. I know it's kind of par of the course for games in general, but I really dislike that kind of exponential price scaling.
Well, I suppose it may be necessary from a game design standpoint, to balance out the fact that player characters don't have to worry about things like taxes, loans and interest, or insurance premiums. But still.
The entire economy is bonkers, but to be honest I still prefer the current "free money" approach to the grind of old. In fact, back in those early years, reading about how grindy ED was, and how long you had to work for every credit, was one major reason that kept me from getting the game for such a long time. I only bought it after I heard that progressing through the ships would not take forever anymore. No-one told me at the time that engineering existed or how it worked.
Well, I suppose it may be necessary from a game design standpoint, to balance out the fact that player characters don't have to worry about things like taxes, loans and interest, or insurance premiums. But still.
The entire economy is bonkers, but to be honest I still prefer the current "free money" approach to the grind of old. In fact, back in those early years, reading about how grindy ED was, and how long you had to work for every credit, was one major reason that kept me from getting the game for such a long time. I only bought it after I heard that progressing through the ships would not take forever anymore. No-one told me at the time that engineering existed or how it worked.
