Question regarding ship building and game mechanics

Did you sell off the engineered modules? Coz that would be painful. Ships are ships, they're nothing special. Modules are the investment.

I don't know if it's an option to lose the ship but keep the modules at the rebuy screen, but if it was, that would be the way.
I was trying to keep a ship that had engineering by selling modules I had in different stations
 
I was trying to keep a ship that had engineering by selling modules I had in different stations
Oh right, now i understand. Yeah, that's a desperate option situation.

If you're having to do this, that's a big warning sign you need to stop using this ship and drop to something cheaper like a Cobra 3 or T6 until you can course- correct.

Also, just in case it's not clear... it's not the ship that has the engineering, it's the modules; you can safely trove engineered modules in outfitting and refit them to other ships or even just store them.

Either way, if you're tightening pursestrings like this, that's a huge warning sign to stop using that ship and move to something smaller and cheaper... making it back alive consistently is worth more than inconsistently dying.

Fwiw: the game values all G1 materials at iirc around 12.5k, and all G5 materials at around 250k. But their true value is very different. Some G5s are easier to get than some G1s, and likewise it's easier to cross- trade some G5s.... so at base game figures some G5s could be theoretically worth 750k... but thanks to opportunity cost and rampant inflation, some players would pay tens to hundreds of millions for a G5 material.

Just to put the value of the ship in perspective.
 
Btw, if i were on a budget, I'd build something like this Cobra III

Less than 10m to build, no engineering, a rebuy is less than 500k (if that) and able to do most specialist missions which drop 2-3m, enough for 6 more rebuys. You won't win a fight in most cases, but have well enough tank and speed to make distance and get away.
 
It was recommended highly that I run a python. I'm upgrading it as my mission grinder to get a cutter. I like the python. It handles well, but it's super slippery in interdiction. My only gripe is that I'm running 200t cargo, and it's just not enough
 
It was recommended highly that I run a python. I'm upgrading it as my mission grinder to get a cutter. I like the python. It handles well, but it's super slippery in interdiction. My only gripe is that I'm running 200t cargo, and it's just not enough
That's why i recommend the cobra and doing some of the specialist missions like salvage/ installation scan missions instead of bulk hauling for now, before you lose some of those engineered modules.

Those missions run about 2m a pop... make that hauling cargo in your python, that's 10,000cr/t profit per item you need to run.

The only items i know which do that will cost you at least the same amount, or up to four times more (up to 10m). Throw in a 5m rebuy and you're eating a quarter of a base T9 at around 15m each time.

Also, if you're running 200t in the python, that's a paper-thin tank. If you're not able to get away after submitting and jumping with that, I'm assuming there's no shield engineering, and so that plus a thin hull is death town.

I get 200t of cargo "isn't enough", but like i said before... consistent survival with low gains always outperforms inconsistent survival with higher gains, at least in Elite. It's no point trying to haul that much or more if you're struggling to survive doing it. Best to roll back to a less expensive build and eat a few more rebuys until you understand how to survive better.

Are you able to record a video of what you're doing when you get interdicted and/ or die? There might be some advice that isn't just build related?
 
That's why i recommend the cobra and doing some of the specialist missions like salvage/ installation scan missions instead of bulk hauling for now, before you lose some of those engineered modules.

Those missions run about 2m a pop... make that hauling cargo in your python, that's 10,000cr/t profit per item you need to run.

The only items i know which do that will cost you at least the same amount, or up to four times more (up to 10m). Throw in a 5m rebuy and you're eating a quarter of a base T9 at around 15m each time.

Also, if you're running 200t in the python, that's a paper-thin tank. If you're not able to get away after submitting and jumping with that, I'm assuming there's no shield engineering, and so that plus a thin hull is death town.

I get 200t of cargo "isn't enough", but like i said before... consistent survival with low gains always outperforms inconsistent survival with higher gains, at least in Elite. It's no point trying to haul that much or more if you're struggling to survive doing it. Best to roll back to a less expensive build and eat a few more rebuys until you understand how to survive better.

Are you able to record a video of what you're doing when you get interdicted and/ or die? There might be some advice that isn't just build related?
I can't, my pc is a potatoe
 
I think probably with some practice you can learn to consistently beat interdiction attempts and then just keep the T9. The difficulty of the interdiction mini game sometimes changes when Frontier update the game but last I checked it was pretty manageable even in a T9. Maybe fly something cheap and small for a little while and stack a lot of missions so that NPCs keep interdicting you, and get some low-cost practice in before switching back to your main ship, though.
 
Oh right, another thought:
  • basically it is possible to beat an NPC interdiction in any ship, including the T9. Afaik NPCs never have engineered interdiction thingies. I think I never lost a single NPC interdiction unless I submitted on purpose.
  • to practice that, again bulk cargo trading is safer than running missions. Mission-spawned NPCs generally want your scalp. Randomly generated pirates are usually happy with a couple of tons of your cargo. So fill your hold with something not too expensive, and then even if you lose an interdiction against a Courier or something, you can just jettison a couple of tons of cargo and they will let you go.
 
It was recommended highly that I run a python. I'm upgrading it as my mission grinder to get a cutter. I like the python. It handles well, but it's super slippery in interdiction. My only gripe is that I'm running 200t cargo, and it's just not enough
In all honesty, from the sounds of things, you need to get some experience in the basics before you move on to bigger ships. And small ships are best for learning the basics. That Cobra Mk III @Jmanis suggested is similar to the Cobra Mk III that I use most of the time I’m running missions after an extended absence from the Bubble, to rebuild my skills. Main attraction is that it’s nimble in Supercruise, and if I screw up badly, I’m only lose a few hundred thousand, which is easily recovered with a single successful mission. Once I’ve sharpened my edge again, I’ll fly a larger ship.

Maybe. That C3 is IMO a fun ship to fly, after all, and I play games to have fun. :)

Develop your skills in the Cobra, then move on to the Python once you no longer get killed frequently.
 
. My only gripe is that I'm running 200t cargo, and it's just not enough


Why is not enough?
It should be more than enough to settle in a system with a good neighborhood and get allied with the locals and stack supply delivery missions

You dont want to do wing missions that have you ferry like 5000 tons of something.
You want to stack many missions that want you to deliver or to source upto 180t of cargo (most of them should be in the tens of tons range - the 180t mission used to be called a Python mission :))
Pick as many of those missions as you can and do them stacked - delivery and Supply missions. Like get 5 delivery and 1-2 supply missions - and make sure at least one of the delivery is to a station you can use for the supply mission (or the other way around: more supply missions and some delivery - so you dont run empty to get those supplies)
Easy to get tens of millions per hour - but you need to be allied with all the factions in your home system - then to work on your trading rank (if you are low rank the missions wont pay as much)

And avoid Combat at all costs - it's not productive towards trading

For example, this Python has 272t of cargo - it has minimal shields and minimal engineering (g3 drives, fsd and shields, g1 shield boosters and power plant) - no weapons.
Just win interdictions and if you submit dont fight - just pop a heatsink and boost away - it has enough speed to get you away from most combat
 
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Did you sell off the engineered modules? Coz that would be painful. Ships are ships, they're nothing special. Modules are the investment.

I don't know if it's an option to lose the ship but keep the modules at the rebuy screen, but if it was, that would be the way.
It wasn’t last time I last spent any time there.
 
It was recommended highly that I run a python. I'm upgrading it as my mission grinder to get a cutter. I like the python. It handles well, but it's super slippery in interdiction. My only gripe is that I'm running 200t cargo, and it's just not enough
That was recommended as a cheaper and better handling alternative to your T9, another recommendation was that you keep a bigger cash reserve so you could pay for at least 3 preferably 5 rebuys at all times.

Anything that can haul usefully more than that will be even more expensive to rebuy.
 
Why is not enough?
It should be more than enough to settle in a system with a good neighborhood and get allied with the locals and stack supply delivery missions

You dont want to do wing missions that have you ferry like 5000 tons of something.
You want to stack many missions that want you to deliver or to source upto 180t of cargo (most of them should be in the tens of tons range - the 180t mission used to be called a Python mission :))
Pick as many of those missions as you can and do them stacked - delivery and Supply missions. Like get 5 delivery and 1-2 supply missions - and make sure at least one of the delivery is to a station you can use for the supply mission (or the other way around: more supply missions and some delivery - so you dont run empty to get those supplies)
Easy to get tens of millions per hour - but you need to be allied with all the factions in your home system - then to work on your trading rank (if you are low rank the missions wont pay as much)

And avoid Combat at all costs - it's not productive towards trading

For example, this Python has 272t of cargo - it has minimal shields and minimal engineering (g3 drives, fsd and shields, g1 shield boosters and power plant) - no weapons.
Just win interdictions and if you submit dont fight - just pop a heatsink and boost away - it has enough speed to get you away from most combat
Because the margins are really low in general. To make a profit you need to trade in bulk and bulk isn't a size category in ED. It sounds to me the player doesn't really know how to earn credits. Maybe one of the current players could reveal the secret of lucrative credit earning?
 
Speaks volumes that you think a Python handles well. It handles better than large ships is about what you can say about it. Seriously, fly more ships.
 
To make a profit you need to trade in bulk and bulk isn't a size category in ED.

What? No.
I mean yea, you can definitely make a profit with bulk trade runs - as in Carrier Grade bulk trade runs

But you can make plenty of cash - in a more fun and dynamic way by simply setting in an Industrial system and stacking supply delivery missions - they pay well above the regular trade profits.
And stacking them and doing them in a way that your ship travels empty as little as possible will get you cash really fast - especially when allied and with a trading rank high enough

Speaks volumes that you think a Python handles well. It handles better than large ships is about what you can say about it. Seriously, fly more ships.

Compared with a T-9 the Python definitely handles incredibly well 😂
Compared with a C3 or even an AspX - not so much :)
 
What? No.
I mean yea, you can definitely make a profit with bulk trade runs - as in Carrier Grade bulk trade runs

But you can make plenty of cash - in a more fun and dynamic way by simply setting in an Industrial system and stacking supply delivery missions - they pay well above the regular trade profits.
And stacking them and doing them in a way that your ship travels empty as little as possible will get you cash really fast - especially when allied and with a trading rank high enough



Compared with a T-9 the Python definitely handles incredibly well 😂
Compared with a C3 or even an AspX - not so much :)
How would the OP have a carrier when still using a Python to get to the Cutter.

How does stacking work? I know the basics but I wouldn't know how to stack efficiently. In my experience the mission board almost never offers missions that go to the same destination. I doubt a new player would know either.
Is the bioscan hype already perished? I heard that was a good earner. Some industrial mission stacking - I never heard that for suggestion.
 
With Bulk trading you can currently make about 30, 40 Mil per hour in a Python, or about double that in a big ship. Of course that's nothing against optimized credit farming, but it's very low-threshold, almost no learning curve, you check one (1) page on Inara and it simply works. And 40 mil are 40 mil, nothing wrong with that.
 
With Bulk trading you can currently make about 30, 40 Mil per hour in a Python, or about double that in a big ship. Of course that's nothing against optimized credit farming, but it's very low-threshold, almost no learning curve, you check one (1) page on Inara and it simply works. And 40 mil are 40 mil, nothing wrong with that.
You mean by bulk trading a player using a carrier (of another player) and deliver that repeatedly because the carrier sells below market average or pays above market average? There must be thousands of carriers, some of which not even open to the public. How would someone find a carrier that offers trades that go against the reasonable?
 
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