Go out there, and experience it. Don't game it.
Would you put that warning on minecraft? It is a "game" yes only it doesn't have set goals, or at least none that are enforced. You get to fly a ship, take missions, upgrade and so much more, saying it's not a game is kinda wrong. It's just a different kind of game, and anyone who played space-sims like freelancer (after the main plot), X and so forth will feel right at home...
wonderfully said my friend, i agree 101%. i realized that too a while ago. it is not a game with a goal. it is an experience all along. enjoy the trip, not the destination.
players would ask for equations and actual code on a regular basis.
You're implying that you can remove the concept of progression from how humans experience games. Humans are hard-wired for progression, especially in video games. So as long as humans are playing, they will be doing so with the goal of maximizing their rate of progression. 'Gaming', 'grinding', etc are inherent. Good luck changing human nature.
No, he's Mr. Stephens, head of catering.Nice one Jeff, deserve the rep.
Is your surname Vadar by any chance? (I hope you've seen the deathstar canteen sketch)
My desk is covered in sheets of paper of research on the exploration mechanics, and I like it.![]()
Minecraft doesn't cost 60€.Would you put that warning on minecraft? It is a "game" yes only it doesn't have set goals, or at least none that are enforced. You get to fly a ship, take missions, upgrade and so much more, saying it's not a game is kinda wrong. It's just a different kind of game, and anyone who played space-sims like freelancer (after the main plot), X and so forth will feel right at home...
Minecraft doesn't cost 60€.