(Rant) Player factions have gone too far

it's not hard to oppose a player faction. a single person killing cops can tank the influence to 0% in just a day or two or playing.
 
it's not hard to oppose a player faction. a single person killing cops can tank the influence to 0% in just a day or two or playing.
Rubbish. Killing a couple of hundred cops is only going to change a system by a few %, especially if it has a high population.
Also, player factions never go to 0%.
Take a look at the Wolfberg BGS thread to see how 100s of players can't remove a faction from a system.
 
As I've understood it, future Player Minor Factions will get installed into a system at low influence (5% ?) *AND* have the same allegiance as already there. IE to get into a Fed system, the PMF need be Fed, Imp in an Imp system and so on.

As far as I am concerned, I think Player Minor Factions is a great initiative from FD. Now, one can argue on how it got implemented, not having the Player Groups actually work for dominance in a system and be able to flip a Fed system to Imp or any other such constellation. But those times are over now. Now a PMF need work to gain at least 60% and then spawn election or civil war to take over the system outright. In a well populated system with plenty of stations and outposts, that can take a considerable amount of time.

I also agree that it should be easier to remove *ANY* minor faction. A minor faction that dips below 1% and remains so for let us say a week (a PP cycle) should just be removed. On the other hand, I am also of the opinion that only Open should work on manipulating the BGS - thus hindering undermining from players squirreling away in Solo or Private Group where they cannot be touched or stopped by - shall we say - direct means.

Also, PMF should have a natural decline of say 1% influence per week - to ensure that should the group dissolve and go away and no longer actively support it, then also eventually their PMF would be wiped.

Either way, it would ensure that groups who do not have the muscle to keep and control a major system will have to start from scratch somewhere else. Somewhere less contested. That way the prime real-estate so to speak, would only be accessible to the larger groups, rather than the 'Alliance of Tom, and Harry' who play together on the weekends receiving - and keeping - some Billion-population major hub of commerce that is steeped in Lore.
 
Last edited:

El Dragoon!

Banned
I've been pretty neutral about player factions in the past, they have advantages and disadvantages, but all in all they equal out... Well that's until now.

So Phekda as many of you know, has been a permit-locked system for ages. It had a special place in lore as a pirate heaven, and a rich economy for it's goverment type, and it's extreme proximity to Alioth. It was a unique place, a place i enjoyed getting the permit to, but sadly this is no longer the case. A player faction, called "The ancients of Mumu" has now been established there, and of course they immidiently grabbed power over Phekda, which already had troubles with the local alliance faction.

One of the few places with a bit of lore, a special place, ruined by a egoistic player group wanting a fancy capital for their stupid empire. Even worse is that now, because of this stupid player faction, the permit lock has been removed, and the exclusive Phekda system is open for all, and with that, the player faction gains even more influence!

I mean frontier come on! You denied player factions for so long, saying "Elite isn't an empire builder" then you suddenly change your position, and let player factions be literally anywhere, maybe except the three capitals! THERE'S 16000+/- SYSTEMS! Couldn't you at least let them spawn in a nearby system, then allow them to take over Phekda, and keep the permit lock?! Why was this neccesary?

There's someone in FD which are inconsiderate about the game lore, and which only wants to make people happy. But the problem is, we get garbage like this happening, and factions with such lore breaking names as "Terran colonial forces" in the game!

I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.

more power to you, player factions are just excuses for troll groups
 
I'm not a fan of this either and I don't really care much for the lore side. No turning back now, its done and we all have to live with whatever silly named player factions are approved.
 
My home system has been taken over by the "Swedish Vikings". I wouldn't mind so much, but the only thing the stock market now stocks is cheap flat packed furniture and moose steak.

Ikea also sells some high quality stuff. You just have to know to look for it instead of making assumptions that they only sell cheap crap.
 
I'm a troll apparently, I haz 0 human killz though...even if I play in Open.
B..but I'm Dangerous...
<----

I have explored 160+ systems and not found our latest expansion so I'm a bit annoyed. Happened the last 2 times and the time before was a bug fix so please FD, fix this.
And yes I'm out to 50ly's when there are plentiful closer targets with plenty of space.
Just don't mess with the lore regards player expansions.
 
Last edited:

Jex =TE=

Banned
Just because you're in open doesn't mean that others can stop you from influencing the universe simply because to do that they first have to be instanced with you.

This is correct but at least there's a chance you will be in the same instance and if not, you buddies will be. In the other modes there's no chance of that.
 
Back
Top Bottom