How long before griefers realise that pi + lots of bio waste + island p2p = no fun for everyone....
OP doesn't know 2 important details:
- The windows 10 for the Raspberry Pi 2 will be the downscaled developer/industry version without graphical user interface(no desktop, no windows, no mouse).
- The Raspberry Pi 2 is not for gaming, its hardware is barely enough for playing Full HD videos and the only usable operating system is Linux. Also, with a SoC you will never get enough power for a game like this.
How about the BlackBerry too?
LOL. Do people still use those?
The Pi was capable of playing Full HD so the Pi 2 won't struggle to do that given it is 6 times faster.
The Pi can play full HD video because it has a hardware decoder specifically made for that purpose. Try and play videos that are in a codec that can't be hardware decoded and see how that goes for you
Hint: The Pi doesn't have a regular vector GPUTheoretical maximum GFLOPS for the Pi is 24. The minimum card from the ED specs is a NVidia 260, which is marked at 715 GFLOPS of processing power. Yeah. You'll notice that's nowhere near the minimum.
As said, the Pi performs acceptably when you operate it within its boundaries, doing tasks that its hardware was designed for. It was not designed for 3d-intensive games.
WinRT is NOT Silverlight.Right, so it's likely to have a Silverlight front end. Possibly touch based, who knows.
I've no idea how retargetable Cobra is - but it would seem strange to me to think that David Braben, one of the founders of the Pi project, wouldn't have considered ARM architectures when the work on the engine started.
It was only capable of playing full HD videos because the GPU had a dedicated H.264 decoder inside. There's no way in hell that software decoding of H.264 videos in FullHD would have worked on the Pi's CPU.The Pi 2 is much more capable than the original Pi. It won't be limited to Linux. The Pi was capable of playing Full HD so the Pi 2 won't struggle to do that given it is 6 times faster. With a lower resolution and lots of the fancy effects turned off a quad-core Pi may be able to run a version of ED. Any game can be ported to any platform if the resources are there. It's not a question of could it run but whether FD bother.
Lack of imagination. Naysayers. Can't be done. Etc.
Exactly what the Pi is intended to stem the tide that has existed since the 8-bits died out - it's like a whole army of negativity drones have been unleashed into society along with the IBM PC.
The Spectrum ran games just fine - though it wasn't designed for them. Same with the Commodore 64. Both a tiny fraction of the computing power of a Pi 2. People still did amazing things with both... and pushed the boundaries of both... because they thought "This is cool... what if...?"
As said, it's not a question of whether the Pi 2 can run a version of E: D, it's whether FD put the time & effort in to do that. There would obviously have to be graphical compromises made.
About as cool as running Quake on an oscilloscope
https://www.youtube.com/watch?v=aMli33ornEU
Lack of imagination. Naysayers. Can't be done. Etc.
WinRT is NOT Silverlight.
It was only capable of playing full HD videos because the GPU had a dedicated H.264 decoder inside. There's no way in hell that software decoding of H.264 videos in FullHD would have worked on the Pi's CPU.
The Pi is using the ARM architecture, not the x86 instruction set. Unless you're setting out to support ARM right from the start, you'll have a very bad time trying to get anything to run on both platforms.
There's also no way in hell that a 900 MHz processor is going to run a newer 3-D game (within the last 10 years) either, no matter how many cores it has. The newer Intel SoC's that clock between 1.4 GHz and 2.4 GHz and that have dedicated HD graphics still either won't or barely can run newer games.There's no way in hell that software decoding of H.264 videos in FullHD would have worked on the Pi's CPU.
Confidence is great, mate. But try and be realistic and fit into achievable goals. You will notice that I said earlier that I own a first-run Pi, so I'm not exactly against the Pi
You're not going to get the current Elite: Dangerous to run on an ARM (non-x86) processor with only 1Gb of RAM and a woefully underspecced GPU.
Should ED decide to rewrite for ARM, then yeah sure, why not. But it's not the current ED. It's something else.
There's also no way in hell that a 900 MHz processor is going to run a newer 3-D game (within the last 10 years) either, no matter how many cores it has. The newer Intel SoC's that clock between 1.4 GHz and 2.4 GHz and that have dedicated HD graphics still either won't or barely can run newer games.
It is a good chuckle to see some of these responses.
As we are frequently told, E: D runs mostly on the server. So what you are running is a game client.
Noooo.... ED is run mostly on the client. The servers function as adjudicators for specific actions. That's why it's a P2P game architecture. That's why there's a note in the 1.1 patch notes that high _client_ framerates can affect the AI (why would a high client framerate affect an AI that was not running on the client?).
Matter of fact, ED staff have frequently referred to the ED servers as 'adjudication servers'. There's also a very good reason why bandwidth requirements are so low in solo mode - it's because the instances you are in are guaranteed to be on your machine (and not someone else's), so the only bandwidth required is for adjudication requests.
Why the hell would you want to do that? The only thing Elite has currently going are the fancy graphics.The rest of the game is graphics & sound (both of which can be scaled waaaaay back), controller handling, and a scripted game loop. Hell, E: D could run wireframe if they wanted it to.
There are how many earlier versions of "Elite" from the 80's and 90's? There's your answer. Any of those older versions that ran on antique hardware without all the "bells and whistles" could run on the Pi. There's no need for this version of Elite to be rewritten when there are already earlier versions that could already run on the Pi.Because you're looking at the PC version with all it's bells and whistles and thinking "That won't run on the measly Pi 2"
Of course it won't! Don't be ridiculous!
Why the hell would you want to do that? The only thing Elite has currently going are the fancy graphics.
There are how many earlier versions of "Elite" from the 80's and 90's? There's your answer. Any of those older versions that ran on antique hardware without all the "bells and whistles" could run on the Pi. There's no need for this version of Elite to be rewritten when there are already earlier versions that could already run on the Pi.
I bang my head on the wall to try and comprehend the near-oxymoron of the Pi device and the word "gaming" in the same sentence, or even discussion for that matter. The Pi is not made for gaming, and with the lowly specs, never will be. Unless you want to play games from the 80's and 90's like Atari or Nintendo ROM's. That will be the extent of any kind of gaming on a Pi.
Lack of imagination. Naysayers. Can't be done. Etc.
As said, it's not a question of whether the Pi 2 can run a version of E: D, it's whether FD put the time & effort in to do that.
Nearly every person who plays games has a normal desktop computer or console, so why should any developer aim at a machine for hobby projects?