It's not about imagination but the amount of effort needed to do such a port. Also why would you port an unfinished game?
They are already porting the unfinished game to the Mac. They've said they're actively looking at other platforms. The game will not be "finished" for years, if ever. That argument doesn't wash I'm afraid.
You have no idea what it means to go from a x86 instruction set to the ARM instruction set, don't you?
Hint: It's not simply a flag in the compiler.
Don't patronise me please, I've been a commercial dev for over 25 years. Of course I know it's not just a flag in the compiler. But multiple platforms is a stated goal / purpose of the Cobra engine, so to avoid limiting that, there ought to at least be a plan in place at Frontier to handle different CPU architectures. It's not all about the graphics card or operating system. For instance, if they wanted to do a PS3 port - they would have to support PowerPC.
I also know that it is possible to get a computer (even the most basic ones) to do almost anything you invest the time in developing for it. Obviously with the RPi2 there would be compromises made on the visual quality, but it's perfectly doable... if the will is there.
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