Raxxla Revealed & How to See Raxxlan Aliens (not RP) (serious) (not clickbait).

Edit: 15/5/24 - I'm adding this at the top here because on re-reading my OP I realise that I really buried the lead, and that since I was a bit sleep deprived it's a bit hard to read. I don't want to edit my OP because people replied to it so I'll leave it as is, but this short new intro will help (hopefully) summarise what it's all about.

Overview:
I discovered that there are hidden images within the audio signal known as the "Landscape Signal" that originates from near the centre of the galaxy, from a point near the system Stuemeae JM-W C1-5825. Those hidden images are viewable using Audacity, and anyone in any ship, with no other requirements, can right now see them. They depict creatures that resemble dragons/serpents, and other things.

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However, they are hard to see. They are deliberately obfuscated by a clever system of dynamically generated noise, and the images are 'weak' in the first place - meaning that they require someone to really study the spectrogram and tune it to get the best image possible - and even then they are hard to see - my assumption is that there are ways to see the hidden image clearly, and this will reveal "Raxxla" fully (or lead to another stage of the puzzle).

Most of the OP below is detailing why this is Raxxla, or rather how this relates to Raxxla as it appears in-game.
  • This post is an animation showing the Landscape Signal from 4 different locations, the animation shows the difference between the LS and the Galactic Background Sound, and makes it easier to see the 'bird in the mountain' feature, amongst others.
  • This later post explains that Raxxla is an easter-egg made by (as far as we know) one person, or no more than a small team, at a time when the game was being built, so people expecting Raxxla to be massive and complex are sadly mistaken.
  • This later post contains a little more guidance on one of the 'creatures' and what it looks like (sort of), to help people get the idea.
  • This later post expands on some of the points I skimmed over in my OP trying to be brief, but later I realised I needed to explain a little better, including the connections between Halsey, the FR logs, and Raxxla.
  • This later post has more information on tuning Audacity and working with SpaceGoblin to try and get a better image.
  • This later post addresses common concerns with this solution, including "why isn't it easier to see" - and goes into detail about the methodology that obfuscates the "Landscape Signal" content, including how the signal is obfuscated by the background sound of the galaxy, and explores my research on how the audio works in the Cobra game engine.
  • This later post I remind everyone that Fdev confirmed that the "Landscape Signal" is working as intended, and is where it's supposed to be.
  • This post has two videos of sections of the spectrogram containing 'creature images'. They are still hard to see, but it's the best I can do for now.
  • This post is my latest attempt to show the 'not-bird' that's the easiest thing to find, and what I assume is the intended entry point into this part of the mystery.
  • This post by ipossumx discusses the idea of witch-space as " A place that isn't a place", which is related to one of the (now lost) 'Dark Wheel' missions that sparked Macros Black's investigations a decade ago.
Summary: Raxxla is the name of a myth. The reality is that it's a few different - related - things that all essentially point towards either something in Hyperspace, Hyperspace itself, or more specifically the location near Stuemeae JM-W C1-5825, which seems to be the site of the "Omphalos Rift", which is a thinning between universes (possibly a 'natural' entry to Hyperspace, etc.).

I don't think what I found is the 'end', I think it's what we were always supposed to have found way back. Unfortunately I've hit a dead end, so I'm hoping that others can pick up from here and figure out how to resolve the images more clearly so everyone can se them, as I think Brookes intended.



Disclaimer: I predict that a bunch of people are going to dispute this, and honestly I might be wrong about some details, but please do read all this before going keyboard-warrior :) I encourage everyone to check this out themselves, test, experiment, consider. I'm also predicting that folks are going to wheel out the 'space madness' comments, and all the usual stuff, you bunch of... jokers.

Please be nice, remember I'm a real person with real feelings that's spent a long time working on this to present it to you.

NOTE!!! Remember that Raxxla is an easter-egg that's been in game for a decade, a little hidden secret, it's not what most people have built it up to be (but it's awesome IMO).

Starting with the BIG question:

Where is Raxxla? ('What is Raxxla?' is a better question)​

a) Hyperspace.... with some caveats. I think most of the time when people talk about Raxxla, they mean what we'll discuss later as the "Omphalos Rift", which is a definite location (explained later). The short version is that the Rift it's some kind of tear or 'thinning' in a specific location in our galaxy that allows a little bit of Raxxla to reach out, we'll discuss this later. Also, many parts of the Raxxla Codex are doing double duty (they mean more than one inter-related thing). Raxxla is also a way to describe the 'influence' that the Raxxlan aliens project out (more on this later).

Remember that "Raxxla" is just a name some ancient folks gave to something mysterious, based on stuff they didn't really understand (full explanation further down). The Myth distorted and twisted through a thousand years of re-telling. We're told this several times in the Codex.

"Raxxla" is in reality another 'universe' that has different but compatible rules to our own - and most importantly, alien life in it! I know, I know: "but Raxxla is supposed to be a planet! A stargate! An alien machine! Moving stations that zoom everywhere all at once, where's my Stargate to Andromeda!"... etc. I know. But all that stuff is just conjecture and wishful thinking, there's actually very little in the Codex (the in-game lore) about what Raxxla is.

Back in the beginning Michael Brookes said about Raxxla: "it's in the Milky Way, but I can't tell you were at this stage, it's a journey that everyone has to travel for themselves." [1], and later David Baben said "... but you don't know what is it." in relation to Raxxla. On the forums in 2014 Brookes said "Raxxla is something different" in relation to Founder's World. Other than the Codex, that's literally all we had to go on that could be considered "word of god" - as in, the people who put Raxxla in the game said these things, and nothing else. Then the Codex in 2018 added more.
Raxxla Codex: "The earliest documented stories tend to agree on several points, however: that Raxxla is a definite place..."
Hyperspace is a "definite place". We jump through it all the time (it's a journey everyone has to make... right?), it exists everywhere in the Milky Way. There's clouds and stuff in there (a lot more actually, more on that further down). There's actually a fair bit of lore on Hyperspace, even right back to 1984 and the novella that gave us Raxxla. Brookes also talked about it in the DJ Truthsayer lore interview I linked earlier. It's not a coincidence it's called "Witch Space", and in the Codex Raxxla is described as "mystical" and "mysterious".
Galnet 3303: "It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump. Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations."

"Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled."
The Dark Wheel (1984) "Faraway is a tunnel, like any other tunnel. Inside that tunnel is the realm called Witch-Space, a magic place, a place where the normal rules of the Universe don't necessarily work."

"In fact, the entry to Witch-Space was accompanied by an almost negligible accelerative surge, a moment's dizziness, and then the spectacular sight of the stars brightening, spreading out and suddenly streaking in multi-coloured circular patterns, so that the ship seemed to be passing down a spinning tube. Almost as soon as the surge of acceleration had come it had gone. The ship drifted in 'Witch Light', in the non-place in space and time. It was crossing the void between stars in seconds, but for those seconds it was in a twilight world whose existence was beyond imagination."

"They say that Witch-Space is haunted. ... there are ghosts there..."
Michael Brookes lore interview: "Obvious there were a few crazy people that were happy to jump in and make a jump but they tended to disappear or there would be some unknown accident or some trace of them would be found"

So, where is Raxxla? (it's Hyperspace), and WHAT is Raxxla? (It's another Universe with different fundamental laws to our own, that we perceive visually as weird cloudy things, we call it Hyperspace) - but that's actually not the end of it at all, there's so, so much more: Alien sentient creatures live in Raxxla, and later in this post I'll show you how to see them.

OK, I know, I know. "How can you possibly know this?" "You're just making stuff up" "this title says it's not RP!" "pics or it didn't happen"" this could mean anythjing" "HJHKHJ RAGE!!!".

Right this is where it gets Codex-y, so you're going to have to stick with me because this is three months (+ a few years) of research and experimentation condensed into a forum post resolving a ten-year easter-egg hunt, and at the best of times I tend to be wordy. Genuinely sorry.


How do I know?​

a) I solved the Raxxla Codex, here's the solution:
Raxxla Codex: ""To the jewel that burns on the brow of the mother of galaxies! To the whisperer in witch-space, the siren of the deepest void! The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!""
OK. So the Codex isn't a cyphered collection of complex clues, it's actually pretty straight-forward and tells us the literal answer right at the start. This part: "The Toast", is everything the Dark Wheel presumably knows about Raxxla. I'll explain how they know this later too. This was a real doozy to solve, and honestly it wasn't entirely solved by me, I just figured out how it all fits together.

"To the jewel that burns on the brow of the mother of galaxies!" - Sagittarius A*. Imagine the Milky Way (or literally go look at it in-game). From the bubble it's a band across the sky, same as ancient Earth. Imagine that band is a diadem (circlet/crown), on the head of a god so massive she fills is the sky. What's in the very middle of that crown, on her brow? Sgr A*. Hera in Greek mythology is the reason we call it the 'Milky Way', and in fact the word 'Galaxy' comes from that myth too (The word is derived from the Greek galaxias (γαλαξίας), literally 'milky'). Hera is depicted wearing a Diadem usually featuring a central jewel. Now that's not enough of a reason to confirm this is the correct answer, but later on we're going to circle back to this, and, as they say, the proof is in the pudding. Talk about burying the lead, eh?

"To the whisperer in witch-space, the siren of the deepest void!" - This one is a two-parter. We'll get back to this shortly, I promise, because this is literally the key to it all, but it needs a bit of a lead up.

"The parent's grief, the lover's woe, and the yearning of our vagabond hearts." - This is narrative, and it's actually referencing a few things. This loops back into the "Secret Lore of Raxxla" and the hunt - that the sneaky devil (pun intended) Michael Brookes really created something very cool. On the surface it's a reference to The Odyssey, where Odysseus takes 10 years to get home after many trials, when he gets back he finds his mother died of grief, his father is broken by grief, his wife is vexed by suitors who usurp his fortune, and he returns home as a vagabond to infiltrate his house... there are similarities in his journey to some themes of Raxxla. Essentially relating to Raxxla being involved in a lot of tragedy and adventure. Here 'yearning' also does double duty in reinforcing the "Fernweh" that's mentioned later in the Codex (and is really important), and relates this to Odysseus' obsession with getting to Ithaca, even though he could have settled elsewhere.

And most importantly, most people that take a run at this forget how Toasts work. You toast to something, right? "To Raxxla!", so what that means is that these relate to Raxxla directly. Look at it this way:
  • Raxxla (is near) the jewel that burns on the brow of the mother of galaxies!
  • Raxxla (is home to) the whisperer in witch-space, the siren of the deepest void!
  • Raxxla (causes) The parent's grief, the lover's woe, and the yearning of our vagabond hearts.
Remember that I said that Raxxla is Hyperspace, but it's also the Omphalos Rift. In most cases people mean the Omphalos Rift, the Toast does too since the Dark Wheel were trying to find "it", the location, and fundamentally the Omphalos Rift is the "thing to find", Raxxla being Hyperspace itself is actually sort of irrelevant in this context.

So that's 'the Toast'. It's actually (when you know how), literally telling us the answer to it all. Remember the codex was released in 2018, after many years of people failing to 'find Raxxla' (and believe me, there's very much something very real to find, more later.). The Codex is essentially adding more details to help people figure out what Raxxla is, because we all missed it, literally all of us, for the entire last decade (mostly). But equally I assume that the intention was that when someone reveals what I'm about to reveal, there is maybe supposed to be some sort of further story? No idea. I've considered how to do this, and... well frankly I'm stuck at the last hurdle, so I figure I've had a run at it, got within touching distance, I just want it done now... you'll see.

I'm trying to Keep this succinct, so let's go:


The Raxxla Codex​

Paragraph 1:​

This is a summary of the myth. Most important thing to remember is the first bit, the Dark Wheel is for context only. Sorry.
"The legend of Raxxla has been in circulation, in whispers, for centuries. The quest for this mysterious place, the location of which is a deadly secret"
This tells us important lore stuff. Raxxla has been known about (somehow, more on that later) for centuries. "in whispers" is both a nice phrase and also relates to the "Whisperer in Witchspace", sneaky, right? "mysterious place" is important, because, as we know, Witch-Space is mysterious, and deadly - and I suspect there's an allusion there to the real secret of Raxxla (more on that later too).

Paragraph 2:​

This one is actually just to reinforce that Raxxla has been know about since "the very earliest days of interstellar travel" - which is actually from the Dark Wheel Codex. 2296 is basically within that early bracket for Hyperspace. Tau Ceti is the first extra-solar colony, and therefore colonists and traders will be using early Hypersapce to go there. Raxxla is Hyperspace, the myth started around the time humans started using Hypersapce, simple. Remember all the stuff earlier about Hyperspace being scary and mysterious, imagine spending weeks in there on a jump!

The second thing this paragraph does is introduce us to the idea of treasure maps. Think about the classic treasure map from fiction: A map that contains obfuscated (torn up, or requires secret knowledge or techniques) directions to the 'X' (not twitter). That's not specifically relevant, but you'll see later how that's actually not far off, and also framed the whole 'quest' neatly. Not sure if it was intentional, but it works.

Paragraph 3 & 3.5​

This one is REALLY important, so I'll remind you of it:
It is extremely difficult to find consistency among the various fragmentary rumours of Raxxla. Much like the ancient myths of Atlantis, El Dorado and the kingdom of Prester John, interpretations of the story range from the sceptical to the outlandish: Raxxla has been suggested to be anything from an unremarkable moon to a state of cosmic enlightenment.

The earliest documented stories tend to agree on several points, however: that Raxxla is a definite place, and that it holds a mystical secret.
Right, this one is literally true, word for word.
  • Atlantis: Myth based on Plato's allegorical tales.
  • El Dorado: Myth propagated by foreign invaders being convinced there was a Golden City to loot and plunder.
  • Kingdom of Prester John: Mythical location of Christian safety in the midst of non-Christian locals.
Notice it? They're all myths about places that don't exist, propagated by people that really, really wanted them to exist for various reason.

"interpretations of the story range from the sceptical to the outlandish" - You know this is literally about us lot; who hasn't read/heard about Raxxla and theorised?

"The earliest documented stories tend to agree on several points, however: that Raxxla is a definite place, and that it holds a mystical secret." OK, here we go. Hyperspace is a definite place. We all see it and hear it, we use it to get places fast. It's got quite a lot of lore written about it. It's most definitely a place. Mystical secret? We're getting there, I promise. But again, it's not called "Witch-Space" for no reason.

This paragraph is saying; "You're wrong about Raxxla" ('You' meaning everyone but me right now, obvs).

The Raxxla Codex Logo shows an empty hexagon (the dotted line), and a broken hexagon surrounding it: "various fragmentary rumours of Raxxla". The logo means "put the pieces together to reveal the truth". The fact that it's a hexagon I believe also relates to the Hexagons in our ship UI, and that relates to other stuff (we'll get into that later).

Paragraph 5:​

Another very important one.
"Several versions of the Raxxla story mention an alien artefact, the Omphalos Rift, described as a gateway or tunnel through which parallel universes can be accessed. These details however, were later shown to bear a striking resemblance to the children's story Princess Astrophel and the Spiralling Stars, and soon lost credibility. Undaunted, some Raxxla seekers insisted that the story's author had cunningly concealed facts about the mysterious locale in his book as hints for those with eyes to see."
This actually is a real complex knotty, and very, very clever paragraph.

"Omphalos Rift": We'll get to this later, but this is actually a 'new' bit of lore added to the Codex for 2018. It's very important because this actually can be found (sort of...) and this is, for many people, probably what they thought of when they 'went looking for Raxxla'. It really is a 'gateway' to a parallel universe (Hyperspace). Details in a bit, context first.

"gateway or tunnel through which parallel universes can be accessed": You've all seen the Hyperspace tunnel we jump through right? Also, that's specifically named in the lore, and also described in (the non canon) The Dark Wheel Novella. Also, the idea of Raxxla having a 'gateway to other universes' on it was the myth that Rafe Zetter told to Alex in (the non canon) The Dark Wheel Novella - the first 'recorded' myth of Raxxla.

So, as I said earlier, many parts of the codex mean more than one overlapping and inter-related thing. The "Omphalos Rift" is both a location where 'Raxxla' is closest to our universe (we'll see where that is later), and it's also our ship Hyperdrives, which are literally derived from alien technology and punch a tunnel or gateway into a parallel universe. The reason the Codex logo is hexagon is because our Ship Ui uses a hexagonal indicator, it's a hint that our ship is a gateway to Raxxla, you can't get there any other way, you need a Hyperdrive to make a gateway.

Omphalos means 'navel' and in mythology marked the centre of the world. Therefore the Omphalos Rift is a location at the centre of our world, the Milky Way. The Omphalos Rift (the thin spot) is in the centre of the Galaxy. The Raxla Logo has a circumpunct in the middle, a circle with a dot in the centre: this is a symbol meaning 'centre', and it was used to represent the Omphalos too. Again anyone can say anything, right? But you'll see later why this is the correct interpretation, because I found something at the centre of the Galaxy.

"These details however, were later shown to bear a striking resemblance to the children's story Princess Astrophel and the Spiralling Stars, and soon lost credibility" This is fully my interpretation, but so far I've not discovered any 'clue' here at all, nothing I've found relies on this being a clue. I personally believe this is a homage to Robert Holdstock, the author of (the non canon) The Dark Wheel Novella in 1984, which was clearly influential in creating a lot of lore for Elite Dangerous, and also the person responsible for creating the myth of Raxxla (note, the Myth only, not the actual answer). "Astrophel" is a poem written by Edmund Spenser in tribute to Philip Sydney (who wrote "Astrophel and Stella"), I read this as being a little bit of a nod to the fact that Michael Brookes created his Raxxla myth in homage to Robert Holdstock. Also, the fact that for a long time Raxxla hunters really only had the (non canon) The Dark Wheel Novella to bae ideas on when they started searching for Raxxla in Elite Dangerous, I think this is: "Raxxla seekers insisted that the story's author had cunningly concealed facts about the mysterious locale in his book as hints for those with eyes to see", and also the fact that some Raxxla hunters have scoured other works by Holdstock hoping to find some sort of coded clue to Raxxla in Elite Dangerous (Talmor Lens, anyone?)

However... "for those with eyes to see" is a MASSIVE clue of unimaginably epic proportions, in a very, very real sense (more later).

Paragraph 6:​

"Students of Raxxla lore have noted that the legend exerts a strangely potent fascination on the minds of seekers. Commentators have compared this sensation to 'fernweh', the unaccountable longing for a place one has never seen. More than one interstellar treasure-seeker has become obsessed with Raxxla to the exclusion of all other dreams, and spent his or her entire life in a futile search for it."
This is a reference to Raxxla hunters in general - crazy bunch, amiright? - but it's also a link to Elite Dangerous Lore. Specifically, it loops back to the very top: the Dark Wheel Toast. Remember this: "the siren of the deepest void!"? In Greek mythology Sirens sing alluring songs to lure passing sailors to their deaths. It's a bit of a leap (pun intended), but it's not hard to see a hint of a connection between the idea of people becoming obsessed with finding Raxxla, to their detriment and death, and the myth of sailors jumping overboard trying to reach the (presumed) beautiful women that really want to... ehm. You get it. Also I mentioned the idea of Odysseus being obsessed with getting back to Ithaca that drove him on for 10 years rather than giving up and settling down. It's also a reference to the "Secret Lore of Raxxla", which we'll get into soon. Here's how it all connects:
These three people experienced Fernweh to various degrees. This is what I call "the Siren Song of Raxxla". It reaches out across the entire galaxy, you can literally hear it anywhere in the Galaxy if you stop your ship and listen. Narratively some people are more susceptible than other (this is also connection to H.P. Lovecraft's Call of Cthulhu, which we'll mention later too). I don't know if maybe there are more that I missed, or if there might have been supposed to be more, but we all know plans don't survive contact with the enemy, so this is what we got.

The key is - Gan and Halsey (and maybe most others) wanted to find Raxxla, or the Raxxlans, they thought it would lead to great things - but the thing about Sirens is... they seemed alluring and good specifically to trick people into coming to them willingly, but the Sirens are well known now to mean death. Siren Song is a way of saying "something that seems good to lure people in but is actually bad".

Obviously the game can't reach into our brains and give us dreams and visions, and Brookes wanted this easter-egg to be hard, so it's represented using what the game can do. Something that's actually been used (chronologically) later on too with the Thargoid signal and more light-heartedly with the amusing carrier signals.

That Siren Song was found a while back, and mistakenly called the Landscape Signal. Shortly I'll show you how all this fits together, and show you that the Landscape Signal is not a landscape, it contains so, so much more that - as far as I'm aware - no-one else has seen.

For now, remember these details about the "Landscape Signal".
  • Audibly sounds like a ghostly mystical female voice singing.
  • Originates near the centre of the galaxy.
  • Can be heard anywhere in the galaxy except on planet surfaces (or more specifically within the radius of Horizons).
  • Has a very, very definite source.
  • The audio, when examined, shows steganographic shapes.

Paragraph 7:​

Raxxla also plays a role in several conspiracy theories, most of which attest that it has already been discovered by some kind of sinister cabal (or sole tyrant), which has leveraged its power to establish covert dominance over humanity.
Raxxla is Hyperspace. Think about how much the people that make/develop Hyperdrives dominate humanity. Not just FSD, but all Hyperdrives in history are absolutely vital for "modern" society to work. In the Lore look at GalCop - they used Quirium Hyperdrives (essentially comparable to FSD in most ways), using a proprietary derivative of Hydrogen called Quirium. When GalCop collapsed, the 'formula' was lost, and interstellar travel was forced to fall back on other much slower Hyperdrive methods for over a century until FSD was invented, or derived from Thargoid tech, actually. FSD has totally changed the landscape of the Galaxy.

Control humans access to Hyperspace, you control Humanity (broadly speaking).

But that's not all. I believe this related to something else too, the "Secret Lore of Raxxla". In the same way that the codex has other things in it that means two things, I think this does too, and again, it's something the sneaky devil (pun intended) Brookes did on purpose. Think about it: The Siren Song of Raxxla emanates from the centre of the galaxy, and can be heard everywhere. There's no escaping it. Gan Romero had dreams, Halsey had visions and dreams, Rift crewmember heard voices - who knows how many other people over the last millennia have also heard the call of Raxxla? Lots, I'd say. All of space-based humanity, at the very least. Maybe Guardians and Thargoids too... A signal that seems to generate tangible behavioural changes in humans. Mind control. Whoever or wahtever makes the Siren Song is essentially able to control humanity.


Putting it all together​

Michael Brookes is primarily responsible for Raxxla. I'm sure David Braben had influence, and absolutely knew about it, but by all accounts Brookes was the driving force of the Raxxla easter-egg. I researched him, not in a weird way! Everything here is from his website, things he said in Fdev interviews, or from his forum posts here:
  • His favourite book is Excession, by Iain M Banks: "The book's epilogue reveals that the Excession is a sentient entity that was acting as a bridge for a procession of beings that travel between universes."
  • He described John Milton's Paradise Lost as "The greatest story ever told", and clearly loved it a lot.
  • Allen Stroud (one of the official authors who worked with Brookes closely on the game lore) says that he feels that Brookes was "more Lovecraft influenced than Holdstock influenced". Lovecraftian fiction is typically related to near-unknowable elder-beings from beyond human understanding, and the madness that humans suffer when they get a glimpse of the larger reality.
  • There is a drabble on his website for an (apparently) unwritten book from 2015 called "The Space Inbetween" that he described as "John Milton meets H P Lovecraft in an epic tale of cosmological horror". I suggest reading that page.
  • Brookes commissioned artwork based on the story outline of "The Space Inbetween", which features a biblical battle, where the demons are Lovecraftian creatures. He posted that on this forum, and had it tattooed on his back. That image bears a resemblance to what I'm going to show you now (though it's definitely not the same).
Brookes wrote Elite: Legacy, but early on it was billed as a 'sequel to the Dark Wheel', meaning the 1984 Holdstock Novella. Brookes explained: "We did look at a story involving Raxxla, but felt that was a story that should be played out in game rather than as a novel.". I believe that "The Space Inbetween" was intended to be the 'story of Raxxla' at one point, and that story was translated into Elite Dangerous in a less "obvious" way.

There's more supporting info, but that's the most important for this purpose. I will mention his absolute passion for deep, complex, narrative and lore, which is clear to see in everything he did - and I believe that's what Raxxla is. Deep, deep lore of Elite Dangerous that shows us a 'mystical' side to the universe, while keeping it suitably dark and foreboding.

This again seems like a total leap and a strange conclusion, but here's why I think that:


At long last (so very sorry for the long post, but context is key to understanding):

Proof of Raxxla (by seeing it's inhabitants)​

This is a really hard one, and the reason I delayed this post for the last several weeks. Taking pictures of 'Raxxla' is crazy hard, and I've failed to do so for weeks. Here's why:

Remember the so-called "Landscape Signal"? I said it's not a landscape? It's actually a long image, like a frieze, that contains many depictions of alien serpent-monsters, and possibly other things that aren't serpent monsters, and some sorts of structures. That image is steganographically encoded in the audio of the Siren Song (the Landscape Signal), in the same way the Thargoid signal was, although it's MUCH less obvious.

The Raxxla Codex Logo, the final bit I haven't explained, is the little three brackets around the Circumpunct, they represent the "signal" emitting from the Omphalos Rift.

Remember the Whisperer in witchspace? That's also literal alien serpent-monsters. Raxxla (Hyperspace, remember) is full of alien serpent monsters. Every single time anyone jumps through Hyperspace, you're literally surrounded by them.

Remember earlier, I said "for those with eyes to see" in the Codex was a major clue? Yeah? It's because if you look carefully and using the right spectrogram settings, you can see the alien serpent-monsters all over it. It's literal. Remember Halsey? apparently spoke to 'architects of creation' after a Hyperspace accident. Serpent Aliens. I call them Dragons, but Dragons historically are also worms/serpents. Gan Romero had dreams about a place that glowed like heaven? The centre of the galaxy, where the "Landscape Signal" originates, the home of The Siren Song of Raxxla (the alien serpent monsters). Formidine Rift crewmember went mad hearing the Siren Song and seeing things in witch-space? Alien serpent Monsters called to him.

I know, I know. sounds mad right? Pics or it didn't happen right? I have honestly spent weeks trying to figure out how.

Thing is, these things are hard to see. Very, Very hard. I tried everything I can think of, used every bit of audio software I could find or use the free trial of to get a better spectrogram, and they all looked basically the same.

This is where I've fallen at the final hurdle. I can see them, but I can't clearly see them enough to show good pictures of them, and they're weird looking things in the first place. I've tried compositing and drawing them, but they're crazy looking anyway so it looks... crazy, and if I show them to anyone without all this ^^ explanation, I get called mad in various ways and people ignore me.

So here's where I turn this over to you lot, and hope someone can solve this final hurdle. I have included some of my best pics, but honestly, seeing them with your own eyes, yourself, on your own screens, is the best way.

Disclaimer: the Audacity settings I use may not work for you, screens are different, and these things are HARD to see, they aren't like the Thargoid signal, they are almost, but not quite, in the background. So have a play, figure it out, I did.


How to capture your own Raxxlan Serpent Dragon (image)​

Whisperers in Witch-Space​

1) record ANY Hyperspace jump, anywhere, in any ship, even fleet carrier, doesn't matter.
2) In audacity, switch to spectrogram mode. These are the settings I use (read Disclaimer above):
1709063327336.png

On the LEFT audio channel, Locate the D7 anomaly. That linked post by D7 shows you where, it's always the same.
It can help to split the audio to two mono tracks (DO NOT MERGE TO MONO) so you can more easily manipulate them in audacity.
WARNING: If you merge the Left and Right channels, you will not see Raxxlan dragons (usually). The Left and Right channels are slightly different, and when you merge them they effectively erase, or almost entirely erase, all the Raxxlan creatures.

3) Manipulate the image so the D7 Anomaly looks roughly like this:
1709063949291.png

Depending on your window and screen, recordings often start very squashed, and you need to zoom/pan, etc. If you aren't looking at these things in the right zoom and stretch, you won't really see them. The D7 Anomaly (I assume) is intended as a marker for us to notice and examine more closely - exactly as D7 noticed it. You'll see that same trick is also used on the so-called Landscape Signal too.

4) Look really carefully at the whole spectrogram. I found that sort of relaxing my eyes a little (similar to the Magic Eye stereograms) helps to 'not see' the static and interference so much, and what you'll start to see, eventually, is the Raxxlan Dragons. If you zoom in too much you'll see just the noise.

For me, the first one I saw is the rest of the D7 anomaly. It's a shorter Raxxlan Dragon (some are long) and the D7 Anomaly is sort of in the middle of it. Look left in-between the two vertical dark lines and you'll see an eye, and above that what I think of as the start of the 'nose', and if you follow that shape left you'll see the rest of the snoot. If you carefully and patiently follow it the other way you'll see it's weird body. In the image here I've loosely drawn around what seems to be the major body area, and the arrow shows the eye, which I've found to be always visible:
1709065454430.png

And... deep breath me... Here's a careful redraw following my best guess at the lines (of this particular image capture). For some reason on this one I couldn't see his usual long tongue, but sometimes the Raxxlan Dragons cross over each other and it gets very crazy, I think that's what happened here because (when you know what to look for) there's another smaller one passing vertically in front:
1709065697915.png


They are very weird looking.

They don't look like terrestrial animals. They're aliens from another dimension. They look quite Lovecraftian, tentacles, many eyes, some seem to have mouths with teeth, some seem more squid-like, some look more like classic Dragons, but I assume there are different types(?)... hard to be sure because they seem to play together(?) and as you'll see when you try this, when they cross over they are just a jumble. I think this (the D7) is only a bit of one. Other ones I've seen have longer bodies that stretch off, but I think that might be a 'wake' of sorts because it looks quite regular, though it could also be a long body, which sometimes it definitely is... Aliens are alien, I guess.

I know, I can feel how many of you are saying "stupid idiot been staring at static too long", to you I say, please try what I've showed you how to do. Please.

Right now you're primed. You're either on-board and excited, or you're sneering and already typing some mean things. For those of you on-board, there's so much more!

There are many more creatures in Witch-Space. They don't seem to always be in the same places, except the D7 Anomaly one. They can be horizontal or vertical, and sometimes I've seen them over the 15kHz upper range of the 'noise', which makes them very easy to see. D7 seems to repeat in the same spot if the jump goes long, and I don't know if the others are always in the same places but are sometimes more or less visible?

Here's a couple more, these were spotted over the 15kHz range, I've not highlighted these, you'll either see them or not, no clue how these come out on other folks screens. Again, test this yourself. there's one on the right emerging from the jump termination end, and one of the left on the same line. By the way, when you 'have eyes to see', carefully examine the jump termination and start... you'll see.... stuff...

1709066195119.png

Honestly, once I saw these things, I stopped looking, I know they're there, I was more interested in the Siren Song. I'd already cracked the Codex and was looking at the Siren Signal closely, and actually had seen some things I thought were odd, but it was D7's post (linked above) that was the final key for slotting all this together.

I applied the same techniques to the so-called Landscape Signal... I highly suggest you do too.


How to capture your own Raxxlan Tableau (image)​

Siren of the Deepest Void​

So, you know the general theory now. Here I use the same Spectrogram settings for the Sirne Song (AKA Landscape Signal), but I also vary them a lot because the creatures are not all shown in the same... I don't know, audio range?

I have tested this, and you CAN see SOME of these things from ANY recording of the Siren Song made anywhere, so all of you in the bubble want to get on board, you'll be able to also. However, the best and most interesting details only show up in close proximity to the Omphalos Rift (as I call the Siren Song source). More on that in a bit.

Same Deal, but a little more complex:

1) Record clean audio.
  1. Move away from the Sun towards Sgr A* or the source for a while, like 50kls. (Suns cause interference in the spectrogram, if you get very strong, long horizontal lines through it you're too close to a sun).
  2. Bring ship to complete stop in realspace.
  3. Aim at Sagittarius A* unless you're near the source, then you can be more precise.
  4. Go into Freecam (Camera suite) mode.
  5. Move cam IN FRONT of your ship to maximum range, looking directly at Sgr A* or the source. This eliminates any ship noise.
Note: Recording from the ship cockpit works fine, but you also get noise from the ship too, which can look like exciting messages from Raxxlan aliens (I would imagine...), so to avoid this, use the camera suite unless you have a specific reason not to.

2) Record both LEFT and RIGHT channels. DO NOT MERGE during recording.
3) Record for as long as possible. The Siren Song is about 1:46, but the signal strength varies, so a longer recording gives you more 'good' signal to 'bad' signal. The reason for this variation is partly explained later on. I record for at least 10 mins each time, and if I really want to be sure, 20 mins.
4) Examine the spectrogram. As with the Whisperer, my settings might not work right for you, it depends on the screen (mine are old). ALSO!!!! The signal is tricky, it's like it's a puzzle that's trying to remain hidden or something! The things you're looking for are as hard, if not harder to see most of the time than the Whisperers.

Much like the D7 anomaly being a guide as to where to look, the 'classic' marks in the so-called Landscape Signal are the guides as to where to focus your initial attentions: The "mountains" are the easiest one to see first, and have the most in them (that I've seen so far). So start there.

Bear in mind these are from right next to the LS source, galactically speaking, so they have a lot more detail in them than ones from the bubble, but I checked and you can definitely see the 'Bird' and a few other things at the very least, from anywhere.

1709067226470.png

So, using the techniques you learned in looking for the Witchspace Dragons, you should now be able to start seeing all sorts of things in the Siren Signal. The easiest and most obvious is the "Bird" (It's not a bird at all, but I thought it was at first, and so I call it that). Like all these creatures, they're aliens from another dimension, they are very weird.

In this image, I filtered it a lot in Krita to make it a little easier for you (dear reader) to see, and therefore locate yourself - but obviously in so doing I lost the details.

1709067446300.png

The weird blob thing above left of it, I originally thought was some sort of alien humming-bird - it's not. Both of these are part of much larger things happening all around them.

Future Edit: This post contains a video of this 'bird creature' that might be easier to see.

Yes! My signature and profile pic (at the time of writing) are very early redraws of this image, I was trying to stealthily see if anyone recognised them. You can see how obvious those shapes are, and my assumption at the time was that if anyone else had seen them, they'd probably say something.

From what I have seen, the entire Siren Song/Landscape Signal audio is one long image. In my many and varied testing I have seen creatures and shapes in every part of it.

I believe it is, in reality, an image that tells a story - THE story of Raxxla.

I won't go into the other things in there because they're so, so hard to share images of that you'd be taking my word for it anyway, so I'm asking again: Please try this yourself, and see what you can see. I am hoping that someone can resolve these images of Raxxlan monsters into something we can all actually see properly... I assume that's the intended 'full solution' to the Raxxla mystery.


Things I learned:​

1) The 'background sound' of the Galaxy is ALWAYS merged with the Siren Song. If you record the Galaxy sound (look away from the Siren Song and record in any direction) you'll see it's pretty clean and simple mostly (with the exception of the bent worm), but there are sections that get very noisy. The Galaxy background repeats at about 2:30, and the Siren Signal repeats at about 1:46. I'm sure you can already see why the 'strength' of the Siren Song varies so much: Each time both the background Galaxy sound and the Siren Song repeat, they are effectively running at different rates, and so the interference caused by the two signals overlapping is a big (deliberate) problem. The only way I 'solved' it was to just record for longer and you eventually see all the bits of the Siren Song as clearly as they can get when they fall into the clear parts of the background galaxy sound.

2) I have tried all the noise reduction and filtering and noise cancellation, audio frequency reduction, phase inverting, etc. that my amateur brain can come up with, and nothing at all helped, it actually always made it worse. I'm positive someone who actually knows what they're doing will get a better result!

3) I tried recording the background galaxy sound in the same direction as the Siren Song (by jumping past the source in the same direction) with the intention of phase inverting the background from the Siren Song. It didn't work for reasons I don't fully understand, but I believe that both the Siren Song and the general galaxy sound 'naturally' vary a tiny bit each cycle, and phase inversion only works to remove like-for-like, so even tiny variations render it useless....? Maybe? therein my sound engineering wikipedia-google degree ends.

4) The Siren Song (like Witchspace) is different in the Left and Right channel. Some stuff shows up in the Left, some in the Right. I've sometimes been pretty sure that both in Witchspace and the Siren Song that merging the two into Mono shows more creatures in different ways - but then sometimes it seems to erase the creatures. I feel like maybe the solution is that some bits can be seen in separate L/R and some bits with both merged to mono... but I can't really make it work.

5) I have tried a lot of stuff. Nothing has worked to get a cleaner signal. This may be for many reasons that I just don't know I'm doing wrong, I assume someone out there will succeed where I failed.


Siren Song Source (Omphalos Rift)​

AKA Landscape Signal Source, if you wanna be old skool about it.

In short (shocking I know), IRH, PublicStaticVoid, and Seventh Circle were right with their original investigation. The Siren Song comes from a point close to Stuemeae JM-W C1-5825, as best as I can tell. It's just outside the distance the furthest recorded stellar object from a parent star has been recorded in the galaxy so far (about .5ly), the Siren Song comes from some point slightly further away than that, but not too far from the system. The volume there is only a couple of lightyears, so it's easy to traverse, but by now we all know that each solar system is an 'instance'. Functionally, the Omphalos Rift exists outside any instance, (or rather in its own). It can't be jumped to (by any method I know of), therefore it's currently unreachable. This might be a 'narrative lock' until the Siren Signal is fully 'decoded'... who knows. I personally don't think it's supposed to be reachable.

I couldn't replicate Seventh Circles' method (seems valid, I just couldn't manage it), I did replicate IRH's method which was less granular but perfect for getting the general area, and then using what I've seen in the Siren Song signal itself I was able to use a similar method of grading the signal using the smaller details of the creatures to figure out that it came from near Stuemeae JM-W C1-5825. I would have tried to define it more, but since that result matched Seventh Circle's result and was essentially in the area of IRH's investigation earlier, I was happy with that.

The Red dot in the image below is the approx source, so you can see the sort of scale we're talking about. Not sure if it's exactly there, but it's in that area.
1709075877594.png

My assumption right now is that we're not supposed to reach the source. The Signal itself IS the thing we're supposed to find and figure out how to see properly, functionally Raxxla is the Siren Song in terms of "finding Raxxla", and anyway, the 'rift', if it exists, will only lead to Hyperspace, and we already go there. Plus there's narrative stuff that means we probably wouldn't want to.

Read on if you want to know my best interpretation of the "Secret Lore of Raxxla".


So what is going on?​

AKA The narrative, "Secret Lore of Raxxla"

Remembering everything I've mentioned in the pos; especially about Halsey, Gan, Witch-Space, Brookes' influences and things he liked:

There's a few alternate versions of this narrative, and a ton of holes, but it boils down to: Raxxla is, fundamentally the real origin of the myth of hell, where daemons live and the Devil rules - in a biblical sense (as detailed by John Milton in Paradise Lost). Most religions have some version of a place where monsters rule. In a scientific sense it's another universe that has different but compatible laws to ours, a universe that contains intelligent malevolent life, life that... wants.

That life wants to get into our universe (or back to our universe). The entities there, let's call them Raxxlans for the sake of it, have figured out that they can subtly influence sentient minds in our universe (the Siren Song is mind control: Gan, Halsey, Rift crewmember, others). I'm not sure if the Omphalos Rift is natural or they made it, or the Guardians made it, or the Thargoids, I hope that'll be revealed in the Siren Song image.

This 'influence' is analogous to Satan tempting Adam and Eve with the fruit of the Tree of Knowedge - a major part of the narrative of Paradise Lost.

Via the Rift, the Raxxlans 'sing' (an in-game representation of what amounts to subtle/no-so-subtle mind-control), enticing people to the Rift by convincing people that it's a glorious place of heavenly beauty, or progressive knowledge to aid humanity. They may also be able to nudge sentient minds towards certain behaviours and ideas - like maybe the discovery of Hyperdrive was 'influenced'. We know Hyperdrives punch through into Raxxla, and ships travelling through are surrounded by Raxxlans... They want people to reach the Rift it because they need someone to open it from this side, maybe if a ship with a Hyperdrive enters the Rift it explodes, allowing the Raxxlans through. Don't know the details, I hope that'll become clear.

Again, this is essentially the plot of Paradise Lost; Satan plots to bring down humanity (God's newest and most favoured children) by essentially luring them to take an action that forever changes their fate.Satan hopes it'll destabilise God's reign, and the Daemons hope they can leave Hell where they were sent after their failed rebellion.

I believe the Raxxlan aliens resemble Serpents/Dragons (more of less) because of Paradise lost again. In punishment for their actions God turned al the Daemons into serpents, and in fact the biblical story of Adam and Eve is one version of ancient mythology that casts serpents/dragons in the role of antagonists. Another is the story of Delphi in Greek Mythology. This relates to the Omphalos Rift because in Greek Mythology the Omphalos stone marking the centre of the world was placed in Delphi - over the spot where the god Apollo killed a dragon called Python, this is why the Oracles of Delphi are called Pythia.

Imagine that the Siren Song of Raxxla has been beaming out across the universe for millennia, and subtly influencing humanity. What myths and legends have arised that have similar themes and shapes? We might speculate that the origin of these myths of battles in heaven between 'gods', and some of them being exiled to the 'underworld' are the tendrils of influence from Raxxla.

I also wonder what might happen if some species made a non-organic sentient mind that couldn't be influenced by the Siren Song? I wonder if such non-biological minds would consider that destroying the biologicals was the only way to keep the universe safe from the Raxxlans?

I think this Drabble, written by Michael Brookes about his book "The Space Inbetween" might have been (a version of) the plot for Raxxla:
There is a secret hidden deep inside the heart of the universe. A terrible reality which once challenged the power of the divine. In a war spanning our universe and beyond the elder beings almost destroyed everything that was and what might yet come to be.

Those who survived imprisoned the horror inside a maze of nothingness. Only the complex space in between could contain their impossible forms. Their presence creates quantum chaos to what was once mathematical precision.

No faith alone can unlock their prison, but science has the key.

The elder ones await our discoveries with keen hunger.
Imagine that Hyperspace is "a maze of nothingness". You've seen these creatures by now "their impossible forms".

"No faith alone can unlock their prison, but science has the key." - like, Hyperdrives, for example? What if the Sirens are trying to attract someone with a Hyperdrive to the Rift?

I assume the full Siren Song signal image, when revealed, will tell the full story :) I hope.



I've ben writing this for hours, I'm totally sure I forgot stuff I wanted to say, but I also wanted to get this out there finally so people can figure out the stuff I couldn't.

Very happy to answer questions, etc. please be nice, even if you disagree, I spent a lot of time on this.




*Yes, I know Drew Wagar didn't know anything about Raxxla :) but maybe someone suggested that 'effect' of Hyperspace to him, or maybe he just coincidentally wrote it and it worked out, or someone else edited that bit in, who knows!
** No, Halsey didn't meet Guardians. This post of mine explains that weird narrative.
*** Yes, Gan was "off camera narrative", but that doesn't mean anything at all other than 'you cant physically find him'.
[1] The transcript of that section is as follows:
DJ: Thank you so much for doing this, we really appreciate it, and also the fact that you're going to talk about the first question astounded me, we put that in as a joke.
MB (laughing): You're assuming you're going to get a sensible answer
DJ: I'm getting an answer, that's all that matters, it's an answer! We'll start there ... The first question we have is, where is Raxxla?
MB (smiling): it's in the Milky Way, but I can't tell you were at this stage, it's a journey that everyone has to travel for themselves.
DJ: OK...
MB (nodding): And there you go.
DJ: I like it, it's cryptic and it doesn't reveal a damn thing. You have always said there would be no clues though haven't you?
MB (thoughtful): Erm.. that is true... but I think you have to make some of it a tiny little bit obvious just so people know what they're doing, but there's nothing to be revealed at this stage (smiling).
Note: Thargoids are linked to Hyperspace too. I honestly don't know if there's any connection between Raxxla and Thargoids, nothing I've seen confirms that, but... I don't know, wouldn't be surprised. Nothing I've seen links Guardians with Raxxla at all.
 
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That's an awful lot to take in, and I'm at work, so the best I've been able to give is a very cursory glancing through.

There are quite a few things in there that sound very interesting and that appears to make a lot of sense. I'll have to have a deeper dive when I get more time later.

I will say that the spectrogram (? graph? Not sure which is the right term!) stuff you posted doesn't look as clear and indisputable as some of the stuff relating to thargoids, and I would've hoped for something less 'you have to want to see it' if that sort of imagery is involved with Raxxla. Still, I need to sit and absorb it all in much more detail, so this is very much a shallow first impression.

As for space madness, well it's all space madness (Raxxla, Thargoids, Guardians, the Formidine Rift and on and on), right up until it's not 😎
 
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Ozric

Volunteer Moderator
So Raxxla is Hyperspace (which I assume you are separating from Witchspace on purpose) and it's only physical manifestation in game is an image hidden in some in game audio?

The biggest issue with Halsey, is that her storyline was retconned when the narrative arc started up again in 2021 and it completely changed her stance. So can we really take things that happened before 3307 as lore now? Would it have had any bearing on Raxxla if it could be so easily dismissed?

It's certainly a lot of work, and I also don't have time to pick over it with a fine tooth comb now. But I still don't really understand what, in layman's terms, you think you've found.
 
A plausible theory, yes, although hiding aliens in sound and then using third party tools to be able see "for those with eyes to see" seems a bit fishy to me, especially when the visuals being so 'non-visual'.

I know about other similar tactics to hide information in sound, but the samples look very vague to me, even when squinting my eyes.
 
I like the theory.

A few points I'll note in its favour:
- whether or not the spectrographic contents are real or just coincidental (and they're certainly far less clear than anything else we know of where Frontier has hidden things this way) is actually pretty marginal to the theory - the landscape signal can be heard anyway, the weird sights and sounds in hyperspace can be observed without needing a spectrogram, if the details in the spectrogram are just extra easter eggs or side clues that would be consistent with previous (later!) uses of spectrogram-encoded data in Elite Dangerous.

- the idea that hyperspace contains some sort of alien life which is extremely dangerous to humanity has its own in-universe proponents. Of course, the Order of the Far God varies between fatalistic and welcoming of such an idea, and may or may not be right that the Thargoids have any connection to it.
Its central tenet is that an unknowable being exists beyond our dimension – the Far God. What we call the Thargoids are its heralds, preparing for when it descends from hyperspace to instantly wipe out all life.

- it provides a way in which Raxxla could be "hidden" without needing to purely rely on the size of the galaxy, and especially not to rely on the much smaller size of the bubble and near environs, which seems to be a pretty definite requirement, and without requiring anything since 1.0. It also means that "finding Raxxla" needn't require any immediate (or even medium-term) response from Frontier so there's no scheduling problems.


And one against, at least from my point of view:
- it's so far missing a "test". If Raxxla wasn't hyperspace, what test could you carry out or observation could you make that could contradict this theory? If Raxxla was hyperspace, what test could you carry out based on this theory to demonstrate that? If it's just waiting for someone from Frontier to come along out-of-game and say "congratulations, you've cracked the code" that seems a little anticlimatic ... every other mystery in Elite Dangerous has had some way in-game to prove that the right answer was the right one (and indeed, to prove that many wrong answers were wrong) once the answer was found.


The biggest issue with Halsey, is that her storyline was retconned when the narrative arc started up again in 2021 and it completely changed her stance. So can we really take things that happened before 3307 as lore now? Would it have had any bearing on Raxxla if it could be so easily dismissed?
I don't think that necessarily follows. Halsey has very good reasons - at the trial and since - to pretend to be a completely normal politician who isn't going on Far-God-Cult-style ramblings about mysterious alien intelligences, and to claim that she doesn't remember her stasis hallucinations, even if she still remembers them very clearly and is still (in her diplomatic role between the Alliance and Federation) trying to bring about peaceful solutions because she believes that's what they want.

I don't think it's any more of a retcon than post-Proteus Azimuth being all "no, no, all that evil stuff was Wycherley and a bunch of others who conveniently died at HIP 22460 too, nothing to do with the rest of us" is.
 

Ozric

Volunteer Moderator
I don't think that necessarily follows. Halsey has very good reasons - at the trial and since - to pretend to be a completely normal politician who isn't going on Far-God-Cult-style ramblings about mysterious alien intelligences, and to claim that she doesn't remember her stasis hallucinations, even if she still remembers them very clearly and is still (in her diplomatic role between the Alliance and Federation) trying to bring about peaceful solutions because she believes that's what they want.

I don't think it's any more of a retcon than post-Proteus Azimuth being all "no, no, all that evil stuff was Wycherley and a bunch of others who conveniently died at HIP 22460 too, nothing to do with the rest of us" is.
She was adamant enough about it to get us to do a CG :)

It is quite possible that my main issue stems from the fact I was heavily involved in things at the time of Halsey's disappearance and the issues surrounding Palin and the Black Ops ships scanning Obsidian Orbital. And the way they were just dropped still frustrates me slightly, because of how great it was at the time. I personally believe that Commander Hyford and his cache were going to tie into INRA, as we discovered the bases in the same year.

But all the issues around Palin have now been forgotten in terms of story telling. Hyford's Cache, which to be fair was broken, has also been repurposed in the reboot of 3307 so that it can nicely tie into Azimuth (who have effectively replaced INRA in ED). And in the same way Halsey's visions were neatly retconned (there was no need for it to be brought up) to allow Starship One to be used as part of a Federation storyline.

I could be wrong obviously :) But given the narrative team in charge of the story for the last few years were not doing the job when the stories were first used, I think it's a fair assumption.
 
And in the same way Halsey's visions were neatly retconned (there was no need for it to be brought up) to allow Starship One to be used as part of a Federation storyline.
I think that bit was certainly part of the original intent - Admiral Vincent's dislike of Halsey shows up in some of the very early Galnets, and I think we were always supposed to suspect foul play (in Federal/corporate politics) with Starship One, given what happened to Nigel Smeaton as well. Returning to that ancient plotline at all (which had barely been mentioned again after Halsey's rescue) seems to be the opposite approach: there was no need to bring up anything involving Vincent at all.

Agreed that Azimuth do appear to have replaced INRA - though INRA's characterisation has always been a bit weird since long before the narrative restart, which doesn't help - and that's a more obvious change.
 
Plenty of images / clouds / shapes to see in the "hyperspace" tunnel without using spectography.

I do find the tie-in to the myth of creation a bit of a stretch, however that is a minor thing.

The images looks a bit like stone reliefs, maybe they just need to be inverted.


I can't find the part about why it's called witchspace, is it the part where it allegedly ties into lovecraftian non-understanding?
(i do see the correlation between what Mr. Brookes wrote and the "hidden secret at the center")


Kudos on the solid work so far in any case! o7

_

He used it as a descriptor, not a statement of fact.
 
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Ok, so I've had a more comprehensive read, and a bit of a digestion, deliberation and cogitation. I have thoughts.

But first a quick question for another CMDR:

Dragons? Ya, more foil required than available. 100% disagree

Ok, but since you've taken the time to comment, care to give us a little of the why of your disagreeing?

Where is Raxxla? ('What is Raxxla?' is a better question)​

a) Hyperspace.... with some caveats. I think most of the time when people talk about Raxxla, they mean what we'll discuss later as the "Omphalos Rift", which is a definite location (explained later). The short version is that the Rift it's some kind of tear or 'thinning' in a specific location in our galaxy that allows a little bit of Raxxla to reach out, we'll discuss this later. Also, many parts of the Raxxla Codex are doing double duty (they mean more than one inter-related thing). Raxxla is also a way to describe the 'influence' that the Raxxlan aliens project out (more on this later).

That Raxxla is in/is Witchspace/Hyperspace is a prefectly cromulent notion. It fits in with a lot of the mythology that's built up around Raxxla (both amongst players, and in the actual lore).

Hyperspace is a "definite place". We jump through it all the time (it's a journey everyone has to make... right?), it exists everywhere in the Milky Way.

Is it though? I'm not up enough on the FTL travel lore of ED to be convinced of that without more time to look into it, or someone presenting me a compeling argument/evidence for that conclusion.

That said, I'd readily accept that it (Hyper/Witch Space) is "a place that is not a place, a door we travel through" without hesitation, and I think that's something that's come up in the search for Raxxla before.

The idea that Hyperspace is MB's "...it's a journey everyone has to make..." seems a little too literal/on the nose for me, but I think there's enough credibility in the argument for Raxxla being in/being Hyperspace without tying it to that statement.

How do I know?​

a) I solved the Raxxla Codex, here's the solution:

OK. So the Codex isn't a cyphered collection of complex clues, it's actually pretty straight-forward and tells us the literal answer right at the start. This part: "The Toast", is everything the Dark Wheel presumably knows about Raxxla. I'll explain how they know this later too. This was a real doozy to solve, and honestly it wasn't entirely solved by me, I just figured out how it all fits together.

Ok, that's certainly a bold assertion, and you absolutely present a viable interpretation of the codex content.

But solved/proved? I don't see that you've presented information or evidence that shows that what you present is the only or correct way to interpret that information.

Your interpretation/argument is internally consistent, and more than a little compelling, but there are still other ways to interpret it, see my old posts in the Quest for Raxxla thread - here - for just one possible alternate posibility.

I'm not suggesting for one moment that my old idea is right, and therefore yours is wrong, I don't really put much stock/faith in my old idea, but I've yet to see any information or evidence to demonstrate that it is less viable than any other interpretation I've seen, including the one you opened this thread with.

Putting it all together​

Michael Brookes is primarily responsible for Raxxla. I'm sure David Braben had influence, and absolutely knew about it, but by all accounts Brookes was the driving force of the Raxxla easter-egg. I researched him, not in a weird way! Everything here is from his website, things he said in Fdev interviews, or from his forum posts here:
  • His favourite book is Excession, by Iain M Banks: "The book's epilogue reveals that the Excession is a sentient entity that was acting as a bridge for a procession of beings that travel between universes."
  • He described John Milton's Paradise Lost as "The greatest story ever told", and clearly loved it a lot.
  • Allen Stroud (one of the official authors who worked with Brookes closely on the game lore) says that he feels that Brookes was "more Lovecraft influenced than Holdstock influenced". Lovecraftian fiction is typically related to near-unknowable elder-beings from beyond human understanding, and the madness that humans suffer when they get a glimpse of the larger reality.
  • There is a drabble on his website for an (apparently) unwritten book from 2015 called "The Space Inbetween" that he described as "John Milton meets H P Lovecraft in an epic tale of cosmological horror". I suggest reading that page.
  • Brookes commissioned artwork based on the story outline of "The Space Inbetween", which features a biblical battle, where the demons are Lovecraftian creatures. He posted that on this forum, and had it tattooed on his back. That image bears a resemblance to what I'm going to show you now (though it's definitely not the same).
Brookes wrote Elite: Legacy, but early on it was billed as a 'sequel to the Dark Wheel', meaning the 1984 Holdstock Novella. Brookes explained: "We did look at a story involving Raxxla, but felt that was a story that should be played out in game rather than as a novel.". I believe that "The Space Inbetween" was intended to be the 'story of Raxxla' at one point, and that story was translated into Elite Dangerous in a less "obvious" way.

There's more supporting info, but that's the most important for this purpose. I will mention his absolute passion for deep, complex, narrative and lore, which is clear to see in everything he did - and I believe that's what Raxxla is. Deep, deep lore of Elite Dangerous that shows us a 'mystical' side to the universe, while keeping it suitably dark and foreboding.

Heh, I had not considered the meta aspect of accounting for the tatses and preferences of the Dev Team! Good one!

I must, for shame, confess to not being familiar with Paradise Lost beyond the most basic of summaries, or even Excession. I'll have to find some time to swot up on them.

Glad to hear MB digs the Lovcraftian Cosmic Horror vibes - I've always gotten them from the ED iteration of Thargoids.

"...the story outline of "The Space Inbetween", which features a biblical battle, where the demons are Lovecraftian creatures."

Iiiinteresting. I have long sought to find some unifying inspiration that might help me tie Raxxla, Thargoids and Guardians together, and this might, amongst other idea's you've presented, combined with codex, lore, other player theories and my own wild tinfoil imaginings, just help me to do it!

Are Raxxla, Thargoids and Guardians all connected? Not proven.
Do they need to be? Absolutelly not!
Is it even possible - I think it might be, and I'm starting toget an idea of how it can be done in ways that make sense in terms of lore and the game.
Would it be cool? Well, I sure think so!
Is there any point? It's a video game, the point is to entertain. I will sure be entertained by trying to make those connections. Maybe some others would too.

But enough about me and my nonsense, we're here to talk about your presented ideas's.


Proof of Raxxla (by seeing it's inhabitants)​

This is a really hard one, and the reason I delayed this post for the last several weeks. Taking pictures of 'Raxxla' is crazy hard, and I've failed to do so for weeks. Here's why:

Remember the so-called "Landscape Signal"? I said it's not a landscape? It's actually a long image, like a frieze, that contains many depictions of alien serpent-monsters, and possibly other things that aren't serpent monsters, and some sorts of structures. That image is steganographically encoded in the audio of the Siren Song (the Landscape Signal), in the same way the Thargoid signal was, although it's MUCH less obvious.

I already covered my underwhelmed feelings at the images you presented. I'm afraid that feeling hasn't gone away. I'm not entirely sure the 'landscape signal/siren song' is anything at all (see a couple more of my old posts - here - and - here ).

Having had a more thorough read, I see you address this concern in your original post, and exhort us to try it for ourselves - I think I shall try it again (my original attempts to replicate some of the thargoid signal spectro-whatsit-images was a dismal failure, so I gave it up).

I don't anticipate that'll get any clearer results (or even that I'll be able to make the process work this time either), but I will try it again.

I think there is merit in considering that if Raxxla has been in the game since inception (and I choose to believe it has - we have to let ourselves belive in something of Raxxla, otherwise why bother with it at all?), and if it does involve images hidden in sounds, they might not be as clear/polished as those (Thargoid signals) that where implemented later.

Though I feel if that where true, I would have expected FDev to have come back and replaced the originals with clearer signals after the success of the Thargoid based ones.

I think CMDR's Macros Black and Ian Doncaster have both articulated better my concerns that the hidden images presented are just not as obviously 'content' as those that came later.

What I also wonder is - is the signal 'just' the actual, real life Sag A* signal? And if so, could we run a recording of that through the same process and get the same result? Is such a recording even viable/available in reality? I quick google search turned up nothing with regards to a real recording, but that's hardly conclusive.

I'm probably overthinking it at that point anyway - I've got form - afterall.

But you never know...

I've ben writing this for hours, I'm totally sure I forgot stuff I wanted to say...

If anything like that comes back to you, be sure and let us know!

Likewise if you feel I've glossed over something to easily or missed it entirely, please point me at it so I can look again.

but I also wanted to get this out there finally so people can figure out the stuff I couldn't.

Yeah, ideas like this are always better shared - some pople like to guard their ideas so that no one 'steals' them, but we'll never find Raxxla thinking like that!

Very happy to answer questions, etc. please be nice, even if you disagree...

Whilst I do not agree that you've cracked the riddle of Raxxla, I see a lot of good idea's in what you've amassed/been up to/presented, and I hope I've not come across as dismissive.

I can't escape the feeling that the in game pay-off, even if it's 'only an easter-egg' (that we may have all blown out of proportion!) would be more clear-cut at the end of the search.

Images hidden in signal sounds only revealed by 3rd party processes have clearly been a route to ED content based payoffs, but for them to be the 'end reveal' seems unlikely, as Macros Black said.

That said, I'm just some random Raxxla nerd on the internet, and who the eff am I to tell you you're wrong?

I spent a lot of time on this.

That much is apparent - I hope you feel it was time well spent, even if so far no one has agreed or provided confirmation. At the moment, the journey is all we have, and if I might paraphrase a certain pointy eared hobgoblin who was far wiser than I (for all that he isn't even real!):

“If we find it, we may find that discovering Raxxla is not so pleasing a thing after all as searching for Raxxla. It is not logical, but there it is.”

There's still so much more in your posting that I need to cross reference and consider in greater detail, but for now I think I've covered as much as I can. I'll have to dig deeper into it, if I find more clarity on my thoughts on what you've posted hear, I'll post it here.

I also want to work on the new idea's you've planted in my head.

Note: Thargoids are linked to Hyperspace too. I honestly don't know if there's any connection between Raxxla and Thargoids, nothing I've seen confirms that, but... I don't know, wouldn't be surprised. Nothing I've seen links Guardians with Raxxla at all.

Indeed, since their inception Thargoids have been connected to Witchspace, as I think is Raxxla (we certainly agree on that). The Thargoids are linked to the Guardians, and through them, a link could be made between the Guardians and hyperspace. And through Hyperspace, to Raxxla!

I do find the tie-in to the myth of creation a bit of a stretch, however that is a minor thing.

I dunno, others have pointed out the serpenty imagery that surrounds some aspects of the Raxxla search/lore, and I think it ties in well with other mythologies - the Serpent in the Garden of Eden, Leviathan, Tiamat, Niddhoggr and so many existentially threatening serpent/dragon myths/legends/religions. It might be nothing, but it's also kinda compelling.

The images looks a bit like stone reliefs, maybe they just need to be inverted.

Interesting idea, could be worth a try.

Ok, that's really it from me. For now. Now the endless process of going over this and editing for typos/formatting!
 
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I dunno, others have pointed out the serpenty imagery that surrounds some aspects of the Raxxla search/lore, and I think it ties in well with other mythologies - the Serpent in the Garden of Eden, Leviathan, Tiamat, Niddhoggr and so many existentially threatening serpent/dragon myths/legends/religions. It might be nothing, but it's also kinda compelling.
Yes no, after reading the codex i realised that "mother of galaxies" might as well be cobra, hence serpens.
(THE Great Cosmic Serpent hasn't been mentioned yet; IIRC it's red in colour but that is a sidetrack)

Wrt creation myth i meant that drawing a direct parallel to heaven/hell by means of witchspace is something i see as a stretch.
IMHO it is simply not "fantastic" enough. (this does not exclude the plethora of other origin myths & legends by the by)

Like i said, a minor thing. =)
 
"To the jewel that burns on the brow of the mother of galaxies!" - Sagittarius A*. Imagine the Milky Way (or literally go look at it in-game). From the bubble it's a band across the sky, same as ancient Earth. Imagine that band is a diadem (circlet/crown), on the head of a god so massive she fills is the sky. What's in the very middle of that crown, on her brow? Sgr A*. Hera in Greek mythology is the reason we call it the 'Milky Way', and in fact the word 'Galaxy' comes from that myth too (The word is derived from the Greek galaxias (γαλαξίας), literally 'milky'). Hera is depicted wearing a Diadem usually featuring a central jewel. Now that's not enough of a reason to confirm this is the correct answer, but later on we're going to circle back to this, and, as they say, the proof is in the pudding. Talk about burying the lead, eh?
Counterpoint: The Great Rift. Sagr A* and most of the galaxy are completely obscured by massive dust lanes. Darkness isn't a jewel. See Great Rift of the Milky Way. Your point here is not helped at all when your illustration show Sagr A* off to the side and off the image from the signal source. I am willing to run with the Siren potentially being the signal. The logic just feels forced.

"The parent's grief, the lover's woe, and the yearning of our vagabond hearts." - This is narrative, and it's actually referencing a few things. This loops back into the "Secret Lore of Raxxla" and the hunt - that the sneaky devil (pun intended) Michael Brookes really created something very cool. On the surface it's a reference to The Odyssey, where Odysseus takes 10 years to get home after many trials, when he gets back he finds his mother died of grief, his father is broken by grief, his wife is vexed by suitors who usurp his fortune, and he returns home as a vagabond to infiltrate his house... there are similarities in his journey to some themes of Raxxla. Essentially relating to Raxxla being involved in a lot of tragedy and adventure. Here 'yearning' also does double duty in reinforcing the "Fernweh" that's mentioned later in the Codex (and is really important), and relates this to Odysseus' obsession with getting to Ithaca, even though he could have settled elsewhere.
Vagabonds are wanders who don't have a home. Odysseus was not a vagabond. He had a definite home. The fact he had a long, complicated, and dangerous journey back home doesn't make him a vagabond. There are better candidates for vagabond that also fit with "parent's grief and lover's woe". A vagabond wanders because that feels natural. Odysseus was not in that position willingly. My other issue here is this is tantamount to cherry-picking the Alleged Toast of The Dark Wheel. If you want to use it, all parts must somehow link.

Quote from the Knowlege Base entry for Raxxa:
Several versions of the Raxxla story mention an alien artefact, the Omphalos Rift, described as a gateway or tunnel through which parallel universes can be accessed.

Until you have definite place that isn't a weird place between places this needs some work (or at minimum establish a better connection to Omphalos Rift). Where is the Omphalos Rift? You claim it part of this but don't really connect the dots. To put it mildly, claiming you found Raxxla is a bit presumptuous. The images are possibly something but your path from beginning to end leaves a lot to be desired. I am afraid this starts out rough and only get more disconnected as it goes.
 
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Thanks all, good feedback and opinions, thanks for being nice about it too :)

For me, the 'proof' of Raxxla is that the Codex can be entirely explained with no holes or caveats, and it all supports the Siren Song at the centre of the Galaxy is Raxxla, and my assumption has always been that the Codex was added to provide additional context and clues that point to the Raxxla inserted into the game at the start, which it did.

Also, for me, the additional reason this is proof of Raxxla is that it's entirely in-game (except the spectrogram), but it requires no delving into sonnets or myths and legends to solve - i.e. it's an in-game puzzle, that you can solve in-game, using lore knowledge available to everyone. I also bought a new account to test that a totally new character can see these things too, and they can. Any extra stuff from sonnets and mythology and books is a bonus to understand the context. That means it's as close as you can get to universal for everyone in any language, and keeps in "inside" Elite Dangerous. I reckon even players on Console could do this, with some extra steps.

It's actually entirely possible to 'solve' the myth of Raxxla by just literally noticing the Siren Song coming from the centre of the galaxy and looking at the spectrogram - which is exactly what Public Static Void did, but they and everyone else that looked at it simply didn't look closely enough with the "right eyes". Understandably, I wouldn't have either had the codex not pointed out what to look for.



I want to address the general idea that "this isn't what I expected", which is expressed in the general sentiment that some hard-to-see images aren't a 'good enough' payoff.

a) As I hope I pointed out, I don't think the hard-to-see images are the complete payoff. I think the perfectly clear image(s) are the payoff, and I wasn't quite able to get there. I'm hoping that people can figure out whatever I was doing wrong, and will reveal them fully. The hard-to-see images are the clue that you're on the right track - especially because they get clearer and more obvious the nearer to the source, close to Stuemeae JM-W C1-5825, you get.

b) This is an Easter-Egg made by essentially one person, or at least a couple of people and secretly inserted into the game. If you know much about easter-eggs, you'll know they are almost always pretty small. It HAS to be something pretty small and inconsequential because there's always the chance no-one would find it, and Brookes (and the team) were making an entire computer game at the time! This is a really niche (or was at the time) easter-egg for long-time fans. And we don't know if there were plans to do much more with it when someone spotted this, we'll never really know.

c) Raxxla is an old lore easter-egg. This is a Lore solution, giving more lore. I think it's pretty amazing!



I also want to address the concerns of "using out-of-game audio stuff to solve the puzzle". I'll just remind you all of the Thargoid puzzles from early on. They required recording audio from in-game and analysing it out-of-game. They even included analysing the spectrogram, resulting in the now-famous map. It's literally the same solution (this is just a bit less obvious).




The last thing I really want to ask for now, is that everyone that can please, please just go look. Don't just look at my post and think "this is stupid", If you care about finding Raxxla - please go look. Record the audio yourself and LOOK. Audacity is totally free, at worst you're using up about 30 mins of your time to check this out. If you follow what I've said above, and don't see the things I pointed out, that's fine.

But... what if you do?
 
Thanks all, good feedback and opinions, thanks for being nice about it too :)

For me, the 'proof' of Raxxla is that the Codex can be entirely explained with no holes or caveats, and it all supports the Siren Song at the centre of the Galaxy is Raxxla, and my assumption has always been that the Codex was added to provide additional context and clues that point to the Raxxla inserted into the game at the start, which it did.

Also, for me, the additional reason this is proof of Raxxla is that it's entirely in-game (except the spectrogram), but it requires no delving into sonnets or myths and legends to solve - i.e. it's an in-game puzzle, that you can solve in-game, using lore knowledge available to everyone. I also bought a new account to test that a totally new character can see these things too, and they can. Any extra stuff from sonnets and mythology and books is a bonus to understand the context. That means it's as close as you can get to universal for everyone in any language, and keeps in "inside" Elite Dangerous. I reckon even players on Console could do this, with some extra steps.

It's actually entirely possible to 'solve' the myth of Raxxla by just literally noticing the Siren Song coming from the centre of the galaxy and looking at the spectrogram - which is exactly what Public Static Void did, but they and everyone else that looked at it simply didn't look closely enough with the "right eyes". Understandably, I wouldn't have either had the codex not pointed out what to look for.



I want to address the general idea that "this isn't what I expected", which is expressed in the general sentiment that some hard-to-see images aren't a 'good enough' payoff.

a) As I hope I pointed out, I don't think the hard-to-see images are the complete payoff. I think the perfectly clear image(s) are the payoff, and I wasn't quite able to get there. I'm hoping that people can figure out whatever I was doing wrong, and will reveal them fully. The hard-to-see images are the clue that you're on the right track - especially because they get clearer and more obvious the nearer to the source, close to Stuemeae JM-W C1-5825, you get.

b) This is an Easter-Egg made by essentially one person, or at least a couple of people and secretly inserted into the game. If you know much about easter-eggs, you'll know they are almost always pretty small. It HAS to be something pretty small and inconsequential because there's always the chance no-one would find it, and Brookes (and the team) were making an entire computer game at the time! This is a really niche (or was at the time) easter-egg for long-time fans. And we don't know if there were plans to do much more with it when someone spotted this, we'll never really know.

c) Raxxla is an old lore easter-egg. This is a Lore solution, giving more lore. I think it's pretty amazing!



I also want to address the concerns of "using out-of-game audio stuff to solve the puzzle". I'll just remind you all of the Thargoid puzzles from early on. They required recording audio from in-game and analysing it out-of-game. They even included analysing the spectrogram, resulting in the now-famous map. It's literally the same solution (this is just a bit less obvious).




The last thing I really want to ask for now, is that everyone that can please, please just go look. Don't just look at my post and think "this is stupid", If you care about finding Raxxla - please go look. Record the audio yourself and LOOK. Audacity is totally free, at worst you're using up about 30 mins of your time to check this out. If you follow what I've said above, and don't see the things I pointed out, that's fine.

But... what if you do?
I'm actually glad I wrote the rebuttal only because I think I found a path forward despite the misgivings. My initial counter-claim doesn't actually nuke the idea. It may well actually help you build this out. So, we know there are creatures apparently in the audio. What if this is map but you need the darkness to give it definition? The darkness here being the Milky Way Great Rift that I cited in the rebuttal is what may give those animals a map. The below image is from Wikipedia entry and was based on the Incan civilization. The next is also from the Wikipedia page but showing the shapes of clouds and regions. Hope this may be useful.

When life gives you lemons 🍋, make lemonade. If I came across as harsh, I am sorry.

Screenshot_20240229-104511-01.jpeg



Regioni_celesti_scelte_-_Osc_A.png
 
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Disclaimer: I predict that a bunch of people are going to dispute this, and honestly I might be wrong about some details, but please do read all this before going keyboard-warrior :) I encourage everyone to check this out themselves, test, experiment, consider. I'm also predicting that folks are going to wheel out the 'space madness' comments, and all the usual stuff, you bunch of... jokers.

Please be nice, remember I'm a real person with real feelings that's spent a long time working on this to present it to you.

NOTE!!! Remember that Raxxla is an easter-egg that's been in game for a decade, a little hidden secret, it's not what most people have built it up to be (but it's awesome IMO).

Starting with the BIG question:

Where is Raxxla? ('What is Raxxla?' is a better question)​

a) Hyperspace.... with some caveats. I think most of the time when people talk about Raxxla, they mean what we'll discuss later as the "Omphalos Rift", which is a definite location (explained later). The short version is that the Rift it's some kind of tear or 'thinning' in a specific location in our galaxy that allows a little bit of Raxxla to reach out, we'll discuss this later. Also, many parts of the Raxxla Codex are doing double duty (they mean more than one inter-related thing). Raxxla is also a way to describe the 'influence' that the Raxxlan aliens project out (more on this later).

Remember that "Raxxla" is just a name some ancient folks gave to something mysterious, based on stuff they didn't really understand (full explanation further down). The Myth distorted and twisted through a thousand years of re-telling. We're told this several times in the Codex.

"Raxxla" is in reality another 'universe' that has different but compatible rules to our own - and most importantly, alien life in it! I know, I know: "but Raxxla is supposed to be a planet! A stargate! An alien machine! Moving stations that zoom everywhere all at once, where's my Stargate to Andromeda!"... etc. I know. But all that stuff is just conjecture and wishful thinking, there's actually very little in the Codex (the in-game lore) about what Raxxla is.

Back in the beginning Michael Brookes said about Raxxla: "it's in the Milky Way, but I can't tell you were at this stage, it's a journey that everyone has to travel for themselves." [1], and later David Baben said "... but you don't know what is it." in relation to Raxxla. On the forums in 2014 Brookes said "Raxxla is something different" in relation to Founder's World. Other than the Codex, that's literally all we had to go on that could be considered "word of god" - as in, the people who put Raxxla in the game said these things, and nothing else. Then the Codex in 2018 added more.

Hyperspace is a "definite place". We jump through it all the time (it's a journey everyone has to make... right?), it exists everywhere in the Milky Way. There's clouds and stuff in there (a lot more actually, more on that further down). There's actually a fair bit of lore on Hyperspace, even right back to 1984 and the novella that gave us Raxxla. Brookes also talked about it in the DJ Truthsayer lore interview I linked earlier. It's not a coincidence it's called "Witch Space", and in the Codex Raxxla is described as "mystical" and "mysterious".




So, where is Raxxla? (it's Hyperspace), and WHAT is Raxxla? (It's another Universe with different fundamental laws to our own, that we perceive visually as weird cloudy things, we call it Hyperspace) - but that's actually not the end of it at all, there's so, so much more: Alien sentient creatures live in Raxxla, and later in this post I'll show you how to see them.

OK, I know, I know. "How can you possibly know this?" "You're just making stuff up" "this title says it's not RP!" "pics or it didn't happen"" this could mean anythjing" "HJHKHJ RAGE!!!".

Right this is where it gets Codex-y, so you're going to have to stick with me because this is three months (+ a few years) of research and experimentation condensed into a forum post resolving a ten-year easter-egg hunt, and at the best of times I tend to be wordy. Genuinely sorry.


How do I know?​

a) I solved the Raxxla Codex, here's the solution:

OK. So the Codex isn't a cyphered collection of complex clues, it's actually pretty straight-forward and tells us the literal answer right at the start. This part: "The Toast", is everything the Dark Wheel presumably knows about Raxxla. I'll explain how they know this later too. This was a real doozy to solve, and honestly it wasn't entirely solved by me, I just figured out how it all fits together.

"To the jewel that burns on the brow of the mother of galaxies!" - Sagittarius A*. Imagine the Milky Way (or literally go look at it in-game). From the bubble it's a band across the sky, same as ancient Earth. Imagine that band is a diadem (circlet/crown), on the head of a god so massive she fills is the sky. What's in the very middle of that crown, on her brow? Sgr A*. Hera in Greek mythology is the reason we call it the 'Milky Way', and in fact the word 'Galaxy' comes from that myth too (The word is derived from the Greek galaxias (γαλαξίας), literally 'milky'). Hera is depicted wearing a Diadem usually featuring a central jewel. Now that's not enough of a reason to confirm this is the correct answer, but later on we're going to circle back to this, and, as they say, the proof is in the pudding. Talk about burying the lead, eh?

"To the whisperer in witch-space, the siren of the deepest void!" - This one is a two-parter. We'll get back to this shortly, I promise, because this is literally the key to it all, but it needs a bit of a lead up.

"The parent's grief, the lover's woe, and the yearning of our vagabond hearts." - This is narrative, and it's actually referencing a few things. This loops back into the "Secret Lore of Raxxla" and the hunt - that the sneaky devil (pun intended) Michael Brookes really created something very cool. On the surface it's a reference to The Odyssey, where Odysseus takes 10 years to get home after many trials, when he gets back he finds his mother died of grief, his father is broken by grief, his wife is vexed by suitors who usurp his fortune, and he returns home as a vagabond to infiltrate his house... there are similarities in his journey to some themes of Raxxla. Essentially relating to Raxxla being involved in a lot of tragedy and adventure. Here 'yearning' also does double duty in reinforcing the "Fernweh" that's mentioned later in the Codex (and is really important), and relates this to Odysseus' obsession with getting to Ithaca, even though he could have settled elsewhere.

And most importantly, most people that take a run at this forget how Toasts work. You toast to something, right? "To Raxxla!", so what that means is that these relate to Raxxla directly. Look at it this way:
  • Raxxla (is near) the jewel that burns on the brow of the mother of galaxies!
  • Raxxla (is home to) the whisperer in witch-space, the siren of the deepest void!
  • Raxxla (causes) The parent's grief, the lover's woe, and the yearning of our vagabond hearts.
Remember that I said that Raxxla is Hyperspace, but it's also the Omphalos Rift. In most cases people mean the Omphalos Rift, the Toast does too since the Dark Wheel were trying to find "it", the location, and fundamentally the Omphalos Rift is the "thing to find", Raxxla being Hyperspace itself is actually sort of irrelevant in this context.

So that's 'the Toast'. It's actually (when you know how), literally telling us the answer to it all. Remember the codex was released in 2018, after many years of people failing to 'find Raxxla' (and believe me, there's very much something very real to find, more later.). The Codex is essentially adding more details to help people figure out what Raxxla is, because we all missed it, literally all of us, for the entire last decade (mostly). But equally I assume that the intention was that when someone reveals what I'm about to reveal, there is maybe supposed to be some sort of further story? No idea. I've considered how to do this, and... well frankly I'm stuck at the last hurdle, so I figure I've had a run at it, got within touching distance, I just want it done now... you'll see.

I'm trying to Keep this succinct, so let's go:


The Raxxla Codex​

Paragraph 1:​

This is a summary of the myth. Most important thing to remember is the first bit, the Dark Wheel is for context only. Sorry.

This tells us important lore stuff. Raxxla has been known about (somehow, more on that later) for centuries. "in whispers" is both a nice phrase and also relates to the "Whisperer in Witchspace", sneaky, right? "mysterious place" is important, because, as we know, Witch-Space is mysterious, and deadly - and I suspect there's an allusion there to the real secret of Raxxla (more on that later too).

Paragraph 2:​

This one is actually just to reinforce that Raxxla has been know about since "the very earliest days of interstellar travel" - which is actually from the Dark Wheel Codex. 2296 is basically within that early bracket for Hyperspace. Tau Ceti is the first extra-solar colony, and therefore colonists and traders will be using early Hypersapce to go there. Raxxla is Hyperspace, the myth started around the time humans started using Hypersapce, simple. Remember all the stuff earlier about Hyperspace being scary and mysterious, imagine spending weeks in there on a jump!

The second thing this paragraph does is introduce us to the idea of treasure maps. Think about the classic treasure map from fiction: A map that contains obfuscated (torn up, or requires secret knowledge or techniques) directions to the 'X' (not twitter). That's not specifically relevant, but you'll see later how that's actually not far off, and also framed the whole 'quest' neatly. Not sure if it was intentional, but it works.

Paragraph 3 & 3.5​

This one is REALLY important, so I'll remind you of it:

Right, this one is literally true, word for word.
  • Atlantis: Myth based on Plato's allegorical tales.
  • El Dorado: Myth propagated by foreign invaders being convinced there was a Golden City to loot and plunder.
  • Kingdom of Prester John: Mythical location of Christian safety in the midst of non-Christian locals.
Notice it? They're all myths about places that don't exist, propagated by people that really, really wanted them to exist for various reason.

"interpretations of the story range from the sceptical to the outlandish" - You know this is literally about us lot; who hasn't read/heard about Raxxla and theorised?

"The earliest documented stories tend to agree on several points, however: that Raxxla is a definite place, and that it holds a mystical secret." OK, here we go. Hyperspace is a definite place. We all see it and hear it, we use it to get places fast. It's got quite a lot of lore written about it. It's most definitely a place. Mystical secret? We're getting there, I promise. But again, it's not called "Witch-Space" for no reason.

This paragraph is saying; "You're wrong about Raxxla" ('You' meaning everyone but me right now, obvs).

The Raxxla Codex Logo shows an empty hexagon (the dotted line), and a broken hexagon surrounding it: "various fragmentary rumours of Raxxla". The logo means "put the pieces together to reveal the truth". The fact that it's a hexagon I believe also relates to the Hexagons in our ship UI, and that relates to other stuff (we'll get into that later).

Paragraph 5:​

Another very important one.

This actually is a real complex knotty, and very, very clever paragraph.

"Omphalos Rift": We'll get to this later, but this is actually a 'new' bit of lore added to the Codex for 2018. It's very important because this actually can be found (sort of...) and this is, for many people, probably what they thought of when they 'went looking for Raxxla'. It really is a 'gateway' to a parallel universe (Hyperspace). Details in a bit, context first.

"gateway or tunnel through which parallel universes can be accessed": You've all seen the Hyperspace tunnel we jump through right? Also, that's specifically named in the lore, and also described in (the non canon) The Dark Wheel Novella. Also, the idea of Raxxla having a 'gateway to other universes' on it was the myth that Rafe Zetter told to Alex in (the non canon) The Dark Wheel Novella - the first 'recorded' myth of Raxxla.

So, as I said earlier, many parts of the codex mean more than one overlapping and inter-related thing. The "Omphalos Rift" is both a location where 'Raxxla' is closest to our universe (we'll see where that is later), and it's also our ship Hyperdrives, which are literally derived from alien technology and punch a tunnel or gateway into a parallel universe. The reason the Codex logo is hexagon is because our Ship Ui uses a hexagonal indicator, it's a hint that our ship is a gateway to Raxxla, you can't get there any other way, you need a Hyperdrive to make a gateway.

Omphalos means 'navel' and in mythology marked the centre of the world. Therefore the Omphalos Rift is a location at the centre of our world, the Milky Way. The Omphalos Rift (the thin spot) is in the centre of the Galaxy. The Raxla Logo has a circumpunct in the middle, a circle with a dot in the centre: this is a symbol meaning 'centre', and it was used to represent the Omphalos too. Again anyone can say anything, right? But you'll see later why this is the correct interpretation, because I found something at the centre of the Galaxy.

"These details however, were later shown to bear a striking resemblance to the children's story Princess Astrophel and the Spiralling Stars, and soon lost credibility" This is fully my interpretation, but so far I've not discovered any 'clue' here at all, nothing I've found relies on this being a clue. I personally believe this is a homage to Robert Holdstock, the author of (the non canon) The Dark Wheel Novella in 1984, which was clearly influential in creating a lot of lore for Elite Dangerous, and also the person responsible for creating the myth of Raxxla (note, the Myth only, not the actual answer). "Astrophel" is a poem written by Edmund Spenser in tribute to Philip Sydney (who wrote "Astrophel and Stella"), I read this as being a little bit of a nod to the fact that Michael Brookes created his Raxxla myth in homage to Robert Holdstock. Also, the fact that for a long time Raxxla hunters really only had the (non canon) The Dark Wheel Novella to bae ideas on when they started searching for Raxxla in Elite Dangerous, I think this is: "Raxxla seekers insisted that the story's author had cunningly concealed facts about the mysterious locale in his book as hints for those with eyes to see", and also the fact that some Raxxla hunters have scoured other works by Holdstock hoping to find some sort of coded clue to Raxxla in Elite Dangerous (Talmor Lens, anyone?)

However... "for those with eyes to see" is a MASSIVE clue of unimaginably epic proportions, in a very, very real sense (more later).

Paragraph 6:​


This is a reference to Raxxla hunters in general - crazy bunch, amiright? - but it's also a link to Elite Dangerous Lore. Specifically, it loops back to the very top: the Dark Wheel Toast. Remember this: "the siren of the deepest void!"? In Greek mythology Sirens sing alluring songs to lure passing sailors to their deaths. It's a bit of a leap (pun intended), but it's not hard to see a hint of a connection between the idea of people becoming obsessed with finding Raxxla, to their detriment and death, and the myth of sailors jumping overboard trying to reach the (presumed) beautiful women that really want to... ehm. You get it. Also I mentioned the idea of Odysseus being obsessed with getting back to Ithaca that drove him on for 10 years rather than giving up and settling down. It's also a reference to the "Secret Lore of Raxxla", which we'll get into soon. Here's how it all connects:
These three people experienced Fernweh to various degrees. This is what I call "the Siren Song of Raxxla". It reaches out across the entire galaxy, you can literally hear it anywhere in the Galaxy if you stop your ship and listen. Narratively some people are more susceptible than other (this is also connection to H.P. Lovecraft's Call of Cthulhu, which we'll mention later too). I don't know if maybe there are more that I missed, or if there might have been supposed to be more, but we all know plans don't survive contact with the enemy, so this is what we got.

The key is - Gan and Halsey (and maybe most others) wanted to find Raxxla, or the Raxxlans, they thought it would lead to great things - but the thing about Sirens is... they seemed alluring and good specifically to trick people into coming to them willingly, but the Sirens are well known now to mean death. Siren Song is a way of saying "something that seems good to lure people in but is actually bad".

Obviously the game can't reach into our brains and give us dreams and visions, and Brookes wanted this easter-egg to be hard, so it's represented using what the game can do. Something that's actually been used (chronologically) later on too with the Thargoid signal and more light-heartedly with the amusing carrier signals.

That Siren Song was found a while back, and mistakenly called the Landscape Signal. Shortly I'll show you how all this fits together, and show you that the Landscape Signal is not a landscape, it contains so, so much more that - as far as I'm aware - no-one else has seen.

For now, remember these details about the "Landscape Signal".
  • Audibly sounds like a ghostly mystical female voice singing.
  • Originates near the centre of the galaxy.
  • Can be heard anywhere in the galaxy except on planet surfaces (or more specifically within the radius of Horizons).
  • Has a very, very definite source.
  • The audio, when examined, shows steganographic shapes.

Paragraph 7:​


Raxxla is Hyperspace. Think about how much the people that make/develop Hyperdrives dominate humanity. Not just FSD, but all Hyperdrives in history are absolutely vital for "modern" society to work. In the Lore look at GalCop - they used Quirium Hyperdrives (essentially comparable to FSD in most ways), using a proprietary derivative of Hydrogen called Quirium. When GalCop collapsed, the 'formula' was lost, and interstellar travel was forced to fall back on other much slower Hyperdrive methods for over a century until FSD was invented, or derived from Thargoid tech, actually. FSD has totally changed the landscape of the Galaxy.

Control humans access to Hyperspace, you control Humanity (broadly speaking).

But that's not all. I believe this related to something else too, the "Secret Lore of Raxxla". In the same way that the codex has other things in it that means two things, I think this does too, and again, it's something the sneaky devil (pun intended) Brookes did on purpose. Think about it: The Siren Song of Raxxla emanates from the centre of the galaxy, and can be heard everywhere. There's no escaping it. Gan Romero had dreams, Halsey had visions and dreams, Rift crewmember heard voices - who knows how many other people over the last millennia have also heard the call of Raxxla? Lots, I'd say. All of space-based humanity, at the very least. Maybe Guardians and Thargoids too... A signal that seems to generate tangible behavioural changes in humans. Mind control. Whoever or wahtever makes the Siren Song is essentially able to control humanity.


Putting it all together​

Michael Brookes is primarily responsible for Raxxla. I'm sure David Braben had influence, and absolutely knew about it, but by all accounts Brookes was the driving force of the Raxxla easter-egg. I researched him, not in a weird way! Everything here is from his website, things he said in Fdev interviews, or from his forum posts here:
  • His favourite book is Excession, by Iain M Banks: "The book's epilogue reveals that the Excession is a sentient entity that was acting as a bridge for a procession of beings that travel between universes."
  • He described John Milton's Paradise Lost as "The greatest story ever told", and clearly loved it a lot.
  • Allen Stroud (one of the official authors who worked with Brookes closely on the game lore) says that he feels that Brookes was "more Lovecraft influenced than Holdstock influenced". Lovecraftian fiction is typically related to near-unknowable elder-beings from beyond human understanding, and the madness that humans suffer when they get a glimpse of the larger reality.
  • There is a drabble on his website for an (apparently) unwritten book from 2015 called "The Space Inbetween" that he described as "John Milton meets H P Lovecraft in an epic tale of cosmological horror". I suggest reading that page.
  • Brookes commissioned artwork based on the story outline of "The Space Inbetween", which features a biblical battle, where the demons are Lovecraftian creatures. He posted that on this forum, and had it tattooed on his back. That image bears a resemblance to what I'm going to show you now (though it's definitely not the same).
Brookes wrote Elite: Legacy, but early on it was billed as a 'sequel to the Dark Wheel', meaning the 1984 Holdstock Novella. Brookes explained: "We did look at a story involving Raxxla, but felt that was a story that should be played out in game rather than as a novel.". I believe that "The Space Inbetween" was intended to be the 'story of Raxxla' at one point, and that story was translated into Elite Dangerous in a less "obvious" way.

There's more supporting info, but that's the most important for this purpose. I will mention his absolute passion for deep, complex, narrative and lore, which is clear to see in everything he did - and I believe that's what Raxxla is. Deep, deep lore of Elite Dangerous that shows us a 'mystical' side to the universe, while keeping it suitably dark and foreboding.

This again seems like a total leap and a strange conclusion, but here's why I think that:


At long last (so very sorry for the long post, but context is key to understanding):

Proof of Raxxla (by seeing it's inhabitants)​

This is a really hard one, and the reason I delayed this post for the last several weeks. Taking pictures of 'Raxxla' is crazy hard, and I've failed to do so for weeks. Here's why:

Remember the so-called "Landscape Signal"? I said it's not a landscape? It's actually a long image, like a frieze, that contains many depictions of alien serpent-monsters, and possibly other things that aren't serpent monsters, and some sorts of structures. That image is steganographically encoded in the audio of the Siren Song (the Landscape Signal), in the same way the Thargoid signal was, although it's MUCH less obvious.

The Raxxla Codex Logo, the final bit I haven't explained, is the little three brackets around the Circumpunct, they represent the "signal" emitting from the Omphalos Rift.

Remember the Whisperer in witchspace? That's also literal alien serpent-monsters. Raxxla (Hyperspace, remember) is full of alien serpent monsters. Every single time anyone jumps through Hyperspace, you're literally surrounded by them.

Remember earlier, I said "for those with eyes to see" in the Codex was a major clue? Yeah? It's because if you look carefully and using the right spectrogram settings, you can see the alien serpent-monsters all over it. It's literal. Remember Halsey? apparently spoke to 'architects of creation' after a Hyperspace accident. Serpent Aliens. I call them Dragons, but Dragons historically are also worms/serpents. Gan Romero had dreams about a place that glowed like heaven? The centre of the galaxy, where the "Landscape Signal" originates, the home of The Siren Song of Raxxla (the alien serpent monsters). Formidine Rift crewmember went mad hearing the Siren Song and seeing things in witch-space? Alien serpent Monsters called to him.

I know, I know. sounds mad right? Pics or it didn't happen right? I have honestly spent weeks trying to figure out how.

Thing is, these things are hard to see. Very, Very hard. I tried everything I can think of, used every bit of audio software I could find or use the free trial of to get a better spectrogram, and they all looked basically the same.

This is where I've fallen at the final hurdle. I can see them, but I can't clearly see them enough to show good pictures of them, and they're weird looking things in the first place. I've tried compositing and drawing them, but they're crazy looking anyway so it looks... crazy, and if I show them to anyone without all this ^^ explanation, I get called mad in various ways and people ignore me.

So here's where I turn this over to you lot, and hope someone can solve this final hurdle. I have included some of my best pics, but honestly, seeing them with your own eyes, yourself, on your own screens, is the best way.

Disclaimer: the Audacity settings I use may not work for you, screens are different, and these things are HARD to see, they aren't like the Thargoid signal, they are almost, but not quite, in the background. So have a play, figure it out, I did.


How to capture your own Raxxlan Serpent Dragon (image)​

Whisperers in Witch-Space​

1) record ANY Hyperspace jump, anywhere, in any ship, even fleet carrier, doesn't matter.
2) In audacity, switch to spectrogram mode. These are the settings I use (read Disclaimer above):
View attachment 384802
On the LEFT audio channel, Locate the D7 anomaly. That linked post by D7 shows you where, it's always the same.
It can help to split the audio to two mono tracks (DO NOT MERGE TO MONO) so you can more easily manipulate them in audacity.
WARNING: If you merge the Left and Right channels, you will not see Raxxlan dragons (usually). The Left and Right channels are slightly different, and when you merge them they effectively erase, or almost entirely erase, all the Raxxlan creatures.

3) Manipulate the image so the D7 Anomaly looks roughly like this:
View attachment 384804
Depending on your window and screen, recordings often start very squashed, and you need to zoom/pan, etc. If you aren't looking at these things in the right zoom and stretch, you won't really see them. The D7 Anomaly (I assume) is intended as a marker for us to notice and examine more closely - exactly as D7 noticed it. You'll see that same trick is also used on the so-called Landscape Signal too.

4) Look really carefully at the whole spectrogram. I found that sort of relaxing my eyes a little (similar to the Magic Eye stereograms) helps to 'not see' the static and interference so much, and what you'll start to see, eventually, is the Raxxlan Dragons. If you zoom in too much you'll see just the noise.

For me, the first one I saw is the rest of the D7 anomaly. It's a shorter Raxxlan Dragon (some are long) and the D7 Anomaly is sort of in the middle of it. Look left in-between the two vertical dark lines and you'll see an eye, and above that what I think of as the start of the 'nose', and if you follow that shape left you'll see the rest of the snoot. If you carefully and patiently follow it the other way you'll see it's weird body. In the image here I've loosely drawn around what seems to be the major body area, and the arrow shows the eye, which I've found to be always visible:
View attachment 384812
And... deep breath me... Here's a careful redraw following my best guess at the lines (of this particular image capture). For some reason on this one I couldn't see his usual long tongue, but sometimes the Raxxlan Dragons cross over each other and it gets very crazy, I think that's what happened here because (when you know what to look for) there's another smaller one passing vertically in front:
View attachment 384815

They are very weird looking.

They don't look like terrestrial animals. They're aliens from another dimension. They look quite Lovecraftian, tentacles, many eyes, some seem to have mouths with teeth, some seem more squid-like, some look more like classic Dragons, but I assume there are different types(?)... hard to be sure because they seem to play together(?) and as you'll see when you try this, when they cross over they are just a jumble. I think this (the D7) is only a bit of one. Other ones I've seen have longer bodies that stretch off, but I think that might be a 'wake' of sorts because it looks quite regular, though it could also be a long body, which sometimes it definitely is... Aliens are alien, I guess.

I know, I can feel how many of you are saying "stupid idiot been staring at static too long", to you I say, please try what I've showed you how to do. Please.

Right now you're primed. You're either on-board and excited, or you're sneering and already typing some mean things. For those of you on-board, there's so much more!

There are many more creatures in Witch-Space. They don't seem to always be in the same places, except the D7 Anomaly one. They can be horizontal or vertical, and sometimes I've seen them over the 15kHz upper range of the 'noise', which makes them very easy to see. D7 seems to repeat in the same spot if the jump goes long, and I don't know if the others are always in the same places but are sometimes more or less visible?

Here's a couple more, these were spotted over the 15kHz range, I've not highlighted these, you'll either see them or not, no clue how these come out on other folks screens. Again, test this yourself. there's one on the right emerging from the jump termination end, and one of the left on the same line. By the way, when you 'have eyes to see', carefully examine the jump termination and start... you'll see.... stuff...

View attachment 384818
Honestly, once I saw these things, I stopped looking, I know they're there, I was more interested in the Siren Song. I'd already cracked the Codex and was looking at the Siren Signal closely, and actually had seen some things I thought were odd, but it was D7's post (linked above) that was the final key for slotting all this together.

I applied the same techniques to the so-called Landscape Signal... I highly suggest you do too.


How to capture your own Raxxlan Tableau (image)​

Siren of the Deepest Void​

So, you know the general theory now. Here I use the same Spectrogram settings for the Sirne Song (AKA Landscape Signal), but I also vary them a lot because the creatures are not all shown in the same... I don't know, audio range?

I have tested this, and you CAN see SOME of these things from ANY recording of the Siren Song made anywhere, so all of you in the bubble want to get on board, you'll be able to also. However, the best and most interesting details only show up in close proximity to the Omphalos Rift (as I call the Siren Song source). More on that in a bit.

Same Deal, but a little more complex:

1) Record clean audio.
  1. Move away from the Sun towards Sgr A* or the source for a while, like 50kls. (Suns cause interference in the spectrogram, if you get very strong, long horizontal lines through it you're too close to a sun).
  2. Bring ship to complete stop in realspace.
  3. Aim at Sagittarius A* unless you're near the source, then you can be more precise.
  4. Go into Freecam (Camera suite) mode.
  5. Move cam IN FRONT of your ship to maximum range, looking directly at Sgr A* or the source. This eliminates any ship noise.
Note: Recording from the ship cockpit works fine, but you also get noise from the ship too, which can look like exciting messages from Raxxlan aliens (I would imagine...), so to avoid this, use the camera suite unless you have a specific reason not to.

2) Record both LEFT and RIGHT channels. DO NOT MERGE during recording.
3) Record for as long as possible. The Siren Song is about 1:46, but the signal strength varies, so a longer recording gives you more 'good' signal to 'bad' signal. The reason for this variation is partly explained later on. I record for at least 10 mins each time, and if I really want to be sure, 20 mins.
4) Examine the spectrogram. As with the Whisperer, my settings might not work right for you, it depends on the screen (mine are old). ALSO!!!! The signal is tricky, it's like it's a puzzle that's trying to remain hidden or something! The things you're looking for are as hard, if not harder to see most of the time than the Whisperers.

Much like the D7 anomaly being a guide as to where to look, the 'classic' marks in the so-called Landscape Signal are the guides as to where to focus your initial attentions: The "mountains" are the easiest one to see first, and have the most in them (that I've seen so far). So start there.

Bear in mind these are from right next to the LS source, galactically speaking, so they have a lot more detail in them than ones from the bubble, but I checked and you can definitely see the 'Bird' and a few other things at the very least, from anywhere.

View attachment 384819
So, using the techniques you learned in looking for the Witchspace Dragons, you should now be able to start seeing all sorts of things in the Siren Signal. The easiest and most obvious is the "Bird" (It's not a bird at all, but I thought it was at first, and so I call it that). Like all these creatures, they're aliens from another dimension, they are very weird.

In this image, I filtered it a lot in Krita to make it a little easier for you (dear reader) to see, and therefore locate yourself - but obviously in so doing I lost the details.

View attachment 384820
The weird blob thing above left of it, I originally thought was some sort of alien humming-bird - it's not. Both of these are part of much larger things happening all around them.

Yes! My signature and profile pic (at the time of writing) are very early redraws of this image, I was trying to stealthily see if anyone recognised them. You can see how obvious those shapes are, and my assumption at the time was that if anyone else had seen them, they'd probably say something.

From what I have seen, the entire Siren Song/Landscape Signal audio is one long image. In my many and varied testing I have seen creatures and shapes in every part of it.

I believe it is, in reality, an image that tells a story - THE story of Raxxla.

I won't go into the other things in there because they're so, so hard to share images of that you'd be taking my word for it anyway, so I'm asking again: Please try this yourself, and see what you can see. I am hoping that someone can resolve these images of Raxxlan monsters into something we can all actually see properly... I assume that's the intended 'full solution' to the Raxxla mystery.


Things I learned:​

1) The 'background sound' of the Galaxy is ALWAYS merged with the Siren Song. If you record the Galaxy sound (look away from the Siren Song and record in any direction) you'll see it's pretty clean and simple mostly (with the exception of the bent worm), but there are sections that get very noisy. The Galaxy background repeats at about 2:30, and the Siren Signal repeats at about 1:46. I'm sure you can already see why the 'strength' of the Siren Song varies so much: Each time both the background Galaxy sound and the Siren Song repeat, they are effectively running at different rates, and so the interference caused by the two signals overlapping is a big (deliberate) problem. The only way I 'solved' it was to just record for longer and you eventually see all the bits of the Siren Song as clearly as they can get when they fall into the clear parts of the background galaxy sound.

2) I have tried all the noise reduction and filtering and noise cancellation, audio frequency reduction, phase inverting, etc. that my amateur brain can come up with, and nothing at all helped, it actually always made it worse. I'm positive someone who actually knows what they're doing will get a better result!

3) I tried recording the background galaxy sound in the same direction as the Siren Song (by jumping past the source in the same direction) with the intention of phase inverting the background from the Siren Song. It didn't work for reasons I don't fully understand, but I believe that both the Siren Song and the general galaxy sound 'naturally' vary a tiny bit each cycle, and phase inversion only works to remove like-for-like, so even tiny variations render it useless....? Maybe? therein my sound engineering wikipedia-google degree ends.

4) The Siren Song (like Witchspace) is different in the Left and Right channel. Some stuff shows up in the Left, some in the Right. I've sometimes been pretty sure that both in Witchspace and the Siren Song that merging the two into Mono shows more creatures in different ways - but then sometimes it seems to erase the creatures. I feel like maybe the solution is that some bits can be seen in separate L/R and some bits with both merged to mono... but I can't really make it work.

5) I have tried a lot of stuff. Nothing has worked to get a cleaner signal. This may be for many reasons that I just don't know I'm doing wrong, I assume someone out there will succeed where I failed.


Siren Song Source (Omphalos Rift)​

AKA Landscape Signal Source, if you wanna be old skool about it.

In short (shocking I know), IRH, PublicStaticVoid, and Seventh Circle were right with their original investigation. The Siren Song comes from a point close to Stuemeae JM-W C1-5825, as best as I can tell. It's just outside the distance the furthest recorded stellar object from a parent star has been recorded in the galaxy so far (about .5ly), the Siren Song comes from some point slightly further away than that, but not too far from the system. The volume there is only a couple of lightyears, so it's easy to traverse, but by now we all know that each solar system is an 'instance'. Functionally, the Omphalos Rift exists outside any instance, (or rather in its own). It can't be jumped to (by any method I know of), therefore it's currently unreachable. This might be a 'narrative lock' until the Siren Signal is fully 'decoded'... who knows. I personally don't think it's supposed to be reachable.

I couldn't replicate Seventh Circles' method (seems valid, I just couldn't manage it), I did replicate IRH's method which was less granular but perfect for getting the general area, and then using what I've seen in the Siren Song signal itself I was able to use a similar method of grading the signal using the smaller details of the creatures to figure out that it came from near Stuemeae JM-W C1-5825. I would have tried to define it more, but since that result matched Seventh Circle's result and was essentially in the area of IRH's investigation earlier, I was happy with that.

The Red dot in the image below is the approx source, so you can see the sort of scale we're talking about. Not sure if it's exactly there, but it's in that area.
View attachment 384831
My assumption right now is that we're not supposed to reach the source. The Signal itself IS the thing we're supposed to find and figure out how to see properly, functionally Raxxla is the Siren Song in terms of "finding Raxxla", and anyway, the 'rift', if it exists, will only lead to Hyperspace, and we already go there. Plus there's narrative stuff that means we probably wouldn't want to.

Read on if you want to know my best interpretation of the "Secret Lore of Raxxla".


So what is going on?​

AKA The narrative, "Secret Lore of Raxxla"

Remembering everything I've mentioned in the pos; especially about Halsey, Gan, Witch-Space, Brookes' influences and things he liked:

There's a few alternate versions of this narrative, and a ton of holes, but it boils down to: Raxxla is, fundamentally the real origin of the myth of hell, where daemons live and the Devil rules - in a biblical sense (as detailed by John Milton in Paradise Lost). Most religions have some version of a place where monsters rule. In a scientific sense it's another universe that has different but compatible laws to ours, a universe that contains intelligent malevolent life, life that... wants.

That life wants to get into our universe (or back to our universe). The entities there, let's call them Raxxlans for the sake of it, have figured out that they can subtly influence sentient minds in our universe (the Siren Song is mind control: Gan, Halsey, Rift crewmember, others). I'm not sure if the Omphalos Rift is natural or they made it, or the Guardians made it, or the Thargoids, I hope that'll be revealed in the Siren Song image.

This 'influence' is analogous to Satan tempting Adam and Eve with the fruit of the Tree of Knowedge - a major part of the narrative of Paradise Lost.

Via the Rift, the Raxxlans 'sing' (an in-game representation of what amounts to subtle/no-so-subtle mind-control), enticing people to the Rift by convincing people that it's a glorious place of heavenly beauty, or progressive knowledge to aid humanity. They may also be able to nudge sentient minds towards certain behaviours and ideas - like maybe the discovery of Hyperdrive was 'influenced'. We know Hyperdrives punch through into Raxxla, and ships travelling through are surrounded by Raxxlans... They want people to reach the Rift it because they need someone to open it from this side, maybe if a ship with a Hyperdrive enters the Rift it explodes, allowing the Raxxlans through. Don't know the details, I hope that'll become clear.

Again, this is essentially the plot of Paradise Lost; Satan plots to bring down humanity (God's newest and most favoured children) by essentially luring them to take an action that forever changes their fate.Satan hopes it'll destabilise God's reign, and the Daemons hope they can leave Hell where they were sent after their failed rebellion.

I believe the Raxxlan aliens resemble Serpents/Dragons (more of less) because of Paradise lost again. In punishment for their actions God turned al the Daemons into serpents, and in fact the biblical story of Adam and Eve is one version of ancient mythology that casts serpents/dragons in the role of antagonists. Another is the story of Delphi in Greek Mythology. This relates to the Omphalos Rift because in Greek Mythology the Omphalos stone marking the centre of the world was placed in Delphi - over the spot where the god Apollo killed a dragon called Python, this is why the Oracles of Delphi are called Pythia.

Imagine that the Siren Song of Raxxla has been beaming out across the universe for millennia, and subtly influencing humanity. What myths and legends have arised that have similar themes and shapes? We might speculate that the origin of these myths of battles in heaven between 'gods', and some of them being exiled to the 'underworld' are the tendrils of influence from Raxxla.

I also wonder what might happen if some species made a non-organic sentient mind that couldn't be influenced by the Siren Song? I wonder if such non-biological minds would consider that destroying the biologicals was the only way to keep the universe safe from the Raxxlans?

I think this Drabble, written by Michael Brookes about his book "The Space Inbetween" might have been (a version of) the plot for Raxxla:

Imagine that Hyperspace is "a maze of nothingness". You've seen these creatures by now "their impossible forms".

"No faith alone can unlock their prison, but science has the key." - like, Hyperdrives, for example? What if the Sirens are trying to attract someone with a Hyperdrive to the Rift?

I assume the full Siren Song signal image, when revealed, will tell the full story :) I hope.



I've ben writing this for hours, I'm totally sure I forgot stuff I wanted to say, but I also wanted to get this out there finally so people can figure out the stuff I couldn't.

Very happy to answer questions, etc. please be nice, even if you disagree, I spent a lot of time on this.




*Yes, I know Drew Wagar didn't know anything about Raxxla :) but maybe someone suggested that 'effect' of Hyperspace to him, or maybe he just coincidentally wrote it and it worked out, or someone else edited that bit in, who knows!
** No, Halsey didn't meet Guardians. This post of mine explains that weird narrative.
*** Yes, Gan was "off camera narrative", but that doesn't mean anything at all other than 'you cant physically find him'.
[1] The transcript of that section is as follows:

Note: Thargoids are linked to Hyperspace too. I honestly don't know if there's any connection between Raxxla and Thargoids, nothing I've seen confirms that, but... I don't know, wouldn't be surprised. Nothing I've seen links Guardians with Raxxla at all.
Its a really good piece of work and you have put in a lot of effort.
For me though sadly its not Raxxla.
Many of those images can be interpreted in many different ways and im still convinced Raxxla can be found with in game knowledge only, not using third party tools.
Also much of the so called lore can be interpreted in different ways, sorry im working at the moment otherwise i would go into more detail.

For me the search continues.

O7
 
Could be @CMDRCorrMorningstarFelian I honestly don't know what the final image looks like exactly. I can tell you there's serpent-like creatures, there's things that I think are insect-like, and things that look like the might be faces. All of it looks like it's done in a style that's vaguely reminiscent of Mayan carvings if they were trying to show Lovecraftican monsters.

It's driving me mad that I can't find a good way to just screenshot what I can see and I can't think of a way to help other than to say do it yourself.

Like I said. Look at the "Landscape Signal" and focus on the obvious features, they're there to show you where to start looking (though there's stuff everywhere).

1709225166894.png

This is the Right channel only, the obvious 'Landscape'. OK, so look where these marks are:
1709225860922.png

This looks like madness, I know, but this is just showing you where to look for yourself.

Don't just look at the images I'm posting. Go make a recording yourself and look yourself on your own recording with your own eyes.

Also, look above that part and you'll see linear bars(?) They appear over all the major features in the high kHz range. I don't know what they are, I'm 50/50 on whether they are a product of noise or if they're actually intentional.
1709226142550.png


Anyway, I really have nothing more right now. Please just do this yourself and test it out. I suppose if I manage to find a way to show the images better I'll come back.
 
a) As I hope I pointed out, I don't think the hard-to-see images are the complete payoff. I think the perfectly clear image(s) are the payoff, and I wasn't quite able to get there. I'm hoping that people can figure out whatever I was doing wrong, and will reveal them fully. The hard-to-see images are the clue that you're on the right track - especially because they get clearer and more obvious the nearer to the source, close to Stuemeae JM-W C1-5825, you get.

You did, but I lost sight of that a bit in try to address as many of your points as possible whilst juggling all that info and also the new idea's I started having.

And trying to get Audacity recording game audio in the desired manner.

Which I think I finally have!

So I'm off to record some 'Witchspace Audio' and see what falls out.

I'm in the bubble RN though, so it may not be much.

If I see anything interesting, I'll be sure to share.
 
So, I'm not really a Raxxla person but I read through the OP (and most of the thread), but regarding this -
"Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled."
(Forums don't like to quote a quote)

Considering that we have a mention of Thargoid ships being able to stay within Witch Space indefinitely...
Their vessels can hover in hyperspace so they may be comfortable with residing in this higher dimensional region.
(From the Elite wiki page on Thargoids)

... it was always(?) in my mind as being their structures that existed within hyperspace(/Witch Space?), it existing as a separate universe to out own which they have either originated from, or explored themselves after developing hyperdrives.

The full/relevant quote from a 3304 GalNet :
“Other theories are more esoteric but worthy of exploration. We know that their vessels are capable of hovering in hyperspace, suggesting that witch-space is comfortable for them. Could living beings actually originate from hyperspace?”

“Alternatively, they may be using hyperspace as a conduit from a dimensional plane entirely separate from real space. The Thargoids may not just be extragalactic in origin, but extra-universal.”
What are the 'lights' in the hyperspace tunnel? I dunno. Guessed they were stars, or the equivalent thereof, in there, which we only catch glimpses of. And, of course, light from the star at the other end of the wormhole connecting back to our universe also bleeds into it. I guess the 'clouds' could be the same thing they are in ours - large formations of gas.

I also wonder what might happen if some species made a non-organic sentient mind that couldn't be influenced by the Siren Song?
So, basically, [you mean] the Constructs.
I wonder if such non-biological minds would consider that destroying the biologicals was the only way to keep the universe safe from the Raxxlans?
A reason why the galaxy appears so devoid of highly developed life(or at least not spacefaring and/or concealed from our scanners) in those areas of the galaxy we've explored? tinfoil required

Although I've had some theory of the Constructs being behind that, it had nothing to do with Raxxla but them just getting a really terrible impression of organic species by their creators.
 
Its a really good piece of work and you have put in a lot of effort.
For me though sadly its not Raxxla.
Many of those images
The codex says "whisperers in witchspace", and the whispe(re)rs turn out to be images that is litterally in the game, both visually and audibly.
-whether that points to raxxla and thus hyperspace being an amalgamation of origin stories or something else, the images are there, both in hyperspace and the signal.

That is a very solid anchor to work with whatever the surrounding case may be. (as i see it anyway ;)
 
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