After watching and reading many things on the topic of Odyssey being "Too dark", and while I agree that there are issues. I might interject that Arthur is correct in saying that it's not too dark. I find that it's the overall contrast of the lighting system.
It's either too dark, shadowing everything within range; or too light, washing out all the colour. This is very noticeable in the Holo-Me designer, where all hair colour is washed out (the dark red "Chestnut" looks like an orange shade, "Ginger" looks like strawberry-blonde). Additionally, the lighting doesn't work well with the eyes at all, either making the player look high as a kite in the light, or horrifically frightening in the dark (yet still kinda high looking, because there's a shade of red in the whites of the eyes).
How to fix this? I don't know, I'm not a programmer that knows the Cobra Engine. However, I would suggest more 'neutral' lighting inside of the station's commissary areas (of course having variants depending on other holo/light sources, just have the overall lighting more neutral). Having a very neutral balanced light in the Holo-Me and Store designers is a must.
What do others think: Am I way off base here? Should I submit this as a bug for better QA attention?
It's either too dark, shadowing everything within range; or too light, washing out all the colour. This is very noticeable in the Holo-Me designer, where all hair colour is washed out (the dark red "Chestnut" looks like an orange shade, "Ginger" looks like strawberry-blonde). Additionally, the lighting doesn't work well with the eyes at all, either making the player look high as a kite in the light, or horrifically frightening in the dark (yet still kinda high looking, because there's a shade of red in the whites of the eyes).
How to fix this? I don't know, I'm not a programmer that knows the Cobra Engine. However, I would suggest more 'neutral' lighting inside of the station's commissary areas (of course having variants depending on other holo/light sources, just have the overall lighting more neutral). Having a very neutral balanced light in the Holo-Me and Store designers is a must.
What do others think: Am I way off base here? Should I submit this as a bug for better QA attention?