Griefing

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A cheap shot is a cheap shot.
Interdicting a trader and not asking for cargo and just killing is a cheap shot.
Bringing a wing to kill an empty trader is a cheap shot.
Ramming ships to destruction in a no fire zone is a cheap shot, same as camping spawn points in many combat games and is a bannable offense.
All I see is no talent and no flying skills.
YES. You may be great pilots. Your actions speak otherwise.
Open is supposed to be dangerous, not boring
Feel free to kill off open mode.
 
A cheap shot is a cheap shot.
Interdicting a trader and not asking for cargo and just killing is a cheap shot.
Bringing a wing to kill an empty trader is a cheap shot.
Ramming ships to destruction in a no fire zone is a cheap shot, same as camping spawn points in many combat games and is a bannable offense.
All I see is no talent and no flying skills.
YES. You may be great pilots. Your actions speak otherwise.
Open is supposed to be dangerous, not boring
Feel free to kill off open mode.
A cheap shot is indeed a cheap shot but at least it isnt actual cheating.

Unlike combat logging/menu logging.
 
A cheap shot is a cheap shot.
Interdicting a trader and not asking for cargo and just killing is a cheap shot.
Bringing a wing to kill an empty trader is a cheap shot.
Ramming ships to destruction in a no fire zone is a cheap shot, same as camping spawn points in many combat games and is a bannable offense.
All I see is no talent and no flying skills.
YES. You may be great pilots. Your actions speak otherwise.
Open is supposed to be dangerous, not boring
Feel free to kill off open mode.
What people mostly don't understand is that PvPers shoot mostly everything.
The one-shotted traders and explorers are just the icing on the cake, an aperitiv so to say.
You don't even have to rearm if your frags oneshot such a ship in one salvo. Can stay in supercruise waiting
for the next target, hoping that someone finally will shoot back.
 
Griefers never win. Having a crap attitude will always result in a crap life

No offense, but that is such a canned default response at this point.

We are people just like you, we just prefer different outlets. Games are made to have fun, if you win, great! Good on you, If you lose? Well, it's a game, provided you are'nt actively trying to cheat the system its all fair cop.
 
What people mostly don't understand is that PvPers shoot mostly everything.
The one-shotted traders and explorers are just the icing on the cake, an aperitiv so to say.
You don't even have to rearm if your frags oneshot such a ship in one salvo. Can stay in supercruise waiting
for the next target, hoping that someone finally will shoot back.

Everything, literally.

To be fair I would enjoy it if people would just give it a try.

After the grind (Which admittedly is quite a barrier to entry) it becomes simpler to partake in PvP activities, hell it's not een that hard to find fights that are at least balanced in terms of ships. And seriously, people are often pretty happy to oblige with 1v1's.

I know it seems alien to some but you can't say you don't like something without trying it and I feel like PvP is looked down upon to the point where fol are unwilling to even give it a go. Which is sad considering it can be both very rewarding and very funny. Guys, you are missing out.
 
One would never consider killing another player in PUBG or Counter Strike for example as griefing. Why is that considered "being a d..." in Elite by some?
In open, of all modes?

PUBG and CS are designed as pure PvP games - the goal of the games, the gameplay mechanics are designed for PvP.
Elite Dangerous is not designed as a PvP game - the goal of the game is not to win direct PvP encounters, the gameplay mechanics discourage direct PvP in almost all situations, the game is not balanced for PvP.

Open Mode does not encourage PvP, it doesn't make PvP necessary, it just doesn't prevent it.

That's a fundamental difference.
No matter how much players tell themselves that PvP is allowed in Elite Dangerous, it's their own decision to do something unnecessary they know will annoy/anger other players.

Edit: Think of team killers in team based PvP games (like CS or Teamdeathmatch in Quake) - killing team members is possible, it's not punished out of game, but it's widely considered the lowest of things a player can do.
 
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What people mostly don't understand is that PvPers shoot mostly everything.
The one-shotted traders and explorers are just the icing on the cake, an aperitiv so to say.
You don't even have to rearm if your frags oneshot such a ship in one salvo. Can stay in supercruise waiting
for the next target, hoping that someone finally will shoot back.
Try shooting at a combat ship every time. Tell us how that works out for ya.
Not gonna happen is it.
 
PUBG and CS are designed as pure PvP games - the goal of the games, the gameplay mechanics are designed for PvP.
Elite Dangerous is not designed as a PvP game - the goal of the game is not to win direct PvP encounters, the gameplay mechanics discourage direct PvP in almost all situations, the game is not balanced for PvP.

Open Mode does not encourage PvP, it doesn't make PvP necessary, it just doesn't prevent it.

That's a fundamental difference.
No matter how much players tell themselves that PvP is allowed in Elite Dangerous, it's their own decision to do something unnecessary they know will annoy/anger other players.


See here's the thing...

If you get upset by being shot at in a game, (Which has guns and nothing to stop you shooting at one another), you shouldnt be playing online games.

PvP is allowed in ED, in fact aside from the fact there isnt much motivation to actually partake, it is DEFINATLY allowed.

The fundamental difference here is nothing more than a matter of personal preference. Some can stomach it, and enjoy it, others get upset. It takes all types.

At the end of the day, ED might not be a "Pure" PvP game, but then nor are racing games, nor are a fair portion of shooters, they have "campaign" modes where the entire deal is, up, you guessed it. PvE. The difference is that Elite chose not to separate itself into a "campaign" and "online". It put all aspect of the game in one mode. AND gave those who dont want multiplayer aspect two modes to play in aside from Open.
 
Would you like players to explain to you why they shot you, or why they're about to? Would that make it easier for you somehow?

Some are gonna do it because they're bored. Some are gonna do it because they're supporting a faction in said system and you are unwittingly (or wittingly) assisting their opponent. Some are gonna do it because you're pledged to a particular superpower.

No matter what their reason is, YOU must prepare to deal with those threats accordingly. It is not the job of other players to cater to your playstyle. If you don't want to run the risk of having a "griefer" attack you, private and solo are right next to open on the modes menu.

Quit passing the buck and own your choices.
 

At the end of the day, ED might not be a "Pure" PvP game, but then nor are racing games, …

Take racing games, it's usually considered bad behavior to ram other players in a race. There are racing games that not only allow it, but have ramming others as part of the game mode. Other racing games just don't prevent it, but in those games ramming is considered rude or bad.

It's all about the context of the actions. And the context defines the reaction of most humans to certain behavior.
 
Try shooting at a combat ship every time. Tell us how that works out for ya.
Not gonna happen is it.
Sometimes I kill them, sometimes they kill me.

Any other badly thought out responses?
Actually, with the exception of two ships last week that were pure wing ganks, I skip on non combat ships and only shoot combat vessels.
Sometimes I win, sometimes I lose. Much fun is had. Some surprises. Some combat logs, no insults so far.

For me there is no fun in killing unarmed unshielded ships, I PvP because I like to fight, not to kill.
I don't care if I win or lose, but generally I try to skip on the rebuy for me or my opponent when it's evidently who is winning.
 
Take racing games, it's usually considered bad behavior to ram other players in a race. There are racing games that not only allow it, but have ramming others as part of the game mode. Other racing games just don't prevent it, but in those games ramming is considered rude or bad.

It's all about the context of the actions. And the context defines the reaction of most humans to certain behavior.

Much like stomping noobs into the dirt is generaly considered rude or bad form in ED, the difference is that most people who voice thier problems with the PvPers are not noobs. They are players with several ingame weeks total playtime who spend every hour they an trying to make out how awful PvPers are. Another certain behaviour that is responded to with said negative reaction.

Also, do you remember the Wipeout games? That was racing, with guns. And with ramming. None of it was considered bad form. If you bit the dirt to the person you were playing splitscreen with, you wouldnt get salty, you'd try to kill them. I don't see how ED is any different.

I think just the fact that this game makes you pay out for your mistakes is why people get so up in arms about getting killed. And why people think to blame the people that killed them for the fact they lost Xcredits. Though that is very fast not being a viable reason given that everyone can get hundreds of millions in mere hours, but by etension, it should also mean that people are less concerned with getting killed. However old habits.. Well they die VERY hard apparently.
 
Not a PvP Game? I beg to differ.

Excerpt from The Elite: Dangerous kickstarter page 6 years ago.
Its dog-eat-dog out there – you need to keep your friends close, and your enemies closer.

Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage, of course..), or simply explore the wonders of the galaxy (and who knows what you’ll find out there..) is up to you.

Your second-to-second actions could have you taking the roles of trader, pirate, bounty hunter, leader, team player, opportunistic assassin, grand schemer, and more. You are at the centre of the action any time, any place and any way you choose – each action has a consequence, and influences the galaxy around you.


Even the BgS is a PvP environment, even in Solo. every action in the BgS alters all modes for all players, indirect PvP is still PvP.
 
Would you like players to explain to you why they shot you, or why they're about to? Would that make it easier for you somehow?

Some are gonna do it because they're bored. Some are gonna do it because they're supporting a faction in said system and you are unwittingly (or wittingly) assisting their opponent. Some are gonna do it because you're pledged to a particular superpower.

No matter what their reason is, YOU must prepare to deal with those threats accordingly. It is not the job of other players to cater to your playstyle. If you don't want to run the risk of having a "griefer" attack you, private and solo are right next to open on the modes menu.

Quit passing the buck and own your choices.

Those beta cuks who lack spine amiright? Show them how lobsters act, life's a dog eat dog world. Alpha predators will prevail, carebears will perish.
 
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