Rear view mirror

OK, not exactly a mirror, but a display in ship's cockpit, showing the pilot their surroundings. One camera / sensor on the ship's bow, one camera on the ship's stern, one camera on the port side, one camera on the starboard side, one camera on the keel. Each offering angle of view between 90 and 120 degrees or simply consisitent with graphics settings of the game.

The display gets switched on and off with a key binding (so like the side panels now) in front of the pilot and the pilot can switch between the cameras as well as have a view from all of them at the same time.
It could be displayed on the canopy and above the radar. It could show holographic view instead of actual footage to remain consistent with other HUD elements. So pretty much like an improved version of cargo scoop GUI, with the difference of showing other sides of the ship.
All other controls remain operational, so the pilot can still control all of the functions of their vessel. The purpose would be to aid manouvering of the ship in situations like landing / take off or mining.
Definitely not a separate module, this should be a standard equipment for every ship.
 

Lestat

Banned
There been topics of Rear View mirror before 2013. Before the game was released. I believe in the days of Kickstarter days.
 

Lestat

Banned
Duplicating the topic again and again doesn't change anything either. It just spams the suggestion board.

I agree DHMeyer needs to use the search feature. He would of found 3 or 4 Autopilot a few Port and starboard light ones. A ton on Rear View mirrors.
 
A rearview camera? Thats crazy....WAYYY too technologicaly advanced for 1000 yrs in the future, I mean what do you think that every car on earth had one in 2016?
 
A rearview camera? Thats crazy....WAYYY too technologicaly advanced for 1000 yrs in the future, I mean what do you think that every car on earth had one in 2016?

I know, right? Has to be some technology stolen from Targoids, waaay too advanced for humanity to come up with on their own.

And on a more serious note, this wouldn't work in supercruise as there is nothing to show in the range of the sensors / cameras. Also, the devs seemed to have concerns about having unrestricted external view (that's why we have pretty crappy external view camera), these concerns do not apply here as it's not external view of the ship but a view of the outside of the ship in close proximity to it. This gives absolutely no combat advantage as well. This is a tool that would be useful when docking, taking off, space manouvers (in case we ever get to dock to other ships / structures in space), mining and planetary landing.
 
Hasn't anyone heard of situational awareness? I've been flying since 2014 and have had absolute NO need for one, not docking or landing, not fighting or exploring - NEVER. If for some reason I needed to see behind me while flying in any given direction, I'd simply do a FAOff flip.
 
Hasn't anyone heard of situational awareness? I've been flying since 2014 and have had absolute NO need for one, not docking or landing, not fighting or exploring - NEVER. If for some reason I needed to see behind me while flying in any given direction, I'd simply do a FAOff flip.

OK, but are you against that sort of functionality? I can fly all of my ships without it and there is no problem with that. At the same time I can see how it can be useful, especially with bigger ships. It also has a nice coolness factor and makes the ships and Elite tech look more advanced, more refined.
Some players would find it more helpful, some players would find it less helpful, some players would never actually use it, but it would be a good option to have.
 
but it would be a good option to have.
"It would be a nice option to have".

It'd be just as nice of an option to not have too. If I'm on someone's six, I can feel comfortable that they probably can't see me. Any headlook CMDR can immediately tell you how powerful being able to see your target is. There's a huge difference between seeing a ship and seeing a blip on the sensors when it comes to the decision making process.

I'm not suggesting that this completely invalidates the need for a rear view mirror, just merely stating that you are not considering the ramifications of your suggestion.
 

Avago Earo

Banned
Mirrors don't have to be useful.

mod scoot.jpg
 
Yes this has been discussed many times. In the past I've searched and could not find where the Developers said:
. it will never be implemented
. Its on the list to add at a later date
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I did a search this time but excuse please I did not read through every thread. I would like to see an answer and if the reply is "NO, never will it be added", then I would quit adding my 2 pennies.
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I've read dozens of arguments against adding a rear facing camera, and to be honest none of them make a lot of sense to me.
To be clear, I'm not talking about a 3rd person view.
Practically every space sim I've touched has camera views: Pioneer, Evochron, OOLite... and I can't recall if IW, Freespace, Freelancer had them but I think maybe one or two did.
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If every ship had one or the option to have one on board, it does not add an advantage to one pilot over another. I would also suggest for ships with no ability to look down (except to roll upside down) and does not have a Lakon style cockpit, a downward facing camera should be added.
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... and the same old argument holds that every car has a rear camera now, many planes are equipped with cameras, so why doesn't a ship that can fly 100's of LYs across space not have the technology for camera views.(?)
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Like I said if a Dev would answer the question I'd quit typing this stuff.
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Thanks for listening again
 
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Yes this has been discussed many times. In the past I've searched and could not find where the Developers said:
. it will never be implemented
. Its on the list to add at a later date
.
I did a search this time but excuse please I did not read through every thread. I would like to see an answer and if the reply is "NO, never will it be added", then I would quit adding my 2 pennies.
.
I've read dozens of arguments against adding a rear facing camera, and to be honest none of them make a lot of sense to me.
To be clear, I'm not talking about a 3rd person view.
Practically every space sim I've touched has camera views: Pioneer, Evochron, OOLite... and I can't recall if IW, Freespace, Freelancer had them but I think maybe one or two did.
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If every ship had one or the option to have one on board, it does not add an advantage to one pilot over another. I would also suggest for ships with no ability to look down (except to roll upside down) and does not have a Lakon style cockpit, a downward facing camera should be added.
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... and the same old argument holds that every car has a rear camera now, many planes are equipped with cameras, so why doesn't a ship that can fly 100's of LYs across space not have the technology for camera views.(?)
.
Like I said if a Dev would answer the question I'd quit typing this stuff.
.
Thanks for listening again

We won't get a clear response from the devs on new features or suggested features because of the business reasons. Whatever they are planning, it's best not to reveal their cards too early. So the best we can do is to watch interviews with Frontier staff and guess.

As for arguments against rear view or downward view or whatever view camera / sensor. Sadly there is a group of negative players active on these forums who come up with imaginary "unfair" advantages to ideas that could significantly improve the gameplay experience. And however it's good to be getting some feedback like this as it can expose flaws of such suggestions, many of the counterarguments are a reiteration of: "I play this way and you should too. Because I say so."

Anyhow, thanks for the support. I see that sort of a feature (and not even a camera, graphical representation of the surroundings would be perfectly OK too - that's something we have for the planetary landing and spaceport docking, but it's not as good as it could be) as something that would add a lot to the game in terms of playability and immersion. Without having any negative consequences or giving any sort of advantage over other players.
 
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Sadly there is a group of negative players active on these forums who come up with imaginary "unfair" advantages to ideas that could significantly improve the gameplay experience. And however it's good to be getting some feedback like this as it can expose flaws of such suggestions, many of the counterarguments are a reiteration of: "I play this way and you should too. Because I say so."
This is hilariously absurd. I can use the same amount of embellishment as you are and accuse you of saying "Well I want to play this way and you should too, because I say so".
 
Hasn't anyone heard of situational awareness? I've been flying since 2014 and have had absolute NO need for one, not docking or landing, not fighting or exploring - NEVER. If for some reason I needed to see behind me while flying in any given direction, I'd simply do a FAOff flip.

You do not need a rear view mirror to drive your car either. It is however a useful tool and is nice to have. It would only make sense for all ships to have it as standard considering how trigger happy the Elite universe is.
 
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