I understand the stance Frontier has on transferring credits between players, since this would cause a problem with gold sellers and possibly spoil new players. However, with a few restrictions these issues could easily be mitigated:
This would allow players to transfer relatively small amounts of credits while also preventing the gold seller problem, and would be an alternative to dumping and picking up cargo but with much less hassle. It would unlock an unlimited amount of new possibilities. For example, you could finally directly give bonuses to your squadron members, "Mercenaries for Hire", "Fleet Carrier Bubble - Colonia Region Line", etc.. - players would actually be able to form their own small businesses/services to earn extra credits. This would also encourage interaction between players and would make earning money much more interesting. Surely earning from a fleet carrier transport service is much more interesting than spending hours mining the same resource over and over again. It would shift the game economy over from that simplistic "do generated mission stuff and watch your balance increase" approach.
I know people will say that "it will ruin the game" or "spoil the economy" or whatever, but it's not like I'm proposing a brand new MMO feature that nobody ever saw before. Plenty of MMOs have player to player transactions, and their player base pretty much dictates the economy and they don't have problems with gold sellers.
- Introduce a cap on the amount of credits that can be transferred to a player, based on their rank and current credit balance, to prevent very rich players giving away hundreds of millions to beginners.
- Limit the amount of transactions a player can transfer in a period of time, to prevent gold selling.
This would allow players to transfer relatively small amounts of credits while also preventing the gold seller problem, and would be an alternative to dumping and picking up cargo but with much less hassle. It would unlock an unlimited amount of new possibilities. For example, you could finally directly give bonuses to your squadron members, "Mercenaries for Hire", "Fleet Carrier Bubble - Colonia Region Line", etc.. - players would actually be able to form their own small businesses/services to earn extra credits. This would also encourage interaction between players and would make earning money much more interesting. Surely earning from a fleet carrier transport service is much more interesting than spending hours mining the same resource over and over again. It would shift the game economy over from that simplistic "do generated mission stuff and watch your balance increase" approach.
I know people will say that "it will ruin the game" or "spoil the economy" or whatever, but it's not like I'm proposing a brand new MMO feature that nobody ever saw before. Plenty of MMOs have player to player transactions, and their player base pretty much dictates the economy and they don't have problems with gold sellers.